PbP GameDay 2: PFS 05-07 Port Godless (5-9) with GM Derek W (Inactive)

Game Master Derek Weil


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Technic Siege/Full Map

As the wards fade, the party is able to examine the door's lock more closely. It seems to be quite well-made...

Anyone with disable device want to give it a go?

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Obviously I would have waited till the door was unlocked before buffing..

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Disable: 1d20 + 12 ⇒ (2) + 12 = 14
Disable: 1d20 + 12 ⇒ (3) + 12 = 15
Disable: 1d20 + 12 ⇒ (13) + 12 = 25

Jarlgur gets out a set of small tools. After a couple exploratory passes, he tries to pick the lock.

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

The Qadiran ranger uses a scroll of barksking as she waits.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

You can take 20 to open locks.. Just not to bypass traps..

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Yeah, I know. It's a difference of time only.


Technic Siege/Full Map

The lock has a DC 30 to open. Feel free to roll until you get it, or take 20 - which would take 2 minutes. You're not necessarily on the clock yet.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

T20, please

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

As the door swings open Darius reads a scroll of invis and vanishes.. He then recasts Detect Magic.. "Ill scout ahead.. Try no to make to much noise.." Flying, he moves up ahead and takes a look..

Stealth: 1d20 + 25 ⇒ (19) + 25 = 44
Perc: 1d20 + 11 ⇒ (9) + 11 = 20 Darkvision, Detect Magic

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

As Darius returns from his scouting assignment, Kynrac wards himself with protection from evil. Anyone else wants one?

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

Yes, please

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kyrnac casts the same warding spell on all his companions who want it, starting with Nahlah.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur nods and accepts Kynrac's offer. Patting his pack, he says. "I have a scroll that will protect most if not all of the group. We can use it later, to save your wand."

Sovereign Court

Female Human Fighter 7 (Aldori Swordlord) - HP 56/60 -
stats:
AC:22 /T:15 /FF:17* - Perception +7- F: +6/ R:+7 /W:+2*- CMB+9 - CMD 24(26 vs Disarm) - Speed 30' - Init +5

Kale draws her gleaming Aldori dueling blade and locks it into her gauntlet, initiative is now a +7 after the traps have been disabled she offers her scroll of dispel magic to Darious, in case there is more magic up ahead.

Again she checks her wayfinder, ensuring the clear stone is seated, reassured of it's protection, the nimble woman will try to get a position in the front.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl and Kirrah will follow along. He casts barkskin on himself Once the other party buffs go up after the door is unlocked.

"Well, now we see where our missing friends can be found. Kirrah, follow silently..."


Technic Siege/Full Map

Darius flies ahead, undetected for the moment. He passes down a hallway lined with wooden doors. At the southern end he finds a room.

A single long, lonely stair reaches up from this room to the next floor. Near the center of the room stands a broad wooden table surrounded by several chairs. A wooden bucket, a set of brushes, and a canvas kit of some kind rest next to an iron ring affixed to the wall and threaded with a set of manacles. Two passageways lead away from this room, both lined with small
wooden doors on either side (one of these is the hall you just came down).

A single guard sits in the alcove formed by the stairs in the southern end of the room. He idly monitors the hallway for signs of trouble, but has not yet noticed the door. He carries a signal whistle.

Darius flies down the hallway at the south, which then turns north. He finds another large room.

The bright lighting in this wide chamber highlights the gruesome experiments and tortures performed within. Several broad tables have manacles affixed to either end to restrain struggling subjects, and dark, sticky residue cakes a pair of broad stone basins. Along the north wall stand four stone statues of ghastly figures whose expressions suggest they delight in what they see.

Darius can spot several faint summoning circles incised in the ground throughout the chamber.

He sees three figures: a dark-skinned human female, a reddish creature with four arms that appears part insect and part reptile, and another human woman strapped to the central table. They do no notice him as he flies past.

Fortunately for you, they had no reason to cast the right spells!

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Jarlgur: My PfEs aren't cast from a wand, but from myself. They last 6 minutes each, hence being somehow more interesting than a scroll.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Planes on the Red Guy?

Know Planes: 1d20 + 17 ⇒ (6) + 17 = 23

Darius makes his way to the group.. "Alright up there the hallway splits, to the left is a large room with a woman strapped to the table and a woman standing alongside and red, insect looking thing with 4 arms.. I'm guessing their bad guys and the lady on the table is a Riftwarden.. Straight ahead is a room with a single guard and some stairs heading up.. He has a signal whistle.. Can any of you cast silence? I can kill him fast, but it'll make some noise.."

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

"Bah, evil-ones. Trouble." Nahlah whispers

planes to identify evil outsiders: 1d20 + 8 ⇒ (6) + 8 = 14 on the bug.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Knowledge (Planes): 1d20 + 9 ⇒ (15) + 9 = 24 to identify the outsider.


Technic Siege/Full Map

Darius recognizes the red creature as a Xill. It is an evil extraplanar being. It is resistant to magic, but is not particularly strong or weak against certain types of weapons.

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

Nahlah pulls out her sword and will ready to pop around the corner and attack with an arrwo when Darius attacks the sleeping guard.

Ready:

to-hit: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d8 + 5 ⇒ (3) + 5 = 8

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Kinda waiting on an answer about the silence before i devastate him.. We need to formulate a plan on the other 2.. It might actually be smarter if i start on the woman and yall kill the guard.. Pretty sure i can sneak up on her for a full attack and spellstrike.. She'd have to be badass to live through that..


Technic Siege/Full Map

Ok, so if you kill someone with a weapon their body will hit the ground with a noise. Unless someone catches it first. You could try knocking out or grappling. No one is invisible except Darius, and both the guard and the woman have line of sight to the entryway once you reach a certain point. There are everburning torches all around, so plenty of light. As things stand, Darius basically is going to get one free shot before the sh$t hits the fan, unless you guys come up with something else. You're still pretty well off, because you didn't get stuck in the black tentacles while the bad caster started buffing and such...

Sovereign Court

Female Human Fighter 7 (Aldori Swordlord) - HP 56/60 -
stats:
AC:22 /T:15 /FF:17* - Perception +7- F: +6/ R:+7 /W:+2*- CMB+9 - CMD 24(26 vs Disarm) - Speed 30' - Init +5

Kale listens closely to the locations of the enemies. "A bold quick strike vill do us vell. Let us rush zem vhile Darius surprises zem." She puts her blade through an intricate pattern of quick movement to make sure her arm is loose and stands ready to charge in.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"I fear instilling silence is out of my reach, friend. I can however cast glitterdust to try and blind the guard, which might slow him." suggests Kynrac.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Ok I want all of yall to focus on taking that guard out before he can use the signal whistle.. Ill start in on the woman.. Yall can join me after you handle the guard.. Im going to cast haste from a scroll and in another 6 seconds yall open on the guard.."

Darius will use one of his See Invis scrolls and then a Haste scroll combined with a swift action to make his scimitar +4 Keen..

UMD on Scroll: 1d20 + 18 ⇒ (15) + 18 = 33

He then quickly moves down and behind the woman..

Stealth: 1d20 + 25 ⇒ (4) + 25 = 29

After in position he unloads on the woman, using spell combat/spellstrike(shocking grasp), full attack with haste.. Using a swift for Arcane Accuracy..

Attack-PA-SC: 1d20 + 26 - 2 - 2 + 2 ⇒ (14) + 26 - 2 - 2 + 2 = 38
Attack #2-PA-SC: 1d20 + 21 - 2 - 2 ⇒ (2) + 21 - 2 - 2 = 19
Spellstrike: 1d20 + 26 - 2 - 2 ⇒ (5) + 26 - 2 - 2 = 27
Haste: 1d20 + 26 - 2 - 2 ⇒ (13) + 26 - 2 - 2 = 35 All vs FF

Damage: 1d6 + 17 ⇒ (6) + 17 = 23
Damage: 1d6 + 17 ⇒ (5) + 17 = 22
Damage: 1d6 + 17 ⇒ (5) + 17 = 22
Damage: 1d6 + 17 ⇒ (2) + 17 = 19
Shocking Grasp: 5d6 ⇒ (6, 6, 3, 5, 6) = 26


Short Buffs:
Haste 4/5
Sword Buff 19/20

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac first starts blurring through the mists of time. Using Time Flicker, thus granting me concealment (20% miss chance) for up to 6 minutes.

Then the oracle casts prayer before Darius moves in, thus granting all of his companions the favor of time (+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks - you should add them to your rolls Darius)

When Darius attacks, the lorekeeper uses his arcane knowledge to shower the unsuspecting guard with golden dust. Casting glitterdust, Will DC 18 to avoid being blinded.

Sovereign Court

Female Human Fighter 7 (Aldori Swordlord) - HP 56/60 -
stats:
AC:22 /T:15 /FF:17* - Perception +7- F: +6/ R:+7 /W:+2*- CMB+9 - CMD 24(26 vs Disarm) - Speed 30' - Init +5

Kale counts the six seconds impatiently, the magical speed making the time seem to take all the longer.

As soon as the time is up she sprints up to the guard, cutting at him viciously with her blade. Not sure where he is on the map, I would charge him if I can though.

Power Attacking: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Kale's AC is 23 or 21 if charging

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

If we're buffing, Jarlgur would cast Bless beforehand.

Jarlgur follows the party's lead and charges in to strike at the guard with his lucerne hammer, while in a rage.

Attack, Charge, Bless, Prayer, Haste, PA, Rage: 1d20 + 7 + 2 + 1 + 1 + 1 - 2 + 2 ⇒ (8) + 7 + 2 + 1 + 1 + 1 - 2 + 2 = 20
Damage: 1d12 + 3 + 1 + 4 + 2 ⇒ (6) + 3 + 1 + 4 + 2 = 16

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

Tactical stuff:
Looking at the map I think the token of the guard is in the bottom left corner, so only the arrow and the glitterdust can get there this turn. I made some guesses as to where everyone can get to on a surprise round given haste (someone needs to be left out of the haste - too many of us for a scroll).

Kate and Jarlgur can get to the guard next round, so can silence him if they win initiative.

Also, If it's not too much of a retcon I would like to have Nahlah use her ioun stone before the action starts.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

I'll be the one skipped by haste.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Once the signal is given to start the attack, Fendahl and Kirrah will rush to follow after Kale and Jalgur to aid their attacks or catch the guard if he is to fall. Kirrah will be commanded to "fetch" the whistle.


Technic Siege/Full Map

Rolls:
Sophini Perception (Blackfire Adept): 1d20 + 13 ⇒ (6) + 13 = 19
Xill Perception: 1d20 + 13 ⇒ (19) + 13 = 32
Guard Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Xill Initiative: 1d20 + 8 ⇒ (10) + 8 = 18

Guard Will Save: 1d20 + 1 ⇒ (5) + 1 = 6

Guard Initiative: 1d20 ⇒ 11

Darius: 1d20 + 7 ⇒ (19) + 7 = 26
Kynrac 1: 1d20 + 5 ⇒ (4) + 5 = 9
Kynrac 2: 1d20 + 5 ⇒ (12) + 5 = 17
Kale: 1d20 + 5 ⇒ (7) + 5 = 12
Jarlgur: 1d20 + 4 ⇒ (17) + 4 = 21
Fendahl: 1d20 + 3 ⇒ (11) + 3 = 14
Nahlah: 1d20 + 2 ⇒ (16) + 2 = 18

The female spellcaster fails to notice Darius' approach. Not that it would have done her any good, as the eldritch warrior's blade slices through her repeatedly, felling her on the spot!

In the meantime, the rest of the team rushes towards the guard. Kynrac's spell blinds him, and he gropes around his face!

Round 1:

Darius <<
Jarlgur <<
Xill
Nahlah
Kynrac
Fendahl
Kale
Guard

Ok, I agree with the tactical assessments put forth so far. I didn't see anyone shooting an arrow, and the guard is almost completely blocked by the stairs. Gitterdust works being an AOE. I added a round blue token for Fendahl's cat. The red tokens are your remaining foes. "<<" means you are up!

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Can Jarlgur just charge this round and use the previous rolls or would like me to roll again?

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

On his turn Darius will step to the Xill with a two handed swing..

Attack: 1d20 + 22 ⇒ (1) + 22 = 23
Damage: 1d6 + 20 ⇒ (1) + 20 = 21

But he oversteps and swings over the beasts head..

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Ouch! Snake Eyes...


Technic Siege/Full Map

Eesh! Well, at least the lady who summoned it is dead...Jarlgur, I'm not sure how to get you into a square where you can hit him with a reach weapon on a charge. But, you rolled wel enough to hit without charging, so I'll just have you move and attack if that's OK. And I am OK with Nahlah's ioun stone retcon. You guys are making a planned raid, all buffs should be on.

Darius' sword misses, but Jarlgur does not! His hammer cracks the man's head almost hard enough to shatter the skull. Yet the guard is not QUITE down.

The Xill takes a short step away from Darius and begins to fade ever so slightly.

Round 1:

Darius: miss
Jarlgur: hit
Xill: vanishing
Nahlah <<
Fendahl <<
Kynrac <<
Kale <<
Guard

Nahlah, Fendahl, Kynrac, and Kale are up!

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

Nahlah unleashes a hail of arrows on the guard.

Manyshot, rapid shot, blind target, bless, haste
1d20 + 8 + 2 + 1 + 1 ⇒ (7) + 8 + 2 + 1 + 1 = 19 v flat-footed AC
2d8 + 10 ⇒ (5, 5) + 10 = 20
1d20 + 8 + 2 + 1 + 1 ⇒ (7) + 8 + 2 + 1 + 1 = 19 v flat-footed AC
1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 8 + 2 + 1 + 1 ⇒ (17) + 8 + 2 + 1 + 1 = 29 v flat-footed AC
1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 3 + 2 + 1 + 1 ⇒ (19) + 3 + 2 + 1 + 1 = 26 v flat-footed AC
1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will rush up to stifle the guard and catch and lower him as the hail of arrows looks likely to finish him.


Assuming the guard is down... Kale sees the the arrows finish off the guard, and Fendahl catch his falling body. She swiftly turns around and moves to aid Darius. She swiftly darts over the stone impossibly fast, aided by magic.
Double move

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac moves to join Darius in his fight against the Xill, seeing the guard will probably go down to the volley of arrows.

Double move.


Technic Siege/Full Map

Not sure the guard doesn't have total concealment. I mean, he is behind a *staircase*. But we'll go with it, since he's a chump on his last 3 HP. Really no sense dragging that part out...

Nahlah's storm of arrows downs the guard, and swiftly Fendhal steps up to catch his falling figure. The man slumps to the ground.

The Xill looks at the group warily, carefully, as it slowly fades.

20% miss chance to hit the Xill right now. I'll have you roll if you attack it. 0-20 will be a miss. Darius and Jarlgur, back to you!

Round 2:
Darius <<
Jarlgur <<
Xill: vanishing

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur speeds back down the corridor and into the room with the Xill.

Double move

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius will give the Xill 4 attacks and use spell combat/spellstrike with arcane mark.. Auto makes his concentration roll

Attack 1: 1d20 + 19 ⇒ (3) + 19 = 22
Attack 2: 1d20 + 14 ⇒ (14) + 14 = 28
Spellstrike: 1d20 + 19 ⇒ (15) + 19 = 34
Haste: 1d20 + 19 ⇒ (4) + 19 = 23

Miss: 4d100 ⇒ (10, 73, 25, 75) = 183 1 miss..

Confirm Spellstrike: 1d20 + 23 ⇒ (13) + 23 = 36

Damage 2: 1d6 + 18 ⇒ (2) + 18 = 20
Damage SS: 1d6 + 18 ⇒ (1) + 18 = 19
Damage Haste: 1d6 + 18 ⇒ (2) + 18 = 20
Damage Crit SS: 1d6 + 18 ⇒ (6) + 18 = 24

Short Buffs:
Haste 2/5
Weapon Buff 17/20

AC is 31 with Haste


Technic Siege/Full Map

Jarlgur rushes forward, and Darius unleashes a furious assault on the Xill. The foul creature is slain by the dizzying flury of blades, and barely has a chance to let out a small scream before it dies...

Out of combat! For now...

You've got the one human manacled to the table and a whole bunch of doors along the hallways. I'll fill in details on what you find if you search the bodies of the Blakfire lady and the guard, but I'll need to look at the pdf when I have some time later today.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Sorry for being such a kill hog.. Its not my intention.. The guy does good damage is all.. And you never know what your facing so I usually go all out..

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

Nahlah sheathes her bow, cuts the bound woman loose and applies curative magic from a wand.

1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac helps with the unbinding and subsequent healing of the Riftwarden, then tries to communicate with her.

"Are you alright? I am Kynrac of the Pathfinder Society, but also a Riftwarden. We've come to save you. Do you know where the three others are?"

The Exchange

Female Human Ranger 7 HP 67/67 | AC:23 (29, 30 vs evil)| T13 (14 vs evil) | FF:17 (21, 22 vs evil)| Fort:+8 | Ref:+8 | Will:+5| Init:+2 (+4 in desert) | Perception: +12 (+2 in desert,+4 v Outsiders(Evil),+2 v Undead)| Ranger 7

The Qadiran ranger seems uninterested to the conversation between the two spellcasters. She moves over to the fallen guard and searches him for keys. She then listens at the door in the unexplored Southern room, after drawing her falchion.

Perception: 1d20 + 12 ⇒ (2) + 12 = 14 +2 in desert,+4 v Outsiders(Evil),+2 v Undead)

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