Seltyiel

Kynrac's page

838 posts. Organized Play character for Cyril Corbaz.


Full Name

Venture-Captain Kynrac Chronarion

Race

HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Gender

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 |

Age

124

Alignment

Lawful Neutral

Deity

Irori

Location

Kyonin

Languages

Common, Elven, Draconic, Abyssal, Infernal, Thassilonian

Occupation

Former Librarian, Venture-Captain of the Greengold Lodge and Ambassador, ???

Strength 10
Dexterity 16
Constitution 20
Intelligence 14
Wisdom 10
Charisma 28

About Kynrac

In the year 4716 AR, the Decemvirate made a bold move that would have repercussions over a span of decades. It was decided to found a new lodge in Kyonin, in the gateway city of Greengold, and thus establish a permanent embassy between the secluded elves and the Pathfinder Society. The skilled diplomat, competent lorekeeper and recently appointed Venture-Captain Kynrac Chronarion was chosen to oversee the integration of that lodge, as well as to see the relationships between elves and Pathfinders bloom. This also meant the lorekeeper would end his self-inflicted exile and make his peace with his inner demons.

While little was known initially about the Decemvirate's motivation, it is now believed that learning more about the elves's exile on Sovyrian, and understanding the arcane workings of the artefact known as the Sovyrian Stone, may have led to it. What's more, the Silver Crusade used that opportunity to find a new crusade to focus on after their victory in the Worldwound, and lent considerable help to the elves in fighting the overwhelming demonic hordes of Tanglebriar.

-- The Pathfinder Chronicles

Venture-Captain Kynrac Chronarion
Male Elf Oracle (Ancient Lorekeeper) 17.2
LN Medium humanoid (elf)
Init +6 (roll three times, take best); Senses low-light vision, darkvision 60ft. ; Perception +21

Status:

Active effects None
Conditions None

Resources & Macros:

Daily spells / powers / items
Spells (1st) 8/8
Spells (2nd) 8/8
Spells (3rd) 8/8
Spells (4th) 8/8
Spells (5th) 8/8
Spells (6th) 8/8
Spells (7th) 7/7
Spells (8th) 5/5
Persistant Rod (->6th) 3/3
Reach Rod (->6th) 3/3
Mnemonic Vestment 1/1
Knowledge of Ages 9/9
Time Flicker 17/17
Time Hop 34/34
Time Sight 17/17
Rewind Time 3/3
Haste/Slow 3/3
Diverse Training 1/1
Riftwarden 1/1
Folio Reroll (4 stars) 1/1

Blessing of Fervor: Don't forget to pick one of the following bonuses each turn!
- Increase its speed by 30 feet.
- Stand up as a swift action without provoking an attack of opportunity.
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
It doesn't stack with haste! Pick a different or better bonus than those provided with haste.

Defense
AC 35, touch 15, flat-footed 32 (+11 armor, +7 shield, +3 Dex, +2 deflection, +2 natural); +1 while flat-footed or during surprise round
hp 190
Fort +15, Ref +13 (evasion), Will +15; +2 vs. enchantments; +11 vs. mind-affecting; +1 while flat-footed or during surprise round
Immune sleep
Weakness oracle's curses (blackened)

Offense
Speed 40 ft.
Melee Alchemical Silver Dagger +10 (1d4-1/19-20/x2)
. . Cold Iron Dagger +10 (1d4/19-20/x2)

Spell-Like Abilities (CL 17th; concentration +30; SR +21)
. . 3/day—speed or slow time (haste or slow (Will DC 27) equivalent)

Oracle (Ancient Lorekeeper) Spells Known (CL 17th; concentration +30; SR +21):

8th (5/day)—create demiplane, cure critical wounds, mass, euphoric tranquility, limited wish

7th (7/day)—bestow curse, greater (Will DC 26), cure serious wounds, mass, delayed blast fireball (Ref DC 26), disintegrate (RTA +13, Fort DC 26), particulate form, restoration, greater

6th (8/day)—banishment (Will DC 25+bonus from hated items), cure moderate wounds, mass, dispel magic, greater, heal, stoneskin, communal

5th (8/day)—breath of life, cure light wounds, mass, enervation (RTA +13), planeslayer's call, plane shift (Will DC 24), wall of stone

4th (8/day)—blessing of fervor, cure critical wounds, debilitating portent (no save, but everytime Will DC 10 + 1/2 clvl + Cha = 26), fly, freedom of movement, restoration, wall of fire

3rd (8/day)—communal resist energy, cure serious wounds, dispel magic, glitterdust (Will DC 22), magic circle against evil, prayer

2nd (8/day)—cure moderate wounds, flaming sphere (Ref DC 21), grace, lesser restoration, oracle's burden (Will DC 21), scorching ray (RTA +13, three rays), silence, sound burst, vanish

1st (8/day)—burning hands (Ref DC 20), cure light wounds, liberating command, prestidigitation, protection from evil, sanctuary (Will DC 19), shield of faith (+4), tap inner beauty, unbreakable heart

0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, stabilize

Statistics
Str 10, Dex 16(14, +2 enhancement), Con 20(13, +1 inherent, +6 enhancement), Int 14(12, +2 enhancement), Wis 10, Cha 26(20, +2 inherant, +6 enhancement)
Base Atk +12; CMB +12; CMD 27

Feats Breadth of Experience, Combat Casting, Extra Revelation, Extra Revelation, Run (Fleet-Footed), Spell Penetration, Divine Interference, Steadfast Personality, Quicken Spell, Destructive Dispel

Traits Dangerously Curious, Observant (Perception)

Skills
Acrobatics +3
Bluff +9
Climb +0
Diplomacy +27 (15 ranks)
Disguise +19
Escape Artist +3
Fly +20 (17 ranks)
Heal +4 (1 rank)
Intimidate +9
Knowledge (arcana) +8 (1 rank)
Knowledge (history) +8 (1 rank)
Knowledge (local) +8 (1 rank)
Knowledge (planes) +24 (17 ranks)
Knowledge (religion) +8 (1 rank)
Knowledge (all others) +4
Linguistics +3 (1 rank)
Perception +21 (17 ranks)
Profession (Librarian) +6 (1 rank)
Ride +1
Sense Motive +4 (1 rank)
Spellcraft +22 (+2 to determine the properties of a magic item) (1 rank, 17 ranks from ioun stone)
Stealth +3
Survival +0 (+2 to avoid becoming lost)
Swim -1
Use Magic Device +23 (10 ranks)

Languages Abyssal, Common, Draconic, Elven, Infernal, Thassilonian

SQ elven lore +8, elven magic, evasion, mysteries (time), revelations - knowledge of the ages +9 (9/day), rewind time (3/day), temporal celerity, time flicker (15 minutes/day), time hop (34 5-ft increments/day), time sight (17 minutes/day, as true seeing)

Consumables
Wand of Bless (11 charges)
Wand of Heightened Awareness (46 charges)
Wand of Longstrider (5 charges)
Wand of Ill Omen (45 charges)
Wand of Infernal Healing (12 charges)
Wand of Gaseous Form (7 charges) (inside spring-loaded wrist sheath)
Wand of Invisibility (15 charges) (inside spring-loaded wrist sheath)
Wand of See Invisibility (5 charges)
Wand of Restoration (5 charges, can remove permanent levels)
Potion of Fly
Potion of Darkvision *2
Potion of Remove Blindness/Deafness
Potion of Touch of the Sea
Scroll of Endure Elements
Scroll of Remove Fear
Scroll of Dispel Magic
Scroll of Remove Paralysis
Scroll of Suppress Charms & Compulsions
Scroll of Restoration
Scroll of Water Breathing
Scroll of Invisibility Purge
Scroll of Remove Blindness/Deafness
Scroll of Remove Disease
Scroll of Neutralize Poison
Scroll of Death Ward
Scroll of Anti-Incorporeal Shell
Scroll of Dimensional Anchor
Scroll of Life Bubble
Scroll of Word of Recall (set to the Grand Lodge library, Absalom)
Scroll of Source Severance
Antitoxin
Antiplague
Diamond dust (9900 gp worth)
Diamond (2*1500 gp worth)

Gear to lend to party members:
Amulet of Elemental Strife
Golembane Scarab
Swarmbane Clasp

Staff of Travel (+10 to base land speed)
- Dimension Door (1 charge)
- Fly (1 charge)
- Teleport (2 charges)
Charges: 10/10

Slotted magic items
Body: Mnemonic Vestment
Chest: Snakeskin Tunic
Eyes: Goggles of Night
Head: Hat of Disguise
Headband: Headband of Alluring Charisma +6
Belt: Belt of Mighty Constitution +6
Neck: Amulet of Natural Armor +2 (or Necklace of Adaptation, currently in haversack)
Shoulders: Cloak of Resistance +5
Feet: Sandals of Quick Reaction
Finger: Ring of Protection +2
Finger: Ring of Evasion

Other Gear
+5 Comfort & Glamered Mithral Agile breastplate , +5 Mithral Heavy steel shield, Staff of Travel, Persistant Metamagic Rod, Reach Metamagic Rod, Alchemical Silver Dagger, Cold Iron Dagger, Handy Haversack, Ioun stone (dusty rose prism, cracked), Ioun stone (Crimson Sphere), Manual of Calm Reflections, Page of Spell Knowledge (1st - liberating command), Wayfinder [dayfinder] (Clear Spindle Ioun Stone inside), Tome of Leadership and Influence (read), Forked Metal Rod (worth 500 gp), Bedroll, Cold weather outfit, Earplugs, Flint and steel, Grappling hook, Ink, black, Inkpen, Journal, Parchment (5), Scroll case, Silk rope, Smoked goggles, Spell component pouch, Spell component pouch, Waterskin, Wrist sheath, spring loaded x2 (Wand of Gaseous Form, Wand of Invisibility), Courtier's Outfit with 50gp worth of jewelry, 1416 GP, 8 SP, 7 CP

Special Abilities
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls (-2 at 10th level)
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore +8 Add half oracle level to Knowledge checks about elves.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item, +2 on Caster level checks to overcome Spell Resistance.
Knowledge of the Ages +9 (9/day) (Su) You can search through time to recall some bit of forgotten lore or information. You can retry any Knowledge skill check you have made within the past minute, gaining an insight bonus on the check equal to your Charisma modifier. You can use this ability a number of times per day equal to your Charisma modifier.
Rewind Time (3/day) As an immediate action, can reroll any d20.
Riftwardens (1/session) +1 to att & dam vs Blackfire Adepts. +4 bonus to Know (planes) if active.
Speed or Slow Time (3/day) (Sp) As a standard action, you can speed up or slow down time, as either the haste or slow spell. You can use this ability once per day, plus one additional time per day at 12th level and 17th level.
Steadfast Personality Use CHA modifier instead of WIS for Will saves against mind-affecting effects. If your WIS modifier is negative, add both WIS and CHA.
Temporal Celerity (Su) Whenever you roll for initiative, you can roll three times and take the best result. You can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds).
Time Flicker (17 minutes/day) (Su) As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell). You can use this ability for 1 minute per oracle level that you possess per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments.
Time Hop (34 5-ft inc/day) (Su) As a move action, you can teleport up to 10 feet per oracle level that you possess per day. This teleportation must be used in 5-foot increments. This movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Time Sight (17 minutes/day) (Su) Can replicate the effects of true seeing.

Vanities
Riftwarden Membership
Dayfinder
Pathfinder Lodge

Boons:

Venture Captain
Diverse Training: Once per scenario, may attempt a skill check as if trained. Bonus on roll = 3+GM stars, no other modifier. (Student of Scroll GM Star Reward)
Moreover, add number of stars to knowledge rolls at the start of a scenario.
House Thrune's Favor: +3 circumstance bonus to Diplomacy to influence high-standing members of House Thrune, Chelish government, or Hellknight order. (4-11 The Disappeared)
Formidable Renoun: +2 Intimidate to demoralize worshippers of Lissala, and demoralizing is a move action against them once per encounter. (4-S Race for the Runecarved Key)
Harvestman's Bane: +2 Intimidate against worshippers of Zyphus. (3-08 Among the Gods)
Gift of the Ghaele: Can cast Aid, Detect Thoughts, Lesser Restoration or See Invisibility. Cross from the chronicle sheet when used. (4-19 The Night March of Kalkamedes)
Magnimarian Debt: One Raise Dead, Resurrection or True Resurrection costs half gold/prestige. Cross from the chronicle sheet when used. (4-S Race for the Runecarved Key)
Nemesis of the Aspis: Immediate action: force an Aspis agent to reroll a single d20 and take the worse result. Cross from the chronicle sheet when used. (4-07 Severing Ties)
Crisis Averted (5-01 The Glass River Rescue)
Foiled Plans (4-14 My Enemy's Enemy)
Twin Tomes Learn Infernal (Song of the Sea Witch)
Thurl's Bane (The Traitor's Lodge)
Writings of Rachikan (Fate of the Fiend)
Impressive Influence (The Hellknight's Feast)
Return the Favor (The Sealed Gate)
Siege-Hardened (Siege of the Diamond City)
Defender of Nerosyan (Impressive Defense) (Siege of the Diamond City)
Sight of the Unseeing (Legacy of the Stonelords)

Introduction:
One of the attendees is a well-dressed, clean elf with blond hair and timeless blue eyes. By his looks, you can tell that he likes everything to be neat and spotless, just like his enamelled mithral breastplate bearing the open palm of Irori. His gestures are precise and never made in vain. Yet one thing contrasts with the elf's shiny appearance: his hands, up to the elbows, are severely burnt, to the point that it'll probably never heal. Those burn marks are in the open, a reminder of the vicissitudes of his past.

Addressing his companions, the elf displays a no-nonsense attitude, even adding a touch of humilty as he bows to the other attendees. He's obviously an experienced socialite, adapting to his environment rapidly. "I am Kynrac Chronarion, librarian of the Scrolls and apprentice of Master Shaine. Well met."

Appearance:

A well dressed, clean elf with blond hair and timeless blue eyes. Usually wears a mithral armor enammeled with the holy symbol of Irori. His hands are severely burnt up to the elbow, rendering the elf unable to wield any weapon efficiently. He can usually be seen in Skyreach reading a book about the cosmology of the planes.

Background:

Kynrac was born in a small town near Tanglebriar in southern Kyonin. His parents belonged to a long line of lorekeepers, considered among elves to be the guardians of the memories of ages past and of secrets lost. He was a bright child, but also rash and careless in many respects. From an early age, he was taught to become a lorekeeper as well.

Too curious for his own good, Kynrac once ventured alone in ruins deep inside Tanglebriar. No one knows for sure what happened there, but the only thing the elf will reveal is that his own actions caused his father's death, and the loss of invaluable memories to the elven people. It seems it was also at that time his hands were burnt, and have proven unable to heal since then.

Choosing exile to prevent himself from putting his loved ones in danger again, Kynrac roamed the world in search for redemption and meaning of life. That life changed forever when he met Master Kreighton Shaine of the Scrolls, and the Kyonin elf soon became the Master's apprentice, joining the Pathfinder Society.

However, the phantom of his guilt still haunts him daily to this day.

PFS information for the GM:

PFS #76446-1
XP: 50 (normal advancement)
Faction: Grand Lodge
Fame: 106 / Prestige: 40
Kynrac's additional resources are all scanned and available on demand for GMs, please ask via PM.

Chronicles applied:
#1 - 0-03 Murder on the Silken Caravan
#2 - 3-21 The Temple of Empyreal Enlinghtenment
#3 - 3-05 Tide of Twilight
#4 - 0-05 Mists of Mwangi
#5 - 4-18 The Veteran's Vault
#6 - 4-19 The Night March of Kalkamedes
#7 - 4-S Race for the Runecarved Key
#8 - 4-11 The Disappeared
#9 - 4-EX Day of the Demon
#10 - Year of the Risen Rune
#11 - 3-08 Among the Gods
#12 - 1-39 The Citadel of Flame
#13 - 4-07 Severing Ties
#14 - 4-08 The Blakros Matrimony
#15 - 5-01 The Glass River Rescue GM Credit
#16 - 4-13 Fortress of the Nail
#17 - GM Star Reward - Student of Scrolls
#18 - 2-25 You Only Die Twice
#19 - 4-14 My Enemy's Enemy
#20 - 5-07 Port Godless
#21 - 3-06 Song of the Sea Witch
#22 - 1-35 Voice in the Void GM Credit
#23 - 5-09 The Traitor's Lodge GM Credit
#24 - 5-17 Fate of the Fiend GM Credit
#25 - 5-03 The Hellknight's Feast
#26 - 5-20 The Sealed Gate
#27 - 5-S Siege of the Diamond City
#28 - 2-26 The Mantis's Prey
#29 - 6-03 The Technic Siege
#30 - 5-25 Vengeance at Sundered Crag
#31 - 6-00 Legacy of the Stonelords
#32 - 4-04 King of the Storval Stairs
#33 - 5-05 The Elven Entanglement GM Credit
#34 - 3-20 Rats of Round Mountain I
#35 - 3-22 Rats of Round Mountain II
#36 - EotT I, Requiem for the Red Raven
#37 - EotT II, The Maze of the Open Road
#38 - EotT III, Red Revolution
#39 - EotT IV, Nothing Ventured, Nothing Gained
#40 - RotRL AE Fortress of the Stone Giants
#41 - RotRL AE Sins of the Saviors
#42 - 8-25 Unleashing the Untouchable
#43 - RotRL AE Spires of Xin-Shalast
#44 - 10-22 Passing the Torch Part I: Who Wears the Mask
#45 - 10-23 Passing the Torch Part II: Who Speaks for the Ten
Now retired from adventuring by virtue of his last chronicle sheet