
GM Poblano Pepper |

Question about act 3: I have two paladins at my table. How much can I push them towards some of the less morally questionable missions?
I think one of your Paladins might be able to come up with a valid reason to accomplish said missions. ;)

Shifty |

That's a tough one, on one hand I see the kindness of pushing them along a more acceptable path, but the other says that facing such issues is part of playing a Paladin. Good RP and problem-solving opportunity! :P
Act 3 will get truncated down, though I'm still tossing up how that will look.

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That's a tough one, on one hand I see the kindness of pushing them along a more acceptable path, but the other says that facing such issues is part of playing a Paladin. Good RP and problem-solving opportunity! :P
Act 3 will get truncated down, though I'm still tossing up how that will look.
Part of playing a paladin might be true for many of them; a paladin just has to be a bit more creative or maybe do things the harder way. There was one that perhaps pushes that further than can be fun, though.

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@Redelia, then perhaps the paladin will have to step aside while his party does this, or his party will defer to the paladin and not do it.
It is a player-character choice. You could make it one of the last missions you send them on, but playing out their codes is one part of what makes a paladin interesting. If they never are challenged by their codes, why bother having them.
But, Sheila might be smart enough to delay assigning that one to them.

GM Hmm |

Why not give them the undead mission upfront? Let them get their smite on early.
Hmm

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How are we going to go about reporting things to you?

GM Poblano Pepper |
3 people marked this as a favorite. |

Currently Finishing up the BB Code Script for those who need it.
The Script can be found at the link Here.
If you notice an error Please make the change. Thank you to Batpony for assisting with the Script for Act 2.

GM Hmm |

Thank you, Poblano!
To my fellow North American GMs. Do not get caught by surprise! The special starts tomorrow (because Shifty lives in the future) in less than 24 hours. Probably about 7PM Central. If you guys have any fluff posts to get out before the Special, now is the TIME.
Hmm

GM Poblano Pepper |

Thank you, Poblano!
To my fellow North American GMs. Do not get caught by surprise! The special starts tomorrow (because Shifty lives in the future) in less than 24 hours. Probably about 7PM Central. If you guys have any fluff posts to get out before the Special, now is the TIME.
Hmm
You are most welcome HMM.

GM Hmm |

That's a tough one, on one hand I see the kindness of pushing them along a more acceptable path, but the other says that facing such issues is part of playing a Paladin. Good RP and problem-solving opportunity! :P
Act 3 will get truncated down, though I'm still tossing up how that will look.
I am hoping that Act 3 won't get truncated down! I just want to do as many missions as I can!

Shifty |

It's more the Overseer chatter gets compacted :)
***
And we're off!
First post is up, I'll leave the next one til tomorrow late afternoon my time because the time zone thing will no doubt throw a few people and 24 hours could catch people unaware. It's currently 11am my time.
I also opened up a general thread for the players to do cross table chat etc and that is linked in my first O'Seer post.
Yay!

GM Poblano Pepper |

Thank you Shifty your are wonderful

GM Hmm |

Thank you, Shifty! This will be great fun!
Poblano, we are already getting compliments on your slide show!

GM Poblano Pepper |

I have a player who has yet to check in after announcing in Flaxseed and also PMs sent.
Any "Policy" to be followed to fill the spot?

GM Hmm |

Fill it. It's been a week, yes?

GM Poblano Pepper |

Original post was more than a week. Second to Final PM went out Tuesday with no response.
I sent one today advising I will find a replacement.

GM Hmm |

Go get that replacement! They were too late.
Hmm

Shifty |

"If you are two minutes EARLY, or two minutes LATE, the chopper wont wait!"
I never understood why the chopper would leave without us if we arrived slightly ahead of time, late was fair enough sure, but early? It wasn't really a wise move to ask the Recruit Instructors about this one (or any of the other comical gems of wisdom) however I took on board the idea that being late was 'bad' - something about walking 200km to the nearest friendly border, and that has lived with me since.
GM PP, your player appears to have missed the chopper.

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Are there any seekers available? One of mine hasn't showed up more than a single post a month ago.

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@GMSilbeg, who are you missing?
LucianC Gronk Cleric 19
He posted once (this would be his first PbP), but never in the game play, and never more than that in discussion.
In reality, since they are APL19, they'll be more than fine with 5.

GM Hmm |

Let me find him in the Discord! I will ping him there!
Hmm

GM Hmm |

I have pinged him in Discord and included a link to your game, since he was asking about your game in Discord when he first signed up. I told him you were an awesome GM and a great choice. Now, let’s see if all this pinging works!
Hmm

GM Poblano Pepper |

The BB Code Script that was put together is working great so far.
If you need it the Script can be found here.
Happy Gaming Everyone.
@Shifty: How do you wish us to report the Key Point Awards to you?

GM Poblano Pepper |

Thank you sir

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Just to make sure I have this right.
If the PCs have a name from the register they have "located" that person. If not, they have to suggest a "type" of person, we then match that against one of the NPCs and see if they pass the appropriate skill check.
Once someone is located, there is a skill check to "identify" them - and that also gives an insight into their motives, and sometimes extra information.
Can PCs split up? Can one PC try and track down multiple people? And do we have just one or two days to do this act (8 minutes plus 2 minutes sounds like about 10 in total which would be two days IRL)?

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Just to make sure I have this right.
If the PCs have a name from the register they have "located" that person. If not, they have to suggest a "type" of person, we then match that against one of the NPCs and see if they pass the appropriate skill check.
Once someone is located, there is a skill check to "identify" them - and that also gives an insight into their motives, and sometimes extra information.
Can PCs split up? Can one PC try and track down multiple people? And do we have just one or two days to do this act (8 minutes plus 2 minutes sounds like about 10 in total which would be two days IRL)?
In my interpretation, Identifying:Being able to get a description of the person and pointing him out rom the crowd. But doesn't necessarily give them insight into their motives.
Insight comes from chatting to the person or asking about the persons motives, and what not.

Shifty |

It is a bit vague.
1) This scene is intended to go from Day 2 to Day 5. As originally written, there was 5 minutes of chatter, then the key reveal, then they had 10 more minutes, so they have 3 days.
2) Correct.
3) Nothing to say they have to stay joined, and in some ways this is easier in PbP than F2F as the GM can respond in this format far easier than the one at a time they'd otherwise be stuck to.
Happy to accept contra points of view.

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Once the party identifies an NPC, the PCs can choose whether or not to engage them to determine their motives.
During this section, is there any point in the characters engaging the NPCs to determine their motives? That doesn't get them any Key Points.
Table GMs should award Key Points to their tables as follows:
+1 point for each name gleaned from the cathedral ledger. [max 7]
+1 point for each competitor identified. [max 7]

GM_Yogadragon |

page 8 wrote:Once the party identifies an NPC, the PCs can choose whether or not to engage them to determine their motives.During this section, is there any point in the characters engaging the NPCs to determine their motives? That doesn't get them any Key Points.
page 12 wrote:Table GMs should award Key Points to their tables as follows:
+1 point for each name gleaned from the cathedral ledger. [max 7]
+1 point for each competitor identified. [max 7]
I think it might be useful in figuring out how tto approach them in act 3.

GM Poblano Pepper |

Possibly identifying them was my understanding.
My interpretation was the PC can scope out the place and figure out who stands out in the crowd, The Descriptions, and then try to link them with The names from the ledger by either rolling the knowledge nobility or diplomacy to make the connection or just blatantly going up to those who are described and strike up a conversation.
It's one thing to know a name and a seperate description. Without knowing who connects to who might be a reason to talk and actually get there names and motives.

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I have a player who posted a few times a little over a week ago, but has not posted in the last few days. Do I wait, send them a poke by PM, or just drop them and try to find a replacement?
Also, how hard do I push them to be active in this part? Only two have posted since they got their results from peeking in the ledger.
Sorry for all the newby to specials questions; I'd rather ask questions and give my players a good time than otherwise. :)

Shifty |

@Red
* Always a difficult question, same as 'missing' GM's. Allow a week I reckon. Specials aren't 'relaxed pace' normal games where this can be more flex.
* I'd certainly be reminding the party politely that they ARE on a timer (per my original post) and when the Overseer posts the game moves on, regardless of how far they have gotten. If it happens to often they will start to feel frustrated that they are missing out/losing - which invariably ends up with them complaining its 'too fast'.

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Based on Magabeus adaption of the scenario to PbP, pulled out page 2 and added the specific dates for the key junctures. Please help check though?

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I made a similar one! I'm also reminding my players that there is x minutes left until the gala closes, then converting that into real life days in OOC text. That has helped.
One thing to note, depending on time zones, shift all of those dates back a day to account for our Australian Overlord.