Pathfinder guild (Inactive)

Game Master Dinuci


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Guild map | Jade regent

The wolves slowly start forward, trying to keep an eye on all the enemies at once. An arrow flies past them and the closest bandit drops to the ground.

Waiting on Fish, Axe, Almalik and Idris to act in the surprise round.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Axe pulls out his weapon as he moves forward, seein' some folk that be needin' a cleavin'!


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Almalik groans.

"Can we just leave Ama and let them take it out on her? Bah! I am too talented to put up with this nonsense!"

Using the enormous wolves as cover, Almalik rushes northwards, mentally going through his spells prepared.

Just moving 30' north.


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Fish rushes forward to stand next to Axe, hoping the large man will draw most of the archers attention.


Guild map | Jade regent

Slowly all the everyone moves closer to each other as the battle seems to start. Some of the bandits start yelling at you.
"Go away! Mom is waiting for you!"
Another one adds to the first.
"Who comes a knocking on our door?!"
Very loud from the back another one adds his voice.
"GONNA KILL YOU!"

Combat round 1:
- Almalik
- Fish

- Bandits
- Wolves
- Idris
- Nagbur
- Axe
- Ama

In bold may act!

Idris you may still act in the surprise round!

Rolls:

Initiative Almalik: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative Ama: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Fish: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Nagbur: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Idris: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Axe: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Bandits: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative Wolves: 1d20 + 4 ⇒ (7) + 4 = 11


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Fish charges in swinging his greatsword.

Melee charge: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d10 ⇒ 6


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Idris moved up with the wolves on the left, preparing to charge in with Axe as soon as he could.

Surprise round, right? So no charge for poor Idris :(


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Almalik rushes northwards across the battlefield as he tries to get himself into position without getting killed.

Group them up!

Just moving 60' north and breaking line of sight with the bandits.


Guild map | Jade regent

Fish charges into the horde of bandits but misses every one of them. The group of bandits move closer and start attacking Fish. Four of the scouts get close to Fish and start slashing their swords at him, only one of them manages a hit. More of the bandits move out of the camp and start surrounding him. From beyond the wall also fly arrows, aimed at Fish, all of them hit. Three arrows protrude from his chest in only a moments notice.

The wolves, seeing Fish get brutally attacked, move in and start attacking on their turn. The first wolf moves in from the south but misses his attack on the scout. The white wolf dashes in from behind the first wolf and instantly kills the bandit. Two more wolves move in from the west and dash for the boss, he sidesteps them just in time to avoid getting hurt.

Combat round 1:
- Almalik
- Fish 4/28hp
- Bandits
- Wolves
- Idris
- Nagbur
- Axe
- Ama

Combat round 2:
- Almalik
- Fish 4/28hp

- Bandits
- Wolves
- Idris
- Nagbur
- Axe
- Ama

In bold may act!

Rolls:

Atk roll scout > Fish: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg roll: 1d6 + 1 ⇒ (5) + 1 = 6
Atk roll scout > Fish: 1d20 + 3 ⇒ (3) + 3 = 6
Dmg roll: 1d6 + 1 ⇒ (3) + 1 = 4
Atk roll scout > Fish: 1d20 + 3 ⇒ (11) + 3 = 14
Dmg roll: 1d6 + 1 ⇒ (1) + 1 = 2
Atk roll scout > Fish: 1d20 + 3 ⇒ (9) + 3 = 12
Dmg roll: 1d6 + 1 ⇒ (1) + 1 = 2
Atk roll Bandit > Fish: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg roll: 1d8 + 1 ⇒ (5) + 1 = 6
Atk roll Bandit > Fish: 1d20 + 11 ⇒ (19) + 11 = 30
Dmg roll: 1d8 + 1 ⇒ (4) + 1 = 5
Atk roll Bandit > Fish: 1d20 + 11 ⇒ (9) + 11 = 20
Dmg roll: 1d8 + 1 ⇒ (6) + 1 = 7

Atk roll PW: 1d20 + 7 ⇒ (4) + 7 = 11
Trip roll PW: 1d20 + 8 ⇒ (7) + 8 = 15
Dmg roll: 1d8 + 6 ⇒ (8) + 6 = 14

Atk roll WW: 1d20 + 10 ⇒ (10) + 10 = 20
Trip roll WW: 1d20 + 12 ⇒ (6) + 12 = 18
Dmg roll: 1d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14

Atk roll YW: 1d20 + 7 ⇒ (13) + 7 = 20
Trip roll YW: 1d20 + 8 ⇒ (1) + 8 = 9
Dmg roll: 1d8 + 6 ⇒ (7) + 6 = 13

Atk roll RW: 1d20 + 7 ⇒ (8) + 7 = 15
Trip roll RW: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg roll: 1d8 + 6 ⇒ (5) + 6 = 11


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Now, charge!

charge: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
1d6 + 6 ⇒ (6) + 6 = 12

Edit:the RNG hates me

Idris ran around the wolf between himself and Fish, sliding in the muddy ground. The wet surface robbed his blow of some of its accuracy, and he twisted heavily trying to land it.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

"AAAAAAAAAXE!", Axe shouts as he charges towards the bandit leader.

Language: Axe, 16+ Strength, or DC 15 Sense Motive:

"AAAAAAAAAXE!"

adamantine greataxe PA @ Red Leader: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11
Damage on hit: 3d6 + 6 + 3 + 3 ⇒ (3, 4, 6) + 6 + 3 + 3 = 25

My dice like me just as much Idris :P

"Axe...", sniffles Axe after his wide swing.

Language: Axe, 16+ Strength, or DC 15 Sense Motive:

"Oh, poo..."


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

"FISH! MOVE FIVE FEET SOUTH AND EAST BESIDE IDRIS!"

Calling out his instructions, Almalik scampers past the wolf, and then quickly chants a spell, blasting the leader and other bandits with a colour spray!

Moving up and readying an action to cast colour spray once Fish moves. Marked on map with a pink outline. Will DC 14. If Fish does not move, Almalik will not cast.


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Almalik's instructions manage to get through to Fish before he completely looses control. The Kobold takes a step out of the way as he drops his sword and grows his vicious looking claws.

Going to hold my standard as Almalik's spell should be going off at this time and will depend on what condition the bandit standing next to him is in.


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Go! Go! Everyone! she says mentally, trying to cheer everyone who can hear it on.

Ama stays in the bushes and shoots an arrow at the sentry in the southwest guard tower.

Arrow: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Guild map | Jade regent

Could someone post for Nagbur? Forwarding the combat to keep it going!

Both Axe and Idris start running in a death charge but some unknown force kicks them in the ankle before they manage to connect their weapons with the enemies. Fish gets a warning from Almalik and quickly jumps aside before a a vivid cone of clashing colors passes through the spot where he just was. Two of the scouts immediately fall unconscious. The boss and the other scout seem unaffected. As a finishes Ama fires an arrow at the bandit in the tower and this time manages to hit him, although he stepped aside just in time to avoid any serious damage.

The scouts with interrupted line around them are taking a nap.

The bandits in the camp keep flowing out. Two of the bandits come out of the camp and seem undecided who they should attack. The scout remaining in the camp walks towards one of the wolves and gets bitten in half by the giant wolf. The scout who was not affected by Almalik's spell takes a step forward and kicks his comrade back. He takes a swing at Fish but misses him. Several arrows fly from the camp and are aimed for the large wolves, the large beast is unable to dodge the arrows and slumps to the ground. Blood oozes from the 5 arrow wounds on his body and after a short time his breathing stops. The boss laughs and swings his sword at the other wolf.
"One little puppy down!"
Both his attacks hit and leave large gashes across the wolfs ribs, but he remains standing. The wolf replies with a snarl and launches an attack at the boss but misses.
The remaining two wolves also move in to attack. The white wolf bites the bandit near the gate in the leg and causes him to fall. His leg now looking like a bloody mess. The black wolf attack the scout who just attacked Fish but misses.

Combat round 1:
- Almalik
- Fish 4/28hp
- Bandits
- Wolves
- Idris
- Nagbur x2
- Axe
- Ama

Combat round 2:
- Almalik
- Fish 4/28hp

- Bandits
- Wolves
- Idris
- Nagbur
- Axe
- Ama

In bold may act!

Rolls:

Will save NW: 1d20 - 1 ⇒ (1) - 1 = 0
Duration 1st: 2d4 ⇒ (2, 2) = 4
Duration 2nd: 1d4 ⇒ 4
Will save NE: 1d20 - 1 ⇒ (15) - 1 = 14
Will save SE: 1d20 - 1 ⇒ (5) - 1 = 4
Duration 1st: 2d4 ⇒ (3, 3) = 6
Duration 2nd: 1d4 ⇒ 3
Will save boss: 1d20 + 6 ⇒ (10) + 6 = 16

Atk roll white wolf: 1d20 + 10 ⇒ (9) + 10 = 19
Trip: 1d20 + 12 ⇒ (17) + 12 = 29
Dmg roll: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15

Atk roll scout: 1d20 + 3 ⇒ (5) + 3 = 8
Dmg roll: 1d6 + 1 ⇒ (1) + 1 = 2

Atk roll bow: 1d20 + 11 ⇒ (20) + 11 = 31
Dmg roll: 1d8 + 1 ⇒ (4) + 1 = 5
Atk roll bow crit confirm: 1d20 + 11 ⇒ (8) + 11 = 19
Dmg roll: 1d8 + 1 ⇒ (4) + 1 = 5
Atk roll bow 2: 1d20 + 6 ⇒ (10) + 6 = 16
Dmg roll: 1d8 + 1 ⇒ (7) + 1 = 8

Atk roll bow: 1d20 + 11 ⇒ (18) + 11 = 29
Dmg roll: 1d8 + 1 ⇒ (8) + 1 = 9
Atk roll bow 2: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg roll: 1d8 + 1 ⇒ (4) + 1 = 5

Atk roll bow: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg roll: 1d8 + 1 ⇒ (4) + 1 = 5

Atk roll boss: 1d20 + 14 ⇒ (7) + 14 = 21
Dmg roll: 1d10 + 7 ⇒ (1) + 7 = 8
Atk roll boss: 1d20 + 9 ⇒ (13) + 9 = 22
Dmg roll: 1d10 + 7 ⇒ (7) + 7 = 14

Atk roll wolf > boss: 1d20 + 7 ⇒ (4) + 7 = 11
Trip: 1d20 + 8 ⇒ (14) + 8 = 22
Dmg roll: 1d8 + 6 ⇒ (2) + 6 = 8

Atk roll white wolf: 1d20 + 10 ⇒ (7) + 10 = 17
Trip: 1d20 + 12 ⇒ (16) + 12 = 28
Dmg roll: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15

Atk roll wolf > scout: 1d20 + 7 ⇒ (5) + 7 = 12
Trip: 1d20 + 8 ⇒ (17) + 8 = 25
Dmg roll: 1d8 + 6 ⇒ (2) + 6 = 8


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Nagbur, round 1:

Nagbur moves as close to the main bulk of the party while still staying in the bushes and within range of Ama. As he moves he pulls out his wand of cure light wounds. He taps the wand on Ama's shoulder, and uses his redirecting powers to send all the magic healing energy to Fish.

CLW, +4 HP per die from Primal Healing and Fey Foundling combined: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Fish 16/28HP

Nagbur, round 2:

Nagbur taps Ama's shoulder again with the wand of cure light wounds, and once more redirects all the healing energy to Fish.

CLW, +4 HP per die from Primal Healing and Fey Foundling combined: 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Fish 24/28HP


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Arrow: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Mote to damage: 1d4 ⇒ 1

Ama shoots another arrow at the sentry she just hit. In the middle of the air, the arrow suddenly speeds up just enough to deal a bit more damage.


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Almalik takes a step back, quickly weaving a second spell. He throws a bit of butter at the ground of the leader's feet. It immediately spreads out into a wide circle of grease.

Grease marked on map - DC 14 reflex save.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Sorry, I'm back again. Just let me say: Don't believe the "seamless upgrade to Windows 10" hype. :op


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Bah! I've upgraded about 20 to win 10 and had no problems. Must be user error :p

flurry: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 6 ⇒ (5) + 6 = 11
flurry: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Setting his feet beneath him, Idris begins swinging punches at the nearest bandit.

combat status round 1:

HP 31/31. Current AC: 17/12/15
Active conditions:
Active spell effects:


Guild map | Jade regent

Welcome back! Had no troubles at all with installing windows 10 :S

Fish feels his flesh slowly reattaching itself, giving a very odd and itchy feeling. Several things happen at once, an arrow flies from the bushes and hits the bandit in the tower, who seems unfazed by it. Almalik throws some butter on the ground but both of the enemies on the butter remain standing. Idris starts throwing punches at the scout. The first fist hits him full in the face and nearly drops him, the second fist floors him and blood starts coming from his mouth.

Combat round 1:
- Almalik
- Fish 4/28hp
- Bandits
- Wolves
- Idris
- Nagbur x2
- Axe
- Ama

Combat round 2:
- Almalik
- Fish 24/28hp
- Bandits
- Wolves
- Idris
- Nagbur
- Axe
- Ama

In bold may act!

Rolls:

Ref save boss: 1d20 + 5 ⇒ (12) + 5 = 17
Ref save bandit: 1d20 + 9 ⇒ (19) + 9 = 28


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Since there is still a scout standing next to Fish he is going to take his round one standard action he was saving.

Fish rips into the bandit next to him after Alamlik's spell fails to knock the bandit unconscious.

Claw 1: 1d20 + 6 ⇒ (1) + 6 = 7

Claw 2: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

PA Axe! @ Red: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Damage on hit: 3d6 + 6 + 3 + 3 ⇒ (4, 3, 1) + 6 + 3 + 3 = 20

Idris, stop giving me your dice!


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Did my grease spell work?


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

Oh, is that where I left them? And what do you mean, my dice? I just dropped my opponent, thank you very much :p


Guild map | Jade regent

Nope! :P It said in the previous post.
@Fish The scout is down, you may make another action for this round.

Attacking:
Axe swings his sword at the boss but nearly chops his own foot off instead of getting close to the bandit.

Defending:
The bandit next to the boss jumps away from the grease and lunges at Almalik with his spiked chain, hitting him in the side.
The boss swings his sword at Axe and hits him, leaving a nasty gash along his right leg.
Fish gets a jab at his legs from the bandit lying next to the gate, who got thrown down by one of the wolves. He manages to nick one of his ankles.
Several arrows fly from the camp to the wolf in the east, nearly all the arrows pierce his thick skin and he dies with a howl to the sky.

The remaining wolves jump on the bandit near the gate in a frenzy. The first wolf hits him but the second trips over the first and finds his muzzle in the dirt.

Combat round 2:
- Almalik
- Fish 24/28hp
- Bandits
- Wolves
- Idris
- Nagbur x2
- Axe 21/31
- Ama

Combat round 3:
- Almalik 15/23
- Fish 15/28hp

- Bandits
- Wolves
- Idris
- Nagbur
- Axe 21/31
- Ama

In bold may act!

Rolls:

Acrobatics: 1d20 + 14 ⇒ (1) + 14 = 15
Atk roll bandit > Almalik: 1d20 + 12 ⇒ (17) + 12 = 29
Dmg roll: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Atk roll boss > Axe: 1d20 + 14 ⇒ (15) + 14 = 29
Dmg roll: 1d10 + 7 ⇒ (3) + 7 = 10
Atk roll boss > Axe: 1d20 + 9 ⇒ (5) + 9 = 14
Dmg roll: 1d10 + 7 ⇒ (7) + 7 = 14

Atk roll bandit > Fish: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Dmg roll: 2d4 + 4 ⇒ (3, 2) + 4 = 9

Atk roll vs wolf: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg roll: 1d8 + 1 ⇒ (2) + 1 = 3
Atk roll vs wolf: 1d20 + 6 ⇒ (9) + 6 = 15
Dmg roll: 1d8 + 1 ⇒ (4) + 1 = 5

Atk roll vs wolf: 1d20 + 11 ⇒ (14) + 11 = 25
Dmg roll: 1d8 + 1 ⇒ (6) + 1 = 7
Atk roll vs wolf: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg roll: 1d8 + 1 ⇒ (3) + 1 = 4

Atk roll vs wolf: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg roll: 1d8 + 1 ⇒ (7) + 1 = 8

Atk roll wolf > bandit: 1d20 + 7 ⇒ (13) + 7 = 20
Dmg roll: 1d8 + 6 ⇒ (6) + 6 = 12

Atk roll w wolf > bandit: 1d20 + 10 ⇒ (2) + 10 = 12
dmg roll: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Not sure where it went, but Axe has DR/2-, so I'm at 23/31 :)

Now wounded and upset at his inability to hit his target, a single word shall summon forth the anger and rage built up in the mighty man. "AAAAAAAXE"

PA Axe @ Red leader: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Damage on hit: 3d6 + 6 + 3 + 3 ⇒ (4, 6, 4) + 6 + 3 + 3 = 26

Confirm Crit: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Extra damage on crit: 6d6 + 12 + 6 + 6 ⇒ (1, 4, 5, 5, 5, 1) + 12 + 6 + 6 = 45

Axe!


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Stinky's going to use the "power Amafier" trick again and distribute more healing. GM, I know you probably don't want to show explicit HP/damage for the wolves, but please let me know when one/any of them might soon drop. Seeing as how they're fighting on our side I'd like to patch them up and keep them in the game if possible.

Nagbur once again takes advantage of Ama's fey nature, touching her with the healing wand and sending the resulting positive energy out to his allies.

CLW, +4 HP per die from Primal Healing and Fey Foundling combined: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6 Bah! Fish is back to 21/24

"Fish! Stop goofing off, Nagbur gots other people to heal!"

GM, it's not noted in the initiative list and I believe Ama's/Almalik's/Stinky's DR 2/- is being overlooked (e.g. Almalik just took 8 HP damage from an 8 HP hit).

Also, I think the "x2" after Stinky in the initiative list should be removed? Looks like a copy-paste of back when I was away and had missed the prior round. Unless somebody cast Haste and I missed it. :o)


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

flurry: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 6 ⇒ (5) + 6 = 11

flurry: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 6 ⇒ (1) + 6 = 7

"Axe, quit playing with that guy and help out!" Idris called as he stepped forward and lashed a pair of kicks out at the bandit with the spiked chain.


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Swearing violently in his native Keleshite as he's hit, Almalik withdraws entirely to consider a different approach.

Full withdrawl.


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Fish attacks the closest bandit.

Claw1: 1d20 + 6 ⇒ (7) + 6 = 13

Claw2: 1d20 + 6 ⇒ (7) + 6 = 13

Fish continues to "goof off."


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Arrow: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d8 + 3 ⇒ (5) + 3 = 8

And yet another arrow's shot from the bushes, at the sentry in the tower.

Nagbur, how heavy are you?


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Um... three stone. Why?

AKA 42lb/19kg.

And I got a bad feeling about this. :o/


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

Ama drops her longbow. She loosens the string that ties her quivers to her backpack, also dropping the quivers.

I had a move action left. I guess that'll do for detaching my quivers?

That should work, with your gear added! Now hop in my backpack, we'll join the melee!

Portable healer!


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Nagbur looks at Ama a little dubiously, then shrugs and climbs in.

"Who run Bartertown?"


Guild map | Jade regent

Good that you notice >_> Keep forgetting the blasted DR! It is in the stat list next to the map though.
@Axe That damage...
@Idris You are currently next to the boss, the man with the spiked chain is north of him, you may redirect the damage to the boss if you like. Or you have to travel around him.

The boss looks wide eyes as he gets hit by Axe's Axe. He gurgles something as he spits up blood. He tries to step back but trips on the grease on the floor.
"BERTH! GET YOUR FAT LAZY ASS OUT HERE!!!!"
He yells as he is on the floor. In the meanwhile Fish is flailing around and Ama hits the bandit on the tower again. This as Nagbur heals Fish back up.

A fat man wobbles out of one of the buildings in the camp.
"WHAT? I WAS TAKING A NAP!"
Once he sees the battle his eyes widen, he points and a huge fireball flies towards you.
"That should learn you!"
He adds as the fireball hits and wreaks havoc among enemies and allies alike. Two parts of the wall catch fire from the fireball and the fire slowly spreads on the wall.

Two of the bandits scouts wake up from their magical slumber and start screaming, they almost immediately fall unconscious. The bandit at the gate also gets hit, tries to stand and run but also falls unconscious.

The bandit with the spiked chain moves a step and swings his weapon at Axe, hitting him twice.
The archers keep their focus on the wolves, the black wolf falls unconscious and the white wolf takes a single arrow.

The white wolf moves past the burning wall and attack the panicked boss, finishing him off with a single bite to the through. The wolf howls and looks to the group.
"You earned trust. This was long longed for."

Everyone except Nagbur and Ama take fire damage

Combat round 3:
- Almalik 17/23 (DR)
- Fish 24/28hp
- Bandits
- Wolves (hp see map)
- Idris 6/31hp
- Nagbur (DR)
- Axe 6/31
- Ama (DR)

Combat round 4:
- Almalik -3/23hp (DR)
- Fish 15/28hp

- Bandits
- Wolves (hp see map)
- Idris 6/31hp
- Nagbur (DR)
- Axe 6/31hp (DR)
- Ama

In bold may act!

Need a stabilize roll from Almalik!

Rolls:

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13

Dmg fireball bandit NW: 6d6 ⇒ (5, 3, 3, 2, 6, 5) = 24
Ref save: 1d20 + 9 ⇒ (10) + 9 = 19

Dmg fireball boss: 6d6 ⇒ (1, 4, 3, 6, 6, 4) = 24
Ref save: 1d20 + 2 ⇒ (14) + 2 = 16

Dmg fireball Axe: 6d6 ⇒ (5, 1, 3, 3, 5, 5) = 22
Ref save: 1d20 + 3 ⇒ (5) + 3 = 8

Dmg fireball Idris: 6d6 ⇒ (4, 4, 1, 6, 5, 5) = 25
Ref save: 1d20 + 5 ⇒ (6) + 5 = 11

Dmg fireball Fish: 6d6 ⇒ (2, 2, 6, 4, 1, 6) = 21
Ref save: 1d20 + 3 ⇒ (17) + 3 = 20

Dmg fireball wolf: 6d6 ⇒ (3, 6, 4, 5, 5, 4) = 27
Ref save: 1d20 + 6 ⇒ (14) + 6 = 20

Dmg fireball W wolf: 6d6 ⇒ (5, 2, 6, 3, 2, 3) = 21
Ref save: 1d20 + 6 ⇒ (20) + 6 = 26

Dmg fireball Almalik: 6d6 ⇒ (4, 5, 3, 2, 4, 4) = 22
Ref save: 1d20 + 3 ⇒ (7) + 3 = 10

Dmg fireball bandit gate: 6d6 ⇒ (4, 2, 1, 3, 6, 6) = 22
Ref save: 1d20 + 9 ⇒ (6) + 9 = 15

Dmg fireball Scout l: 6d6 ⇒ (5, 4, 5, 4, 3, 6) = 27

Dmg fireball Scout R: 6d6 ⇒ (1, 3, 1, 4, 2, 3) = 14

Atk roll chain > axe: 1d20 + 12 ⇒ (14) + 12 = 26
Dmg roll: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Atk roll chain > axe: 1d20 + 7 ⇒ (12) + 7 = 19
Dmg roll: 2d4 + 4 ⇒ (3, 1) + 4 = 8

Atk roll bow > Wolf: 1d20 + 11 ⇒ (10) + 11 = 21
Dmg roll: 1d8 + 1 ⇒ (5) + 1 = 6
Atk roll bow > Wolf: 1d20 + 7 ⇒ (3) + 7 = 10
Dmg roll: 1d8 + 1 ⇒ (8) + 1 = 9

Atk roll bow > Wolf: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg roll: 1d8 + 1 ⇒ (3) + 1 = 4

Atk roll ww > boss: 1d20 + 10 ⇒ (19) + 10 = 29
Dmg roll: 1d8 + 1d6 + 7 ⇒ (4) + (1) + 7 = 12


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Almalik is thrown backwards into a burned, bloody heap from the fireball.

Stabilize: 1d20 + 1 ⇒ (3) + 1 = 4


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

Nagbur cringes as he sees Almalik and another wolf go down, and he wands Ama on the shoulder once more.

CLW, +4 HP per die from Primal Healing and Fey Foundling combined: 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7 Almalik is back with us at 4 HP

"Nagbur no can keep up with so many hurts! Ama, you can get magicky fatshanks from here?"

-Posted with Wayfinder


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Before Ama can respond Fish charges across the bandit camp at the fat spell caster, slashing at the large man's belly with one of his clawed hands. "You try burn friends! You die now!" the small kobold roars at he attacks.

Claw 1: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

I think the dice hate us all right now. Pretty sure I could reach him with an 80 foot charge range.


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Axe, wounded even more and still angry, nods at the white wolf's comment. He then swings for another mighty cleave at the bandit next to him.

PA Axe @ Orange: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Damage on hit: 3d6 + 6 + 3 + 3 ⇒ (1, 3, 3) + 6 + 3 + 3 = 19
Crit Confirm: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15
Extra damage on crit: 6d6 + 12 + 6 + 6 ⇒ (2, 6, 4, 6, 3, 3) + 12 + 6 + 6 = 48

Hmm... maybe 2 for 2 there?


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

"Hold on tight," Ama tells Nagbur, and runs straight into the camp with him on her back.

"We'll help with the caster!" she yells to those she passes, drawing her nodachi during the movement. "You take the others!"

You can run up to 4 times your speed in a straight line. The grid made the straight line part a bit hard, but I did it like this:
Ama's speed is 20 and 20x4=80 feet.
80 feet equals 10 cm on the map, so I moved Ama 10 cm in a straight line.


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

If axe's opponent is still up:

flurry: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 6 ⇒ (1) + 6 = 7
flurry: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 6 ⇒ (3) + 6 = 9

Idris sidestepped and lashed a foot out at the bandit, bringing it back and forth for good measure.

If not:

Idris didn't hesitate to move, making his way towards the northern tower to reduce the potential ranged attacks towards him. From there, he was in a good position to launch attacks at the last bandit on ground level.

square just south of yellow bandit by the north tower


Guild map | Jade regent

Attacking:
Almalik's breathing stabilizes and Nagbur heals him back to consciousness whilst being carried across the battlefield by Ama. Fish runs towards the spellcaster but his claw doesn't connect to him. Axe and Idris both focus on the last bandit outside of the camp and manage do damage him greatly, he does however remain standing.

Defending:
The bandit retaliates and swings his spiked chain towards Axe and knocks him down, he redirects his second attack towards Idris and also knocks him unconscious.

The fat man jumps back and casts a spell towards Fish but nothing seems to happen to him, the man curses out loud.

A bandit moves from the north towards Ama and tries to hit her with a spiked chain. He just manages to clip Ama with the chain and leaves a nasty gash.

The enemies in the towers keep firing at the wolves, two more arrows hit the white wolf. The wolf whips around, dashes and bites the bandit attacking Idris and Axe in the neck, finishing him off.

The black wolf's breathing seems to become calmer as the blood flow stops.

Combat round 4:
- Almalik 17/23 (DR)
- Fish 24/28hp
- Bandits
- Wolves (hp see map)
- Idris -2/31hp
- Nagbur (DR)
- Axe -1/31 (DR)
- Ama 15/24hp

Combat round 5:
- Almalik 4/23hp (DR)
- Fish 15/28hp

- Bandits
- Wolves (hp see map)
- Idris -2/31hp
- Nagbur (DR)
- Axe -1/31hp (DR)
- Ama 15/24hp

In bold may act!

Need stabilize rolls from Axe and Idris!

Rolls:

Atl roll chain > axe: 1d20 + 12 ⇒ (7) + 12 = 19
dmg roll: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Atl roll chain > axe: 1d20 + 7 ⇒ (14) + 7 = 21
dmg roll: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Will Fish: 1d20 + 1 ⇒ (17) + 1 = 18

Atl roll chain > ama: 1d20 + 12 ⇒ (5) + 12 = 17
dmg roll: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Arrow atk > Wwolf: 1d20 + 11 ⇒ (9) + 11 = 20
Dmg roll: 1d8 + 1 ⇒ (5) + 1 = 6
Arrow atk > Wwolf: 1d20 + 7 ⇒ (12) + 7 = 19
Dmg roll: 1d8 + 1 ⇒ (4) + 1 = 5

Arrow atk > Wwolf: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg roll: 1d8 + 1 ⇒ (7) + 1 = 8

Atk roll wolf > bandit: 1d20 + 10 ⇒ (13) + 10 = 23
Trip roll: 1d20 + 12 ⇒ (14) + 12 = 26
Dmg roll: 1d8 + 7 + 1d6 ⇒ (7) + 7 + (2) = 16

Stabilize wolf: 1d20 + 3 ⇒ (19) + 3 = 22


M Half-Giant Trailblazer (Aegis) 7 | HP 67/67 | AC 21 T 11 FF 21 | F +10 R +5 W +9 | CMD 24 | Init +1 | Perc +12

Stabilize: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19

Aaaaaxe.....zzzz.....


Suli Brawler 7 (HP 74| AC:20/15/17 | CMB: +13* | CMD:27* | Fort:+10 | Ref:+10 | Will:+7 | Init:+5 | Perc: +11)

DM, I think you forgot to take into account my aversion to lying unconscious in the middle of a battlefield

fort1: 1d20 + 5 ⇒ (19) + 5 = 24

Idris hit the ground with a resounding crash. The last thought going through his mind before the darkness took him was I thought we had a healer with us...


F First Folk - Time Thief/7 (HP 52/52 | AC:19 | T:13 | FF:16 | CMB:8 | CMD:21 | Fort:+5 | Ref:+9 | Will:+5 | Death effects:+2 | Init:+3 | Perc:+5 | Speed 30)
Abilities:
Motes: 13/13 | Aevum: 1/1 | Rune of Healing: 1/1

When her chase is interrupted by the other bandit, Ama decides to take him out first.

Nodachi: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d10 + 4 ⇒ (2) + 4 = 6

"Nagbur, you keep healing the others! Mister white wolf, please come help!"


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Almalik groans from his position on the ground, looking around blearily.

This mission is to build a road. A ROAD. I am not dying for this. These bandits are killing us. Nagbur, get the other two up and I'm going to organize a retreat unless somebody has a far better idea.

Holding while this is sorted out.


Male Kobold Bloodrager 5/ Dragon Disciple 2 (HP 62/62 | AC:20 (19) | T:13 (11)| FF:18 (17) | CMB :+7 (9) | CMD:19 (21)| F:+9 (+11) | R: +6 | W: +4 (+6)| Init: +2 | Perc: +8 | Speed: 40)

Fish takes a quick step up to the fat man and unleashes a full attack.

Claw 1: 1d20 + 6 ⇒ (1) + 6 = 7

Claw 2: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Tail: 1d20 + 2 ⇒ (2) + 2 = 4

Confirm: 1d20 + 6 ⇒ (12) + 6 = 18
Extra damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male N Human Arcanist 7 | HP: 40/51 | AC: 20 (14 Tch, 15 Fl) | CMB: +2, CMD: 14 | F: +4, R: +6, W: +7 | Init: +6 | Perc: +0, SM: +0 | Speed 30ft | Resevoir: 5/10 | Spells 0/5, 3/5, 3/4 | Active conditions: none

Sighing as Fish keeps attacking, Almalik remains prone so as to be harder to hit, and grabs his slightly charred spellbook, flipping through it.

Using my last arcanist point to swap out charm person for another color spray.


M Male Blue Vitalist 7 (HP 44/44 (0 NL) | AC:17 | T:13 | FF:16 | CMB:2 | CMD:14 | Fort:+7 | Ref:+3 | Will:+10 | Init:+1 | Perc: +11 | Speed 30 CM: 5/7 | TW: 8/8 | RoH: 1/1 | PP:10/72 | AE: Fire | Focused

"This be bad as mine," Nagbur says through gritted teeth as he struggles to control his panic. Two more down and not enough time to help everyone...

CLW=>Axe, +4 HP per die from Primal Healing and Fey Foundling combined: 1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9 Axe is back with us at 8 HP.

"Idris be down," he advises Ama.

Nagbur gots no Idris link and no time. Need touch for to help.

Translation: He's short one collective slot now that we have two new members. He switched the link from Idris to Axe so we could communicate. It's a Standard Action to forge a link and he won't have one of those available until he's not urgently healing people, so a touch-range heal is the only option for now.

GM Dinuci, this is one scary-exciting melee, the likes of which I haven't been in since the mine, where we almost lost some PCs. Déjà vu...

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