| Bill Sheehan |
As soon as another two show up, I'll activate the game post.
Sorry, that sounds confusing in retrospect. I logged into this page last night and I posted a comment "Looks cool, Rich"
I then noticed the comment was posted by Kalron Darglareth (or similar last name), I did not understand how that name was posting my comments as I was logged in as Bill Sheehan. Then I looked around a bit and found that the name I chose as an alias for my Paizo account for the message boards was some derivative of Kalron. I did not think that appropriate so I changed my alias to my account name until I can come up with something better. I hope that makes more sense.
| GM Dicka |
GM Dicka wrote:As soon as another two show up, I'll activate the game post.Sorry, that sounds confusing in retrospect. I logged into this page last night and I posted a comment "Looks cool, Rich"
I then noticed the comment was posted by Kalron Darglareth (or similar last name), I did not understand how that name was posting my comments as I was logged in as Bill Sheehan. Then I looked around a bit and found that the name I chose as an alias for my Paizo account for the message boards was some derivative of Kalron. I did not think that appropriate so I changed my alias to my account name until I can come up with something better. I hope that makes more sense.
Ahh, Yes, you can make aliases. It's encouraged. One of the reasons I like this site is the multiple personas. It helps for different games, npcs, servants, henchmen and the like.
| Timur Son of Bleda |
Timur Son of Bleda
Race: Human (Wolf Nomad)
Alignment: Chaotic Nuetral
Languages: Common, Baklunish
S: 18 +4
I: 11 +1
W: 11 +1
D: 16 +3
C: 15 +2
Ch:10 +0
AC:16 (10+ Dex +3+ Leather Armor +3)
HP:12
Saves:
Fort: +4 (Base +2, CON+2)
Reflex: +3 (Base +0, DEX+3)
Will: +1 (Base +0, WIS +1)
Classes:
Barbarian 1
1st +1 +2 +0 +0 Fast movement, illiteracy, rage 1/day
Initiative: +7 (+3 DEX, +4 Improved Initiative)
Speed: 40 (30 base +10 fast movement barbarian ability)
Attacks:
Base Attack Bonus: +1
Melee: +5 +1 base, +4 STR)
Falchion: +7 (+1 base, +6 Str 2handed) 2D4 +6 damage
Power Attack +2 (+5 to hit\+10 Damage)
Wigwuir Horse Lance +5 (+1 base, +4 STR) 1D8X2* +4
Ranged: +4 (+1 base, +3 DEX)
*x2 only if charging
When Raging:
Attacks:
Base Attack Bonus: +1
Melee: +7 +1 base, +6 STR)
Falchion: +10 (+1 base, +9 Str 2handed) 2D4 +9 damage
Power Attack +2 (+8 to hit\+12 Damage)
Power Attack +4 (+6 to hit\+18 Damage)
Wigwuir Horse Lance +10 (+1 base, +9 STR 2 handed) 1D8X2* +9 Damage (STR 2 handed)
Ranged: +6 (+3 base, +3 DEX)
*x2 only if charging
AC:15 (10 +Dex +3 -2 raging) Hide Armor
VP:37
WP:17
Saves:
Fort: +6 (Base +2, CON+2 Rage:+2)
Reflex: +3 (Base +0, DEX+3)
Will: +3 (Base +0, WIS +1, +2 raging)
Skills: (20 skill points\20 Barbarian)
Balance (Dex +3) , Climb (Str:+4), Craft (Int), Handle Animal (Cha):+1 ranks =1, Heal (Wis:+1), Hide (Dex:+3)+4 rank =7, Jump (Str:+3) ,
Knowledge (geography)(Int), Knowledge (nature)(Int), Listen (Wis)+2 ranks =2, Move Silently (Dex:+3) +4 rank =7, Profession (Wis), Ride
(Dex:+3)+4 ranks = 7, Search (Int:+2)+2 ranks=4, Speak Language (n/a), Spot (Wis:+1) +1 ranks 3, Survival (Wis:+1)+1 ranks =2, Swim (Str:+3) +1 rank=4, and Use Rope (Dex:+3).
Feats:
Improved Initiative
Power Attack
Cleave
Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Equipment:
Falchion (75GP)
Leather Armor (10GP)
Shortbow (30GP)
Quiver wi/20 sheaf arrows (1GP)
Pilum 2 (10 GB)
Backpack (2GP)
Rations
10 torches
| Timur Son of Bleda |
Description:
His face looks younger than you'd expect when you first saw him at a distance. He is dark skinned, with straight black hair and coal black slightly almond shaped eyes. He stands 6 feet tall (tall for a Wiegwuir), with a powerful, but flexible build. You may notice scars around his neck, wrists and ankles and the stripe of the last on his powerful back on the rare times he removes his armor.
He is dressed in wolf skins covering beaten old leather armor, he wears a fur lined steel cap covered in old leather with a single spike on it, has a large curved sword draped across his back. He's got a shortbow decorated with feathers and wolf tails. A beaten old quiver also slung across his back. The arrows within it are decorated with bright cloth laces.
He seems to always have something to prove to someone and walks around with a huge chip on his shoulder.
| Bill Sheehan |
Nomin Barthep
Human
Rogue
Chatoic Good
Str: 12 + 1
Dex:18 + 4
Con:14 + 2
Int: 14 + 2
Wis: 11 + 0
Cha: 12 + 1
AC:16 (10+ Dex +4+ Leather Armor +2)
HP:10
Saves:
Fort: +2 (Base +0, Con+2)
Reflex: +6 (Base +2, Dex+4)
Will: +1 (Base +0, Wis +1)
Classes:
Rogue 1
1st +0 +0 +2 +0 Sneak attack +1d6, trapfinding
Initiative: +4
Speed: 30
Attacks:
Base Attack Bonus: +0
Melee: +4 (+0 base, +4 Dex)
Rapier: +4 (+0 base, +4 Dex) 1d6 +2 damage
Ranged: +4 (+0 base, +4 Dex)
Skills: (12 skill points) (+2 Int, +8 Class, +1 Human, +1 Favored Class)
Acrobatics (Dex +4)(+1 Rank, +3 Bouns) = 8, Appraise(Int +2)(+1 Rank, +3 Bouns) = 6, Bluff (Cha +1)(+1 Rank, +3 Bouns) = 5, Climb (Str +2)(+1 Rank, +3 Bouns) = 6, Craft (Int+2), Diplomacy(Cha+1)(+1 Rank, +3 Bouns) = 5, Disable Device (Dex+4)(+1 Rank, +3 Bouns) = 8, Disguise (Cha+1), Escape Artist(Dex+4), Intimidate (Cha+1), Knowledge (dungeoneering) (Int+1), Knowledge (local) (Int+1)(+1 Rank, +3 Bouns) = 5, Linguistics (Int+2), Perception (Wis+0)(+1 Rank, +3 Bouns) = 4, Perform (Cha+1), Profession (Wis+0), Sense Motive (Wis+0)(+1 Rank, +3 Bouns) = 4, Sleight of Hand (Dex+4)(+1 Rank, +3 Bouns) = 8, Stealth (Dex+4)(+1 Rank, +3 Bouns) = 8, Swim (Str+2), and Use Magic Device (Cha+1).
Feats:
Combat Expertise
Improved Feint
Equipment:
Rapier (20GP)
Leather Armor (10GP)
Backpack (2GP)
Rations
5 torches
| Bill Sheehan |
I noticed the skills system works a bit differently in Pathfinder than standard D&D. You get your base amount. X + Int modifier at each level and then you get a +3 bonus to every "class" skill you spend a skill point in the first time you take that skill. So no multiplying your base skill point allotment at first level.
| Dick G |
I noticed the skills system works a bit differently in Pathfinder than standard D&D. You get your base amount. X + Int modifier at each level and then you get a +3 bonus to every "class" skill you spend a skill point in the first time you take that skill. So no multiplying your base skill point allotment at first level.
That looks about right. I'm moving this to the discussion thread, I keep checking the recruitment thread for new players. I'm not criticizing anyone here. One of the reasons I picked the site was because of the way the threads were organized. It helps me to quickly find information.
| Dick G |
http://paizo.com/campaigns/PathfinderGreyhawkLegacy/gameplay&page=last
http://paizo.com/campaigns/PathfinderGreyhawkLegacy/gameplay&page=last