Dashki

Timur Son of Bleda's page

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Timur follows Nomin out, keeping an eye out for the tiefling.


Timur laconically accepts the offer of the morning meal. He'll try to sit next to Nomin, who is the only person he knows in this room (or even the town).

Looking up from his meal through tangles hair in his face, he surveys the room, sizing everyone up and keeping a close eye on the devilspawn.

If a Perception check is required he get a: rolled a 15+ 5 Perception =20


Timur would be wary of this exchange. The Weigwir are not fond of indirectness and he perceives this as a slight. They are taking little note of him. He glares at them under his darkened brows.


Timur steps out of the brush, his falchion raised high upon his head. He lets out the load primal howl of his clan and rushes in the direction of the goblins in front of the elf maiden. He then yells in common "BATTLE! REJOICE!!"


Description:

His face looks younger than you'd expect when you first saw him at a distance. He is dark skinned, with straight black hair and coal black slightly almond shaped eyes. He stands 6 feet tall (tall for a Wiegwuir), with a powerful, but flexible build. You may notice scars around his neck, wrists and ankles and the stripe of the last on his powerful back on the rare times he removes his armor.

He is dressed in wolf skins covering beaten old leather armor, he wears a fur lined steel cap covered in old leather with a single spike on it, has a large curved sword draped across his back. He's got a shortbow decorated with feathers and wolf tails. A beaten old quiver also slung across his back. The arrows within it are decorated with bright cloth laces.

He seems to always have something to prove to someone and walks around with a huge chip on his shoulder.


Timur Son of Bleda
Race: Human (Wolf Nomad)
Alignment: Chaotic Nuetral
Languages: Common, Baklunish

S: 18 +4
I: 11 +1
W: 11 +1
D: 16 +3
C: 15 +2
Ch:10 +0

AC:16 (10+ Dex +3+ Leather Armor +3)
HP:12

Saves:
Fort: +4 (Base +2, CON+2)
Reflex: +3 (Base +0, DEX+3)
Will: +1 (Base +0, WIS +1)

Classes:

Barbarian 1
1st +1 +2 +0 +0 Fast movement, illiteracy, rage 1/day

Initiative: +7 (+3 DEX, +4 Improved Initiative)
Speed: 40 (30 base +10 fast movement barbarian ability)

Attacks:
Base Attack Bonus: +1
Melee: +5 +1 base, +4 STR)
Falchion: +7 (+1 base, +6 Str 2handed) 2D4 +6 damage
Power Attack +2 (+5 to hit\+10 Damage)
Wigwuir Horse Lance +5 (+1 base, +4 STR) 1D8X2* +4
Ranged: +4 (+1 base, +3 DEX)
*x2 only if charging

When Raging:
Attacks:
Base Attack Bonus: +1
Melee: +7 +1 base, +6 STR)
Falchion: +10 (+1 base, +9 Str 2handed) 2D4 +9 damage
Power Attack +2 (+8 to hit\+12 Damage)
Power Attack +4 (+6 to hit\+18 Damage)

Wigwuir Horse Lance +10 (+1 base, +9 STR 2 handed) 1D8X2* +9 Damage (STR 2 handed)
Ranged: +6 (+3 base, +3 DEX)
*x2 only if charging

AC:15 (10 +Dex +3 -2 raging) Hide Armor
VP:37
WP:17
Saves:
Fort: +6 (Base +2, CON+2 Rage:+2)
Reflex: +3 (Base +0, DEX+3)
Will: +3 (Base +0, WIS +1, +2 raging)

Skills: (20 skill points\20 Barbarian)
Balance (Dex +3) , Climb (Str:+4), Craft (Int), Handle Animal (Cha):+1 ranks =1, Heal (Wis:+1), Hide (Dex:+3)+4 rank =7, Jump (Str:+3) ,
Knowledge (geography)(Int), Knowledge (nature)(Int), Listen (Wis)+2 ranks =2, Move Silently (Dex:+3) +4 rank =7, Profession (Wis), Ride
(Dex:+3)+4 ranks = 7, Search (Int:+2)+2 ranks=4, Speak Language (n/a), Spot (Wis:+1) +1 ranks 3, Survival (Wis:+1)+1 ranks =2, Swim (Str:+3) +1 rank=4, and Use Rope (Dex:+3).

Feats:
Improved Initiative
Power Attack
Cleave

Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Equipment:

Falchion (75GP)
Leather Armor (10GP)
Shortbow (30GP)
Quiver wi/20 sheaf arrows (1GP)
Pilum 2 (10 GB)
Backpack (2GP)
Rations
10 torches