Palace of the Vampire Queen (Inactive)

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. |


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M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel will move to -E,13.

Allies remember you get a +1 on your attacks from bless.

"B'hind you all, ready to lend a helpin' hand.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Stephanie hugs the near wall, stepping into the room for a view of the furthest end (C-11).

Pulling a few strands of spider silk from her component pouch she tosses the whispy threads into the air as she voices the incantation. The strands shoot forth from where they were momentarily suspended before her, filling the northern section of the room from wall to wall with a thick fog of webbing that coats the furniture and goblins and almost totally obscures the view.
Standard Action to cast Web, 20 ft. radius centered on cross between J&K 13&14, anchored between West and South wall. Lasts 30 minutes


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hal's axe whips out in front of him and whirls back in a defensive weave making it hard for the goblins to approach him.

Activate Crane Style as Swift action

Handaxe, Green Goblin: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Current AC 21


male

Day 7, Late Morning, 3/56 (Current Turn/Turn of the Clock)

Round 1 (Initiative count 11 to 8)

Initiative order:
Moralane 22/Rownig 22
GoblinsG1(table) 21
Mazrim 20
Windel 16
Atharessa 15
P. Stephanie 14
Miagnik 11
Hallister 10
GoblinsG2(Boss) 8

The sleeping Goblins are startled as they awaken to find themselves trapped in a mass of spider webs.

Reflex Save, YellowG1: 1d20 + 2 ⇒ (11) + 2 = 13
I believe the DC is 15, is that correct?

As Miagnik darts past one of the tripped Goblins, the Goblin recognizes him and calls out,

”Look it’s Head-Smashed-Brave-Bit, the runt what survived he’s gonna save us all!”

The other Goblins in the room take notice of Miagnik's shouting and behavior and when one of their own indicates that he is someone special, they listen

Hallister then draws blood, as his axe slices the arm of the Goblin in front of him

two Goblins in group 2, near the wall, behind the Bugbear, look at each other, and run toward Miagnik, while the Other Goblins in the room make plans to follow, but cannot move, just yet

The Bugbear shouts, “Idiots, stand and fight!”
And takes a five foot step forward raising his morning star over his head he aims for Hallister

Melee Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage if Successful, AC 21: 1d8 + 3 ⇒ (3) + 3 = 6

The Bugbears weapon smashes down on Hallister as he tries to twist and bend to avoid the blow. It is a painful hit, but it doesn't slow Hallister down.

Meanwhile the two goblins engaged with Hallister and Rownig, though wounded, fight back with small morning stars of their own
Melee attack on Hallister: 1d20 + 3 ⇒ (2) + 3 = 5
Damage if Successful, AC 21: 1d6 + 1 ⇒ (6) + 1 = 7

Melee Attack on Rownig: 1d20 + 3 ⇒ (9) + 3 = 12
Damage if Successful, AC 14: 1d6 + 1 ⇒ (2) + 1 = 3

End of round 1

DM Notes:
Bugbear, AC 21, ff 20, t 11; m 20; F +2, R +4, W +1; hp 22, AT +6, Dam d8+3
GoblinG1, AC15, ff 13, t 13; m 30; F +3, R +2, W -1; hp 7, AT +2, Dam d4
GoblinsG2, AC 16, ff 14, t 13; m 30; F +4, R +2, W -1; hp 13, AT +3, d6
(YellowG2 – takes 11 pts of damage)
(GreenG2 – Takes 9 points of damage)


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Correct on the DC 15 save


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 2: Rownig

Rownig slips away from the goblin's attack then quickly follows up attacking the goblin front of him (-E,15 yellow)

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7;Damage, TF: 1d6 - 1 + 1 ⇒ (5) - 1 + 1 = 5

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16;Damage, TF: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4

His first attack is off balanced but his second handax strikes home.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Moving up behind Rownig (-E13) and tripping purple..

trip: 1d20 + 7 ⇒ (15) + 7 = 22

"Antheressa, Windell. Take care of those two," as he points to ones he's already put down on the ground.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

"Gladly."


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hal grunts and strikes back

maintain Crane Style as free action
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Hal and others remember your +1 att due to the bless

RD 2: Windel

He moves up, avoiding any hazards if possible, to one of the goblins Maxrim tripped and tries to brain the prone defender with his heavy mace,

mace, bless: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19;damage: 1d8 + 1 ⇒ (2) + 1 = 3


male

Day 7, Late Morning, 3/56 (Current Turn/Turn of the Clock)
Round 2

Initiative order:
Moralane 22/Rownig 22
GoblinsG1(table) 21
Mazrim 20
Windel 16
Atharessa 15
P. Stephanie 14
Miagnik 11
Hallister 10
GoblinsG2(Boss) 8

When the Bugbear steps up, it gives Moralane a clear shot, and she takes deadly aim at the big enemy
Ranged attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage if Sucessful: 1d6 + 3 ⇒ (5) + 3 = 8 But her arrow misses

Rownig’s axes overcome the Goblin in front of him, the first axe is a distraction, but the second axe cuts deep across the Goblin’s throat and the creature drops its weapon, and falls to the floor.

Before Mazrim can move up in support of his friends, the Goblins from the table who had been knocked prone, try to get back on their feet, while one of them attacks Rownig

Melee Attack on Rownig, PurpleG1: 1d20 + 2 ⇒ (13) + 2 = 15
Damage if Successful: 1d4 ⇒ 3

The Goblin that had stopped to gather the coins from the table, slips over to the east wall and after touching a stone in the wall which opens a secret door, he disappears trough the small door his arms filled with coins. The door closes behind him.

The Goblin closest to Mazrim, (GreenG1) Stands
This provokes an attack of opportunity from Mazrim, if Mazrim does not trip this Goblin he will throw his knife at Mazrim

While the other Goblin stands and moves to flank Rownig
BlueG1 moves to –F,13

Mazrim will want to rethink his actions for round 2 as a Goblin has moved into the square he wanted to move into

I will resolve Windel’s attack once I know if Mazrim will take an AOO or not

Atharessa rushes forward to attack the Bugbear
Melee Attack, Atharessa: 1d20 + 4 ⇒ (2) + 4 = 6
Damage if successful, AC 21: 1d8 + 3 ⇒ (6) + 3 = 9

Stephanie and Miagnik can act, then Hallister will drop the Goblin in front of him

DM Notes:
Bugbear, AC 21, ff 20, t 11; m 20; F +2, R +4, W +1; hp 22, AT +6, Dam d8+3
GoblinsG1, AC15, ff 13, t 13; m 30; F +3, R +2, W -1; hp 7, AT +2, Dam d4
GoblinsG2, AC 16, ff 14, t 13; m 30; F +4, R +2, W -1; hp 13, AT +3, d6
(YellowG2 – dead)
(GreenG2 – will die to Hallister’s Attack)
Moralane has fired 2 arrows


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Miagnik was quickly stepping his way through the webbing Stephanie had just conjured, somehow he made it without becoming stuck in it.

Goblin:
"This webbing will not hold us down! Not with the power of flames! Now open yourselves to the fire! Rhogec Mac!!"

Burning Hands: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14
Targeting Goblins in squares N11-12, M11-13, and O11-12


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

It sure would help if you refer to the hex coordinates with each enemy attack or movement. Such as: yellow goblin (-E,15)


male

Yes I need to remember to be more specific, thanks!


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Since the AoO occurs while the goblins is still prone I can't trip it
AoO vs prone goblin: 1d20 + 5 ⇒ (20) + 5 = 25damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
confirmation roll: 1d20 + 5 ⇒ (16) + 5 = 21Bonus crit damage: 4d4 + 6 ⇒ (4, 4, 3, 4) + 6 = 21
For 32 damage!?!?!
And I'll convert my action to moving to E11 and tripping the goblin now in F13 (roll in post above)


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Stephanie steps further into the room, hugging the south wall but trying to mantain a view of what is transpiring around her. She much prefers her back to a wall than an open corridor. Reaching into her spell pouch again, she removes a bit of butter as her she mouths the incantation. The butter begins to melt in her hands, glistening with an otherworldly sheen before dripping sideways from her outstretched palm and onto the wall beside her. Like a living pool, the substance slides along the wall to the east before dripping to the floor and spreading out beneath the goblins and bugbear to the east.

"Please don't pursue them onto the grease!" She calls to her dwarven protectors, holding the front line at the edge of the magical lubricant.

Casting Grease: 10'x10' square of grease on the floor beneath a bulk of the goblins/bugbear in the southeastern corner. Those in square must make a Reflex save (DC 14) or fall. Terrain can only be crossed at half speed with a successful DC 10 Acrobatics check, or they may not move and must make another Reflex save or fall. A failure by 5 or more on the Acrobatics check to move results in automatic fall.


male

Having a bit of trouble that I caused myself for not keeping up on the map. The web spell traps the Goblin at -G,14, who was prone, so there is no action from this one to stand and throw a knife at Rownig, instead this is the Goblin that Windel moves up and hits. Goblins at -N, 11 and -N,12 are not trapped by the web, but are effectively blocked from the rest of the battle. Miagniks spell does not affect YellowG1.

Day 7, Late Morning, 3/56 (Current Turn/Turn of the Clock)
Round 2

Initiative order:
Moralane 22/Rownig 22
GoblinsG1(table) 21
Mazrim 20
Windel 16
Atharessa 15
P. Stephanie 14
Miagnik 11
Hallister 10
GoblinsG2(Boss) 8

As a goblin tries to stand, Mazrim easily dispatches the little creature with a swift thrust of his weapon, and then moves up (to –E,13!) and trips the Goblin at –F,15

Windel follows Mazrim and strikes a blow on the head of the Goblin at –G,14
(Windel has moved to a place in front of Mazrim, making it difficult for Mazrim to attack through Windel's square)

RedG2 moves to –G,15 and attacks Windel
Melee Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage if successful: 1d6 ⇒ 1

The Bugbear stays on his feet and attacks Hallister
Melee Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage if successful: 1d8 + 3 ⇒ (6) + 3 = 9

After watching Miagnik burn up the web caught goblins, goblin BlueG2 runs toward him screaming a challenge, “Dooonogrut!” and attacks him
melee attack on Miagnik: 1d20 + 3 ⇒ (13) + 3 = 16
Damage if Successful: 1d6 ⇒ 1

The map is updated, and I had a lot of trouble keeping track and catching up, so there could be errors, please help me out if you can. The map still shows the web spell, but it is now gone, and the grease spell only captures the Bugbear, I will try to stay caught up in the future, it is now round 3

DM Notes:
Bugbear, AC 21, ff 20, t 11; m 20; F +2, R +4, W +1; hp 22, AT +6, Dam d8+3
GoblinsG1, AC15, ff 13, t 13; m 30; F +3, R +2, W -1; hp 7, AT +2, Dam d4
GoblinsG2, AC 16, ff 14, t 13; m 30; F +4, R +2, W -1; hp 13, AT +3, d6
GoblinCleric, AC 14, hp 18
(GoblinCleric – takes 12 points of damage)
(GreenG3 – dead)
(BlueG3 – dead)
(OrangeG3 –dead)
(PurpleG3-dead)
(YellowG3-dead)
(RedG3-dead)
(YellowG2 – dead)
(GreenG2 – will die to Hallister’s Attack)
(YellowG1 – takes 5 points of damage)
(BlueG1 – is prone, in webs, and takes 3 points of Damage)
Moralane has fired 2 arrows


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Top of Round 3

Moralane moves to -G,10 and fires an arrow at BlueG2
Ranged Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if Successful: 1d6 + 1 ⇒ (6) + 1 = 7


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

The goblin nicks the war cleric, "Ain't a battle till ye bleed a bit lil'un, me god be angry if I didn't 'ave another scar."


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 3: Rownig

The quick dwarf attacks the next goblin (-F,15, purple) and quickly slices with his twin handaxes,

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16;Damage, TF: 1d6 - 1 + 1 ⇒ (5) - 1 + 1 = 5

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15;Damage, TF: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4

"Brother Windel, yer enemy is my enemy"

Assuming the goblin is dead Rownig then five foot steps into -F,15.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Miagnik watched with glee as his plan worked. The other Goblins were burning but the one right in front of him somehow managed to dodge out of the way somewhat but was held down by the now burning webs. He was about to switch his expression to one of shock and dismay and go on about how the power of fire was too much for the poor Goblins to handle, when a challenging shriek came from his side and another Goblin charged him.

The swing came close, so close that only Miagnik's bubble of protection he had called around himself kept the weapon from striking him. He considered going defensive and pleading with the Goblin, saying he didn't know it was going to burn so effectively. But no, he wouldn't listen. This Goblin had DARED to strike at Miagnik. Now he would suffer for his insolence. He would burn.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Mazrim moves down beside Atharessa and Hallister and aims to trip the bigger goblin...

trip: 1d20 + 7 ⇒ (8) + 7 = 15+1 for bless


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Round 3

Hal slides in front of Altheressa to keep the big goblin away from her and swings again.

Maintain Crane Style, 5' adjust to C14
Attack, defensive, expertise, bless: 1d20 + 5 - 2 - 1 + 1 ⇒ (2) + 5 - 2 - 1 + 1 = 5
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Current AC 21


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Escape artist to avoid being caught in web: 1d20 + 3 ⇒ (17) + 3 = 20

Miagnik pulled himself away from the webs and around the three Goblins surrounding him. Provoking aoo from all three.

He moved around the Goblin who had swung at him and called forth yet more flames.

Goblin:
"I see it now, you're all trying to take away everything for yourselves! I won't let you, you are nothing! I will be king, now burn! Rhogec Mac!"

Moving to L-16 and hitting them with another Burning Hands. Also provoking from the blue Goblin if he has Combat Reflexes. Targeting squares M-13-14, L13-15, K13-14. Assuming he doesn't get knocked out first.

Damage: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 23: Windel
The cleric swing his mighty heavy mace at the goblin near him ((-G,15), "Feel da glory of Praggul Strongfist, God of War, in yer bones."

mace, bless: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8;damage: 1d8 + 1 ⇒ (5) + 1 = 6


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

As the webbing at the north side of the room begins to flame and smoke, Stephanie reaches into her pack and pulls free the small crossbow. She has to use her foot to lock it in position and load it, straining as she forces it open before it finally clicks into place. She slides a bolt into the narrow groove on top, then surveys the room once again. Her first priority is to help control the situation, firing bolts comes somewhere after that.

Move action to remove crossbow. Standard sub for another move action to load it. As I don't know how much action we typically find in a day, I'm conserving spells.


male

Day 7, Late Morning, 3/56 (Current Turn/Turn of the Clock)
Round 3

Initiative Order:
Moralane 22/Rownig 22
GoblinsG1(table) 21
Mazrim 20
Windel 16
Atharessa 15
P. Stephanie 14
Miagnik 11
Hallister 10
GoblinsG2(Boss) 8

At the beginning of Miagniks action in round 3, the flaming webs extinguish in a puff of smoke. There are no longer any Webs from the spell. Everyone in the room now has Concealment due to the smoke. If your character is hit by a melee or ranged attack, you would roll d% and on a 01-20 the attack misses

The temperature in the room rises suddenly as the fire sweeps through the webs, then as suddenly as it started the fire winks out as the entire web is consumed leaving behind a thick grey smoke.

Fighting back the heat, Rowning strikes out at the nearest enemy Goblin and with quick work drops another foe. Then steps forward into the space where the Goblin fell threatening another.

The Goblin at –G,15 will defend himself as a standard action, improving his AC by +4, to 19, then try to crawl to –H,13, provoking AOO from Windel and Rownig. The other Goblin from G1, yellowG1 attacks Miagnik

Melee attack on Miagnik, YellowG1: 1d20 + 2 ⇒ (19) + 2 = 21
Damage, if>AC19: 1d4 ⇒ 3

I am a little confused about Miagnik’s AC, I think it should be 19, with mage armor, unless I am missing something, because he is wearing leather armor, so the mage armor can only improve his AC by 2, right?

Mazrim maneuvers toward the Bugbear, but trying to get a clean attack on the enemy through the smoke and the shifing of his friends throws off his aim.

Windel changes the focus of his attack from the Goblin prone on the floor, and toward the one that attacked him, but this Goblin is quick on his feet, and avoids Windel mace.

Atharessa, armed with her spear, sees how the area is getting congested, and notices Princess Stephanie is taking something large out of her pack. Atharessa’s training comes back to her and she takes a reflexive step back to stand guard near the small princess, in order to protect her should an enemy rush the lightly armored Gnome.

Atharessa moves to –D,12

As Miagnik begins to move he realizes that the fire has consumed the magical webs, and the room is hazy with smoke. Two Goblins try to attack him as he moves.

AOO, YellowG1: 1d20 + 2 ⇒ (13) + 2 = 15
Damage, if>AC19: 1d4 ⇒ 1
AOO, BlueG2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage, if>AC19: 1d6 ⇒ 5

Then Miagnik unleashes a sheet of flames.

Reflex Save, GoblinCleric: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex Save, YellowG1: 1d20 + 2 ⇒ (17) + 2 = 19
Reflex Save, BlueG2: 1d20 + 2 ⇒ (13) + 2 = 15

The Bugbear attacks Hallister again
Melee Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage if >AC21: 1d8 + 3 ⇒ (6) + 3 = 9

The GoblinCleric, nearly dead from the onslaught of flames, runs toward the secret door in the east wall (to -G,17)

The Goblin at -G,15 RedG2 attacks Rownig
Melee Attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage if >AC 14: 1d6 ⇒ 1

And the Goblin at -L,15, BlueG2 attacks Miagnik
Melee Attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage if >AC19: 1d6 ⇒ 5

DM Notes:
Bugbear, AC 21, ff 20, t 11; m 20; F +2, R +4, W +1; hp 22, AT +6, Dam d8+3; CMD 16
GoblinsG1, AC15, ff 13, t 13; m 30; F +3, R +2, W -1; hp 7, AT +2, Dam d4
GoblinsG2, AC 16, ff 14, t 13; m 30; F +4, R +2, W -1; hp 13, AT +3, d6
GoblinCleric, AC 14, hp 18
(GoblinCleric – takes 17 points of damage)
(GreenG3 – dead)
(BlueG3 – dead)
(OrangeG3 – dead)
(PurpleG3 - dead)
(YellowG3 - dead)
(RedG3 - dead)
(YellowG2 – dead)
(GreenG2 – dead)
(YellowG1 – dead)
(BlueG2 - takes 5 points of damage)
(BlueG1 – is prone, and takes 3 points of Damage)
Moralane has fired 3 arrows


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Round 4

Moralane takes two steps into the center of the room and looks left and right trying to determine where an arrow is needed most. She sees Miagnik take a blow from a goblin morning star, and takes deadly aim at the armored goblin hoping to save Miagnik’s life
Ranged Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage if >AC16: 1d6 + 3 ⇒ (1) + 3 = 4

The arrow strikes the Goblin in the arm, but it is not enough to bring him down

BlueG2 has taken 9 points of damage


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Round 4

Hal ducks beneath the bugbear's swing and comes up with one of his own.

Attack, Defensive, Expertise, Bless: 1d20 + 5 - 2 - 1 + 1 ⇒ (17) + 5 - 2 - 1 + 1 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Terquem Morlane and Atharessa also benefit from the bless spell.


male

I have A Goblin from group G1 who might be able to do something this round, if he survives crawling away from Rownig and Windel, otherwise everyone else can act before the GoblinCleric and the Goblins of group 2 act


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Miagnik turned to watch the Cleric run and got stabbed by the Goblin in front of him for his hubris.

He hopped back away from the Goblin, bleeding but while it was painful, whether from the adrenaline running in his system or disbelief that this Goblin had dared to attack him instead of running, he was still more aware of his own pride being hurt than anything else.

Miagnik quickly glanced back and forth between the Cleric and his attacker. Then he made a decision. He pointed a hand at the Cleric and an accusing finger at the Goblin before him.

Goblin:
"You will pay for your insolence fool. Once I am done with him, I will do the same to you. Behold my Power! Gharlin Ghereel'daan!

2d4 + 2 ⇒ (4, 3) + 2 = 9
Miagnik doesn't realize it yet, but he just targeted both of the Goblins with a Magic Missile. The first one, 5 damage, is aimed at the Cleric while the second one, 4 damage, is aimed at the Goblin attacker.

When not one but two bolts flew out of opposing hands and slammed into their respective targets, Miagnik was momentarily stunned but quickly covered it with laughing.

"He he heh ha ha ha!"


male

I know my last post was full of ...stuff, but Miagnik already killed the Goblin that attacked him with a dagger, so can we assign the magic missile to BlueG2? This Goblinis armed with a morning star


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 3: AOO at the crawling away goblin -G,15)

"Where'd be goin' now, ain't quite down wit ya yet."

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14;Damage, TF: 1d6 - 1 + 1 ⇒ (5) - 1 + 1 = 5

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22;Damage, TF: 1d6 - 1 + 1 ⇒ (5) - 1 + 1 = 5


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 3: AOO on -G,15 as he crawls,

"Ain't quite finished with the warrior's lesson."

heavy mace, bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15;damage: 1d8 + 1 ⇒ (7) + 1 = 8

"♪ ♪ ♫, My hammer is blessed and my arm is strong... ♫ ♪♫" the war cleric sings.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Oh, I'm sorry I didn't clarify but Blue-2 at L-15 was in fact the goblin Miagnik was aiming at. Miagnik is 5 ft. adjusting to K-17 before using his magic.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Stephanie raises the quivering crossbow to her shoulder, squinting her left eye as she tries to sight the path of the bolt. A small tongue peaks out between her lips as she concentrates. It's not going to be an easy shot with others battling the creature, but she figures that even a missed shot (missed in the right direction anyway) could cause a distraction. After more than enough time trying to aim, she slowly exhales as the contraption snaps and a bolt flies through the air toward the Bugbear.

Crossbow +3 for Dex and BAB, -4 for firing into melee
Crossbow Shot: 1d20 - 1 ⇒ (18) - 1 = 17

After loosing the bolt, she quickly knocks another into the contraption.


male

Day 7, Late Morning, 3/56 (Current Turn/Turn of the Clock)
Round 4

Initiative Order:
Moralane 22/Rownig 22
GoblinsG1(table) 21
Mazrim 20
Windel 16
Atharessa 15
P. Stephanie 14
Miagnik 11
Hallister 10
GoblinsG2(Boss) 8

As the Goblin tries to crawl away, Rownig and Windel rain blows down upon it, killing the goblin instantly

Moralane aims carefully, and strikes the Goblin attacking Miagnik with an arrow

Mazrim, Rownig, and Windel have round 4 actions pending

Atharessa remains vigilant, guarding Stephanie and readying an action to attack any Goblin that approaches.

With Atharessa standing ready, Stephanie aims for the Bugbear, and misses. Her bolt smashes into the far wall and shatters into pieces.

Miagnik’s missiles strike unerringly and both Goblins briefly “light up” in a red glow before they drop to the ground dead.

Hallister continues to dodge, weave, and confound the Bugbear with the fluidity of his movements, but when he tries to strike the large goblin his weapon only strikes the metal edge of his opponents shield.

There is a Goblin, RedG2, who can attack this round, if he survives! The Bugbear, still standing in the area of a Grease Spell, can also attack, but I need to see what the others will do before round 4 can come to an end.

GM Notes:
Bugbear, AC 21, ff 20, t 11; m 20; F +2, R +4, W +1; hp 22, AT +6, Dam d8+3; CMD 16
GoblinsG2, AC 16, ff 14, t 13; m 30; F +4, R +2, W -1; hp 13, AT +3, d6
GoblinCleric, AC 14, hp 18
(GoblinCleric – dead)
(YellowG2 – dead)
(GreenG2 – dead)
(BlueG2 - dead)
All Group 1 and Group 3 Goblins are dead or have fled
Moralane has fired 4 arrows
Stephanie has fired 1 bolt


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Is there anything like grease, webbing or fire in -G,16 and -F,16?

If there is nothing hindering the movement of Rownig he takes a 5 ft step to -F, 16 and he attacks the creature in -G,17.

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19;Damage, TF: 1d6 - 1 + 1 ⇒ (2) - 1 + 1 = 2

TWF, 2 Handaxes, bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15;Damage, TF: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 4: Windel

The war cleric moves to -G,16 assuming there is no hindrance there.

heavy mace, bless: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20;damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

trip vs big goblin: 1d20 + 7 ⇒ (7) + 7 = 14moving if he needs to to get a clean shot


male

Day 7, Late Morning, 3/56 (Current Turn/Turn of the Clock)
Round 4

Initiative Order:
Moralane 22/Rownig 22
Mazrim 20
Windel 16
Atharessa 15
P. Stephanie 14
Miagnik 11
Hallister 10
GoblinsG2(Boss) 8

Rownig steps quickly toward the wall, aiming to stop the fleeing cleric from escaping but as he moves the Goblin Cleric is struck by Miagnik’s Magic Missile, and dies. Rownig then turns and attacks the Goblin standing near him, striking the Goblin only once.It is a minor wound, but the Goblin is bleeding now.

Rownig’s attack is directed at RedG2

Windel thinks, for a moment about trying to manuecver passed the Goblin Rwoning is attacking, but, he is wary of being targeted while he tries to shift through the congested area. He attacks the same Goblin, while it is distracted trying to avoid Rownig’s axes, and Windel manages to land a hard blow to the Goblins back.

Windel Attacks RedG2

Mazrim S*@+s his stance from one leg to another, he is itching to rush forward but there is no place to move to that will afford him a better opening through the swirling melee. He tries to catch the Big Goblin’s leg, but he cannot get into the right position.

The Goblin being attacked by Windel and Rowning, snarls and lowers his head, as he swings his Morningstar at Windel
Melee Attack against Windel: 1d20 + 3 ⇒ (9) + 3 = 12
Damage if > AC15: 1d6 ⇒ 5

The Bugbear, continues to aim for Hallister
Melee Attack on Hallister: 1d20 + 6 ⇒ (17) + 6 = 23
Damage if > AC21: 1d8 + 3 ⇒ (5) + 3 = 8

GM Notes:
Bugbear, AC 21, ff 20, t 11; m 20; F +2, R +4, W +1; hp 22, AT +6, Dam d8+3; CMD 16
GoblinsG2, AC 16, ff 14, t 13; m 30; F +4, R +2, W -1; hp 13, AT +3, d6
GoblinCleric, AC 14, hp 18
(GoblinCleric – dead)
(YellowG2 – dead)
(GreenG2 – dead)
(BlueG2 - dead)
9RedG2 – takes 6 points of damage)
All Group 1 and Group 3 Goblins are dead or have fled
Moralane has fired 4 arrows
Stephanie has fired 1 bolt


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Miagnik, seeing that none of the other Goblins around him were fighting anymore, makes his way down to where the Goblin had been standing near the wall. He considered using his magic but decided against draining what was left of his resources and instead dug out a flask of the vegetable oil from his bag. It always burned better anyway.

Miagnik is moving to G-17 where the Goblin Cleric was. I don't suppose the grease from the Grease spell would be considered flammable, would it?


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hal grunts as the morningstar punches holes in his armor and his flesh. His teeth bare in anger. "That's enough practice."

Then he hauls off and plants his boot into the bugbear's pelvis.

Punishing Kick! Defensive, Expertise, Bless: 1d20 + 5 - 2 + 1 ⇒ (16) + 5 - 2 + 1 = 20
Damage: 1d6 ⇒ 2

If I hit, the bugbear takes damage and moves back 5 feet into the grease spell

Then Hal 5' adjusts forward.


male

That's a smart tactic, Hall, the Bugbear will have to make another save for moving in the area of the Grease spell, but a quick question, do you have to adjust 5 foot toward him? because that will carry you into the area of the spell as well.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

After reading the description, no he does not have to adjust toward the Bugbear. It's a bull rush mixed in with a kick and if it hits, the target is just moved back 5 feet.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

With another bolt loaded, Stephanie watches for a better openning to lose another toward the bugbear. She consoles herself with the reminder that even if she continues to miss, it could prove a distraction.

Readied action in case Hallister is able to kick the Bugbear backwards. If so, then she will fire on the uncovered beast. Then reload.

Crossbow: 1d20 + 3 ⇒ (14) + 3 = 17

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