| Dr Agathis |
And here. (Traveling this weekend, though, don't know how much I'll be around).
Some notes on base stat relations for pokemon:
-Andra: I think your cubone needs to have more points in Def than Atk, and more in Atk than SpDef
-Faraday: I think your Pichu needs more points in SpDef and Spd than in HP (unless you go overwhelming soul)
-Yarek: I think your Mareep needs more points in Spd than Atk
Also:
-Faraday: If you want to be an occultist, that's fine, but there does seem to be a lot of occult ed in the party, and I noticed you don't seem to be using it for anything (and wasn't sure if it was an oversight). Occult Ed isn't exactly the same as "magic" (which in this setting might also include General, Medical, and Tech Ed); it's focused a lot on psychic, legendary, and religious lore.
| Maeve Agreste |
Andra's seems right. It doesn't matter how many points are invested in each so long as the final stats follow base relations. Looks like her Cubone's base stat relations are Def>Atk>SpDef=HP>Spd>SpAtk, and her stats follow with 12 Def > 11 Atk > 10 SpDef = 9 HP > 4 Spd > 2 SpAtk.
Same goes for Faraday and Yarek.
I think Faraday's weapon scales off of Occult Ed, but it might only be disarm resistance that scales as far as I can tell. He might need it for some qualifiers later though.
| Faraday Heartsong |
Occult Ed is for Arcane Training, which allows me to use my Arcane Weapon to use my SpAtk for Struggles. I also plan on picking up Arcanist later. I'll take a look at Tesla, though.
EDIT: My Base Relations are fine for Tesla, his order is Spd=SpAtk>SpDef>HP=Atk=Def. As long as my HP isn't highter than my SpDef or my SpDef isn't higher than my SpAtk, my stats are legal.
| Dr Agathis |
Oh! Maybe *I* don't understand base stat relations. I thought it meant the points themselves had to follow that relationship?
But I guess not. My bad guys!
| Dr Agathis |
Well, in any case, ready to start (though I'm traveling this weekend and may be a bit afk). Sorry again for being an idiot about the rules and mistakenly trying to correct people.
| Maeve Agreste |
We'll get rolling today, I just had a somewhat busy day out yesterday. Bought a new couch and had a "bad anime" night with some friends.
Also, to what extent are each of you comfortable with me automating your rolls? I don't want to play the game for you, but I want to be able to keep things rolling as well.
| Dr Agathis |
I'm comfortable with automating anything that doesn't exhaust daily abilities or put my character into uncharacteristic danger.
| Maeve Agreste |
I think I am going to use Roll20 for mapping. I don't plan to use it for rolls, as those will be handled in-thread.
I've imported some sprites for your characters already, but they are by no means a permanent or accurate representation. If you would like to use a sprite of your choosing for your character token, just send it to me and I'll use that instead of these placeholders. You won't be able to control them until after you've joined and I've assigned permissions.
You'll notice the tokens have 2 or 3 bars. The red one is HP, the blue one is Injuries, and the green one is AP. You may use these to keep track of these attributes, but please also track them on your character sheets.
| Dr Agathis |
Out of curiosity, will we still be doing the Kingdom-building part of Kingmaker, or just sort of let it happen in the background (or not at all)? Because we could probably use skill ranks in place of kingdom skill modifiers, but regardless it could be cool to build our own gym, poke store, trainer school, etc.
| Maeve Agreste |
@Dr. Agathis: You'll be able to dowse for shards just about anywhere that isn't urban. With your Occult Ed rank, you can dowse once per day and roll 3d6 for shards (4d6 in a sandy/rocky area such as a beach or cave). It only takes 10 minutes to do, so you're welcome to take care of it at any point of each day.
Edit: For determining random shard colors, roll a d6.
1 = Red
2 = Orange
3 = Yellow
4 = Green
5 = Blue
6 = Violet
| Dr Agathis |
Things to note, guys: An hour of training means our Pokemon get some free XP (currently 2 each, though it should go up as we gain levels), and if you train with your dude, you can apply your Training feat to them.
| Sonia Steinhardt |
So, if we experience train our Pokemon for an hour, then rest for the night, but wake up early enough to get two hours of training, we can experience train them again, and also apply whichever training buff we have. Right?
| Maeve Agreste |
You'd only need one hour in the morning, but yes, you could train today, take an extended rest by sleeping for the night, then train again in the morning, applying your training feat. It is only about 1pm ingame right now, so you have plenty of time to train and make any preparations needed before we skip to morning.
| Dr Agathis |
That sounds like a great idea. If it's only 1pm, we can turn in early and wake before sunrise, or something like that.
| Dr Agathis |
Yanma's pretty big for a starter, and could probably carry pichu with ease, leaving him on the roof. Any of the other guys would be a bit trickier, but with his tiny weight, he should be easily liftable.
Meanwhile, how high can flying pokemon go? Because it would be cool to have Odo scout way overhead, to either track the bandits as they approach or enter combat with a surprise dive-bomb, but I realize that might not be allowed by the rules because fairness.
| Maeve Agreste |
Technically, I suppose the sky is the limit. I don't really see a problem with any of those options, but I also trust you to be reasonable. It is true that having a flying companion so early on can be a bit of a hurdle as a GM, but considering you could have a medium Roc at level 1 in Pathfinder, I don't see much difference in the balance.
| Dr Agathis |
Well, any attacks he makes get him into attacking range (even if he's a few feet up, most pokemon can easily jump that high), and "fleeing to the sky" is pretty unsportsmanlike. Plus, he's blazingly fast, and would probably act first. The big thing is the "eye-in-the-sky" lets us see what's coming, or might cause the bandits to underestimate our numbers; while Pichu hides on one roof, he could hide on another, etc.
| Dr Agathis |
Eh. Pokemon's all about rocket tag, and it makes the game go faster (though I should mention with tied initiative, it's often easier to roll for all the bad guys at once, so you don't need to wait on as many turns and players can sort of group their actions together, which speeds up fights a whole lot more—right now we need to wait on eight different initiatives to post for each round of combat).
But yeah, Odo might have one-shotted the Poochyena if he knew to hit it.
EDIT: I'm not sure about that damage calculation. Critical Hits only add attack once (though they double other damage); but this appears to be a triple-damage critical hit, which seems unlikely for a level one trainer.
| Dr Agathis |
Hmm, forgot that Game of Throhs made some really good weapon classes. But Marksman... whoa, that's crazy, you can kick your crit rate up to well past 50% for most of the time.
| Dr Agathis |
Man, I have got to get me one of them arcane weapons. Probably can't fit in the training until the free general feat at 6, but then I can shoot magic beams at people or something. Also, will have to look into alchemy rules further once we start dowsing.
| Dr Agathis |
Oh, sure. The advantage of Arcane Weapons is that it doesn't require a full class worth of feats, builds off of a skill I already use, and with my low attack stats, I'd be using it mostly to apply minor active debuffs to enemy pokemon in combat.
EDIT: Ahahaha critical hits, critical hits everrrrrywhere