| KenderKin |
"She should be at her smithy."
Sanstree and Rufus give directions and make an exit.....
On the way to the smithy...
Perception checks please ; )
DC 21
DC 26
| Edrukk Thorvirgun |
"Rufus, lad, 'fore ye go. C'n ye see t' th' old woman 'n th' couch? She be needin' water 'n rest, Ah'm thinkin'. Wait fer me, Ah'm gonna git me a rat 'r two!"
Edrukk goes to gear up once again.
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
| Minniwick Zookwinkle |
I keep forgetting you don't know Gnomish. It was just a little joke about how we met Rufus. Do you remember how we met him?
If needed to pass a secret message Bluff: 1d20 + 2 ⇒ (13) + 2 = 15
reminder to put points into bluff!
| Broccan Dunchad |
Broccan nods, getting the gist of Minniwick's remark. "Ya, down' like crowds m'self. I prefer in'tation only...somewheres a bit quiet."
He nods his head towards a side alley.
| Edrukk Thorvirgun |
"Ye speak th' truth. Le's git away from th' noise fee a bit."
Does the alley have any obstructions to hide behind?
| Edrukk Thorvirgun |
Edrukk will wait for the stragglers to enter the alley, then march out in a huff, sword in hand. "Tis true! Ah'll sh' ye meself!" He will shoulder past the black-haired man without looking at him, but looking for accomplices.
| Broccan Dunchad |
Broccan reaches into his pouch and retrieves a bag of caltrops, and a packet of flash powder.
He moves toward the back of the alley, but remains in plain sight.
| KenderKin |
As you near an alleyway Minniwick choses one where rather than a dead end a branch goes off in the direction you were headed, (he points that one out to Edrukk)...
Edrukk
This will get you behind the individuals who are following everyone, and will also let you pick up Canvy for the encounter
You will not be in round 1, but will get a nice set-up to attack in round 2.
Canvy
In a second Edrukk comes running by you from the opposite direction and will likely pull you into the alley.
You will not be in round 1, but will get a nice set-up to attack in round 2.
Everyone else, as you position yourselves in the alley the two greasy black-headed humans that were following you turn into the alley as well.
The first one tosses a disposable magic item down and the entire area goes silent....
They charge forward...turning into wererats as they do.
...but you were expecting them so...You are up!
| Erine Wintyle |
Erine yells something, then realizes she's not being heard. Rolling her eyes, she points at the item on the ground...and scowls, remembering. She gestures to Edrukk, conjuring a mystical protection.
Ward on Edrukk. +2 AC, +2 saving throws.
| Edrukk Thorvirgun |
Erine, there's a change of plans for Edrukk courtesy our generous DM. Please ward Broccan instead.
Edrukk ducks into a side branch of the alley and hustles off as the rest of the party prepares to meet those following them. Coming out the other end of the side alley, he finds a confused Canvy looking around for the others.
"C'mon, lad. Th' party started wit'out th' two o' 's." With that, sword in hand, the dwarf heads back to the original alley mouth to come up behind the sneaks.
| KenderKin |
Will save 1d20 + 3 ⇒ (10) + 3 = 13
The other charges forwards into Broccan!
Rapier swing 1 1d20 + 8 ⇒ (4) + 8 = 12 Damage 1d6 + 2 ⇒ (1) + 2 = 3
Rapier swing 2 1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d6 + 2 ⇒ (3) + 2 = 5
Bite 1d20 ⇒ 13 Damage 1d4 + 1 ⇒ (1) + 1 = 2 Fortitude save DC 15
DM Notes
AC 19, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 dodge, +2 natural)
hp 20
Fort +3, Ref +6, Will +3 Defensive Abilities evasion; DR 10/silver
| Broccan Dunchad |
(Looking back through the thread, I don't see anywhere where we dropped or gave back the silver cesti/gauntlets. If it's okay, I'll assume Broccan is wearing his, since his regular gauntlets are with his suit of plate in the shop, so to speak.)
Broccan winces as the slight blade finds a gap in his mail. He draws back and swings at the man-rat with a silver-sheathed fist.
Attack with silver cestus: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2
| Edrukk Thorvirgun |
Edrukk charges the rats.
Attack: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Including charge bonus
Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Canvy Mandrain
|
Canvy follows Edrukk's lead, pulling out his falchion and joins the battle, flanking the wererat fighting Broccan.
Attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 with flanking; damage2d4 + 4 ⇒ (4, 2) + 4 = 10
If the attack hits, Canvy will cleave into the other were rat if possible.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20 damage2d4 + 4 ⇒ (1, 4) + 4 = 9
| KenderKin |
Sanstree likely would not accept the return of the guantlets and they seem useful in fighting wererats....
Broccan attempts a punch the wererat dodges and is not ammused to see the flash of silver, though they are confused about how many of you have been "cornered".
As they try and work out there Canvy and Edrukk are the two of them make their presences felt, one by charging into and the other by cutting at both of them!
Erine and Minniwick are up!
| Minniwick Zookwinkle |
Minniwick will fall back and try and bomb them both with splash damage (hitting a ac 5 hex) while excluding all friendly targets (max 4). Incoming! ranged touch 1d20 + 4 ⇒ (17) + 4 = 21 Splash 10' radius 7 pts Ref DC 16 for 1/2
| KenderKin |
Reflex save 1 1d20 + 6 ⇒ (11) + 6 = 17
Reflex save 2 1d20 + 6 ⇒ (2) + 6 = 8
Rat 1 @ Broccan
Rapier swing 1 1d20 + 8 ⇒ (15) + 8 = 23
Damage 1d6 + 2 ⇒ (4) + 2 = 6
Rapier swing 2 1d20 + 4 ⇒ (17) + 4 = 21
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Bite 1d20 ⇒ 12
Damage 1d4 + 1 ⇒ (1) + 1 = 2
Fortitude save DC 15
Rat 2 @ Canvy
Rapier swing 1 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Rapier swing 2 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Bite 1d20 ⇒ 8
Damage 1d4 + 1 ⇒ (3) + 1 = 4
Fortitude save DC 15
DM Notes
AC 19, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 dodge, +2 natural)
hp 20
Rat 1
20 - 3 magic
17
Rat 2
20 -13 (dr 10)
17 -10 (dr 10)
17 -9 (dr 10)
17 -7 magic
10
Fort +3, Ref +6, Will +3 Defensive Abilities evasion; DR 10/silver
Who is using a magic weapon?
You are up!
| Minniwick Zookwinkle |
Alchemical Fire but not magic. Broccan I just noticed that you took a -1 to damage with your punch. Was that because of the silver? If so you should remove it. Alchemical silver only does -1 damage with P and S weapons.
It seemed to work so do it again. Bomb them both with splash damage (hitting a ac 5 hex) while excluding all friendly targets (max 4)
Incoming! ranged touch 1d20 + 4 ⇒ (6) + 4 = 10 Splash 10' radius 7 pts Ref DC 16 for 1/2
| Broccan Dunchad |
(Ah. Thanks for that!)
Broccan snarls as the rat man jabs him twice more with its tiny blade.
"This' it y' smelly bast'rd!"
He swings his silvered fist at the beast again.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
| Edrukk Thorvirgun |
Seeing the blade's bite nearly negated by the rat's unholy nature, Edrukk grunts, "Bah!"
Stepping back out of the creatures' reach, he begins casting a spell, but it's effects are not immediately obvious. Enlarge Dwarf, coming up!
Canvy Mandrain
|
Canvy tries once more to damage the rats man. He looks to see if his weapon can even harm them. He is puzzled by the lack of sound of battle, wondering if he has been made deaf.
Attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 with flanking; damage 2d4 + 4 ⇒ (1, 1) + 4 = 6
If the attack hits, Canvy will cleave into the other were rat if possible.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15 damage 2d4 + 4 ⇒ (4, 2) + 4 = 10
| KenderKin |
Canvy strikes twice, but does not appear to have damaged the rats at all. Minniwick and Broccan both miss, and Erines stare does not appear to impact the rats at all.
Rat 1 @ Broccan
Rapier swing 1 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Rapier swing 2 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Bite 1d20 ⇒ 7
Damage 1d4 + 1 ⇒ (1) + 1 = 2
Fortitude save DC 15
Rat 2 @ Canvy
Rapier swing 1 1d20 + 8 ⇒ (14) + 8 = 22
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Rapier swing 2 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d6 + 2 ⇒ (4) + 2 = 6
Bite 1d20 ⇒ 1
Damage 1d4 + 1 ⇒ (4) + 1 = 5
Fortitude save DC 15
You are up!
| Edrukk Thorvirgun |
Edrukk steps back up to the rat he'd injured with his charge and takes another swing, calling on Gorum to enhance his strike.
+1 greatsword: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 3d6 + 5 + 2 ⇒ (5, 2, 5) + 5 + 2 = 19 Includes Battle Rage bonus
Confirmation: 1d20 + 6 ⇒ (9) + 6 = 15 Ooh! Maybe!
Bonus damage: 3d6 + 5 + 2 ⇒ (4, 2, 2) + 5 + 2 = 15 Includes Battle Rage bonus
| KenderKin |
The two wererats drop like a couple of sacks of potatoes.
The rapiers bouncing soundlessly to the ground.
When you search them you find the two masterwork rapiers, masterwork leather armor and a pearl of power (level 1)
200 gold, a strange bundle of herbs and a book.