PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

There are workshops around here somewhere. My memory is not what it once was.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Are y' need'n us to' smash up the' workshops 'r is'r some way t' fix th' magic?"


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

My hope is that we can find a way to fix what caused it. Then we would not need to destroy the workshops. It is possible that the cause no longer exists.


M somewhat akin to a kender Y / MA

As you wonder around the halls of Jziradune....

J30: SCROLL STORAGE
Upon entering this empty, dust-covered room, a number of small, harmless spiders scurry away.

An elderly, translucent gnome wizard with a faintly glowing ruby in her left eye socket appears in the room and recites the following words. . .

“I am Emirystul, librarian of Jzadirune. The scrolls you seek have been destroyed to keep you and others from fading into nothingness. The curse of the Vanishing began here, in these mystic halls, and here it will remain. Be careful what you find, and mind whatever magic was wrought here.”

. . .she then disappears.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine frowns. "Th-that's ominous."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Gnomes, always meddling!" says Canvy, though not really paying attention or heed of the illusions words.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree scans the area with magic,.......

finding three secret doors.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine looks around. "W-well, what are we waiting for? Which door first?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Pick one, lass. N' I'll see if aneethin' on the' other side wans t' kill us."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy positions himself by the side of the door, ready to hit anything that suddenly appears from behind it. "Best be wary."


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Since we don't actually know of any difference between the doors, assume Erine picks one. ;P


M somewhat akin to a kender Y / MA

Erine opens a door into a large and elaborate potion shop.

Flasks line the walls, glassware of all sorts makes loops and coils.

A couple of shaped stones similar in size to Broccan's fist sit on the bench, the stones are open at the top.
Minniwick recognizes the stones immediately, heating stones, that can maintain a constant temperature for up to 12 hours.

The potion racks are empty, likely the gnomes destroyed them to stop the vanishing.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine's eyes glow, as she looks for something the gnomes might have missed.
Detect Magic.
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29


M somewhat akin to a kender Y / MA

The heating stones and a funnel type of device among the glassware radiates magic.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan keeps an eye out for danger while his more learned colleagues examine the lab.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Well, is it safe to enter? Canvy asks of Erine.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine inspects the funnel. Using the above Spellcraft check, trying to identify it. "I think so. O-odd that they'd smash the potions and not the heating stones. M-maybe they didn't think they had the curse."

She looks up, tilting her head. "Or maybe they were in a hurry."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"'arder t' smash a rock. Potions c'n be poured out quick 'n easy - kid could do 't - but a rock requires more. If'n 'ey thought 'ey be safe, 'ey woulda took 'em when 'ey left, right?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

"They might not have been worth taking."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Aye, 'at be true. S' we don' want 'em now, aye?"


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

The stones are very simple magic. I do not think that something as complex as "The Vanishing" would be in them.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine pockets the funnel. "Well, i-is there anything else in here, or should we go back?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Sanstree walks around the whole area searching for anything like a magical aura....


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"'ere' be more doors, aye?" He turns to head for the hallway.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

So what was the funnel?
Erine follows Edrukk. "Yes, I think we've looked this place over. Th-there's no magic save the heating stones and this funnel, here."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Unh! What was the point!" Canvy moans at the lack of gold on offer down here. He sits down, his back against the rock wall, whilst Edrukk and Erine look round, though after a few minutes he can't stay still. He gets up and walks around, he moves to the heating stones and puts his hand down to touch one.


M somewhat akin to a kender Y / MA

As Canvy laments having no money, he notes the stool he is sitting on is very heavy and the top opens up revealing a stash of platinum coins....

500 coins.

Back from vacation monday......


M somewhat akin to a kender Y / MA

I am back!

J47: SECRET TREASURY
This chamber is completely free of dust and cobwebs. Green marble tiles cover the floor, and the walls are painted with bright murals depicting a forest of enormous fungi. A gnome-sized suit of full-plate armor, complete with visor and helm, stands in the middle of the room. Next to it sits a two-foot-tall clay urn filled with treasure.

J48: SECRET VAULT
Standing against the south wall of this room is a gnome-sized suit of banded mail clutching a finely forged gnome hooked hammer. At its feet rests an iron chest secured with an iron padlock.

J49: SECRET VAULT
Three chests lie in the room, strange glyphs upon their lids.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I suspect both Erine and Edrukk will want to detect magic.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine's eyes glow blue as she examines all the items--carefully not touching anything. By the end, her eyes look a bit sore.
Sorry, didn't see the new post. kaBOOM, Detect Magic! Aids might be good, since it's a lotta checks. Edrukk can just take 10.
Gnomish full-plate: Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28
Urn/urn's contents p. 1: Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12
Urn/urn's contents p. 2: Spellcraft: 1d20 + 11 ⇒ (3) + 11 = 14
General area of Secret Treasury: Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16

Gnomish banded mail: Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28
Gnome-hooked hammer: Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30
Iron chest/padlock: Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15
General area of the first Secret Vault: Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22

Chest/glyph #1: Spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23
Chest/glyph #2: Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30
Chest/glyph #3: Spellcraft: 1d20 + 11 ⇒ (3) + 11 = 14
General area of second Secret Vault: Spellcraft: 1d20 + 11 ⇒ (6) + 11 = 17
Also, not to be a broken record, but what was the funnel? :P


M somewhat akin to a kender Y / MA

funnel

Spoiler:

Hybridization Funnel

Aura faint transmutation; CL 3rd; Weight 2 lbs.
Slot none; Price 200 gp

DESCRIPTION
This two-spouted funnel is used to safely mix two alchemical splash weapons into a single flask. Using the vial requires 10 minutes and a DC 25 Craft (alchemy) check; a half-elf has a +5 bonus on this check. Failing the check means both splash weapon are destroyed. Success means the two materials are safely mixed into one vial that is the same volume as a normal splash weapon vial; when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both. The mixture becomes inert after 24 hours. Only liquids may be mixed with the funnel. The bearer can use it to mix an alchemical splash weapon with either holy water or unholy water, but the Craft (alchemy) DC increases to 30; half-elves still get the +5 bonus on this check. The funnel does not work on potions, elixirs, extracts, or other materials. Mixing a substance with a similar or identical substance (such as alchemist's fire with alchemist's fire) has no effect. A mixture cannot be combined with another mixture.

47 some type of potion and wand in the urn

48 The banded mail

49 the three chests seem to be trapped


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Gnomish fullplate Spellcraft aid: 1d20 + 6 ⇒ (5) + 6 = 11
Urn/urn's contents 1 Spellcraft aid: 1d20 + 6 ⇒ (3) + 6 = 9
Urn/urn's contents 2 Spellcraft aid: 1d20 + 6 ⇒ (16) + 6 = 22
Secret Treasury area Spellcraft aid: 1d20 + 6 ⇒ (3) + 6 = 9

Gnomish banded mail Spellcraft aid: 1d20 + 6 ⇒ (15) + 6 = 21
Gnomish hooked hammer Spellcraft aid: 1d20 + 6 ⇒ (12) + 6 = 18
Iron chest/padlock Spellcraft aid: 1d20 + 6 ⇒ (16) + 6 = 22
Secret Vault area Spellcraft aid: 1d20 + 6 ⇒ (18) + 6 = 24

Chest glyph 1 Spellcraft aid: 1d20 + 6 ⇒ (18) + 6 = 24
Chest glyph 2 Spellcraft aid: 1d20 + 6 ⇒ (3) + 6 = 9
Chest glyph 3 Spellcraft aid: 1d20 + 6 ⇒ (9) + 6 = 15
Secret Vault 2 area Spellcraft aid: 1d20 + 6 ⇒ (2) + 6 = 8

This is probably no longer necessary, but Edrukk will try to help. Can they tell if the glyphs are the traps or are you saying they are seeing something else?


M somewhat akin to a kender Y / MA

As you determine a wand of sleep and a potion of heal are in the urn....

And the three chests have magic that only makes one believe they are trapped...

The banded mail takes up it's non-magical hook-hammer and moves towards you slowly...


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Ge'back!" Broccan yells to his comrades as he draws his sword and puts himself between the moving suit of armor and the party.

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Ducking behind Broccan I don't think that is going to burn.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Did Erine's effective Spellcraft roll of 30 identify what sort of enchantment was on the banded mail?


M somewhat akin to a kender Y / MA

Craft Construct, animate objects, permanency

The armor moves forward.

The hookhammer swings at Broccan!
Attack 1d20 + 8 ⇒ (20) + 8 = 28
Damage 1d6 + 3 ⇒ (5) + 3 = 8

Attack 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d6 + 3 ⇒ (2) + 3 = 5


M somewhat akin to a kender Y / MA

Broccan is hit for 16!


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine backs away. "Broccan, careful! It's s-some sort of golem!"
Her hand starts to wither away, turning dark and shriveled. When it's barely even visible, she points at the construct with it. "Dispel!"
A black glob shoots out. As it goes, the hand returns to normal.

Dispel Magic. Dispel Check: 1d20 + 5 ⇒ (5) + 5 = 10

PRD wrote:

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

...If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties.

EDIT: Lolnoap.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Eyeing the fighter for a moment, Edrukk decides that the blow, while serious, isn't life-threatening, and he moves around to flank the construct and attack.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Not including flanking bonus
Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Crit threat!: 1d20 + 6 ⇒ (6) + 6 = 12 Not including flanking bonus
Crit damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Probably not a crit - unless we get to play by the same rules as the construct...


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan grunts at the hammer's impact, grits his teeth, and returns a swing with his sword.

Attack: 1d20 + 10 ⇒ (1) + 10 = 11

Damage: 1d8 + 6 ⇒ (7) + 6 = 13

of course... :-/


M somewhat akin to a kender Y / MA

Canvy?

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Not feeling good at the moment ... carry on and bot me for a few days, please.


M somewhat akin to a kender Y / MA

Canvy activates his copycat ability and his the golem for 8 points of damage.

The golem goes for Broccan again
1d20 + 8 ⇒ (18) + 8 = 261d6 + 3 ⇒ (1) + 3 = 4

Then at Edrukk
1d20 + 6 ⇒ (1) + 6 = 71d6 + 3 ⇒ (2) + 3 = 5

You are up!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan swings again at the animated armor.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24

Damage: 1d8 + 6 ⇒ (7) + 6 = 13


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Start speaking in Gnome. Trying all kinds of words that mean stop, stand down, deactivate. A flood of Gnomish words!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk continues to maneuver as necessary to provide the flank to the fighter.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17 Not including flanking bonus
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


M somewhat akin to a kender Y / MA

At the first gnomish word the construct pauses.....


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

As the thing stops, Broccan checks his swing and moves to a defensive stance (full defense, +4 to AC), keeping himself between it and the rest of the party.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

"Aye so now whats tha plan here?"

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