PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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"Do we have a rope?"
"If I can get in first, then I can pull you up."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

DM Kenderkin: Can we assume Broccan would have retrieved his rope, or is it still back at the staircase?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I think Edrukk would have brought it down with him, moving the hook and reseating it as he worked his way down the staircase.


M somewhat akin to a kender Y / MA

You brought your rope. You were a miner after all...

Alkaid easily assists Kythel up to the narrow opening.....

The fat man’s squeeze….This tunnel is even more narrow than you thought. Escape artist or dex DC 30 to advance in the tunnel, a 1 gets you stuck, you need five successes and rounds to get through!!!
You can take 10 or 20 on the checks....

Round counter 1d4 ⇒ 2


Alkaid starts going through the tunnel

Escape Artist(Take20): 20 + 13 = 33

As she goes through she thinks
"Dam, it's tight. My figure is working against me here...."


M somewhat akin to a kender Y / MA

Alkaid makes it a fifth of the way into and through the narrow tunnel....

The others hear every scrape as progress is made.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

As Kythel gets to the top of the gate and looks at the opening and inspects it more clearly he curses, "I doubt I'll make it through here..."

Escape Artist Take 20 = 22...


Alkaid continues going through the tunnel

Escape Artist(Take20): 20 + 13 = 33
Escape Artist(Take20): 20 + 13 = 33

As she goes through she thinks
"Crap it is tight, but I'm almost trough"

Escape Artist(Take20): 20 + 13 = 33
Escape Artist(Take20): 20 + 13 = 33

She gets out carefully and quietly
stealth: 1d20 + 17 ⇒ (20) + 17 = 37

Random stuff: 1d20 ⇒ 18
Random stuff: 1d20 ⇒ 16
Random stuff: 1d20 ⇒ 2

"Seems like my clothes got torn up a bit with that tunnel's rougher spots.
I'll be needing to get them repaired after we are done here.
I should of started the day wearing something tougher then cotton...."


M somewhat akin to a kender Y / MA

In the Tunnel

As Alkaid and Kythel inch through the tunnel, when Alkaid is at the half-way point and Kythel is just behind her...you hear someone calling out, though it is muffled.....
Alkaid comes face to face with the tiny flying steam mephit....

The hot air deals 4d4 ⇒ (2, 3, 3, 3) = 11 points of damage, [fort save DC 16 for half] the lingering steam gives a -2 to all your attacks for the next three rounds

Outside on the landing
Those by the porticullis are greeted Standing up on the high balcony overhead, a hill giant some 10 feet tall wearing dirty ragged animal hides, one stacked upon the other grits his teeth as he says; “Me Muggo, no say you pass!” He grips a skull-sized stone in each hand, and crouches slightly as he peers down at you.

Muggo
Mugshot

He lets fly a rock @ 1d2 ⇒ 1
1=Broccan
2-Eddrukk

Ranged BFR (Big Freakin Rock) @ 1d20 + 8 ⇒ (14) + 8 = 221d6 + 9 ⇒ (3) + 9 = 12
Touch attack


Immune fire

"Oh, you little bugger.."

she grapples with one Hand
grapple: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26


M somewhat akin to a kender Y / MA

The mephit is just beyond reach.

The shrill noise still rings in your ears, the thick steam fills the tunnel ahead.....


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Ranged Attack: 1d20 + 10 ⇒ (3) + 10 = 13

Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Broccan shrugs off the rock and hurls a javelin at the monster.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Giant:
"Tell me, Muggo, who may pass? This is where we were told to go." Almost apologetically, he adds, "You have attacked without provocation, so I'm afraid we will have to reply in kind."

Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18

As he addresses the giant, he is calmly loading his crossbow and he throws it to his shoulder and fires.

Attack with +1 Light Crossbow: 1d20 + 10 ⇒ (2) + 10 = 12 +1 Point-Blank Shot, -1 Deadly Aim, Vital Strike

Damage with +1 Light Crossbow: 2d8 + 6 ⇒ (3, 8) + 6 = 17 +1 Point-Blank Shot, +4 Deadly Aim, +1d8 Vital Strike

"That 's a warnin' shot. Stop throwin' yer rocks 't 's."


M somewhat akin to a kender Y / MA

Kythel is shielded coverfrom the blast of sound and steam....

"Muggo lets only Alek pass, I not raise gates for anyone else, you goes home or I throws rocks at you."

Will Alkaid continue forward???


Alkaid continues forward.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Escape Artist Take 20+2=22

Kythel silently curses knowing that this was a trap choke point does not make it any more palatable to fall victim to it.

"Are you hurt Alkaid?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk lowers the crossbow, confusion on his face. "Wait - ye know Alek? 'e's missin' - d'ye know where 'e be? Folks 'r worried 'bout th' lad."


M somewhat akin to a kender Y / MA

Mugshot

"Muggo confused they say only let Alek in and outs, not say what to do if Alek no comes and no goes....."

The giant looks confused....scratches his head
"I not sure he last time comed or goed..."

In the tunnel their is no sign of the mephit, but plenty of steam....


Alkaid keeps moving forward.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kythel moves forward as best he can.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Well, lad, we need t' be findin' out where th' boy 'as gotten 'imself off t'. Who tells ye only Alek ins 'n outs?"


M somewhat akin to a kender Y / MA

"Ettins tells Muggo, but not tells Muggo what to do if Alek not come or goes."

Muggo looks confused..
"Alek sends you?"

Sense motive DC 12

Spoiler:
If you tell him yes, he might raise the gate for you.

In the tunnel
Perception DC 20

Spoiler:
A belt is stuck in a small side nook, or cranny...it radiates weak transmutation magic.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Sense Motive: 1d20 + 3 ⇒ (14) + 3 = 17

"Aye, lad, 'e's a friend."

Bluff: 1d20 + 1 ⇒ (10) + 1 = 11

Erk! Any help?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Aid Another, Bluff, untrained: 1d20 - 1 ⇒ (14) - 1 = 13

"A course 'ees a friend. Thas' why were look'n for 'em!" Broccan chimes in, trying his best to sound sincere.


M somewhat akin to a kender Y / MA

Muggo is nodding his head yes and he sets his other rock down on the pile of stones, he backs away from the edge.....


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I love it - how did the two of us get into the roll of negotiator?


perception: 1d20 + 20 ⇒ (12) + 20 = 32

Get belt and advance


M somewhat akin to a kender Y / MA

At the portcullis

Spoiler:

Awesome!!! Broccan and Edrukk diplomacy win!!!
With a rumble the portcullis begins to raise!!!

In the tiny tunnel crawl.

Spoiler:
A sudden noise and vibration starts in the rock around you...you feel and hear a horrible racket!!!

Perception DC 16
Spoiler:
the opening (entry point) of the tiny tunnel crawl is now barred!!!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan looks at Edrukk and chuckles.

"A right pair o' silver tongued devils aren't we?"

He cautiously moves toward the open gate.


I think Alkaid is past the halfway point in the tunnel.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Aye, who'd a thought ye 'n me 'd talk 'r way past a gate." With a shake of his shaggy head, he follows the former miner.


M somewhat akin to a kender Y / MA

Perhaps you two should start handling diplomacy, I am pretty sure that "Let's have a beer" is an +10 on the check with giants...


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Perception 1d20 + 14 ⇒ (20) + 14 = 34
Perception 1d20 + 14 ⇒ (18) + 14 = 32

Kythel nods as Alkaid gets the belt, as the tunnel closes, Kythel curses.

Can I get a chance to cast Dispel Magic to stop the effect from taking place? Spellcraft to ascertain if magic is used to close the tunnel 1d20 + 4 ⇒ (11) + 4 = 15


M somewhat akin to a kender Y / MA

The chains run through the rocks and the portcullis is completely open....

Alkaid spots the end of the tiny tunnel just ahead....


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Would Kythel know that? Can he hear the gate opening? :-)


M somewhat akin to a kender Y / MA

As Edrukk and Broccan stroll in through the portcullis and the rocky tunnel they come to a open area.....
Just in time to see Alkaid's head poke through a hole above.....

The giant Muggo has just lock the crank open on the balcony above....
"Gophers!....can be dangerous..."....points at Alkaid emerging from the wall...

Sense motive DC 15

Spoiler:
maybe muggo has had a run in with a giant forest sloth....gopher?


sense: 1d20 + 20 ⇒ (7) + 20 = 27

Alkaid thinks
"Thank goodness that guy is not a sharp tool from the toolbox."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
KenderKin wrote:

As Edrukk and Broccan stroll in through the portcullis and the rocky tunnel they come to a open area.....

Just in time to see Alkaid's head poke through a hole above.....

The giant Muggo has just lock the crank open on the balcony above....
"Gophers!....can be dangerous..."....points at Alkaid emerging from the wall...

"Ha! Nay, lad, 'at be 'nother o' Alek's friends! C'n ye be 'elpin' her 'n th' one b'hind 'er outta th' 'ole?"


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"What do you see?" Kythel asks Alkaid, still stuck in the tight passage.


M somewhat akin to a kender Y / MA

Alkaid and Kythel wriggle free of the tunnel....

The giant Muggo helps you each down.....

"You tells Alik he needs comes an goes or I has no job...."

Suddenly remembers he needs to shut the portcullis....


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Aye, lad. That we will."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"No 'rd feel'ns 'bout th' rock," Broccan adds."I know y' were jus' doin' yer job."


M somewhat akin to a kender Y / MA

Broccan's comment about the rock and hard feelings strikes the giant as a funny joke.....he laughs and goes back up to the balcony....

The area you are in is V4....two tunnels branch off one going up (north) toward V7....the other going left (west) to V6...


M somewhat akin to a kender Y / MA

So which way? Or wait here?

Alkaid found a belt...


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"So...."

Broccan looks at the others to see if someone else is going to make the decision.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk scratches his beard and peers up each passage in turn, but doesn't answer.


Alkaid hops out to join the rest


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"Shall we head up?"


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan nods and moves to the North passage.


M somewhat akin to a kender Y / MA

- Dim light filters in from outside.
- The thunderous bellow once again reverberates through the tunnels.

- Three massive hill giants, with sloped foreheads and bumpy hairy skin sit on three of the large stone beds in this room. They look up with a start when they sense someone approaching.

This place reeks of sweaty, unwashed brutes and scorched meat. Four 12-foot-long stone beds covered with filthy animal skins lie near the walls. A huge firepit dominates the middle of the cave, under a chimney hole in the 40-foot-high ceiling above. The charred, dismembered skeleton of a huge ape lies over the bed of ashes. A pile of 1-foot-diameter polished spheres of rocks is stacked neatly against the south wall, with a hammer, a chisel, and an emery nearby. Four large burlap sacks sit against the west wall.

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