
| KenderKin | 
The Gnolls recoil from the negative energy....
Two attack with spears...
Melee masterwork spear @ Broccan 1d20 + 8 ⇒ (3) + 8 = 111d8 + 4 ⇒ (6) + 4 = 10
Melee masterwork spear @Edrukk 1d20 + 8 ⇒ (10) + 8 = 181d8 + 4 ⇒ (5) + 4 = 9
Ranged masterwork longbow @ Kythel 1d20 + 8 ⇒ (5) + 8 = 131d8 + 2 ⇒ (3) + 2 = 5
Ranged Mw longbow @Alkaid 1d20 + 8 ⇒ (3) + 8 = 111d8 + 2 ⇒ (8) + 2 = 10
Poison Fort save DC 16 fail?

| Edrukk Thorvirgun | 
 
	
 
                
                
              
            
            The dwarf scowls, "Yer fools 'r loyal 'r both. May we bring glory t' me Laird this day, boy-os!"
He steps into the reach of the one that attacked him and takes a mighty swing.
Greatsword attack: 1d20 + 11 ⇒ (11) + 11 = 22 Power attack, furious focus, vital strike
Damage: 4d6 + 12 ⇒ (6, 2, 3, 6) + 12 = 29
Oh, if that hit, they're going to need a mop to bury him!

| KenderKin | 
Edrukk and Broccan double team the Gnoll hunter, he looks badly injured, but he attacks
@Edrukk
Melee masterwork spear 1d20 + 8 ⇒ (11) + 8 = 191d8 + 4 ⇒ (7) + 4 = 11
Poison Fort save DC 16    fail? 
The other one finds himself grappled by Alkaid!
The other two armed with bows attack into the melee
@Alkaid
Ranged masterwork longbow 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (2) + 2 = 4
Poison Fort save DC 16    fail? 
@Edrukk
Ranged masterwork longbow 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (8) + 2 = 10
Poison Fort save DC 16    fail? 
You are up!

| Kythel of Nisroch | 
 
	
 
                
                
              
            
            Kythel Selectively excludes his comrades from the effects Channels another burst negative energy towards the Gnolls.
Channel Negative Energy 3d6 ⇒ (6, 6, 3) = 15. Will Save DC 19.

| KenderKin | 
The dark energy and Broccans counter-attack drop the first gnoll hunter...
Leaving three gnolls, one with a spear the other two archers....
Gnoll saves DC 19
Saves 1d20 ⇒ 9  Fort +9 Ref +6 Will +2 
Saves 1d20 ⇒ 1  Fort +9 Ref +6 Will +2 
Saves 1d20 ⇒ 7  Fort +9 Ref +6 Will +2 
Saves 1d20 ⇒ 14  Fort +9 Ref +6 Will +2 
***all failed
The rest of you are up!

| Edrukk Thorvirgun | 
 
	
 
                
                
              
            
            Edrukk calmly heads up the hill, swinging his sword in wide arcs, grimly smiling. "Ah 'm not fer knowin' 'o paid he t' die t'day, but Ah 'ope ye 'ad yer affairs 'n order 'fore ye started shootin' 't me friends."
Attack the one on the right: 1d20 + 11 ⇒ (7) + 11 = 18 No charge, they were within a move action.
Damage: 4d6 + 12 ⇒ (2, 5, 6, 5) + 12 = 30

| KenderKin | 
One Gnoll is dead another is lying in the brush somewhere after Alkaid tried to knock a tree over with him.
One archer finds himself face to face with an angry dwarf, he drops the bow and attempts to engage Edrukk!
@Edrukk 
Melee masterwork spear 1d20 + 8 ⇒ (10) + 8 = 181d8 + 4 ⇒ (7) + 4 = 11 
Poison Fort save DC 16 fail? 
take 2d4 Con
The other one armed with a bow fires off an arrow!
@Alkaid 
Ranged masterwork longbow 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (6) + 2 = 8 
Poison Fort save DC 16 fail? 
take 2d4 Con
You are up!

| Kythel of Nisroch | 
 
	
 
                
                
              
            
            Round 3
Kythel once more Selectively Channels dark energy at the Gnolls.
Channel Negative Energy 3d6 ⇒ (4, 3, 5) = 12. Will Save DC 19.

| KenderKin | 
Leaving three gnolls, one with a spear the other two archers....
Gnoll saves DC 19
Saves 1d20 ⇒ 16 Fort +9 Ref +6 Will +2  bushes
Saves 1d20 ⇒ 15 Fort +9 Ref +6 Will +2  melee
Saves 1d20 ⇒ 16 Fort +9 Ref +6 Will +2  archer
Gnoll morale 1d20 ⇒ 20
The rest of you are up!

| Edrukk Thorvirgun | 
 
	
 
                
                
              
            
            Edrukk nods, "Nice try. Now yer dead."
Attack the one on the right: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 4d6 + 12 ⇒ (6, 2, 2, 2) + 12 = 24
His attack comes through with so much force that the blade literally whistles through the air, causing the gnoll to flinch involuntarily, but it's enough to avoid the strike that surely would have ended him.
Edrukk smiles grimly again. "Good. Been t' long since Ah 'ad a good bit o' practice."

| KenderKin | 
Kythel's words fall on deaf ears as the Gnolls had just decided that they were going to die or win this battle....
@Alkaid
Melee masterwork spear 1d20 + 8 ⇒ (7) + 8 = 151d8 + 4 ⇒ (4) + 4 = 8 
Poison Fort save DC 16 fail? 
@Broccan
Melee masterwork spear 1d20 + 8 ⇒ (16) + 8 = 241d8 + 4 ⇒ (5) + 4 = 9 
Poison Fort save DC 16 fail? 
You are up!

| KenderKin | 
Combat over the Gnoll Hunters are defeated!!!
Each Gnoll has on him/her....
Possessions Masterwork longbow (3 str), 5 arrows poisoned with black adder venom, 15 arrows, masterwork spear, masterwork studded leather armor, 3 doses Venom Fort save DC 16 2d4 con damage

| Kythel of Nisroch | 
 
	
 
                
                
              
            
            Survival 1d20 + 3 ⇒ (20) + 3 = 23
"Let us take what we think we need from them, bury them quickly and keep moving. I will perform last rites".

| Edrukk Thorvirgun | 
 
	
 
                
                
              
            
            "They've got nothin' fer me. Ah c'n carry fer some'un else if'n needed."
I don't need any of their gear, but I can haul if it someone else wants me to.

| Edrukk Thorvirgun | 
 
	
 
                
                
              
            
            "Get yer prizes offa th' dead 'n let's get goin', folks. Big'un's 'ungry."
He steps between the salvagers and the crocodile, drawing his greatsword and readying an attack if it gets too close.

| Broccan Dunchad | 
 
	
 
                
                
              
            
            "Let th' big fellah 'njoy 'is meal in peace," Broccan suggests, grabbing his gear from the ship. "We got places t' be." He moves up the trail, giving the massive crocodile a wide berth.

| Kythel of Nisroch | 
 
	
 
                
                
              
            
            Kythel quickly performs the last rites on the Gnolls and steps away from the large natural predator.
"I am ready to proceed".

| Kythel of Nisroch | 
 
	
 
                
                
              
            
            "Before we continue, is anyone injured?"
Sounds like following the trail makes the most sense unless one of us has wilderness skills.

| KenderKin | 
The path continually threatens to vanish completely in the thick leafy arms of the countless plants that press ever inward, only to reopen and widen enough to allow passage without much interference. Brambles and stinging spiny leaves are frequent, sticking to fabrics, and scraping armor, they bite exposed flesh with stinging needles and hooked thorns.
The path gradually eases out of the thick leafy growth, climbing up the side of a low hill. Bushes and plants become less common, and the ground becomes less muddy, offering a thick carpet of moss to walk on. Trees dot the hillside, their own trunks covered with fungus, and branches strewn with hanging moss.
Alongside the path is a clearly visible cave, in the side of the hill. A horrible odor of decay emanates from the interior.

| Kythel of Nisroch | 
 
	
 
                
                
              
            
            Kythel turns to his companions and whispers, "I have an everburning torch. Shall I use it to light our way or are we worried about losing the element of surprise in this clearly hostile place?'

| Edrukk Thorvirgun | 
 
	
 
                
                
              
            
            "'old th' thought, lad, b' 'ave 't near t' 'and."
I think you may be the only one that doesn't have darkvision. Who's our resident sneak? I know it's not the dwarf.

| KenderKin | 
Kythel Manages to awaken the Forest Sloth!!!
DM Notes
AC 21 Touch 14 Flat Footed 16
HP 160)
Immunities Poison
Resistances None
Weaknesses None
Saves 1d20 ⇒ 15 Fort 12 Ref +12 Will +4
Speed 40, climb 60
Melee @ Bite 1d20 + 10 ⇒ (16) + 10 = 262d8 + 3 ⇒ (8, 5) + 3 = 16
Claw #1 1d20 + 15 ⇒ (19) + 15 = 342d4 ⇒ (3, 3) = 6
Claw #2 1d20 + 15 ⇒ (16) + 15 = 312d4 ⇒ (2, 2) = 4
Attack Options Improved Grab (start free grapple with med or smaller on 2 claw hits, auto bite, swallow next round), Swallow Whole (swallow up to small, 2d4+7 plus 1d8 acid per round, gullet AC 13, 25 damage to escape), Improved Bullrush, Improved Overrun, Power Attack
Everyone Roll stealth and initiative!!
Kythel only needs to roll initiative

| Kythel of Nisroch | 
 
	
 
                
                
              
            
            +17 and I botch and my players complain about bad dice roller luck!
Round 1 Initiative 1d20 + 4 ⇒ (12) + 4 = 16
Knowing that an Ogre fell to this beast. Kythel reinforces his own body for the duration of the fight.
Cast Bear's Endurance +16 HP +2 to Fortitude saves
 
	
 
     
     
    