PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


"Oh crap..."

init: 1d20 + 6 ⇒ (3) + 6 = 9


M somewhat akin to a kender Y / MA

The Sloth though typically reportedly a slow beast drops both claws down from the ceiling, and sets up to start biting the next round!

Random attack generator 2d4 ⇒ (3, 3) = 6
1=Kythel; 2= Alkaid; 3=Edrukk; 4=Broccan

Claw #1 @ Edrukk1d20 + 15 ⇒ (8) + 15 = 232d4 ⇒ (2, 1) = 3
Claw #2 @ Edrukk1d20 + 15 ⇒ (18) + 15 = 332d4 ⇒ (4, 1) = 5

Sloth is hanging (10 feet up)from the ceiling...
You are up!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk didn't enter the cave. How long is that animal's reach?


M somewhat akin to a kender Y / MA
Edrukk Thorvirgun wrote:
Edrukk didn't enter the cave. How long is that animal's reach?

Pretty good reach...15, I wrongly assumed you were going in without doing stealth

The claws bounce harmlessly off Broccan's armor....

You guys are up!!!!


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Round 2

Kythel releases icicles from his fingers to freeze this foe and takes a 5' step backwards out of the cave to allow the real warriors to step forward.

Ranged Touch Attack - 1d20 + 7 ⇒ (20) + 7 = 27
Damage - 1d6 + 3 ⇒ (4) + 3 = 7


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan takes a step back (5') and pulls a javelin from his quiver. He hurls it at the sloth.

Attack: 1d20 + 10 ⇒ (19) + 10 = 29

Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Kythel - that should be a crit threat. Nice roll!

Hearing more than seeing the attack on the fighter, the dwarf sees him fling a missile at the ceiling. "Outta reach, eh?" Sheathing his sword as the mage scoots out of the cave, he readies his crossbow.

Next round, he will move up and fire.


M somewhat akin to a kender Y / MA

Alkaid?


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Thanks for the reminder Edrukk, sometimes I forget you can crit with spell like abilities as my players in my table top game rarely use them and almost never use ray spells! Wow! I rarely confirm crits as a PC.

Critical Confirmation 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d6 + 3 ⇒ (1) + 3 = 4


M somewhat akin to a kender Y / MA

The sloth recoils from the sudden pain....

Ducking behind the top of the entry way...

Knowledge nature DC 15

Spoiler:
Sloths are opportunistic hunters who are slow and once located easily avoided...

Alkaid...


have cold....

Alkaid goes big (to large) and starts punching it
atk: 1d20 + 18 ⇒ (10) + 18 = 28
damage: 1d6 + 10 ⇒ (2) + 10 = 12


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"Is it trying to flee?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Alkaid Ingrid Bridgette Aiba wrote:
have cold....

Get well soon! We are passing one back and forth here...


M somewhat akin to a kender Y / MA

The Forest sloth retreated back into the hole...

Edrukk

Spoiler:
You think you might see some glints of value in the den

Alkaid

Spoiler:
magical energy is coming from somewhere in the cave.

Kythel

Spoiler:
You suspect it is just treating the cave as a den

Melee @ Alkaid
Bite 1d20 + 10 ⇒ (19) + 10 = 292d8 + 3 ⇒ (1, 5) + 3 = 9
Claw #1 1d20 + 15 ⇒ (4) + 15 = 192d4 ⇒ (1, 3) = 4
Claw #2 1d20 + 15 ⇒ (8) + 15 = 232d4 ⇒ (3, 2) = 5

You are Up!


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Round 3

"If we are to explore this cave it seems we will need to slay the beast, a shame really", Kythel remarks as he fires another blot of icy death at it.

Ranged Touch Attack - 1d20 + 7 ⇒ (10) + 7 = 17
Damage - 1d6 + 3 ⇒ (1) + 3 = 4


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Is't gonn'eh come back out? Ev'n if it did. 'S so slow, we'd see it come'n," Broccan replies, shrugging.

"We can prob'ly take'eh look 'round while 'is hide'n."


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk will move in enough to keep an eye on where the creature retreated, crossbow trained on the spot and ready.

"'ave yer a look 'round. Ah'll keep 'n eye out fer th' critter."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan nods, and begins searching the area.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


"Oh, no you don't, not after that swipe at me.."

Alkaid punches it
atk: 1d20 + 18 ⇒ (14) + 18 = 32
damage: 1d6 + 10 ⇒ (2) + 10 = 12


M somewhat akin to a kender Y / MA

Alkaid plays whack-a-sloth, forcing the sloth to retreat into a tunnel in the ceiling of the cave.....

Inside you find the bodies and bones of several different kinds, the most interesting has a magical ring upon one skeletal finger...

Spellcraft DC 16

Spoiler:
Ring of energy shroud


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Spellcraft 1d20 + 4 ⇒ (11) + 4 = 15


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Purty. Mayhap seen one o' those 'fore. Seems like 't was good fer somethin'..."

Spellcraft aid: 1d20 + 6 ⇒ (1) + 6 = 7

*sigh* That's why I didn't try the check outright myself...


M somewhat akin to a kender Y / MA

pretty sure using detect magic gives a +10 bonus nope I am wrong......no worries you get a retry once per day!!..


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I think you are thinking of the identify spell. Detect magic simply makes it possible to see the aura.


M somewhat akin to a kender Y / MA

In the far recesses of the cave you find the Ogres skeleton and multiple baboon carcasses that have been fed upon. Perception DC 25

Spoiler:
You locate a spent wand of CMW which is clearly marked with the symbol of a religious organization


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Perception 1d20 + 14 ⇒ (18) + 14 = 32

Kythel heads to the dark recesses of the cave and picks something that looks like a stick off of the ground, [b]"A wand or at least it used to be a wad.

Knowledge Religion 1d20 + 4 ⇒ (18) + 4 = 22


M somewhat akin to a kender Y / MA

Kythel

Spoiler:
You can tell this was one of Jenya's wands, likely purchased by Sir Alek Tercival and used as part of his quests...


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"I think that this was one of Jenya's wands, perhaps purchased by Sir Alek Tercival and used as part of his quests. This trail may be getting warmer..."

Is there any deeper to delve into this cave?


M somewhat akin to a kender Y / MA

Nothing else to see here...


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"At least we know we may well be on the right track. Shall we push forward down the path?"

Kythel pockets the spent wand.


M somewhat akin to a kender Y / MA

The slugfest with the sloth was midday, the game trail continues to wind uphill from the river towards late afternoon you are headed towards a ridge....the top of the hill...

Knowledge nature, survival, DC12

Spoiler:
The top of the ridge is good strategically, but is too exposed to set camp....


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Survival 1d20 + 3 ⇒ (2) + 3 = 5

Kythel walks along observing the surroundings wary for danger... but not knowledgeable to necessarily recognize it.


survival: 1d20 + 5 ⇒ (11) + 5 = 16

"The ridge is good strategically, but it is too exposed to setup a camp."


M somewhat akin to a kender Y / MA

The sounds of wildlife are rich and plentiful. Small insects maintain a constant chorus, while toads croak intermittently, presumably between snacks. Various chirpings, and twittering can be heard from the tree tops, while the distance carries barks, and cries, and sounds of much larger things.
Instantly, the entire cacophony drops silent.

Before you get to the top of the ridge....
There is a sudden flapping of large, powerful wings; Moments later, a beautiful woman emerges from the dense foliage. She has perfectly white skin and stern, sparkling eyes of silver. A pair of feathered wings spread out behind the woman’s back and she raises a flaming sword, which emits a myriad of flickering beams of light.

Though immensely foreign, something about her is somehow familiar; It takes a moment, and then the pictures from the Redhead Miner’s Inn, the frescoes depicting Surabar Spellmason standing next to a movanic deva so many centuries ago.

Nidrama

Nidrama

“I am Nidrama, and your actions do not go unnoticed!”


Alkaid replies
"I bet we do not go unnoticed as well."

Alkaid adds in a sweet tongue.

"אני מקווה שאני לא הולך לגרום לך אי נוחות אחותי, כי אני יודע את הכללים יכולים להיות מעצבן למשימה."

Celestial:

"I hope I'm not going to cause you any inconvenience my sister, for I know the rules can be annoying to a task."


M somewhat akin to a kender Y / MA

Nidrama
“Powerful forces of chaos and evil are afoot. I dare not remain here long lest my presence attract the attention of those forces. Yet I could not sit by and watch you march into danger without warning you."


"I'm guessing by your words ones who's hearts fell into sin are watching and planning, yet we know them not as we were not aware."

"And knowing a bit about them, can help reveal them to us."


M somewhat akin to a kender Y / MA

”The Lord of the Demonskar knows of your approach, and even now his minions prepare for your arrival. They shall use deceit and treachery against you, just as they have done with Alek Tercival before you. You must remain absolute; Alek Tercival must be saved.”


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"Forewarned is forearmed Herald of the Heavens, we thank you for your assistance. At least now we know we are on the right track".


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Angels n' demons dancin' in m' head...lunatics n' monst'r underneath m' bed..." Broccan sings to himself under his breath.

"Well...I lef' Wolfstone n' minin' to seek 'dventure. Sure 'nough m' life's gott'n more 'dventuresome," he says to no one in particular.


"The Lord of the Demonskar can prepare, but preparation does not mean guarantee victory."


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

"What do we know of the Lord of the Demonscar?"


"I think we ran across hints of the lord by the river."


M somewhat akin to a kender Y / MA

“I have no aid to offer you but knowledge. In ages past, I provided to Surabar Spellmason a powerful weapon to assist him in his conflict with the Lord of the Demonskar. This was Alakast, a quarterstaff infused with an undying hatred of the fiends of the outer rifts. Unfortunately, Alakast was stolen centuries ago, ripped from Spellmason’s tomb by a grave robber. Yet do not despair, for it is fated that Alakast should be wielded again against the Lord of the Demonskar. It has found its way to you, and all that needs be done is for you to claim it. Seek Alakast in the lair of my false sisters, beyond the watchful eyes of the north.”.

"It is best so near that I not speak his name, but the hint is indeed at the beach where you landed."

“That is all I can offer my friends…..I wish you well in your travails, heroes, and never lose sight of your goals.”


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk grins at the fighter's nursery rhyme. The song is not familiar, but the idea behind it certainly is.

With the departure of the celestial, Edrukk scratches his chin under his beard. "'t th' beach, eh? Guess'n we need t' be returnin' down t' th' river, then. Today yet, 'r tomorra? 'r 's the hint 'n th' statue? Seems 's that'd be th' place t' 'ide 't."


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Bes' be 'ead'n back, then," Broccan says with a shrug. He turns around and moves to head back down the trail towards the river.


M somewhat akin to a kender Y / MA

Alkaid identified the statue ..... Nov 20...

Glabrezu


M somewhat akin to a kender Y / MA

The hunting trail ends abruptly here and the trees thin out considerably to the north, granting a clear view of the sky. To the north, rolling yellow and brown clouds billow above a jagged, barren horizon. You can just make out the jagged line of the Demonskar’s rim brooding at the base of these clouds. The ground itself between here and the rim is strewn with razor-sharp ridges of volcanic glass and jagged stones. Ruined strips of what can only be the metal framework of ancient structures protrude from the ground like broken fingers from a shallow grave. One particularly large structure juts from the ground only 20 feet from the end of the trail. The ruin appears like nothing more than a massive pipe protruding from the ground, its 20-foot-wide, 2-foot-thick frame sloping down into the tortured ground at a gentle slope.
Not exactly, but close enough

You guess this to be the “round cave” identified on the hegemonic plate
Hegemonic Plate


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

It appears that Edrukk and Broccan are in agreement and inclined to return to the river to look for the hint. What does the rest of the group think?

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