| KenderKin |
The Sloth though typically reportedly a slow beast drops both claws down from the ceiling, and sets up to start biting the next round!
Random attack generator 2d4 ⇒ (3, 3) = 6
1=Kythel; 2= Alkaid; 3=Edrukk; 4=Broccan
Claw #1 @ Edrukk1d20 + 15 ⇒ (8) + 15 = 232d4 ⇒ (2, 1) = 3
Claw #2 @ Edrukk1d20 + 15 ⇒ (18) + 15 = 332d4 ⇒ (4, 1) = 5
Sloth is hanging (10 feet up)from the ceiling...
You are up!
| Kythel of Nisroch |
Round 2
Kythel releases icicles from his fingers to freeze this foe and takes a 5' step backwards out of the cave to allow the real warriors to step forward.
Ranged Touch Attack - 1d20 + 7 ⇒ (20) + 7 = 27
Damage - 1d6 + 3 ⇒ (4) + 3 = 7
| Broccan Dunchad |
Broccan takes a step back (5') and pulls a javelin from his quiver. He hurls it at the sloth.
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
| Edrukk Thorvirgun |
Kythel - that should be a crit threat. Nice roll!
Hearing more than seeing the attack on the fighter, the dwarf sees him fling a missile at the ceiling. "Outta reach, eh?" Sheathing his sword as the mage scoots out of the cave, he readies his crossbow.
Next round, he will move up and fire.
| Kythel of Nisroch |
Thanks for the reminder Edrukk, sometimes I forget you can crit with spell like abilities as my players in my table top game rarely use them and almost never use ray spells! Wow! I rarely confirm crits as a PC.
Critical Confirmation 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d6 + 3 ⇒ (1) + 3 = 4
| KenderKin |
The Forest sloth retreated back into the hole...
Edrukk
Alkaid
Kythel
Melee @ Alkaid
Bite 1d20 + 10 ⇒ (19) + 10 = 292d8 + 3 ⇒ (1, 5) + 3 = 9
Claw #1 1d20 + 15 ⇒ (4) + 15 = 192d4 ⇒ (1, 3) = 4
Claw #2 1d20 + 15 ⇒ (8) + 15 = 232d4 ⇒ (3, 2) = 5
You are Up!
| Kythel of Nisroch |
Round 3
"If we are to explore this cave it seems we will need to slay the beast, a shame really", Kythel remarks as he fires another blot of icy death at it.
Ranged Touch Attack - 1d20 + 7 ⇒ (10) + 7 = 17
Damage - 1d6 + 3 ⇒ (1) + 3 = 4
| Broccan Dunchad |
"Is't gonn'eh come back out? Ev'n if it did. 'S so slow, we'd see it come'n," Broccan replies, shrugging.
"We can prob'ly take'eh look 'round while 'is hide'n."
| Edrukk Thorvirgun |
Edrukk will move in enough to keep an eye on where the creature retreated, crossbow trained on the spot and ready.
"'ave yer a look 'round. Ah'll keep 'n eye out fer th' critter."
| KenderKin |
Alkaid plays whack-a-sloth, forcing the sloth to retreat into a tunnel in the ceiling of the cave.....
Inside you find the bodies and bones of several different kinds, the most interesting has a magical ring upon one skeletal finger...
Spellcraft DC 16
| Edrukk Thorvirgun |
"Purty. Mayhap seen one o' those 'fore. Seems like 't was good fer somethin'..."
Spellcraft aid: 1d20 + 6 ⇒ (1) + 6 = 7
*sigh* That's why I didn't try the check outright myself...
| Kythel of Nisroch |
Perception 1d20 + 14 ⇒ (18) + 14 = 32
Kythel heads to the dark recesses of the cave and picks something that looks like a stick off of the ground, [b]"A wand or at least it used to be a wad.
Knowledge Religion 1d20 + 4 ⇒ (18) + 4 = 22
| Kythel of Nisroch |
"I think that this was one of Jenya's wands, perhaps purchased by Sir Alek Tercival and used as part of his quests. This trail may be getting warmer..."
Is there any deeper to delve into this cave?
| Kythel of Nisroch |
"At least we know we may well be on the right track. Shall we push forward down the path?"
Kythel pockets the spent wand.
| KenderKin |
The slugfest with the sloth was midday, the game trail continues to wind uphill from the river towards late afternoon you are headed towards a ridge....the top of the hill...
Knowledge nature, survival, DC12
| Kythel of Nisroch |
Survival 1d20 + 3 ⇒ (2) + 3 = 5
Kythel walks along observing the surroundings wary for danger... but not knowledgeable to necessarily recognize it.
| KenderKin |
The sounds of wildlife are rich and plentiful. Small insects maintain a constant chorus, while toads croak intermittently, presumably between snacks. Various chirpings, and twittering can be heard from the tree tops, while the distance carries barks, and cries, and sounds of much larger things.
Instantly, the entire cacophony drops silent.
Before you get to the top of the ridge....
There is a sudden flapping of large, powerful wings; Moments later, a beautiful woman emerges from the dense foliage. She has perfectly white skin and stern, sparkling eyes of silver. A pair of feathered wings spread out behind the woman’s back and she raises a flaming sword, which emits a myriad of flickering beams of light.
Though immensely foreign, something about her is somehow familiar; It takes a moment, and then the pictures from the Redhead Miner’s Inn, the frescoes depicting Surabar Spellmason standing next to a movanic deva so many centuries ago.
“I am Nidrama, and your actions do not go unnoticed!”
| Alkaid Ingrid Bridgette Aiba |
Alkaid replies
"I bet we do not go unnoticed as well."
Alkaid adds in a sweet tongue.
"אני מקווה שאני לא הולך לגרום לך אי נוחות אחותי, כי אני יודע את הכללים יכולים להיות מעצבן למשימה."
"I hope I'm not going to cause you any inconvenience my sister, for I know the rules can be annoying to a task."
| Kythel of Nisroch |
"Forewarned is forearmed Herald of the Heavens, we thank you for your assistance. At least now we know we are on the right track".
| Broccan Dunchad |
"Angels n' demons dancin' in m' head...lunatics n' monst'r underneath m' bed..." Broccan sings to himself under his breath.
"Well...I lef' Wolfstone n' minin' to seek 'dventure. Sure 'nough m' life's gott'n more 'dventuresome," he says to no one in particular.
| KenderKin |
“I have no aid to offer you but knowledge. In ages past, I provided to Surabar Spellmason a powerful weapon to assist him in his conflict with the Lord of the Demonskar. This was Alakast, a quarterstaff infused with an undying hatred of the fiends of the outer rifts. Unfortunately, Alakast was stolen centuries ago, ripped from Spellmason’s tomb by a grave robber. Yet do not despair, for it is fated that Alakast should be wielded again against the Lord of the Demonskar. It has found its way to you, and all that needs be done is for you to claim it. Seek Alakast in the lair of my false sisters, beyond the watchful eyes of the north.”.
"It is best so near that I not speak his name, but the hint is indeed at the beach where you landed."
“That is all I can offer my friends…..I wish you well in your travails, heroes, and never lose sight of your goals.”
| Edrukk Thorvirgun |
Edrukk grins at the fighter's nursery rhyme. The song is not familiar, but the idea behind it certainly is.
With the departure of the celestial, Edrukk scratches his chin under his beard. "'t th' beach, eh? Guess'n we need t' be returnin' down t' th' river, then. Today yet, 'r tomorra? 'r 's the hint 'n th' statue? Seems 's that'd be th' place t' 'ide 't."
| KenderKin |
The hunting trail ends abruptly here and the trees thin out considerably to the north, granting a clear view of the sky. To the north, rolling yellow and brown clouds billow above a jagged, barren horizon. You can just make out the jagged line of the Demonskar’s rim brooding at the base of these clouds. The ground itself between here and the rim is strewn with razor-sharp ridges of volcanic glass and jagged stones. Ruined strips of what can only be the metal framework of ancient structures protrude from the ground like broken fingers from a shallow grave. One particularly large structure juts from the ground only 20 feet from the end of the trail. The ruin appears like nothing more than a massive pipe protruding from the ground, its 20-foot-wide, 2-foot-thick frame sloping down into the tortured ground at a gentle slope.
Not exactly, but close enough
You guess this to be the “round cave” identified on the hegemonic plate
Hegemonic Plate
| Edrukk Thorvirgun |
It appears that Edrukk and Broccan are in agreement and inclined to return to the river to look for the hint. What does the rest of the group think?