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Similarly, the Ulfen’s snowball just hits Raining Death (assuming CL 4?), though the ogre’s body seems to be repairing the damage done.
Correct.
Valjoen looks around for something to throw at the flying creature. He briefly considers Mido, judging his weight and aerodynamics, but thinks better of it and hurls another Snowball infused with Urea at it instead.
Snowball v. Touch: 1d20 + 5 ⇒ (7) + 5 = 12 for cold damage of : 5d6 + 5 ⇒ (1, 5, 6, 1, 2) + 5 = 20 Fort DC13 or staggered 1rd.
Moving around Jillia, Val gets below the creature then hollars up at it.
"Get down here and show me your mettle, you cowardly, flea-ridden pice of camel dung!"
Demoralize: 1d20 + 20 ⇒ (16) + 20 = 36 Should have him in range now.

Shifty |

***OVERSEER ANNOUCEMENT***
As the once raging battle begins to slow, a strange cloud of translucent smoke appears in the center of the arena, coalescing into the demonic form of Kiang Zhen. The oni raises her hand, and the remaining creatures suddenly fall back and drop to their knees as if to acknowledge defeat.
”Well done, well done!”
”My minions accept your victory, and you have adequately the Emissary. Please, lower your weapons. I congratulate those of you still alive, for you have grown that much closer to qualifying for the Ruby Phoenix Tournament!”
The oni pauses for a minute to study the crowd before continuing, ”Beneath the trapdoors lies a series of subterranean passages. Scattered within the passages I have secured a collection of small, but nearly priceless porcelain vases. Your challenge is to locate one of these vases and return it to me. However, there is a catch – there are fewer vases than competitors. Only those who present me with a vase shall pass on to the next part of the competition.”

Yours is mined |

With Rika *glowering* over him, Mido awakens with a start. For some reason, the gnome has aching calves and thighs.
After prodding the tender areas, Mido is certain they will develop nasty bruises.
♛ ♛ ♛
Raining Death dodges a bullet from Manius and a snowball from Valjoen, before falling to his knees before Kiang Zhen.
“You have lost again, Raining Death. The mortals would have defeated you in under a minute without a single loss on their side!”
The Oni Paragon impassively announces his fate. “You have failed me for the last time.”
Kiang Zhen removes Pratts’ *glowing* ruby from the folds of her robe and crushes it between forefinger and thumb. While making the sign of ‘the bird’ with her right middle finger, her ruby-dusted left hand describes a circle in the air before her.
Raining Death begins shrinking in an ever-decreasing sphere of keeeeeeeening torment, until his form and screams can no longer be perceived.
“The trap-door the Oni-spawn destroyed leads to your goal. The halfling will also find her dagger at the bottom of the pit – twenty feet below.”
Kiang Zhen has some final advice. “Don't waste any time.”

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Rika rolls her eyes. "Then we go down" she states, using her grappling hook and silken rope to allow the Pathfinders to climb on down.
Do we need to place ourselves down there?

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Jillia looks to her compatriots.
"No rest for the best, yes?" Jillia asks in jest as she descends the recess.
Maybe all of that needless Plane of Earth training will come in handy, she thinks, as she half-climbs/half-falls down the pit using the nearest corner to slow her descent.
Climb: 1d20 + 10 ⇒ (5) + 10 = 15
Ninja'd by someone significantly more cautious, probably for the better.

Yours is mined |

You can place yourselves wherever you like on the exposed portion of the map.
At the bottom, Rika and Jillia discover a dagger (very familiar to the cavalier) and a rusty pulley, threaded with a worn rope and connected to a wooden lift platform at the shaft’s base. The thick hemp the rope is made of remains strong enough to safely hold about 400lb.
The Pathfinders can make use of this contraption to convey the whole party (including Pratts) to the bottom safely.
Once everyone is down, the serviceable, stone-lined sewer leads to an area containing four large straining tubs for sifting through waste. On the walls hang several rakes, presumably for cleaning the sewers.
Please roll Knowledge (nature) DC 10 – untrained if necessary.
A pair of unexplored passageways lead off from this area to the east. Marked 1 & 2 on the map.

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Kn. Local1d20 + 12 ⇒ (15) + 12 = 27
Mido studies the contraption
Hmm likely a smugglers den... the smartass Gnome muses.
Perception 1d20 + 9 ⇒ (10) + 9 = 19
Then he looks around and discovers some instructions for operatinga pump.
Mido auto suceeds on Kn nature

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"Hiding something the easy way wouldn't make much sense, right?" Jillia suggests, pointing to the more narrow far path.
A vote for 2, because it looks less travelled.

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Manius follows the others down the trapdoor using the provided rope.
"Maybe that's what they want you to think."
"We can go check them both out if needed, but I don't see a problem with starting with this one first..or that one."
I'd say 1 because it's closest but I have no problem with going for 2. If we look down the corridor of 1, do we get any clue on where it leads?

Yours is mined |

Jillia and Mido lead the others down the path less travelled …
It soon becomes apparent just why that is – everyone is quickly overwhelmed by the stench of sewage.
Everyone, please roll a Fort save.
The chamber turns out to be a dead-end. A walkway encircles a swampy pool of raw sewage and garbage.
☣ ☣ ☣
Muttering “I told them! But did they listen?” Manius leads the party back to the alternative path, which is also a dead-end.
At the end of this hall stands a large iron construct fitted with a series of valves and pipes. The thing is rusty and silent.
You are pretty sure you can figure out how to operate it.

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Fort save: 1d20 + 8 ⇒ (3) + 8 = 11
Manius makes rude noises from inside his helmet and at one point has to remove it for a while as he bends overs and continues to make a lot more rude noises.
"The stench, oh lord the stench..why, why did we have to go here? Not one of our better choices in live..oh, the horror..."

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Fort: 1d20 + 9 ⇒ (14) + 9 = 23
"Reeks of sewage for sure, but not harmful... if you have the stomach for it," the Ulfen says as he gives Manius a pat on the back.

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Mariel follows after the group, feeling just a bit sorry for the ogre mage. I think he was doing pretty OK for himself, wasn't he? When she enters the smuggler's underground sewer system, she takes out her sword again and lets it glow with a golden light, using a small prayer and a bit of magic. She's happy to stay in the back, letting the others pick their way through the sewers.
Fort save: 1d20 + 6 ⇒ (3) + 6 = 9
Her delicate elven nose is quickly overwhelmed by the stench of the sewers, and she finds herself in a corner next to Manius, her blade quickly tossed to the side and her hands keeping her hair out of the way. When the worst of it is over, she takes a swig from her water skin, spitting out the water as discreetly as she can manage. "Right. This was definitely the wrong way." She gets a look of horror. "At least, I hope the rest is better..."
Following Manius, with her sword back in hand, she walks close to the contraption. "There has to be a vase in her somewhere, shouldn't there? They can't all be dead ends... And she said we shouldn't waste time." She pokes at some of the pipes. "Mido, do you know anything about this? Gnomes have a knack for engineering, don't they?"

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Fort: 1d20 + 10 ⇒ (4) + 10 = 14
Jillia immediately begins regretting her decision, and tries unsuccessfully to hide her retching.
"I really hoped the Diobel sewers were rock bottom. Absalom's on a whole 'nother level of awfulness and offalness-" Her voice is promptly cut off by another bout of retching.
--------
When the other hallway ends in a dead-end as well, Jillia, crestfallen, mutters, "It's in the poop, isn't it?"

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Rika Fort: 1d20 + 8 ⇒ (15) + 8 = 23
Pratts Fort: 1d20 + 9 ⇒ (8) + 9 = 17
Pratts and Rika do not seem adversely affected. "Is poop" she comments while shaking her head. "Where you want me go?"
I can no more attempt that Knowledge(Engineering) Check then I can compose a rap song.

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Manius stands up and places his helmet back where it's protecting his head a bit better and wonders;
"What do we do now? I don't fancy having to dig through the poo to look for the thing we are searching for."

Yours is mined |

OK, it has been 24 hours since Mido’s last post.
Mido studies the contraption.
"Hmm likely a smugglers den..." the smartass Gnome muses.
Then he looks around and discovers some instructions for operating a pump.
When the other hallway ends in a dead-end as well, Jillia, crestfallen, mutters, "It's in the poop, isn't it?"
Mido studies the instructions and then nods to Jillia.

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Fort 1d20 + 5 ⇒ (7) + 5 = 12
As the group enters the tunnel they loose Mido for a while the old Gnome is showing weakness once more and can be heard hurling and then praying for forgiveness:
MAster of Master you test this oldman but rest assured my mind is stronger than my body.
Sorry folks had a job interview today I had to prep for...incidentally I'm quite good at both Knowledge checks and rap songs...
Knowledge Engineering1d20 + 10 ⇒ (6) + 10 = 16
Reroll with Memory Domain and cast guidance 1d20 + 12 ⇒ (19) + 12 = 31
Finally confronted with the mess before them Mido ponders the situation a bit but then realizes that this is likely the pump for which he found the instructions.
Well we could attempt to utilize the pump that was described under the moss. That is likely the easier way to rid us of this...
With that the old Gnome pulls out a piece of wood with which he seals his nose and gets to work.

Yours is mined |

No worries, Mido. Hope it went well!
It takes a little over 10 minutes but thanks to Mido’s know-how, the sewage is slowly pumped away. As it drains from the room a drain shaft that drops down another 20 feet is revealed. This time however, stone handholds in the side of the shaft allow easy (but still disgusting) descent to a bisecting stone sewer pipe 20 feet below.
Climb DC 0
One by one the Pathfinders may cram into the sewer pipe and descend below. This cramped, 5-foot-circumference pipe connects to another drain shaft of similar construction, which slopes upwards. Holes in the floor connect to 6-inch-diameter, grate covered runoff pipes that drop into darkness.
1d20 + 2 ⇒ (9) + 2 = 11
Just a little over 20 feet through the tight pipe, Rika leads the party towards a relatively clean, dry room.
This refuge from the stinking wet contains a passageway leading to the north.

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Valjoen steps into the dry room and cleans himself up.
PrestidigitationArcaneFail15%: 1d100 ⇒ 41
After he magically cleans his clothing as well as his straggly mane and braided mustache, he takes a peek down the northern passageway.

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Mariel sheathes her sword and pinches her nose shut as she has to reenter the sewer room. Doing her best to look determined (and failed at that), she skulk along, trying to teach as little as possible in the room and the pipe.
When she enters the dry room after Valjoen, holds out her hands in front of her, hoping to avoid staining herself more. She looks at her armor, that was previously kept in pristine condition. "You wouldn't happen to have more of that magic, would you, Valjoen? I suppose as one of Elven ancestry I would find such magic easy, but it never suited me..."

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Cursing sotto voce Rika moves up with a snarl, Pratts on her heels.

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"Let's find this vase and never speak of this again," Jillia suggests, trying to clean some of the muck but only succeeding at smearing it.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Yours is mined |

The small passage leading north opens into a wide room with arched stone ceilings. On either end of the room, three channels allow sewage to flow into a mazelike series of channels that flow beneath stone walkways.
Just south of the center of the room, precariously fixed to the ceiling by a five-foot length of chain hangs a small iron cage. Within balances a small porcelain vase.
1d20 ⇒ 10
Jillia 14
Manius Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Mariel Perception: 1d20 + 12 ⇒ (13) + 12 = 25
Mido Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Pratts Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Rika Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Valjoen Perception: 1d20 + 6 ⇒ (10) + 6 = 16
It seems another group of hopeful contestants has already found the treasured vase. A team of four adventurers wearing distinctive bronze badges are arguing amongst themselves about the best way to liberate the vase.
From the fight at the Frothing Alembic, you immediately identify one of their number as the Aspis defector Nefti.
Your adversaries' poor noise-discipline allows you the opportunity to take an early advantage ...
Jillia Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Manius Initiative: 1d20 ⇒ 3
Mariel Initiative: 1d20 ⇒ 18
Mido Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Pratts Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Rika Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Valjoen Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Val Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Merisiel Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Seoni Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Nefti Initiative: 1d20 ⇒ 20
Rika + Pratts, Mariel, Mido, Jillia, Valjoen
Everyone (except Manius). Move or standard.

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"These fools get to know what hit them, Jillia thinks, happily exclaiming that "a few Asps are no match for our combined might!"
Tactician to give the whole party the Coordinated Maneuvers feat. It will last six rounds.

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Mariel looks up at Valjoen, very happy that she is presentable again.
--
As they spot the vase, Mariel speak out triumphant. "There it is! No more trudging through these filthy sewers. And I think these Aspis owe us one. We're going to < Chirp, chirp, whistle >" A gust of wind flies acorss Mariel's face, but she sets her jaw and is determined to ignore the spirit's mischievous efforts. Weaving magic as she had done in the arena, she summons forth another burst of brillance to blind the Aspis.
--
Casting Burst of Radiance. Creatures in the area are blinded for 1d4 ⇒ 4 rounds, or dazzled for that number rounds if they succeed at a Reflex save (DC 16). Evil creatures in the area of the burst take 5d4 ⇒ (1, 1, 2, 1, 2) = 7, whether they succeed at the Reflex save or not.

Yours is mined |

Jillia works skilfully with the other Pathfinders to perform dangerous combat maneuvers.
Mariel ⍣casts⍣ Iomedae’s H⬲ly Stun Grenade between Nefti and Seoni.
Seoni: 1d20 ⇒ 13
Nefti: 1d20 ⇒ 20
Neither seem burnt by the heatless light. However, the sorcerer claws at her eyes.
Nefti seems only dazzled as he cries, "YOU LOT, AGAIN!! What are the chances?"
Surprise Round #0:
Rika + Pratts, Mariel, Mido, Jillia, Valjoen
Rika + Pratts, Mido & Valjoen. Move or standard.
Nefti:
1/4 Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Seoni:
1/4 Blinded: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.
All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions.

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Nefti seems only dazzled as he cries, "YOU LOT, AGAIN!! What are the chances?"
Mido steps into the chamber and looks to Nefti his demeanor earnest and his voice clear.
In fact I would chance a game of chance if you by any chance had the chance to act before your chances dwindle. Or so they say that in a war of words the true master will leave nothing up to chance?
Bluff vs. Nefti 1d20 + 15 ⇒ (12) + 15 = 27

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Manius sniffs the inside of his helmet, convinced that the smell won't go away.
" ..what's going on?..."
and is slow to react to the presence of the adversaries
Not doing anything, just showing I'm still around and waiting for my turn

Yours is mined |

“So, bewildering koan huh, gome? FAT CHANCE it will work on a wunderkind artiste such as moi …”
Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9
Shortly after this outburst, Nefti starts singing with ✬✭✯✰ in his eyes.
♪ If you’re all alone
When the Ruby Phoenix’s flown
Kaf’s gone so I’m free
Take a chance on me … ♫
sorry, ABBA
Manius suspects something is up – besides the dripping ceiling.
Surprise Round #0:
Rika + Pratts, Mariel, Mido, Jillia, Valjoen
Rika + Pratts + Valjoen may take a move or standard action.

Yours is mined |

Rika, Pratts and Valjoen advance ominously on the Aspis party.
Nefti calls to Valjoen, “Yo momma's so old, she call ‘em Great Young Ones.”
He then leers at Pratts and points at Rika. “Yo momma!”
Round #1:
1. Rika
2. Merisiel, Nefti, Seoni
3. Mariel, Mido
4. Valeros
5. Jillia, Valjoen, Pratts, Manius
Pratts’ momma is up!
Nefti:
2/4 Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Seoni:
2/4 Blinded: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.
All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions.

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Rika steps up to not-Valeros with a decapitating strike!
+1 Adamantine No-Dashi vs Valeros, Power Attack: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Damage: 1d10 + 8 + 6 ⇒ (6) + 8 + 6 = 20
+1 Adamantine No-Dashi vs Valeros, Power Attack (Confirming that): 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Extra Damage: 1d10 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Here we go again.

Yours is mined |

Hey Rika, hope you’re enjoying your ⚅ con! ⚅
Valeros ducks at the last second and Rika’s shot scalps the top of his head! The Aspis looks like a Western monk who’s shaved his tonsure with a broken bottle. (Val’s still up!)
Nefti continues performing the Absalom leg of his farewell tour.
♪ We can go Perform (dancing)
Or maybe double moving
Together in the sewers ... ♫
Björn and Benny, what can I say?
Seoni skulks slowly to the east and steps off the sewer walkway to the dry channel ten feet below.
Acrobatics – blind: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1
NL: 1d6 ⇒ 5
Staying on her feet, the sorcerer then feels her way a short distance south along the channel.
Merisiel charges 35’ at Mido, drawing an AoO from Rika.
Rika Power Attack AoO on Aspis Rogue: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
damage: 1d10 + 14 ⇒ (3) + 14 = 17
So surprised by the move is Rika, that she misses the chance to hit the rushing rogue, allowing the latter to stab out at the bewildering krooner with some cutting edge tech.
Rogue short sword on Mido + charge: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
piercing damage: 1d6 ⇒ 4 Mido NOT FF – no sneak
Round #1:
Rika
1. Merisiel, Nefti, Seoni
2. Mariel, Mido «««
3. Valeros
4. Jillia, Valjoen, Pratts, Manius, Rika
Mido: 34 - 4 = 30/34 hp
Mariel & Mido are up!
Valeros: >><<
Nefti:
2/4 Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Seoni: -5 NL
2/4 Blinded: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.
All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions.

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Mido retaliates in kind but continues to provoke Nefti!
TWF 1d20 + 5 ⇒ (3) + 5 = 8 Damage 1d4 + 3 ⇒ (1) + 3 = 4
TWF 1d20 + 5 ⇒ (17) + 5 = 22 Damage 1d4 + 3 ⇒ (2) + 3 = 5
Yo Nefti! What about yo moma is she as harry as this one?
Bluff 1d20 + 15 ⇒ (6) + 15 = 21

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Mariel moves past Manius and Jillia while drawing her longsword. She doesn't understand all the taunting that goes on, but she doesn't need encouragement to deal with the Aspis. She adds her attacks to Mido's, holding her strike to disable, not kill.
--
Attack Merisiel: 1d20 + 9 ⇒ (10) + 9 = 19
Nonlethal damage: 1d8 + 5 ⇒ (5) + 5 = 10

Yours is mined |

Nefti *scoffs* at Mido. “Yo momma so nasty, she turned a ghoul Vegan.”
Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19
Mariel and Mido each score a hit on Merisiel. The flat of the oracle’s blade striking a painful blow on the elf’s knee.
She *grimaces* before blowing Mariel a kiss. “At least the bruise won’t show there, Milady.”
With blood from his scalp dripping in is eyes, Val takes a 5’ step and swings wildly at Pratts.
Greataxe + Power Attack on Pratts: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
slashing damage: 1d12 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Round #1/2:
1. Merisiel, Nefti (koaned), Seoni
2. Mariel, Mido
3. Valeros
4. Jillia, Valjoen, Pratts, Manius, Rika «««
Mido: 34 - 4 = 30/34 hp
Jillia, Valjoen, Pratts, Manius, Rika are up!
Valeros: >><<
Merisiel: -5 -10 NL
Nefti:
2/4 Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Seoni:
2/4 Blinded: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.
All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions.

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Manius hustles along to get to the action, getting a running start and then jumping across before reversing direction as he spins his falchion through the air in a wide arc as he capitalizes on the fact that Milo is being distracting.
Jump: 1d20 + 1 ⇒ (10) + 1 = 11
To hit AC enemy: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 (flanking)
Magical slashing damage if hit: 2d4 + 8 ⇒ (4, 3) + 8 = 15
Moving 2 squares, jumping across diagnionaly to avoid an AOO..then using the remaining move to get next to the enemy rogue. with a running start I'd need a 5 or a maybe a 10 for the diagonal to jump across

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Thank you, I did! I was only there for a day to GM. I got to see my VC, he got to tell me how fired I was... Good times!
Rika steps up to the one who looks like Valeros and attempts to finish the cut.
+1 Adamantine No-Dashi vs not-Valeros, Power Attack: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Damage (Precise Strike): 1d10 + 8 + 6 ⇒ (2) + 8 + 6 = 16
And Pratts attempts to turn the fighter into ground meat.
Pratts Bite: 1d20 + 6 ⇒ (14) + 6 = 20
Bite damage: 1d4 + 2 ⇒ (4) + 2 = 6
Pratts Talon: 1d20 + 6 ⇒ (12) + 6 = 18
Talon damage: 1d6 + 2 ⇒ (2) + 2 = 4
Pratts Talon: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Talon damage: 1d6 + 2 ⇒ (1) + 2 = 3

Yours is mined |

Rika’s long lunging blade skewers the Aspis warrior through the gut and out through his back.
He looks down in disbelief as Pratts latches onto one of his meaty thighs. With rapid jerks of his sleek head, the Cretaceous critter shakes the man about the No-Dashi, until what remains of his abdomen is raw and bloody.
Rika barely manages to hold on for the ride.
“PRAAAATS, yooou STOP. Heeeee deeead.”
I’ll wait to hear from Manius in Discussion before updating his actions.
Round #1/2:
1. Merisiel, Nefti (koaned), Seoni
2. Mariel, Mido
3. Valeros
4. Jillia, Valjoen, Pratts, Manius, Rika ↢
Mido: 34 - 4 = 30/34 hp
Jillia & Valjoen are up!
Merisiel:] -5 -10 NL
Nefti:
2/4 Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Seoni:
2/4 Blinded: It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks.
All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions.

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I forgot I had cast Keen Edge on my blade. That was another crit. Yet in my other thread, I can't hit any of you. I give up.

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Jillia takes a few quick steps along the bottom row of pipes, using the opposite wall to keep her momentum as she drops to the lower channel, ending adjacent to the Aspis lady with more sense than clothes.
"All eyes on me," she calls to her, lying the flat of her sword at [Jillia's] eye level.
Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26
Double-move, Swift Action Challenge.

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"Bruised, battered, and hard, but no bard!"

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Valjoen steps up to the warrior, "Sorry, to make an example of you!"
Power Atk w/ +1 Adamantine Large Bastard Sword: 1d20 + 11 ⇒ (5) + 11 = 16 for slashing damage of : 2d8 + 13 ⇒ (4, 1) + 13 = 18
Oh, that is just terrible. Haha!

Yours is mined |

Seoni raises her hands to Jillia and screams, “MERI, GIVE IT UP! Before that Hellknight takes your head.”
Manius steps across the troubled waters and fells Merisiel with a single blow. The elf lies motionless between Mido and the Champion of the Godclaw.
☮ ☮ ☮
“Oh shut it, you selfish bïtch. You abandoned the rest of us here to die.”
Nefti looks pityingly at Valjoen, as the Ulfen's sword misses low. “Meet some halfway decent foe and you’ll get yourself killed, old man. Seriously, have you considered hanging it up?”
The Aspis youth waves various combinations of six fingers – 5 on left, 1 on right; 4 on right, 2 on left; 3 and 3 – right under the Ulfen’s nose.
“You can’t stop this either.” Does not provoke
2d6 ⇒ (1, 6) = 7
Fingers of dark energy reach out through the dank miasma, like squid-ink through water.
Mido feels his stab wound close and the unconscious rogue opens her eyes at his feet. “Have we surrendered, team?”
“Not all of us, Meri.” Nefti offers Valjoen the grip end of his own bastard sword and takes a knee before him.
“Now we have.”
Mido: ☤ Full Health ☤
The Aspis have surrendered. Valeros is clearly dead-dead.
Over to you, Pathfinders.