Vampire Warrior

Rika Fumeyo-no-Oni's page

267 posts. Organized Play character for Upaynao.


Full Name

Rika Fumeyo-no-Oni

Race

| HP: 75/75| AC: 20 (12 Tch, 18 Fl) | CMB: +11 CMD: 23 | F: +9, R: +9, W: +5 | Init: +2 | Perc: +13, SM: +2 | DR 5/Piercing

Classes/Levels

| Speed 20ft | Animal Focus : None | | Animal Focus Available: 8/8 | Spells: lvl 0= Unlim; lvl1 5/5, lvl2 4/4 lvl3 2/2 | Active conditions: None

Gender

Female TN Tiefling (Oni-Spawn) Hunter 7

Size

Medium

Alignment

TN

Strength 20
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Rika Fumeyo-no-Oni

"An ugly blade is never cast away in times of need" states the strange blue skinned tiefling in the hammock as she closes her pupiless yellow eyes "now kindly f~#@ off, I need to catch the sleep before I am to be called by Venture Captains.

Besides her, a feathered saurian creature hisses at your intrusion.

Background:
Rika was born and raised in the Valashimai Jungle were while she was allowed to live, was treated harshly by her fellows who did after all see her as an omen of ill-fortune. Perhaps it is because of her ostracism that she came to bond closely with some of the local megafauna and more importantly, that she decided to make her way towards the Inner Sea region and the city named Absalom, where none would think twice about her strange appearance, as the stories went. The stories, as it turned out, were wrong. But like attracts like, and Rika found her way into the Society where she patiently put up with the many lessons taught to initiates. Now a fully confirmed agent, she awaits to serve the will of those who gave her purpose beyond survival.

Character Sheet:
Rika Fumeyo-no-Oni
Female oni-spawn tiefling hunter 8 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 75 (8d8+32)
Fort +9, Ref +9, Will +5
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine nodachi +12/+7 (1d10+8/18-20) or
. . club +11/+6 (1d6+5) or
. . mwk cold iron nodachi +12/+7 (1d10+7/18-20) or
. . silver cestus +11/+6 (1d4+5/19-20)
Ranged mwk composite longbow +9/+4 (1d8+4/×3) or
. . sling +8 (1d4+5)
Spell-Like Abilities (CL 8th; concentration +7)
. . At will—deathwatch
Hunter Spells Known (CL 8th; concentration +10)
. . 3rd (2/day)—life bubble[APG] (DC 15), resinous skin[UC], strong jaw[APG] (DC 15), summon nature's ally III
. . 2nd (5/day)—barkskin, effortless armor[UC], spider climb, summon nature's ally II, versatile weapon[APG] (DC 14)
. . 1st (5/day)—bristle[APG] (DC 13), faerie fire, hunter's howl[APG] (DC 13), lead blades[APG], summon nature's ally I, wave shield[ACG]
. . 0 (at will)—create water, detect magic, enhanced diplomacy, guidance, purify food and drink (DC 12), stabilize
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Statistics
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Str 21, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +6; CMB +11; CMD 23
Feats Distracting Charge[ACG], Heavy Armor Proficiency, Outflank[APG], Power Attack, Precise Strike[APG], Spirit's Gift[ACG], Toughness
Traits beast bully, careful combatant
Skills Acrobatics +0 (-4 to jump), Climb +4, Disguise +1, Intimidate +12, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (nature) +6, Linguistics +1, Perception +13, Ride +8, Spellcraft +4, Survival +13, Swim +4; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Celestial, Common, Infernal, Tien
SQ animal companion (velociraptor named Pratts), animal focus (8 minutes/day, double), bonus trick (1), hunter tactics, improved empathic link, nature training, swift tracker, track +4, wild empathy, woodland stride
Combat Gear oil of bless weapon, potion of fly, wand of cure light wounds, alchemist's fire (3), antiplague[APG], antitoxin; Other Gear armored coat[APG], mwk o-yoroi[UC], +1 adamantine nodachi[UC], arrows (50), blunt arrows[APG] (50), club, mwk cold iron nodachi[UC], mwk composite longbow (+4 Str), silver cestus[APG], sling, belt of giant strength +2, clear spindle ioun stone, cloak of resistance +1, lenses of situational sight, sleeves of many garments[UE], blotter (0.2 lb), grappling hook, inkpen, knife for cutting quills into pens (0.5 lb), masterwork backpack[APG], pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), silk rope (50 ft.), trail rations (8), vial, waterskin, 7,648 gp, 5 sp
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Special Abilities
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Animal Companion (animal companion (velociraptor named Pratts)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bonus Trick (Ex) Animal companion gains an extra trick.
Darkvision (60 feet) You can see in the dark (black and white only).
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Second Animal Focus (8 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirit's Gift (Mammoth, Pratts) You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.

Prerequisite: Animal companion class feature or familiar class feature.

Benefit: At the start of the day, you can choose to
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to Survival checks made to track.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Attack sequence:

[dice=+1 Adamantine No-Dashi vs ???, Flanking (Outflank), Power Attack]1d20 + 10 + 4 - 2[/dice]
[dice=Damage (Precise Strike)]1d10 + 8 + 6 + 1d6[/dice]