[PFS] WE Be Goblins One, Too, Free! (Inactive)

Game Master Paladin of Baha-who?

---MAP---


151 to 200 of 1,072 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy freezes for a moment, then nods vigorously.

"Yes... Yes! That is definitely why Chuffy did it..."


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog smiles broadly at all the loot they have found.

"Maybe Glorious Leader make all goblins kings when we get back!" he muses with greed in his eyes.

After they have rejoiced in their spoils for some time, he finally thinks they should move on.

"We find fireworks now!" he says.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Please decide who's carrying what before you move on.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

"Goog should take one of the healy-potions. I can give to you if you get hurted."


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

You make a point. The crossbow can go to one of the rogueish brothers and potions can be split between everyone else. i've got extracts and a mutagen still.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Mic Chuffy takes the crossbow + bolts. Goog takes the healing potions. We can split the gold and taffy equally. I'll take the potion of Bull's Strength. That just leaves the potion of Bear's Endurance. Any takers?


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Mogmurch takes the pearl and bear's endurance. Spider killer deserves a shiny ball.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Works for me. Onward!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

After a lunch of roasted spider legs and spider stew, the five continue onward along the creek.

The creek broadens, being joined by other streamlets, as you near the point marked on Scribbleface's map. You're not quite at the coast, but it's close enough for you to hear the faint susurrus of waves crashing on an unseen swampy shoreline.

Peering from the trees and brush, you see a wide clearing, with the object of your quest in sight. A two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship's prow, while the soggy, swampy "yard" that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow.

You are approaching from the northwest. 1d8 ⇒ 7 The wind is blowing from the west to the east, so you can't smell anything, good or bad, from the enclosure.

Perception DC 21:
There are two furry, animal-like creatures laying still on the deck of the ship.

Please move your icons into the map to indicate your initial approach towards the shipwreck. The link to the map above is updated.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Perception: 1d20 + 5 ⇒ (9) + 5 = 14.

Chuffy clambers up onto the fence for a better look, but doesn't manage to see anything unusual.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Chuffy (and any other gobs that approach and look over or through the fence) sees that the ground inside the fence is very muddy, with lots of strange footprints in the mud. Some of these look like they may belong to friendly wolves (or possibly terrible dogs), others are less recognizable.

Knowledge(nature) or Survival DC 16:
The round prints in the mud are recognizable as a horrible, detestable, abominable horse, of all things. Could Vorka have tamed such a fiend?


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Survival: 1d20 + 1 ⇒ (20) + 1 = 21.

Chuffy's eyes grow wide.

"There's horsies in here!"

He drops down into the mud, and draws his borrowed dogslicer, ready to face whatever terrible fiend is hiding in the yard...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Is that shouted, whispered, or said at a normal volume?


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Normal volume. Whispering, at least at this point, would probably not occur to Chuffy, but he is bright enough not to shout.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic grumbles to himself about wanting the strong potion and considered shooting Chuffy with the crossbow.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Survival: 1d20 + 1 ⇒ (18) + 1 = 19

Mic decides to point the crossbow at the horses.
attack: 1d20 ⇒ 19
attack: 1d20 ⇒ 3
damage: 1d6 ⇒ 4


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

"Horses! We can killz them!" Goog scrambles forward and peers through the fence.

Percep: 1d20 + 2 ⇒ (17) + 2 = 19


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Nature: 1d20 + 6 ⇒ (18) + 6 = 24

"Horsies and dogs. Vorka works with most hated of enemies. Kill her, gob heroes." Mogmurch whispers to his friends.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

To be clear, there are no visible horses, only horse footprints and droppings. Please move your icons to your desired position, or state where you want to go if you can't move the icons on the map.

Mogmurch sees the furry creatures on the deck of the ship. One lifts its head up, sniffing the air. It's a dog! The fearful sound of a dog barking echos through the clearing.

The gate is latched, but doesn't appear to be locked in any way.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog, in his brash, full-of-himself way, opens the gate and cautiously steps in.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The gate opens with just a small creak, and Goog steps through. Inside the fence, the ground has been thoroughly trodden and squished into mud, to the point where it is difficult terrain to any medium or smaller creatures.

As you approach closer, you can see a rickety gangplank covered with muddy vines that leads up from the ground to the bow of the ship.

Quick check: Mogmurch took 4 HP damage in the last encounter. Did anyone spend the wand charge, spell, or extract to heal him up?


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Sorry, Goog definitely would have healed him up. I'll knock a charge off my wand. CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

"Dogsies and horse-flesh!" Poog whispers. "Where those things are, maybe humans, too!"

The pathetic goblin follows his brother through the gate.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

So are you guys actually moving in through the gate into the fenced area? Because no one has actually put their icons there.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Done ;-)

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I moved Poog's icon (that's the brown one) for him since he said he was following his brother (Goog the green).

As the little goblins squelch their way slowly through the mud, they hear a bone-chilling sound -- a high pitched whinney from somewhere behind or around the ship.

GM dice:

Goog Init: 1d20 + 6 ⇒ (11) + 6 = 17
Poog Init: 1d20 + 6 ⇒ (18) + 6 = 24
Mogmurch init: 1d20 + 6 ⇒ (2) + 6 = 8
Chuffy Init: 1d20 + 4 ⇒ (15) + 4 = 19
Mic Init: 1d20 + 4 ⇒ (16) + 4 = 20
horse Init: 1d20 + 2 ⇒ (18) + 2 = 20
Poog Perc: 1d20 + 2 ⇒ (1) + 2 = 3
Goog gets no perception check because no line of sight
Mogmurch Perc: 1d20 + 3 ⇒ (20) + 3 = 23
Chuffy Perc: 1d20 + 5 ⇒ (17) + 5 = 22
Mic Perc: 1d20 + 5 ⇒ (7) + 5 = 12
horse stealth: 1d20 - 2 ⇒ (20) - 2 = 18
1d100 ⇒ 38

Mogmurch and Chuffy:
You see a horse, filthy, mud-covered and looking furious peering out of the trees and brush in the north part of the enclosure. See map.

Poog, Goog, and Mic look around wildly, trying to see where the horrid horse might be coming from.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy hustles forward and hides underneath the ladder, ready to jump the horse when it comes back into view.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic moves to the gate and quickly finds a place to hide.
Stealth: 1d20 + 16 ⇒ (20) + 16 = 36

Note... My pc is currently broken.. so i'll be posting from my phone when i have time.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

"Horssssie...!" Poog whispers like a curse. The goblin backs out of the enclosure and tries to hide behind the fence he just entered.

stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

This is a surprise round, so I'll move the actions of those who were surprised to the first round.

The horse moves forward cautiously, keeping to the side of the boat. He seems like an unusually crafty animal.

Surprise round:
Horse: Moves forward.
Chuffy: Hides under the ladder. Need a stealth check and a perception check from Chuffy.
Mogmurch: Is up!
---------
First round:
Poog: Tries to hide behind a fencepost.
Mic: Tries to hide behind the gate.
Horse: Waiting for Mogmurch's action.
Chuffy:
Goog:
Mogmurch:

(I'll allow Poog and Mic's stealth, since goblins are small and these appear to be pretty good-sized fenceposts/gate.)


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Mogmurch preps his final bomb of the day for when the horse gets closer. It'll not get the best of him!

Attack for when it enters range
Touch: 1d20 + 6 ⇒ (12) + 6 = 18
Fire: 1d6 + 3 ⇒ (6) + 3 = 9


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

"KILL IT!!!"{ screams Goog, and he moves forward and launches a stream of fire at the horse.

fire bolt ranged touch: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 5

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

What range are you waiting for? Your bombs have a 20ft range increment. Is that the distance you want to wait for?

-Posted with Wayfinder


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Yes, that is the distance i'm waiting for, then boom boom horse.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Stealth: 1d20 + 16 ⇒ (17) + 16 = 33.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'll consider Mogmurch's action to be Ready action: throw a bomb at the horse when it approaches within 20 feet of him.

Goog, I noticed you moved on the map, but your action comes after the horse, which will possibly change where you want to go.

Chuffy:
Sneaking under the gangplank, you instinctively glance around for possible threats. You notice a big ball of mud attached to one of the railings on the gangplank is attached to one of the vines going up the plank. If someone were to put pressure on the vine while climbing, it would cause the ball -- which you now notice looks distinctly like a mud-covered wasp nest -- to fall off the railing onto the plank. You suspect this was rigged intentionally as a trap.

The horse clops forward, showing its teeth and snorting in anger. It doesn't see Chuffy under the gangplank, so it's first target is Goog. As it charges, Mogmurch tosses his bomb and it explodes against the horse's left flank. It screams in pain and surprise, its attempt to trample Goog failing.

attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Goog, as you can see, you are now adjacent to the horse. Do you want to 5-ft step back and maintain your previous action, or use that attack roll with a melee attack instead?

First round:
Poog: Tries to hide behind a fencepost.
Mic: Tries to hide behind the gate.
Mogmurch (readied action): Throws a bomb as the horse charges.
Horse: Charges and gets bombed for 9 damage.
Chuffy: is up!
Goog: revision of action needed!
---------


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy hustles forward, and takes a swing at the horse!

Dogslicer: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19, for 1d4 + 2 + 1d6 + 2d6 ⇒ (2) + 2 + (5) + (4, 3) = 16 damage.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'm not sure you get flanking since Goog didn't mention having a melee weapon out at any point, but with the horse bane ability it really doesn't matter. Goog, you can save that use of your firebolt ability, or redirect it to try to hit the dog, although you'll need to move to within 20 feet horizontally, as the dog is about 20 feet up from the ground, and your firebolt only has a range of 30 feet.

Chuffy feels a surge of magic in his blade as he attacks the horse, and his slice at the beast's unprotected belly succeeds at utterly eviscerating it. The horse's guts fall through the suddenly gaping wound, and it collapses, rapidly bleeding to death.

On board the ship, two dogs appear to be barking loudly, having heard the screams of the dying horse. You can see one of them, a mangy hound standing on the nearest corner of the upper deck, growling and barking, his hair all a-bristle. A rusty chain is looped around his neck, which may be the only reason he hasn't come down to attack.

First round:
Poog: Tries to hide behind a fencepost.
Mic: Tries to hide behind the gate.
Mogmurch (readied action): Throws a bomb as the horse charges.
Horse: Charges and gets bombed for 9 damage.
Chuffy: Brutally eviscerates the horse.
Goog: is up!
Dog1 (Scabtongue)
Dog2 (Tickletooth)

GM dice:

Scabtongue init: 1d20 + 1 ⇒ (6) + 1 = 7
Tickletooth init: 1d20 + 1 ⇒ (3) + 1 = 4
1d100 ⇒ 67


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

"Yay! Chuffy-the-horse-killer!"

Chuffy does a little dance.

Almost as an afterthought, he comments:

"Don't use the gangplank - there's a tricksy trap on it, involving a wasp nest..."


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog will move forward and shoot the fire ray at the nearest dog.
Reposting attack and damage rolls from before for simplicity: fire bolt ranged touch: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d6 ⇒ 5

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The firebolt sets the dog's fur aflame and it yelps in pain, backing away from the edge of the deck. You can't see it clearly anymore.

The barking stops; perhaps both dogs are scared now.

First round:
Poog: Tries to hide behind a fencepost.
Mic: Tries to hide behind the gate.
Mogmurch (readied action): Throws a bomb as the horse charges.
Horse: Charges and gets bombed for 9 damage.
Chuffy: Brutally eviscerates the horse.
Goog: shoots a bolt of flame at the dog.
Dog1 (Scabtongue): moves away from the edge of the deck
Dog2 (Tickletooth): (Can't be seen)
-----------------
Second round:
Poog:
Mic:
Mogmurch:
Chuffy:
Goog:

Scabtongue
Tickletooth

Bold May Act!

GM dice:
strength check: 1d20 + 1 ⇒ (3) + 1 = 4
strength check: 1d20 + 1 ⇒ (14) + 1 = 15


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog steps up onto the deck. If he can now see one of the dogs, he fires off another fire bolt.

fire bolt ranged touch: 1d20 + 2 ⇒ (13) + 2 = 15
fire: 1d6 ⇒ 4

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Goog perception check: 1d20 + 2 ⇒ (19) + 2 = 21

Goog notices the trap Chuffy described, and avoids it. He is unable to see the top deck from the main deck, however, due to the large square structure directly above the bow. (See the illustrations of the ship in the map. I'm removing the block hiding the individual deck layouts, and adding an icon for Goog to that one as well. Also, this takes a double move to get there due to the mud being difficult terrain You have 15 more feet of movement if you want to take it.)

Second round:
Poog:
Mic:
Mogmurch:
Chuffy:

Goog: Ascends the gangplank to the bow of the ship.
Scabtongue
Tickletooth


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy eagerly moves forward, skipping up the gangplank, and pointing out precisely where the trip-vines are as he goes past.

Double Move.


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Mogmurch runs as best he can in the mud, trying to reach the gangplank with his club drawn.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic Double moves, drawing his dogslicer while he does so.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Mic perception: 1d20 + 5 ⇒ (6) + 5 = 11

As he walks up the gangplank, Mic says, "What trap? Mic see no trap. Only vines."


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

With some measure of glee, Poog runs after the others and tries to move up the gangplank safely. double move

perception: 1d20 + 2 ⇒ (5) + 2 = 7

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

As the goblins eagerly swarm up the gangplank, Chuffy points out the vines, and the goblins are able to step over them. (I reduced the perception DC from 15 to 5 to reflect the way that Chuffy pointed out the vines. Still wanted to have some chance for a bumbling goblin to trip it, but alas.)

Intelligence check DC 10:
It occurs to you that if the wasp nest were carefully removed from the railing, it could be thrown and used as a weapon. DC 15 disable device check to do so.

The dogs are not making any noise currently. Perhaps the firebolt killed the one above, or perhaps he is just being silent to try to hide.

Second round:
Poog: Climbs about halfway up the gangplank.
Mic: Ascends the gangplank to the bow of the ship, and starts heading around to the south.
Mogmurch: Squelches through the mud towards the gangplank.
Chuffy: Ascends the gangplank to the bow of the ship, and starts heading around to the north.
Goog: Ascends the gangplank to the bow of the ship.
Scabtongue: Cannot be seen or heard.
Tickletooth: Cannot be seen or heard.
------------
Poog:
Mic:
Mogmurch:
Chuffy:
Goog:

All PCs are up!


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36.

As silent as an owl, Chuffy glides forward.

Double move, but moving at half speed, so that I can stealth.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic does the same, but on the opposite side
Stealth: 1d20 + 16 ⇒ (12) + 16 = 28

151 to 200 of 1,072 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / We Be Goblins -- You Be Food! All Messageboards

Want to post a reply? Sign in.