PFS: Tomb of the Iron Medusa (Inactive)

Game Master drbuzzard

A PbP running of Tomb of the Iron Medusa for PFS players.

Necropolis

current area


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The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Lets have a look inside that chest.."

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan scouts down the hall then for the errant demon then returns.

"Hold, let us pause. We know this to be a place of deception. We three are learned... does this blade match the Infesus Mucro? At least, what we might think it to be?"

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal will examine the blade closely..

Spellcraft: 1d20 + 30 ⇒ (14) + 30 = 44
Know History about the blade's appearance: 1d20 + 22 ⇒ (2) + 22 = 24


It's a magical blade of high power, likely a minor artifact. It certainly fits with what little you know of the blade's history, but considering the family history was wiped out, that's not a hell of a lot.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

A 44 gets none of its properties?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Might need a legend lore

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Opening night please bot as needed Vuvu wants to find lots and do the statue thing


The weapon is an artifact, so it doesn't really work normal like. Also it is not currently fully active, so that's another complication.

Seems to be a +3 speed sword.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
for the time being, we know what we're supposed to do...Duhwoo heads for the big medusa statue with the slot.

"Reckon we kin Legend Lore when we git back; fer now, we should do whut that there pome sez. Ah s'pose that's powerful mage territory, so Lithuan or Miss Starseeker here should be carryin' th' sword."

Duhwoo hands it to Lithuan.

I sleep now -- feel free to bot as needed...

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Duhwoo, will you conjure a beast to grab that chest?

Assuming he does, or gets it himself:

perception on the chest: 1d20 + 25 ⇒ (10) + 25 = 35

Perhaps a knock is in order,Mistress Starseeker?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Also, any way to cut down the body? Jump in with the wire saw? I would like to unbind it at least.


You don't seem to detect any traps on the chest (there are none).

Disable device or break will work on the chest. Of course you don't have the former. We'll assume someone gets it out of the tank. Might take a bit of time, but whatever.

You eventually break it open (or wire saw it). It contains the following: eight pieces of jewelry (6,500 gp each); a small locked jewelry box (hardness 5, hp 20, Break DC 18, Disable Device DC 22) containing two dozen black pearls (500 gp each) and a 4th-level pearl of power, indistinguishable from the others until detect magic is employed; a staff of souls ; four candles of invocation (LN); a manual of gainful exercise +3 and six other tomes on Taldan history worth 400 gp apiece; and a lord’s banner (terror) bearing the cross-eyed medusa.

You can also wire saw the body free.

So Duhwoo votes to push the button.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I would like to place the sword in the statue. I am also a truthseeker. But first, if there is a place to properly inter this body, I would like to do that. Burning it would also be acceptable to me

Do we have any thoughts regarding the nemhain? I wish to put that creature to rest. It said "Father" and it originally came from the Sardisi tomb.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Yea who knows with that thing.. This family obviously has some not so decent past activities.. I say we insert the sword and then get outa here.." She'll take the staff and stow hers for now.. Is it fully charged?

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Since we ain't got no clerics -- or Adella fambly members -- along on this mission, Ah reckon we oughta bring that body back fer Mr Dellum to have a ceree-mony for it. Also, that Dellum feller oughta be advised 'bout the fambly tomb issues -- he kin c'mission us, or even sumbuddy else, to come back with a cleric or two an' fix up the hauntin's an' undead an' stuff...."

Duhwoo will head in the direction of the big medusa statue.

"Ah sez fer now we stays on task with th' sword mission -- which Ah reckon includes doin' stuff yer s'posed ta do with the sword before we dee-part this place! Then we take it on out to our patron guy, and tell'im whut all we lernt...."


There are full charges in the staff.

So everyone wants to push the button.
Ok, everyone get settles on the map. The statue with the slot is on the western end of the room (south room).

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"This staff here will cast speak with dead.. Think we should talk to ole soggy bottoms and figure out whats goin on here.."

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Masters Vuvu and Duhwoo, can you use your magical trickery to activate a speak with dead from this staff? Perhaps Bartholome has some useful facts.

I would like to deal with the nemhain... would deathwatch or det. undead from the staff help at all? Or maybe speak w/ dead on the father of the Nemhain.

All this can wait until after the button pushing.


If people want to do some knowledge religion to find out more details on Nemhain, please go ahead.

You can talk to General Soggypants if you wish. Though he's not going to tell you a whole lot since I don't much think he wants to.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

religion: 1d20 + 10 ⇒ (11) + 10 = 21


Lithuan:
You recall that Nemhain are usually anchored in this plane through a physical structure into which their body is interred.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"C'mon, Lithuan --we'll git ta all that other stuff after ya stick that thar sword into this here slot, an' scatter sum ashes th'way it sez ta!"

Duhwoo is leaning on the statue, pointing at the sword-blade slot...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea i forgot it was a divine spell.. Vuvu has UMD though..

Know Religion: 1d20 + 25 ⇒ (3) + 25 = 28

Man i cant get above a 30 on knowledge with mid 20's on all my modifiers lol..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I would assume Vuvu takes 10 for a 31 w/heroism.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Duhwoo, let us deal with known dangers before unknown ones. For the sake of others who might find this place, if nothing else.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

There must be a physical structure where the body is interred. We should find and destroy it.

I suggest we start in the Sardisi crypt, and cast a dweomer of undead divination off of the staff.


Well anyone who makes a reasonable knowledge religion check (say 20+, don't really care that much) can read the spoiler.

Spoiler:
so basically you need to figure out where the mortal remains that made the Nemhain are interred and destroy it. Though to be quite honest, if you finish what you want to do here, the Nemhain will not be able to leave and thus won't follow you anyway.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan detests unquiet spirits.


For the sake of brevity, you go back to the room the Nemhain was found in, and smash the crap out of the column it initially came out of. Inside of the broken masonry you find some female remains.

Ok, Nemhain done. Happy?

Now get yourself on the map so Duhwoo can stick the sword in the slot and we can end the bloody module.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27
drbuzzard wrote:
Ok, Nemhain done. Happy?

Giddy like a schoolgirl

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo gave the sword to Lithuan -- he doesn't feel qualified for major arcane stuff that might come up when the insertion is done...

(I cannot move things on the map when I'm on iPhone, and the network is down for my regular machine.)

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I knew I had the sword. That's why I got to say deal with the Nemhain first :) .

I insert the sword in the slot.


I moved two of you because the medusa statue is on the west side of the room. I should have had the east side blacked out since it's a door.

Lithuan sticks the sword into the slot in the statue. It slides in easily, a sharp click reverberating about the chamber as it locks in place. At this time, the stone block at the chamber’s eastern end descends to reveal an alcove wherein stands a second medusa statue.

The medusa statue animates and attacks. I need initiatives.

1d20 - 2 ⇒ (11) - 2 = 9 great, a ponderous statue

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Init: 1d20 + 11 ⇒ (16) + 11 = 27

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

1d20 + 4 ⇒ (9) + 4 = 13

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Take 20 on my knowledge from a 37-40 depending on what it is.


As surprising as it may seem, it is an animated statue. It has hardness and construct traits. It also has an eyebeam attack which does fire damage.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Init: 1d20 + 8 ⇒ (18) + 8 = 26

Sorry flipped my east/west

My Arcana: 1d20 + 15 ⇒ (13) + 15 = 28

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Know Arcana: 1d20 + 30 ⇒ (18) + 30 = 48

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

(Ahem, so is it the West or East statue attacking right now? The way I read the description, I think it is the Eastern one.)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

I never would have guessed

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

.
Duhwoo's Initiative roll: 1d20 + 2 ⇒ (20) + 2 = 22 (a fine use of my 20 for the day...)

"Guess Ah shoulda brung a mallet'n'chisel..."

I think *both* medusa statues should activate! (sorry for delay -- BlueManGroup puts on a great show!!)

what buffs remain from the previous castings of Stoneskin, Protection from Energy (fire and cold), Fly, and Heroism?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

As long as sidetracks didn't take more then 30 min everything should still be up.


The western statue is attacking.
order:
Avoreal
Lithuan
Duhwoo
Vuvu
Rubble (soon to be)

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Did her knowledge rolls tell her if its immune to magic?


I pretty much already said all of the properties. It is not immune to much. Just call it Betty.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal casts Disintegrate DC 28 and follows it up with a Quickened Scorching Ray..

Ranged Touch: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 30d6 + 1 ⇒ (1, 3, 1, 4, 3, 5, 6, 2, 2, 6, 4, 2, 4, 3, 2, 6, 4, 3, 3, 6, 2, 6, 6, 1, 1, 6, 5, 3, 1, 6) + 1 = 108
Save Damage: 5d6 + 1 ⇒ (5, 1, 2, 2, 2) + 1 = 13

Ranged Touch: 1d20 + 15 ⇒ (11) + 15 = 26
Ranged Touch: 1d20 + 15 ⇒ (15) + 15 = 30
Ranged Touch: 1d20 + 15 ⇒ (12) + 15 = 27

Damage: 4d6 + 1 ⇒ (6, 4, 4, 5) + 1 = 20
Damage: 4d6 + 1 ⇒ (4, 3, 6, 1) + 1 = 15
Damage: 4d6 + 1 ⇒ (4, 4, 3, 2) + 1 = 14


fort save: 1d20 ⇒ 4

The statue is rendered into a pile of dust. Module over.

In normal practice the statue is given a beatdown and it explodes which leaves ashes which can be used to get some more details on what you already know, but since disintegrate doesn't leave enough to explode (especially when you take it to -30) there's nothing for you to work with. Module over, go back to town.

The sword is sitting amid the pile of dust. Is someone going to pick it up?

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

May the fours be with you!

"Git ready to tell li'l windy to grab the sword, Miss Starseeker, an' then ask it how it feels when it's handlin' it!"

Before any party members touch the new sword, a handy air elemental appears (via wand) to see if it is dangerous to handle...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Pick up the sword..

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