[PFS] Tide of Twilight (Inactive)

Game Master StephNyan


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Scritch attacks the twigjack, pulling it apart with a swipe from a claw and a bite.

Combat's over!

I'm posting the banner info again, together with some additional info:

When inspecting the Leather Satchel on the wooden table:
The leather satchel contains a wax tablet with a crude map of this area of the Verduran Forest. The map is marked with overlapping circles radiating outward from Briar Henge in no discernible pattern. The logging camp and Wispil are both clearly indicated on the map. Various unintelligible symbols also dot the map, but there is no key on the tablet to indicate what the symbols mean.

The banner between the north exit and the west exit contains a skillfully painted image. The left side of the picture depicts several dejected humans crowded by buildings (mills, inns, houses, and similar structures). On the right side, as though stepping out from the claustrophobic alleys on the left, are several bestial humanoids, standing tall and proud in an open meadow surrounded by blooming vegetation. A trio of cavorting stick-figure twig jacks have been scrawled in the background of the meadow.

The banner between the west exit and the south exit depicts a complicated lunar calendar. The calendar is covered with symbols that depict phases throughout the lunar year.

Linguistics DC13 (Those able to read Druidic/Sylvan may attempt this check untrained):
You're able to correctly match the second banner’s lunar symbols to the symbols on the wax tablet map. Together, the two pieces present a specific timeline for the ritual’s effect. In the first few weeks, the ritual expands slowly out from Briar Henge. In the last few weeks, it expands to encompass nearby logging communities (including the lumber camp you passed through on your way to Briar Henge). In the final day, the ritual is powerful enough to affect residents of Wispil.

Grand Lodge

F Gnome lvl 2

Linguistics: 1d20 + 5 ⇒ (10) + 5 = 15

Lizzy stares at the tablet, going over its writings carefully.
She then looks up.
"Oi, not good, not good nuh-uh. This is a timed design for the affliction's spread. Here, it indicates the ritual's start will be a slow one from the Briar Henge. Next few weeks, it aims to affect nearby logging spots, like with those 3 a bit ago. Final day.....it's got enough power to affect Wispil's residents."

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander grabs the book of fey-porn and sticks it in her backpack.

"Interesting tapestries. Talk about an idealistic world-view. They look like they are intent on saving everyone from the 'evils' of civilisation. "

She thinks for a moment or two.

"These druids may not actually be evil, just very misguided and misled. If we can avoid killing them, that would be prefereable."

Assuming Sun is still unconscious and someone has a CLW wand
Oleander is happy to wield the wand and brings Sun around again
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

She then heads towards the far exit from the clearing, and looks to see what may be there.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Linguistics, Untrained but speaks Sylan: 1d20 + 2 ⇒ (17) + 2 = 19

"This is caused by a bunch of twigs?"

I do not have a wand, and I looked over Sun's character an only see a potion, so does anyone have a CLW wand? If not, we should use his potion.


I've been going over the inventories, and no one seems to have a wand of CLW :S

Meaning Oleander had to use Sun's potion to bring him back to 2HP. (He never went to -5 due to Ludwick stabilizing him.)

I'll wait to see if some of the others perhaps also want to patch themselves up, before moving on.

While going over the tablet and its writings, Beads returns to her normal size. The spells Leepo'd cast on Scritch also wear off.

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Thanks everyone. I wanted tot ry and avoid getting a wand as I can cast the spell myself, but it seems more and more like a good thing to get one as a back up. I'll update me stuff after this post

Sun comes around slowly, the taste of the potion leaving a sickly sweet taste in his mouth.

"Thanks Oleander" He says with a groan sitting up. Finally standing, he listens to what everyone has to say, especially what Leepo says about the book.

"I agree, I have met druids who were misguided to say the least. It is easy to fall into the trap of nothing is good enough so it must be eliminated. Sounds like we should get moving however, time is short. But if nobody minds, I'll use my last spell on myself, I am still very weakened."

Cure light, self: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

If you would prefer, and the GM allows it, I'll grab a CLW on Oleander. She has been freeloading for a few adventures now (mostly as she hangs back and is rarely hit.)

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Naw, don't worry about it. I generally don't get hit either. Makes it more fun this way :)


It's always a good idea for any character to have a healing wand, even if the character himself can't use it: others won't have to use up their own spells or items on your character. It's generally the first item I purchase with PP, so I don't 'waste' others' resources.

The party moves on, following Oleander to the north.

North Chamber

This long, wide area is partially roofed by a sheet of woven bark. Under the bark sheet rest several casks, boxes, and simple pieces of furniture. Gourds dangle from the thorny walls as though hung on hooks. Three breaks in the bramble walls lead west, south, and east.

The stores include dried food, spare bedding, a washbasin, and so forth. The gourds contain fresh drinking water.

DC 18 Perception:
While searching through the stored goods, you uncover a large leaf folded around a dozen goodberries. These goodberries are shaped like blueberries but are shiny green in color.

For those who haven't yet: could you update the HP in your stat bars to match your current HP, to be found in this post? Thank you!

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Updated

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Pooka looks around the various objects and containers, quickly takes a drink of the fresh water, and eventually discovers a pile of Goodberries.

"Lets share these, everyone eat one. Sun, why don't you hold on to them, just in case we need them later."

Pooka pops one of the berries in his mouth, then urges the group to continue moving on.

"Based on that picture, I would say it's not druids we are looking for in here, but a couple more of those stick creatures. I am guessing we will find two more, so be ready for that thorn spray again, spread out next time. Ludwick, if you have more of those fire bombs, they might do wonders against those little walking pieces of kindling."

With that, Pooka spurs Luna forward, carefully but purposefully searching out the next area in hopes of finding the splinter.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I think it is best that I stay toward the front, so that I can best use them

I follow Pooka.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander, bow back in hand follows the impatient cavalier.

GM, are you okay with my getting a CLW wand? if so I'll use a charge on Sun so he is a little less likely to die in the next spray of thorns.CLW: 1d8 + 1 ⇒ (1) + 1 = 2 He should also fill up on goodberries (you can eat up to 8)

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo gives her goodberry to Scritch and scratches him behind the ear. "You are doing good, buddy, but try to get hit less, ok?"

Leepo rearms her crossbow, and stands ready to follow, not really interested in being in the front line.


@Oleander: No, there's no way to purchase one right now. You'd at least have to be in a town to purchase items.

Pooka spurs Luna into the next passage, and the others follow.

Megaliths

This wide area on the east side of Briar Henge has a roughly circular shape. Four tall, thin spires of ancient stone thrust up from the ground at irregular intervals like malformed teeth. To the west, two thicker stones are capped with a third horizontal stone, forming a crude gateway. A thick piece of charred bark is suspended in this gateway by a web of crackling energy. The crackling energy pulses outward from the bark into the dolmen stones, and from there into the ground.

Four half-elf druids chant and circle the stones as a part of their enigmatic ritual.

If you're going to approach carefully, roll stealth. The druids may or may not notice you while you approach this space, which determines if they're prepared or not when you arrive.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Silent as the night itself, Oleander slips into the glade. Circling around she looks for something she could use to push the bark out of the web of energy.

Takes ten on stealth for 20.
perception: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo approaches slowly, hanging back with her crossbow.

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Scritch slides around the side, trying to get into position to attack a druid.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

F Gnome lvl 2

Take 10 stealth for 21.

Lizzie treads on he toes, silent as a cat.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Que the tiny guy with heavy armor to make a stealth check!!

Stealth: 1d20 + 0 ⇒ (17) + 0 = 17

Pooka turns the corner to see the druids performing their ritual.

At last! Now to put an end to this.

Dog and rider sense the same thing together, instincts honed from countless battles together. Luna's rear haunches coil like a spring, the two of them ready to launch into the fray.


Perception rolls:
1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (6) + 7 = 13

Initiative:
Beads: 1d20 + 5 ⇒ (1) + 5 = 6
Leepo: 1d20 + 2 ⇒ (9) + 2 = 11
Ludwick: 1d20 + 8 ⇒ (5) + 8 = 13
Oleander: 1d20 + 3 ⇒ (6) + 3 = 9
Pooka: 1d20 + 1 ⇒ (17) + 1 = 18
Scritch: 1d20 + 1 ⇒ (20) + 1 = 21
Sun: 1d20 + 3 ⇒ (15) + 3 = 18

Druid (Blue): 1d20 + 5 ⇒ (9) + 5 = 14
Druid (Green): 1d20 + 5 ⇒ (4) + 5 = 9
Druid (Red): 1d20 + 5 ⇒ (8) + 5 = 13
Druid (Yellow): 1d20 + 5 ⇒ (9) + 5 = 14

When the party arrives at the area with the druids, all druids are already aware of their presence. The each hold a quarterstaff in one hand, and a flame in the other. Still, some of you are able to act faster.

Turn progression - round 1:
Scritch
Sun
Pooka

Druid (Blue)
Druid (Yellow)
Ludwick
Druid (Red)
Leepo
Druid (Green)
Oleander
Beads

Those in bold are up!

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

backing up a bit since I seemed to have missed yesterday

Sun will thankfully take the good berries, and eat three, getting to full health while following the group.

Now for the more immediate stuff
The group turns the corner and sees the druids in the middle of their ritual. Most of the group inches forward, but Sun stays back to lend support. As quietly as he can, be casts resistance on Ludwick before he slips off. resistance = +1 to all saves for 1 minute

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

"I do not wish to become one of your foul creations, undo this wicked work or we will end you!"

Pooka steps forward to accentuate his point, unleashing his mount on the closest druid to him, and bring his halberd down in a viscous arc.

Attack, Halberd: 1d20 + 5 ⇒ (15) + 5 = 20 for Slashing Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Luna's Attack, Bite: 1d20 + 3 ⇒ (12) + 3 = 15 for Bite Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Scritch moves up to the first (blue) druid, and attempts to take a bite out of him.

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Sun gives Ludwick increased resistance, while Pooka moves forward on Luna and immediately downs a druid.

Scritch moves forward, but there's no longer a druid to attack where he ends his move. Seeing the flames in the other druids' hands, Scritch goes total defense instead.

@Leepo: I assume this is agreeable, considering he can no longer attack and would be wide open otherwise?

Flame: 1d20 + 1 ⇒ (18) + 1 = 19 Fire damage: 1d6 + 1 ⇒ (2) + 1 = 3

The yellow druid hurls the flame in her hand at Scritch, giving the eidolon a burn. A new flame immediately appears in her hand.

Turn progression - round 1:
Scritch 1/8HP
Sun
Pooka 12/24HP [Luna 12/19]
Druid (Yellow)
Ludwick 7/10HP
Druid (Red)
Leepo
Druid (Green)
Oleander
Beads

Ludwick's up.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move then throw a bomb at red.

Attack, Bomb: 1d20 + 3 ⇒ (12) + 3 = 15
Damage, Bomb: 1d6 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Yes, that's fine.


Ludwick's bomb hits the red druid, dealing considerable damage.

The red druid clenches her teeth, and lets the flame in her hand disappear as she grows several times her size. (Special ability)

She takes a 5-foot step in Ludwick's direction, and swings her quarterstaff at him.

Quarterstaff: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 3d6 + 5 ⇒ (6, 5, 1) + 5 = 17
Confirm crit: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 3d6 + 5 ⇒ (1, 5, 6) + 5 = 17

The quarterstaff hits Ludwick against his head, and knocks him out.

Turn progression - round 1:
Scritch 1/8HP
Sun
Pooka 12/24HP [Luna 12/19]
Druid (Yellow)
Ludwick -10/10HP & Unstable
Druid (Red) -7HP
Leepo
Druid (Green)
Oleander
Beads

Leepo's up.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Are these hedges something we can go through? If so, Leepo tries to make a straight line to Ludwick, but if not...

Leepo moves forward, and readies an action to shoot her crossbow at the (green) druid if it starts casting a spell (or if the flame disappears), in an attempt to interrupt the spell.

If triggered:

Attack, if needed: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 1


You may push through the thorn walls at any point, but it'll hurt.

The green druid slightly relocates himself, and flings the flame in his hand at Pooka. As soon as the flame leaves his hand, Leepo releases a bolt that disappears in the distance.

Flame: 1d20 + 1 ⇒ (6) + 1 = 7 Fire damage: 1d6 + 1 ⇒ (3) + 1 = 4

The flame misses Pooka, hitting one of the menhirs instead. A new flame appears in the green druid's hand.

Turn progression - round 1:
~
Oleander
Beads

Turn progression - round 2:
Scritch 1/8HP
Sun
Pooka 12/24HP [Luna 12/19]

Druid (Yellow)
Ludwick -10/10HP & Unstable
Druid (Red) -7HP
Leepo
Druid (Green)
Oleander
Beads

Those in bold are all up.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka drops his halberd to the ground and rears back on Luna, bringing her front paws in the air. "You had your chance to surrender, now you are mine!" he shouts to the far druid. outlined in green. He is now the target of my Cavaliers challenge

With nary a word, Pooka releases Luna into her charge, dog and rider bolt across the battlefield. As he charges, he drops the deadly lance tip and angles it towards the doomed druid.

attack, charge w/ lance, cav challenge: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25 for damage: 2d6 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11

Luna's bite attack, charge: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 for damage: 1d4 + 3 ⇒ (1) + 3 = 4

I'm on my mobile, if I did that wrong feel free to correct me

-Posted with Wayfinder

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

oh yea, since I am on my mobile, I can't move myself on the map. I provoke an aoo from the enlarged druid as well

-Posted with Wayfinder

Grand Lodge

F Gnome lvl 2

Lizzy moves a step closer and starts a cheerful tune about gardening.
Inspire courage people, go go go!

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Assuming three things (1) Oleander is aware of the perilous state of Ludwick; (2) she has one of the goodberries at hand (I'm not sure if we actually allocated them out; (3) she can push through the thorn hedge as a move action -> then she will do that and feed Ludwick a goodberry to stop him dieing. Otherwise she'll snap off a couple of arrwos

Alternative 1: Oleander to the rescue
Cursing the stupid human for getting one-shotted, Oleander pushes through the thorns. Quickly she realises that ranger training and even light armour are no protection against the thorns. Bleeding from more wounds than she took in any fight, she pushes a magical goodberry into the alchemists mouth, hoping it will help stabilise him.

Alternative 2: Oleander the archer
Keeping herself concealed, Oleander fires a pair of shots off at the yellow druid hoping to pull at least one of the spellcasters out of the battle quickly.
rapidshot1: 1d20 + 4 ⇒ (9) + 4 = 13
rapidshot2: 1d20 + 4 ⇒ (18) + 4 = 22
damage1: 1d8 + 3 ⇒ (4) + 3 = 7
damage2: 1d8 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Scritch takes a 5' step up to the large druid, and viciously attacks him with all his natural weapons.

Bite Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Claw Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Claw Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Everybody was given a goodberry from Pooka , so you should have at least one unless you ate it already.

Sun sees his companion drop, but is relieved to see Oleander rush to his aid. He does a quick calculation and sees the giant druid as the biggest threat and launches a volley of lightning at him

lightning arc vs touch ac + inspire & PB: 1d20 + 5 ⇒ (19) + 5 = 24
lightning arc damage + inspire&BP: 1d6 + 2 ⇒ (2) + 2 = 4


Thorns: 4d6 ⇒ (2, 6, 1, 6) = 15 Escape Artist DC 20 for half.

Oleander pushes through the thorn wall, wounding herself severely. The berry she gives Ludwick stabilizes him, and heals him a little bit.

Beads inspires everyone with a cheerful tune about gardening.

--- Round 2 ---

AoO, Quarterstaff: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 3d6 + 5 ⇒ (1, 1, 5) + 5 = 12

Pooka drops his current weapon and charges forward, provoking an attack from the red druid. The enlarged quarterstaff hits Pooka hard, and disables him. Due to being disabled Pooka cannot use a full-round action, and isn't able to execute his charge as planned. Luna still manages to carry Pooka all the way to his target.

Rules bit:

If you are able to take only a standard action on your turn,
you can still charge, but you are only allowed to move up
to your speed (instead of up to double your speed) and you
cannot draw a weapon unless you possess the Quick Draw
feat. You can’t use this option unless you are restricted to
taking only a standard action on your turn.

@Pooka: Seems to me like you either draw your weapon, or you attack unarmed. What'll you do?

While the disabled Pooka figures out what to do, Luna bites the green druid.

Scritch moves up the the red druid, and inflicts several heavy wounds. the red druid goes down, shrinking back to her normal size.

Sun's target is dropped, and he redirects his attack to the nearest druid that's still standing: the yellow druid.

Turn progression - round 2:
Scritch 1/8HP
Sun
Pooka 0/24HP [Luna 12/19]
Druid (Yellow) -4HP
Ludwick -9/10HP & Unstable
Leepo
Druid (Green) -5HP
Oleander 3/18HP or 11/18HP [Depending on Escape Artist roll]
Beads

Before moving on, I want to resolve what happens during Pooka and Oleander their turns.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Yikes!!! This is not going well... stupid AoO... oh well, thats what I get for playing the odds! I guess I will draw my flail instead, and attempt to dismount as a free action, letting Luna try to guard me.

Ride Check to dismount as a free action, DC 20: 1d20 + 10 ⇒ (11) + 10 = 21

Moving forward with one target in his tunnel vision, Pooka doesnt see the enlarged quarterstaff swinging his way. It connects solidly, nearly knocking him from his seat. In mid-charge, Pooka rolls with the attack, pulls his flail from his side, and slides off of Luna to try to get out of harms way, barely staying conscious.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Escape Artist: 1d20 + 4 ⇒ (10) + 4 = 14

Oleander snarls, her blood leaking all over the place.

"This is why I dislike humans."

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Finally have a computer that seems to be working. I created an alias for Luna, something I should have done along time ago, so she has her own icon now on the map for times like now when I am not mounted. Assuming I am not unconcious, can I eat a Goodberry next round to gain 1 HP back, so I can do more than lounge around feeling sorry for myself? This fight isn't going so well, and I am pretty sure if we lose then this character gets removed from PFS play due to his condition... Just want to make sure I am doing everything I can to make sure we all survive...

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

That is why I took the hit and went through the bushes. Although if I had known that Red was going down I could have made it elsewise. Ludwick being dead would have been sad.


It's the other way around for my druid: her roc will become large at level 7, and until then they're always fighting side-by-side. When the roc's large I plan on using (flying) mounted combat with her!

Eating something is pretty much the same as drinking something, and drinking a potion is a standard action. Pooka would lose 1 HP for using a standard action while disabled, and regain 1 HP through eating the berry.

Pooka draws his flail, and quickly dismounts Luna.

The yellow druid enlarges swiftly, and takes a step toward Pooka. The flame she holds in her hand disappears, and she grabs hold of her quarterstaff with both hands. Her eyes moves from Pooka to Scritch, then to Luna.

Quarterstaff, flanking: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 Damage: 3d6 + 5 ⇒ (4, 2, 6) + 5 = 17

"Stay away from him!" the yellow druid yells at Luna, and hits the poor wolf with a devastating blow.

Turn progression - round 2:
Scritch 1/8HP
Sun
Pooka 0/24HP [Luna -5/19HP, Unstable]
Druid (Yellow) -4HP
Ludwick -9/10HP, Stable
Leepo
Druid (Green) -5HP
Oleander 3/18HP
Beads

Leepo's up.

Grand Lodge

F Gnome lvl 2

We're not facing a TPK here are we? :/


The druids' situation is worse :)

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo fires her crossbow at the yellow druid.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 3

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Don't forget about inspire courage about gardening provided by Beads for an extra poke of damage Leepo! Looks like we will need everything we can take right now.


Inspired by Beads, Leepo's aim is true. She hits the yellow druid in her shoulder.

Flame: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16 Fire damage: 1d6 + 1 ⇒ (2) + 1 = 3

The green druid hurls the flame in his hand at Pooka, and Pooka goes down.

Turn progression - round 2:
~
Oleander 3/18HP
Beads

Turn progression - round 3:
Scritch 1/8HP
Sun
Pooka -3/24HP, Unstable [Luna -5/19HP, Unstable]

Druid (Yellow) -8HP
Ludwick -9/10HP, Stable
Leepo
Druid (Green) -5HP
Oleander 3/18HP
Beads

Round 2 actions will resolve first, unless delayed, but otherwise those in bold are up in any order.

Pooka will have to make stabilization rolls for himself and Luna.

Grand Lodge

F Gnome lvl 2

Free action, keep up inspire.

Lizzy moves a bit forward. A few words in her song are used for a spell.
"Distraaaaaaaaaacted by the fun!"

Daze, DC15 on yellow druid.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Scritch takes a 5'step up and wails on the (yellow) druid.

Claw Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Claw Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Claw Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Claw Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Bite Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Bite Damage: 1d6 + 5 ⇒ (6) + 5 = 11

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