[PFS] Tide of Twilight (Inactive)

Game Master StephNyan


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Could someone else post for Ludwick?

While most of you prepare for combat, Beads freaks out the small dog with her booga. The dog's eyes widen as it stops its barking, and it starts shaking on its legs.

Turn progression - round 1:
Ludwick
Leepo
Sun
Beads
Oleander
Scritch
Fey
Dog - Shaken (3 rounds)
Pooka

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

At this stage Ludwick probably downs one of his mutagens as it looks like we are close to Party Time.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

I agree, thats what I would do if I were him...


While most of you prepare for combat, Beads freaks out the small dog with her booga. The dog's eyes widen as it stops its barking, and it starts shaking on its legs.

Ludwick drinks his mutagen.

The fey suddenly disappears from view, having turned invisible.

Bite: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

The shaken dog moves forward to attack Oleander, but misses.

Turn progression - round 1:
Ludwick
Leepo
Sun
Beads
Oleander
Scritch
Fey
Dog - Shaken (3 rounds)
Pooka

Turn progression - round 2:
Ludwick
Leepo
Sun
Beads
Oleander
Scritch

Fey
Dog - Shaken (2 rounds)
Pooka

Everyone's up before the enemies!

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka guides Luna behind Oleander in order to strike at the dog over her shoulder with his Lance.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7 for Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Was going to suggest you take into account any cover for attacking from behind Oleander, but I rolled a derp.

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun, having readied himself to strike the fey should it turn hostile, mentally groans to himself when it turns invisible.

Fey... should have seen that one coming he thinks to himself with a groan. I never did like attacking animals, but it looks like this one leaves me with no choice.

Raising his hand again, Sun lets loose the building energy towards to dog.

lightning arc attack, PB: 1d20 + 4 ⇒ (3) + 4 = 7
lightning arc damage, PB: 1d6 + 1 ⇒ (2) + 1 = 3

@Pooka, I hate rolling derps!

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Throwing her bow to the side, Oleander draws her sword to strike the dog.

attack: 1d20 + 6 ⇒ (1) + 6 = 7

But misses. She then steps sideways (5' step) to give others a better route to attack.

Grand Lodge

F Gnome lvl 2

Lizzy takes a readied action and remains where he is.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Sorry everyone, yesterday was a bad day

I move forward and attack the dog.

Attack, Morningstar: 1d20 + 4 ⇒ (16) + 4 = 20

Damage, Morningstar: 1d8 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo pulls out a scroll and casts Magic Fang on Scritch (bite attack).

Scritch moves forward to attack the beast he can see.

Bite Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Bite Damage: 1d6 + 5 ⇒ (2) + 5 = 7


There's a barrage of attacks, most of which miss, but eventually the dog hit by Ludwick's morningstar and Scritch' bite. The dog collapses.

Turn progression - round 2:
Ludwick
Leepo
Sun
Beads
Oleander
Scritch
Fey
Pooka

Beads, could you state what you're readying and make the appropriate rolls?

Grand Lodge

F Gnome lvl 2

Lizzy had readied another intimidate in case the fey decided to pop up again.
Booga Booga Booga!: 1d20 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

"That creature is warning the druids! We have to move, or we give them the opportunity to ambush us!"

With that, Pooka moves into the hedge maze, looking for something to clue him into the correct direction to move in.

Not my turn yet, don't want to assume as a player what the Fey is going to do, in case it does try to pop up and stab one of us, so I am not actually moving my character on the sheet.

Grand Lodge

F Gnome lvl 2

"Erm....what if we set fire to this place? With this being combustable, a torch or 2 could set off a fire that'd probably harm the druids."

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

"Except you would burn up the splinter we are trying to retrieve, the entire purpose for us being here, and likely the only thing that might be able to reverse this wretched condition I am going through right now. I'm not willing to risk my life getting burnt in a fire, or destroying the only thing that can reverse what these druids have done to me, and everyone else around this area."

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

"I agree with Pooka in principle, but let's not strike it out entirely as a possible way to take down this structure once we leave to prevent any further evil from getting a foothold here again."


The fey pops up on Beads' shoulder, and Beads turns her head so she can attempt to scare the fey by saying "Booga booga booga!"

The diminutive creature screams in horror, and tries to make Beads less scary by shrinking her.

Beads: Fort DC15, or be affected by Reduce Person.

Turn progression - round 2:
~
Fey - Shaken
Pooka

Turn progression - round 3:
Ludwick
Leepo
Sun
Beads
Oleander
Scritch

Fey
Pooka

Everyone's up before the fey.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I attack the fey

Attack, Morningstar: 1d20 + 4 ⇒ (16) + 4 = 20

Damage, Morningstar: 1d8 + 4 ⇒ (6) + 4 = 10

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun, pulls out his sling and launches a rock at the fey on Beads' shoulder, careful of course to not hit Beads.

sling attack+PB: 1d20 + 4 ⇒ (7) + 4 = 11
sling damage+PB: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

F Gnome lvl 2

Fort: 1d20 + 1 ⇒ (11) + 1 = 12
Lizzy suddenly feels closer in size to the fey than to Leepo and Pooka.
"Oi, you crazy? You're almost hitting me!"

Lizzy takes total defense, having the feeling the others are swinging at her.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka drops his currently ineffective lance, and pulls out his halberd, attempting to pick the diminutive creature off of the shoulder of his gnomish companion.

"Luna, Want a new chew toy? Sic!"

Attack, Halberd, Flanking: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for Slashing Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Luna's Attack, bite, Flanking: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 for Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander strikes with the flat of her sword, trying to disable but not kill the Fey.

attack: 1d20 + 6 - 3 + 2 ⇒ (18) + 6 - 3 + 2 = 23 <= -3 for non lethal, +2 for flanking
damage: 1d8 + 3 ⇒ (8) + 3 = 11


Oleander's attempt to just disable the fey is in vain, because the barrage of attacks leaves it completely slaughtered. It's pretty much a miracle the tiny Beads wasn't hurt in the process.

Combat over!

There's a diminutive sized rapier on the fey, which you may mistake for a needle. No other items are to be found.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander picks up her bow, and then shoulders it.

"I'm not sure there will be room for archery in there. We should head in quickly before the alarm is raised."

So saying she moves through the curtain and into the henge.
stealth: 1d20 + 10 ⇒ (15) + 10 = 25

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo follows Oleander in.


Don't forget the map :)

Oleander and Leepo move into Briar Henge. They stop moving after a few steps, when they notice the path splits into two new paths.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka, who is not normally this impatient or grouchy, pushes forward down one of the paths, eager to retrieve the splinter and be rid of this foul curse.

Updated map to the direction I move, I will move as far as the "fog of war" lets me...

Grand Lodge

F Gnome lvl 2

"What's the hold up, something wrong?
You know, being even smaller than small is weird."

Lizzy's now both tiny and has a blue-ish patch of splatter on her shoulder.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander follows the rapdily moving Pooka. As she does so she changes back to using a bow.

"Doesn't look like there is space for fighting side by side here."

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Sun, pulling out his scimitar and shield, follows the group in.


Meeting Chamber

This open space is roughly oblong, with three gaps in the thorny walls to the south, west, and north. To the east is a rough wooden table with a leather satchel lying atop it. The table is surrounded by six cut logs planed flat and turned endwise to serve as stools. Two stiff linen banners hang on stands placed along northwest and southwest walls, carefully placed a few inches away from the thorns to prevent tearing.

A tiny twig-like creature is currently relaxing in this area, paging through a well-worn picture book of dryads in seductive poses. It jumps up as soon as it notices you.

Initiative:
Beads: 1d20 + 5 ⇒ (2) + 5 = 7
Leepo: 1d20 + 2 ⇒ (12) + 2 = 14
Ludwick: 1d20 + 8 ⇒ (17) + 8 = 25
Oleander: 1d20 + 3 ⇒ (19) + 3 = 22
Pooka: 1d20 + 1 ⇒ (3) + 1 = 4
Scritch: 1d20 + 1 ⇒ (11) + 1 = 12
Sun: 1d20 + 3 ⇒ (11) + 3 = 14

Twig: 1d20 + 3 ⇒ (8) + 3 = 11

Knowledge (Nature) DC10:
You're facing a twigjack, another type of fey.

More info may follow, depending on your roll.

Turn progression - round 1:
Ludwick
Oleander
Sun
Leepo
Scritch

Twig
Beads
Pooka

Those in bold are up! :)

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Knowledge (Nature): 1d20 + 6 ⇒ (15) + 6 = 21

I will take a full defense

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

knowledge(nature): 1d20 + 1 ⇒ (6) + 1 = 7

"A wood golem!"

Oleander snaps off a couple of arrows at the creature, hoping to catch it before it can react.

rapidshot attack1: 1d20 + 4 ⇒ (9) + 4 = 13
rapidshot attack2: 1d20 + 4 ⇒ (17) + 4 = 21

"Maybe try tearing those banners?" she suggests between arrows.

The arrows were on target, but would they hurt the stick-creature?
damage1: 1d8 + 3 ⇒ (5) + 3 = 8
damage2: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Knowledge Nature: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Sun, hearing Oleander's comment, takes a moment to study the wood golem and the banners hanging.


Ludwick & Sun:
This seems to be a weaker version of the standard twigjack, which you know all about.

While Ludwick assumes total defense, Oleander shoots two arrows at the twigjack. The second hits, and hurts it badly.

Sun takes a quick look around before he decides what to do.

The banner between the north exit and the west exit contains a skillfully painted image. The left side of the picture depicts several dejected humans crowded by buildings (mills, inns, houses, and similar structures). On the right side, as though stepping out from the claustrophobic alleys on the left, are several bestial humanoids, standing tall and proud in an open meadow surrounded by blooming vegetation. A trio of cavorting stick-figure twig jacks have been scrawled in the background of the meadow.

The banner between the west exit and the south exit depicts a complicated lunar calendar. The calendar is covered with symbols that depict phases throughout the lunar year.

Turn progression - round 1:
Ludwick
Oleander
Sun
Leepo
Scritch

Twigjack -7HP
Beads
Pooka

Those in bold are up.

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Stepping up next to Pooka, Sun points his sword towards the twigjack and shoots a small bolt of lightning at it.

lightning arc attack vs touch ac +PB: 1d20 + 4 ⇒ (13) + 4 = 17
lightning arc damage +PB: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo fires her crossbow at the twig after taking a step forward.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 4

Scritch then moves forward and tries to eat the little thing.

Bite Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Sun shocks the twigjack, but the fey avoids the attacks made by Leepo and Scritch.

The twigjack moves slightly and launches a spray of splinters in a 15-foot cone, inflicting piercing damage to those nearby.

Damage & Ref saves:
Luna: 4d6 ⇒ (3, 4, 2, 2) = 11
Ref DC13: 1d20 + 6 ⇒ (13) + 6 = 19 Half damage: -5

Pooka: 4d6 ⇒ (6, 2, 2, 6) = 16
Ref DC13: 1d20 + 2 ⇒ (11) + 2 = 13 Half damage: -8

Scritch: 4d6 ⇒ (3, 3, 1, 3) = 10
Ref DC13: 1d20 + 1 ⇒ (16) + 1 = 17 Half damage: -5

Sun: 4d6 ⇒ (3, 5, 2, 3) = 13
Ref DC13: 1d20 + 3 ⇒ (6) + 3 = 9

Luna, Pooka, and Scritch manage to avoid half the damage. Sun takes the full hit, and goes down.

Turn progression - round 1:
~
Twigjack -9HP
Beads
Pooka 12/24HP [Luna 12/19HP]

Turn progression - round 2:
Ludwick 7/10HP
Oleander
Sun -4/9HP (Unstable)
Leepo
Scritch 3/8HP

Twigjack -9HP
Beads
Pooka 12/24HP [Luna 12/19HP]

Those in bold are up.

Sun will have to make a Con check to stabilize, treating his negative HP as a penalty.

Grand Lodge

F Gnome lvl 2

Lizzy sees things are getting serious. To avoid drawing too much attention, she sings on a volume normal for speaking clearly.

Inspire courage, +1 to attack & damage rolls.

Dark Archive

Male Human Druid 3 / HP: 22 of 22 / Init: +3 / AC: 16 / FF: 13 / Touch: 13 / Fort: +4 / Reflex: +4 / Will: +6 / Perception: +8

Stabilize check, DC 10: 1d20 - 3 ⇒ (10) - 3 = 7

The lightning strikes the twigjack with a satisfying sizzle. With a smile, Sun lowers his sword and has just enough time to gasp as the thorns strike him hard. He collapses to the ground with a grunt, unconscious and bleeding out from the numerous puncture wounds.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Seeing Sun go down, Oleander again swaps back to her sword and advances on the wood golem, swinging it at the stick-creature.

attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka growls his now decidedly canine growl to match his mount, and steps forward with Luna to try to end this combat with one blow.

Attack, Halberd, inspire courage: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for Slashing Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

His rage has unfortunately altered his swing, and he swings wide of the animated creature.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oh yes, +1 to Oleanders to hit and damage, but I doubt that is enough to make a difference

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move next to Sun and attempt to stabilize him.

Heal: 1d20 + 1 ⇒ (14) + 1 = 15

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander is standing over him at the moment. You may want to pull him back 5'

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I can not move any further


As long as Sun is unconscious it's fine if you share his square.

Beads starts singing softly to inspire the others, while trying to not draw attention to her tiny self.

While Oleander and Pooka both miss the twigjack, Ludwick stabilizes Sun. (Sun won't lose the 1 HP from failing his stabilize check, because technically Ludwick moves first.)

Turn progression - round 2:
Ludwick 7/10HP
Oleander
Sun -4/9HP (Unstable)
Leepo
Scritch 3/8HP

Twigjack -9HP
Beads
Pooka 12/24HP [Luna 12/19HP]

Leepo and Scritch are up.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Scritch, angered by the splinters, does a full attack on the creature.

Claw Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Claw Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Claw Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Claw Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Bite Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Bite Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Can anyone heal Sun? If not, Leepo searches Sun to see if he has a wand or scroll of cure light wounds so she can attempt a Use Magic Device on it.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Once we are free of combat, Oleander can use the wand easily. CLW is on the ranger spell list. She is kind of tied up in battle at the moment though.

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