PFS The Waking Rune: Hard Mode (Inactive)

Game Master Matthais777

The Waking Rune Map


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Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12
Rognak wrote:

Riognak joined the group as they made their way around the area, inspecting the markings and giving them a course on Thassolionian runes.

Take 10 for 35 on spellcraft, examining any runes that have not been checked. Also recheck the Control rune.

Me thinks this post got missed


Plunder and Peril Ship 1 Plunder and Peril Ship 2

That it did, my apologizes. And with that take ten... INFODUMP AHOY!

A3a. Rune of Life: Already Identified.

A3b. Rune of Alacrity: Rognak advises that effects that would impede a creature’s speed and mobility can disrupt and destroy the rune. The following can disable the rune: being entangled by a magical or alchemical effect for 10 Rounds, being staggered or paralyzed for 5 rounds (As a non-humanoid target); or dealing 35 points of cold damage in one round.

A3c. Rune of Defense: Rognak advises that the Rune of Defense that effects that can batter and shock can disrupt and destroy the rune. The following can disable the rune: dealing 35 points of electricity, force, or sonic damage in one round; 35 points of bludgeoning damage from a single attack; or casting dispel magic at the rune, CL 14

A3d. Rune of Life: This rune of life is identical to the one in area A3a.

A3e. Rune of Armor: Rognak identifies a rune of armor and understands that effects that scorch, tear, or sabotage can disrupt and destroy the rune. The following can disable the rune: dealing 35 points of acid or fire damage in one round; making a successful DC 35 Disable Device check; or dealing 35 points of piercing or slashing damage form a single attack

A3f. This is the Rune of Control that has just been smashed.

A3g. Rune of Life: This rune of life is identical to the one in area A3a.

During the circuit of the ruins, Our hawkeyed fighter notices that one of the outsiders bound to the rune was a monadic deva whose +3 flail is wrapped around his neck as if it were a noose. Unlike the rest of the outsider, the flail is still metal and did not turn to stone.


Female CG Lyrakien (Azata) familiar | HP 32/32 | AC 23 T 18 FF 17 | F: +6, R: +11, W: +12 | Perc: +23, SM: +5 | Speed 80' fly (perfect) | constant: detect evil, detect magic, freedom of movement, truespeech | Active: Cat's Grace, Heroism, Eagle's Splendor, Tap Inner Beauty 4/6

Well, since I'm still currently all magically enhanced for the disabling of devices, I might as well try to disable this Rune of Armor. Vos, if you don't mind inspiring some competency in me again, I'll go for it.

disable device: 1d20 + 24 ⇒ (13) + 24 = 37

Phew!

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Hm. Three Runes of Life. I'm currently prepared with an Enervation so I might as well use it to destroy one of them. Rune A3g ranged touch attack: 1d20 + 9 ⇒ (19) + 9 = 28 negative levels: 1d4 ⇒ 2

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Rognak walked by the runes, "This is the Rune of Life that we already know about. Given my proclivity of knowing Death on a first name basis, I tend to avoid spells of that nature" he said

"This is the Rune of Alacrity. It is countered by spells that slow the foe. Cold spells also work. This spell I am about to cast is called "Icy Prison" I find it quite handy in dealing with singular foes." he said as the rune was quickly enveloped in a foot of ice.

Moving towards the next rune. "Now this is the Rune of Defense it is destroyed by spells that shock and crush. While a strong person with a mighty hammer might be able to break it, electricity will do the trick just the same" he said as a blast of electricity erupted from his mouth. "Hum...that did not work." he said, crestfallen.

Cast Icy Prison (UM) on the Rune of Alacrity I think it should work since even if the target makes the save, it is entangled. Not sure if the runes count as foes. If they do not, then he is still invisible.
Dragons Breath: 12d6 ⇒ (2, 3, 2, 2, 2, 1, 2, 4, 4, 1, 6, 3) = 32
Wow, only 25% of the dice were above a 3. That blows chunks. So much for Dragon's breath.

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

"I can, but I'm trying to limit the uses of my magical performance, as we have no idea who big this place is or where the Runelord is."

Vos, will, however, offer suggestions as requested.


Female CG Lyrakien (Azata) familiar | HP 32/32 | AC 23 T 18 FF 17 | F: +6, R: +11, W: +12 | Perc: +23, SM: +5 | Speed 80' fly (perfect) | constant: detect evil, detect magic, freedom of movement, truespeech | Active: Cat's Grace, Heroism, Eagle's Splendor, Tap Inner Beauty 4/6

I have a strong feeling that destroying as many of these runes as we can is in our best interest. They're most likely giving power to the Runelord.

Note: If Vos doesn't want to use Inspire Competence, Nancy would not have actually tried to disable it.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

"Hold on Nancy, I deal with the Rune of Armor." Rognak said as three bolts of fire struck the rune with a wave of his hand.
Scorching ray#1: 1d20 + 6 ⇒ (18) + 6 = 244d6 ⇒ (3, 1, 4, 6) = 14
Scorching ray#2: 1d20 + 6 ⇒ (16) + 6 = 224d6 ⇒ (1, 3, 6, 6) = 16
Scorching ray#3: 1d20 + 6 ⇒ (13) + 6 = 194d6 ⇒ (2, 6, 5, 3) = 16
I am guessing they all hit for 46 points of damage


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Rognak goes about, demonstrating both what the runes are, and shattering several, though his lightning breath isn't quiet up to snuff. Yaz blasts one of the runes of life.

RUNES REMAINING

A3a. Rune of Life: Shattered

A3b. Rune of Alacrity: Shattered

A3c. Rune of Defense: Rognak advises that the Rune of Defense that effects that can batter and shock can disrupt and destroy the rune. The following can disable the rune: dealing 35 points of electricity, force, or sonic damage in one round; 35 points of bludgeoning damage from a single attack; or casting dispel magic at the rune, CL 14

A3d. Rune of Life: This rune of life is identical to the one in area A3a.

A3e. Rune of Armor: Shattered

A3f. Shattered

A3g. Rune of Life: This rune of life is identical to the one in area A3a.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie downs a potion of enlarge person and ventures, “I can try to smash the Rune of Defense with the poor stoned deva’s flail.”

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (2) + 10 + 3 + 6 - 1 = 20
Damage: 2d8 + 9 + 9 + 3 ⇒ (2, 1) + 9 + 9 + 3 = 24

If there are no adverse consequences for her failed attack, Eadie will try again.

Subsequent enlarged attacks:

Nine more attempts before the potion wears off.

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (12) + 10 + 3 + 6 - 1 = 30
Damage: 2d8 + 9 + 9 + 3 ⇒ (4, 3) + 9 + 9 + 3 = 28

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (15) + 10 + 3 + 6 - 1 = 33
Damage: 2d8 + 9 + 9 + 3 ⇒ (3, 2) + 9 + 9 + 3 = 26

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (12) + 10 + 3 + 6 - 1 = 30
Damage: 2d8 + 9 + 9 + 3 ⇒ (4, 4) + 9 + 9 + 3 = 29

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (1) + 10 + 3 + 6 - 1 = 19
Damage: 2d8 + 9 + 9 + 3 ⇒ (8, 2) + 9 + 9 + 3 = 31

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (5) + 10 + 3 + 6 - 1 = 23
Damage: 2d8 + 9 + 9 + 3 ⇒ (2, 6) + 9 + 9 + 3 = 29

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (6) + 10 + 3 + 6 - 1 = 24
Damage: 2d8 + 9 + 9 + 3 ⇒ (3, 2) + 9 + 9 + 3 = 26

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (2) + 10 + 3 + 6 - 1 = 20
Damage: 2d8 + 9 + 9 + 3 ⇒ (5, 6) + 9 + 9 + 3 = 32

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (2) + 10 + 3 + 6 - 1 = 20
Damage: 2d8 + 9 + 9 + 3 ⇒ (3, 7) + 9 + 9 + 3 = 31

Power Attack + Furious Focus: 1d20 + 10 + 3 + 6 - 1 ⇒ (17) + 10 + 3 + 6 - 1 = 35
Damage: 2d8 + 9 + 9 + 3 ⇒ (8, 6) + 9 + 9 + 3 = 35


Plunder and Peril Ship 1 Plunder and Peril Ship 2

will Eadie: 1d20 + 16 ⇒ (10) + 16 = 26
Will Rognak: 1d20 + 11 ⇒ (20) + 11 = 31
will Eadie: 1d20 + 16 ⇒ (10) + 16 = 26
will Eadie: 1d20 + 16 ⇒ (8) + 16 = 24
will Eadie: 1d20 + 16 ⇒ (15) + 16 = 31
will Eadie: 1d20 + 16 ⇒ (1) + 16 = 17

As Eadie wails on the rune, she feels a faint pressure. She ignores it, and continues wailing on the thing, but it doesn't hold out forever. Eventually she feels a searing pain on her forehead, and removing her helmet to show the others reveals the Thassilonian cursed rune that marks her as an enemy of Xin-Haruka.

dex damage: 1d6 ⇒ 3You are fatigued until this damage is healed. Do you wish to continue making the attempts?

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Improved Iron Will against failed save: 1d20 + 16 ⇒ (12) + 16 = 28

That's half way -- she's going to push her luck.

Giant Eadie takes a deep breath and raises the monadic deva's enchanted flail a sixth time.

Will: 1d20 + 16 ⇒ (6) + 16 = 22 Does this succeed? Guessing yes. If I'm wrong, I reserve the right to change my mind :þ

(Or at least to request Oogachucka ✨cast lesser restoration on Eadie from her scroll of lesser restoration)

Will: 1d20 + 16 ⇒ (18) + 16 = 34
Will: 1d20 + 16 ⇒ (10) + 16 = 26
Will: 1d20 + 16 ⇒ (18) + 16 = 34
Will: 1d20 + 16 ⇒ (15) + 16 = 31

When her tenth shot succeeds, shrinking Eadie drops: heels ☞ butt ☞ back-of-head to the Runelord’s deck, panting heavily.

The young warrior is relieved beyond belief to at last have made a meaningful contribution.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Slow clap

With sheer force of will, Eadie shatters first the curse rune on her forehead, and then slams into the rune on the wall again, and finally, on the last blow, shattering it to pieces.

RUNES REMAINING

A3a. Rune of Life: Shattered

A3b. Rune of Alacrity: Shattered

A3c. Rune of Defense: Shattered

A3d. Rune of Life: This rune of life is identical to the one in area A3a.

A3e. Rune of Armor: Shattered

A3f. Shattered

A3g. Rune of Life: This rune of life is identical to the one in area A3a.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Rognak sighs looking at the last two runes. "Well, I should be able to deal with one of the remaining ones." the half-orc said as he started to think about the spell he was going to use.

Use last Spell study to Cast Poison (Druid 3) expending Fireball and Hold person to cast it.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Rognak channels the powers of poison into the Rune...

Con Damage?: 1d3 ⇒ 3Lucky son of a...

The rune shatters onto the ground as the poisonous magic flows through it, leaving 1 rune left.

RUNES REMAINING

A3a. Rune of Life: Shattered

A3b. Rune of Alacrity: Shattered

A3c. Rune of Defense: Shattered

A3d. Rune of Life: Shattered

A3e. Rune of Armor: Shattered

A3f. Rune of Command: Shattered

A3g. Rune of Life: This rune of life is identical to the one in area A3a.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Mr. P watches helplessly as his companions perform all sorts of grand endeavors to destroy the foul runes. He looks for something to poke with his lance, but there seems to be little he can do to help.

He does examine the stone monadic deva carefully, to see if it is somehow connected to their called ally, or whether the flail might be useful to them somehow.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Eadie had no problem grabbing the flail, which seems to function has a powerful +3 weapon. The Monadic Deva ally seems very uncomfortable with the frozen in stone one, but more out of creepiness than any actual connection.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

"Hold on a moment." Rognak said as he pulled out a tome from his Handy Haversack. With it floating in front of him, he started to read.

Once finished, he reached into one of the many pockets on his simple blue robe, producing a small bag and a tiny candle. Using the items, he called forth three Celestial Giant Centipedes to attack the rune.

Fast study Summon Monster III with the empty 3rd level slot and Monster Summon II in the 2nd level slot as a back up.

Summon Centipedes: 1d3 ⇒ 3
Bite/Poison #1: 1d20 + 2 ⇒ (4) + 2 = 61d3 ⇒ 3
Bite/Poison #2: 1d20 + 2 ⇒ (12) + 2 = 141d3 ⇒ 2
Bite/Poison #3: 1d20 + 2 ⇒ (14) + 2 = 161d3 ⇒ 2
Not sure what the AC is for the rune. Hope that it takes care of it.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

"While Rognak quickly prepares his summoning spell I'm going to also memorize a few spells. I'd like some privacy to concentrate if you don't mind."

Yazdan flies back into the starting chamber.

Yazdan also has Fast Study, so he's gonna spend one minute to fill these empty slots: 5th Icy Prison, 4th: Animate Dead, 3rd: Slow, 2nd: Command Undead. He will then cast Animate Dead (skeleton) on the corpse of the dead foe and tell it to stay in this room behind the pyramid (so it can't be seen from the doorway) until he calls for it.

Yazdan rejoins the group after just a little over 1 minute.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

RUNES REMAINING

A3a. Rune of Life: Shattered

A3b. Rune of Alacrity: Shattered

A3c. Rune of Defense: Shattered

A3d. Rune of Life: Shattered

A3e. Rune of Armor: Shattered

A3f. Rune of Command: Shattered

A3g. Rune of Life: Shattered

With the runes destroyed, and Yazdan returning from the the starting chamber, Now i gotta figure out how the bloody heck this thing works as undead... the team is left to ponder what they want to do next.

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

"Well done my companions. We should look about for secret doors and teleportation circles, since I don't see anything that looks like a door out here."

Will take 10 for a 28 to look for secret doors. If that doesn't work, I will cast Detect Secret Doors and then sweep the place again.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

A single heavy door sits in the side of the wall. It gives off a chill feeling of foreboding, as if a great danger lay beyond it. There could be no turning back once the door is opened....

Moment of truth folks. You've already done way better than most, so be proud no matter what happens from here.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Have more than 30 minutes passed since we entered the complex? I have several 30 minute buffs up.

Before they pass through the door, Mr. P will attempt to use his wand of Heightened Awareness...

UMD DC 20: 1d20 + 9 ⇒ (8) + 9 = 17
UMD DC 20: 1d20 + 9 ⇒ (1) + 9 = 10

... but on his second attempt he mucks it up for the day. Shaking his head with disgust, he offers it around to his companions in case it might be of any use to them.

Then he attempts to activate a wand of shield...

UMD DC 20: 1d20 + 9 ⇒ (13) + 9 = 22

... and is successful on his first try. Duration is only 1 minute, so he does this just before they attempt to open the door.

And then, immediately before opening the door, Mr. P taps himself with wands of Protection From Evil and Divine Favor. Both 1 minute duration.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

Oogachucka just stands, facial expression of peaceful contentment.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I'm gonna say that 30 minutes have passed, so you'll have to recast any of those buffs. Also, which are you using first, protection from evil, shield, or divine favor? Timing is going to be SUPER important for these 1 minute ones.

Super important dice roll:
Time: 1d6 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Mr. P uses his last two pearls of power to recover Veil of Positive Energy and cast it again on himself and on Griff (30 minutes duration).

He uses two more charges from his wand of Barkskin on himself (30 minutes duration).

UMD DC 20, wand of barkskin: 1d20 + 9 ⇒ (9) + 9 = 18
UMD DC 20, wand of barkskin: 1d20 + 9 ⇒ (20) + 9 = 29
UMD DC 20, wand of barkskin: 1d20 + 9 ⇒ (1) + 9 = 10... but he borks the wand before he is able to use it on Griff. He asks if any of his friends are able to use it on the Griffon.

He uses one more charge from his wand of See Invisibility on himself (30 minutes duration).
UMD DC 20, wand of See Invis: 1d20 + 9 ⇒ (19) + 9 = 28

Re the three wands with 1 minute duration, he uses Shield first, then Prot Evil, then Divine Favor. The consumed duration is reflected in the Active Conditions section of his status line.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Behind the scenes stuff:

Will: 1d20 + 15 ⇒ (14) + 15 = 29
Will: 1d20 + 15 ⇒ (17) + 15 = 32
Will: 1d20 + 13 ⇒ (20) + 13 = 33
Will: 1d20 + 12 ⇒ (3) + 12 = 15
Will: 1d20 + 11 ⇒ (2) + 11 = 13
Will: 1d20 + 16 ⇒ (14) + 16 = 30

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

cast Shield once again and greater invisibility before we enter

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

All of my stuff is 10/min per, so I should still have some duration. BTW, if you need wands activated, I can do so without rolling.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

If it's been 30 minutes then the Deva is gone (we only had him for 1 min/CL=11 minutes). He must've peaced out back to the Positive Energy Plane after he destroyed that first rune. So since he's no longer here to judge me...

"Ahem. Since we need all the help we can get to defeat Krune, and Nancy and I could only afford to pay the Deva to help us for a short time, I...well I turned that foe we defeated into an undead ally under my command." Yazdan calls out, "Pippa! (he named the skeleton Pippa) come out here now!"

The large, half serpentine animate skeleton of the defeated foe slithers out into the hallway.

"Pippa can help lead the charge when we open that door. If she gets destroyed, better her than one of us Pathfinders, yes?"

Yazdan re-casts Heightened Awareness and will dismiss it when combat starts for the +4 bonus (already added in above). All other buffs are 10 min/level or longer


Female CG Lyrakien (Azata) familiar | HP 32/32 | AC 23 T 18 FF 17 | F: +6, R: +11, W: +12 | Perc: +23, SM: +5 | Speed 80' fly (perfect) | constant: detect evil, detect magic, freedom of movement, truespeech | Active: Cat's Grace, Heroism, Eagle's Splendor, Tap Inner Beauty 4/6

Nancy rolls her eyes. "Good thing that creature was already evil!"

Would anyone like to be invisible?

Just before we open the door Nancy will use her wand of Invisibility on herself and Yazdan, and and anyone else in the party who'd like to be invisible. She'll then put that wand back in her bandolier and have her wand of Ill Omen in hand.

Liberty's Edge

Female NG Human Shaman 10 | HP 119/143 | AC 10 T 10 FF 10 | F: +15, R: +8, W: +15 | Init: +0 | Perc: +11| Speed 30ft | 6d6 5/6 | 7d6 5/6 |

"Yes, dear. That would be quite useful for me I would think."


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Let me know who's opening the door. Once that post is made, we'll get to it. :)

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie swigs an antiplague and soothe syrup, asks one of the casters to apply freedom of movement to her from her scroll, and life bubble to Eadie, Sir Mr P, Griff, Ooga, Nancy, Yazdan and Rognak.

Lasts 2 hours each

Eadie points at the undead sphinx-thing. “Yazdan, can you have Pippa break down the door? I can cut out the lock with my adamantine falchion if necessary.”

Take 10 Perception for door traps + heroism: 10 + 16 + 2 = 28

Eadie then ✨casts shield from her ioun stone and applies an oil of bless weapon to her adamantine blade.

"I'd also like to be invisible, please."


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Eadie Navhelan wrote:


Eadie points at the undead sphinx-thing. “Yazdan, can you have Pippa break down the door? I can cut out the lock with my adamantine falchion if necessary.”

Amusingly enough, no lock. Just a big heavy stone door.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Before the group touched the door, Rognak scanned it to make sure that there were no spells on it.

Detect magic on stone door
Spellcraft: 1d20 + 25 + 1d6 ⇒ (3) + 25 + (3) = 31


Plunder and Peril Ship 1 Plunder and Peril Ship 2

No magic comes from the big, heavy stone door.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Mr. P gazes at Pippa with a mixture of emotions. At first he appears, almost instinctively, ready to smite and destroy it. But then his gaze softens and a broad smile spread across his face. "Truly, this is most wonderful. To bring the very tools of the evil-doer down upon his head and thus make him destroy himself! No doubt, Chaldira must be smiling upon us!" Mr. P is not the brightest Paladin...

Mr. P and Griff both gratefully accept the offers of Life Bubble but will skip the Invisibility lest it make it difficult for his fellow party members to see him. Mr. P has cast See Invisibility so he should have no problem seeing his fellow party members.

Just to clarify, Mr. P doesn't do the three one minute buffs until just before we are ready to open the door.

Liberty's Edge

Male LG Halfling 10 (Paladin 6/Fighter 2/Monk 2) | HP 83/83 | AC 23 T 14 FF 20 (if Charge -2, if Smite +6) | CMB +11, CMD 23 (28 vs grapple) | F: +21 23 R: +16 19 (evasion) W: +15 17 | Init: +5 (always act in surprise round) | Perc: +5, SM: -1 | Speed 20ft (Mounted Fly 40ft) | Active: | Constant: +6 Aura of Courage 30'

Mr. P will also retrieve his wand of Saddle Surge and hold it in his buckler (non-lance) hand.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Vos, would you kindly use this scroll of Freedom of Movement on me, please?

Yazdan casts Eagle's Splendor on Nancy, then uses his pearl of power to recall Heightened Awareness.


Female CG Lyrakien (Azata) familiar | HP 32/32 | AC 23 T 18 FF 17 | F: +6, R: +11, W: +12 | Perc: +23, SM: +5 | Speed 80' fly (perfect) | constant: detect evil, detect magic, freedom of movement, truespeech | Active: Cat's Grace, Heroism, Eagle's Splendor, Tap Inner Beauty 4/6

Nancy uses her wand of invisibility on herself, Yazdan, Ooga, and Eadie. She then uses her wand of Cat's Grace on herself and Yazdan. Finally, she uses her wand of Tap Inner Beauty on herself (her only 1-minute buff, tracked above) just as the door is opened.

Oh and she changed her mind and put the Ill Omen wand back in her bandolier, and has a scroll of Desecrate in hand.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Looks like Vos and Rognak might want to move their tokens on the map. Pippa's ready to open the door on my command when they've confirmed they're in position. Nancy and I are buffed and ready.

Dark Archive

Male Half-Orc Wizard (Spell Sage) 12. 82/82 HP AC 19 T19 FF18 F+10/R+9/W+12 init +7, Perception +12

Please move me next to Oogachucka. Keep getting a "Trying to connect" error message. Thanks

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

"Indeed." Vos will use the scroll as requested.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

OK, looks like we're as ready as we'll ever be.

Pippa, open that door, please.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Gmscreen:

vos: 1d20 + 3 ⇒ (3) + 3 = 6
Eadie: 1d20 + 3 ⇒ (20) + 3 = 23
Oogachuka: 1d20 ⇒ 18
Rognak: 1d20 + 7 ⇒ (4) + 7 = 11
Mr. Proudfeet: 1d20 + 3 ⇒ (1) + 3 = 4
Yazdan: 1d20 + 13 ⇒ (18) + 13 = 31
???: 1d20 + 2 ⇒ (11) + 2 = 13
???: 1d20 + 7 ⇒ (16) + 7 = 23
???: 1d20 + 4 ⇒ (7) + 4 = 11
???: 1d20 + 4 ⇒ (4) + 4 = 8

The giant skeleton swings open the door.... to what, in the pathfinders long experience, may be the oddest thing they have ever seen.

A indoor Blizzard. And in the month of July!

Vision stops at the door frame, completely blocked off. Inside is a torrent of sleet and snow, coating everything inside the hallway with ice. It's impossible to see ANYTHING past the door frame. DC 10 acrobatics to move across the ice at half speed, which applies double for Pippa and Griff as large squeezing.

PATHFINDERS FIGHT! THE BOLD MAY ACT!

Yazdan/Pippa
----------------
????????????????
----------------
Eadie
Oogachuka
Rognak
-----------------
?????????????????
-----------------
Vos
Mr. Proudfeets

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

That's...odd. Is it a spell effect?

Yazdan Know (Arcana): 1d20 + 20 ⇒ (6) + 20 = 26
Nancy Know (Arcana): 1d20 + 10 ⇒ (16) + 10 = 26


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yazdan studies the odd weather pattern in the middle of the hallway. It seems to be the effect of a "Sleet Storm" spell. Other than blinding and slowing people inside it, it has not ill effects on people inside the storm.

Scarab Sages

Male CG Human Necromancer 10 | HP 65/65+(false life 15) | AC 22 T 18 FF 18 | F: +12, R: +14, W: +12 | Init: +15 | Perc: +19, SM: +3 | Speed fly 40', | Active conditions: Mage Armor, False Life, Overland Flight, Heroism, Merge With Familiar, Heightened Awareness, Freedom of Movement, Cat's Grace, Life Bubble, Mirror Image: 2

Could someone try dispelling that? Venturing blindly forth into a storm-wracked hallway seems unwise. Alas, I oppose Abjuration and have not prepared Dispel Magic.

delay action


Large Male N Griffon | HP 76/76 | AC 30 T 13 FF 26 (if Charge -2) | CMB +14, CMD 27 | F: +16 18 R: +16 19 (evasion) W: +11 13 (+6 vs fear, +4 vs enchantments) | Init: +4 | Perc: +2, SM: +2 | Speed 40ft Fly 80ft (Average) Mounted Fly 40ft | Active conditions:

How high are the ceilings and is flying possible?

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