
Rune Lord of Sloth: Krune |

Vos, Rognak, and Mr. proudfeets teleport into the room where the began... and are met with a sight they did not expect.
Standing at the top of the pyramid is a man covered from head to foot in black ink, Thassalonian runes tattooed on his body. His robes are covered in finery, and in his right hand he holds a long spear, tipped with a dragon's fang, and in his other, a rod that seems to emanate magic as runes crawl up and down it. He seems to be currently in the middle of casting a spell, and glares down at the pathfinders as they appear, though he does not stop his chanting.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
----------------
KRUNE, RUNELORD OF SLOTH!
Elder Elemental
Elder Elemental
Elder Elemental
Elder Elemental
Large Elemental
----------------
Oogachuka -11
Yazdan/Pippa -/-9
Eadie (May have gone home)
Vos -71 3 Negative Levels
Mr. Proudfeets/ Griff
Rognak

Rune Lord of Sloth: Krune |

Eadie has confirmed she's ran for it. So keep that in mind.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
----------------
KRUNE, RUNELORD OF SLOTH!
Elder Elemental
Elder Elemental
Elder Elemental
Elder Elemental
Large Elemental
----------------
Oogachuka -11 (At -11, don't know how much damage total)
Yazdan/Pippa -/-9
Vos -71 3 Negative Levels
Mr. Proudfeets/ Griff
Rognak

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Ooga is unconscious nothing for her turn.
-11 would be 154 dmg
However.....she has Fey Foundling, the feat, therefore, she has actually been healed by 20 more (10 from each BoL)Therefore she would be conscious at a total of 134 dmg.
Due to this revelation, her turn will be simple
Ooga retrieves her last scroll of heal and uses it on herself. 110 healing

Rune Lord of Sloth: Krune |

Oogachuka heals herself.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
----------------
KRUNE, RUNELORD OF SLOTH!
Elder Elemental
Elder Elemental
Elder Elemental
Elder Elemental
Large Elemental
----------------
Oogachuka -24 (At -11, don't know how much damage total)
Yazdan/Pippa -/-9
Vos -71 3 Negative Levels
Mr. Proudfeets/ Griff
Rognak

Nancy, Yazdan's familiar |

Nancy takes out her scroll of Fly and casts it on the recently-healed old shaman.

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Yazdan flies over to the hole where the door once was into the entrance chamber and, seeing the tattoed man atop the pyramid apparently in the middle of casting a spell, casts he casts a heightened, persistent lipstitch on the runelord.
DC21 FORT, roll twice and use lowest result
spellcraft to identify the spell: 1d20 + 22 ⇒ (17) + 22 = 39

Rune Lord of Sloth: Krune |

Unfortunately, as Yazdan flies over to where the door to the entrance chamber once stood... he finds nothing but a smooth featureless wall of stone.
You'll still get your standard action to cast if you want, but there is no door there anymore...
The Rune Lord speaks calmly as he finishes his spell in ancient Thassalonian.
I don't know who you are. But I know your going to die here, and I will wrest the answer from your corpses.
As he speaks, his great spear glows with power, and magic flows out over the team.
Everyone must make a DC 18 will save or be slowed.
As he speaks, 4 great beasts appear in the room on the ramps, howling in rage and anger as flames lick from their bodies.
He points at Mr. P. and speaks in the tongue of flames.
Kill that one's bird first, then him. But first, a present.
He waves his hands and calls out again.
POWER OF THE RUNES! KILL THEM ALL!
As he does so, the rod in his hand flashes with power and the room fills with a sickly green smog that blocks all line of sight. He laughs as the room fills.... and then is silent.
Miss chance: 1d100 ⇒ 52
Fire: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Miss chance: 1d100 ⇒ 99
Fire: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Miss chance: 1d100 ⇒ 24
Fire: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 1d8 + 2 ⇒ (3) + 2 = 5
Miss chance: 1d100 ⇒ 60
Fire: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Miss chance: 1d100 ⇒ 58
Fire: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d8 + 2 ⇒ (5) + 2 = 7
Miss chance: 1d100 ⇒ 97
Fire: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d8 + 2 ⇒ (5) + 2 = 7
Miss chance: 1d100 ⇒ 28
Fire: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Miss chance: 1d100 ⇒ 70
Fire: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Griff will take 14 damage off two hits.
Griff Reflex Save crit fail hunt: 1d20 + 19 ⇒ (7) + 19 = 26
Griff Reflex Save crit fail hunt: 1d20 + 19 ⇒ (5) + 19 = 24
Slam: 1d20 + 24 ⇒ (15) + 24 = 39
damage: 2d10 + 22 ⇒ (1, 7) + 22 = 30
Slam: 1d20 + 24 ⇒ (14) + 24 = 38
damage: 2d10 + 22 ⇒ (6, 8) + 22 = 36
Slam: 1d20 + 24 ⇒ (12) + 24 = 36
damage: 2d10 + 22 ⇒ (8, 9) + 22 = 39
Slam: 1d20 + 24 ⇒ (13) + 24 = 37
damage: 2d10 + 22 ⇒ (5, 5) + 22 = 32
Anyone who does not have a effect to ignore breathing must make a DC 27 or take 6 Con damage, half on success.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
----------------
KRUNE, RUNELORD OF SLOTH!
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Large Earth Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
----------------
Oogachuka -24
Yazdan
Vos -71 3 Negative Levels
Mr. Proudfeets/ Griff /-14
Rognak

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Will Save: 1d20 + 15 ⇒ (8) + 15 = 23
If we still have it, his slow will just counter our haste.
Unable to see his companions, Vos will decide to try and get rid of the fog.
Dispel Magic Targeting the Mist: 1d20 + 11 ⇒ (9) + 11 = 20
His attempt will fizzle, and so he will begin Inspiring Courage:
"We are Pathfinders. Never forgot that this man is just something we study, and the sooner we get him into the ground the better."
Perform (Oratory) for effect: 1d20 + 29 ⇒ (19) + 29 = 48

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Mr. P Will vs Slow DC 18: 1d20 + 17 ⇒ (11) + 17 = 28 +2 if Krune is considered undead
Griff Will vs Slow DC 18: 1d20 + 13 ⇒ (1) + 13 = 14 +2 if Krune is considered undead
As noted by Vos, this should simply cancel the Haste that is currently on Griff.
Re the attacks on Griff, I think only 1 hit (for 7 hp). After the negation of haste, his AC is currently 32 (or 34 vs undead).
There are 4 slam attacks listed - who were those directed at and did they hit?
Both Mr. P and Griff are under the effect of Life Bubble so no need to save vs the Con dmg.

Rune Lord of Sloth: Krune |

There where indeed 4 slam attacks. Probably should have put that behind a GM screen. They did not hit any of you. Funny about that. Try not to worry about it to much. I'm sure it'll be fine. :)
PATHFINDERS FIGHT! THE BOLD MAY ACT!
----------------
KRUNE, RUNELORD OF SLOTH!
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Large Earth Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
----------------
Oogachuka -24
Yazdan
Vos -71 3 Negative Levels
Mr. Proudfeets/ Griff /-7
Rognak

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Sir Mr. Proudefeets shakes his stubby halfling fist in the direction where Krune formerly stood. "Curse you, Krune! May Chaldira rain her vengeance upon you!" And with that, he and Griff attempt to withdraw from the fray and return to the world they have known.
Keeping a token for himself (or two if Griff needs one as well), Mr. P passes the bowl of tokens to the adjacent Rognak. (Even if he can no longer see him due to the cloud, he was able to see him (with the help of See Invisibility) before the cloud appeared, so he knows where he is). "Here, take these for yourself and Vos and any of the others who may still be in this accursed place. I hope to see you all back in the world of daylight! May the Blessings of Chaldira be upon you!"
With that, Mr. P breaks a token (or two if Griff needs one as well), crying out, "Chaldira, hear our prayer, and deliver us and our comrades from this awful place!"
@GM, you mentioned something about studying the tokens to direct our landing spot - I assume that there's insufficient time to do that now and still trigger the token this round? In which case, Mr. P is content to trust in Chaldira (and Griff's wings) to deliver him where he needs to be.

Rune Lord of Sloth: Krune |

Mr. Proudfeet cracks his tokens and trusts in the will of Chaldira.
Will of Chaldira: 1d200 - 100 ⇒ (170) - 100 = 70
Will of Chaldira: 1d300 - 150 ⇒ (184) - 150 = 34
Mr. Proudfeet finds himself over a great lake, in a land he does not recognize... It may take a while to fly home.
According to the lattitude and longitude coordinates I just rolled off my big map of Golarian, you have been deposited in the middle of the great lake outside of Brevoy. It'll be a long trip home, but it's not a inherently dangerous location, (You and Griff can make 100 miles flying over the lake no problem) so someone of your level should be able to get back home without dying.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
----------------
KRUNE, RUNELORD OF SLOTH!
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Large Earth Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
----------------
Oogachuka -24
Yazdan
Rognak
Vos -71 3 Negative Levels

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Will: 1d20 + 11 ⇒ (11) + 11 = 22
Fort: 1d20 + 9 ⇒ (7) + 9 = 16
"Sorry, when the paladin bails, it's time to go. I hope the rest can make it out of here." Rognak coughed as he grabbed his token and passed the bowl to Vos. Quickly focusing his mind, he snapped the token and hoped for the best.
Made save vs slow but failed the save for the Cloudkill. -6 con

Rune Lord of Sloth: Krune |

Latitude: 1d200 - 100 ⇒ (153) - 100 = 53
Longitude: 1d300 - 150 ⇒ (8) - 150 = -142
Rognak splashes down after falling for a few feat into rolling ocean waves. He treads water for a second to break the surface...
He might be in trouble.
You've been dropped into the ocean off a peninsula at these coordinates. You could be in trouble, but I'm gonna call it calm seas at least.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
----------------
KRUNE, RUNELORD OF SLOTH!
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Elder Earth Elemental
Large Earth Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
Large Fire Elemental
----------------
Oogachuka -24
Yazdan
Vos -71 3 Negative Levels

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Well, this is awkward. I don't think Vos necessarily knows that though...I'll figure out what to do once the bad guys have had their turn.

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Nancy! As much as it pains me to admit it, it is time to take our leave. Please come merge with me, and I'll teleport us and the kind old shaman back to the venture-captains so we can explain the situation.
When the tiny butterfly-winged woman merges with the wizard, he ejects a scroll of Teleport from his spring-loaded wrist sheath. He touches the shaman as he activates the scroll and visualizes the Magnimar Pathfinder Society Lodge, a place he's very familiar with.

Rune Lord of Sloth: Krune |

Well Vos, time to find out how lucky you are!
As Vos holds the bowl and prepares to take the token, the Elementals renew their attack on him! Suddenly stone fists fly from the walls at him as well!
Concelment: 1d100 ⇒ 1
Slam: 1d20 + 28 ⇒ (19) + 28 = 47
Damage: 2d10 + 12 ⇒ (9, 7) + 12 = 28
Concelment: 1d100 ⇒ 27
Slam: 1d20 + 28 ⇒ (13) + 28 = 41
Damage: 2d10 + 12 ⇒ (8, 8) + 12 = 28
Concelment: 1d100 ⇒ 99
Slam: 1d20 + 28 ⇒ (6) + 28 = 34
Damage: 2d10 + 12 ⇒ (4, 3) + 12 = 19
Concelment: 1d100 ⇒ 56
Slam: 1d20 + 28 ⇒ (1) + 28 = 29
Damage: 2d10 + 12 ⇒ (1, 4) + 12 = 17
Concelment: 1d100 ⇒ 12
Slam: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Concelment: 1d100 ⇒ 63
Slam: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Concelment: 1d100 ⇒ 2
Slam: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Concelment: 1d100 ⇒ 74
Slam: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Concelment: 1d100 ⇒ 72
Slam: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Concelment: 1d100 ⇒ 27
Slam: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Concelment: 1d100 ⇒ 78
Slam: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Concelment: 1d100 ⇒ 57
Slam: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Apparently, your luck is surprisingly good. If a 34 hits your AC, you'll take 19 damage, since that's the only possible hit. Are you still up and do you wish to flee?

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34 is my AC right now.
"Uhhh....Guys?" says Vos. When he doesn't receive a response, he snaps a token and hopes for the best.
Thinking of the teleportation room in the Spire in Absalom.

Rune Lord of Sloth: Krune |

34 is my AC right now.
"Uhhh....Guys?" says Vos. When he doesn't receive a response, he snaps a token and hopes for the best.
Thinking of the teleportation room in the Spire in Absalom.
Coordinates: 1d200 - 100 ⇒ (78) - 100 = -22
Coordinates: 1d300 - 150 ⇒ (33) - 150 = -117Vos finds himself deposited on the islands of a far away foreign land which his bardic knowlege may let him know is Tian. It's gonna be a looooong trip home...

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I'll just head to the Tianese lodge and get a ride from there.