[PFS] The Orphan's Lodge - The Prince of Augustana (Inactive)

Game Master Cyril Corbaz


Grand Lodge

Discussion thread is up! This scenario is a season 0, so it should run quickly and easily.

Just a quick disclaimer: some enemies in this scenario are using a 3.5E weapon which lost the properties it was supposed to have. As suggested on the board, I'll run this scenario with the 3.5E rules for the weapon in question.

Can everyone already post their PFS number for their character when checking in, as well as their init and perception score, please?

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

PFS#: 129459-2

Init +2
Perception +4 [darkvision]

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

PFS# 85794-11

Init +3
Perception +5

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

PFS# 108716-7

Init +4
Perception -1

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

PFS# 70085-9

Init +2 (roll twice)
Perception +5

Grand Lodge

Briefing is done, I'm just waiting for Gert and Arcad to jump aboard before we move on.

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

PFS # 9783-9
Init: +4
Perception: +8

Grand Lodge

Alright, looks like we'll start without Arcad, and he'll jump aboard when he returns.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

I kind of like the weird character, but let me know if it gets annoying.

Grand Lodge

Just to let you know that I'll be away from home for a week (until Sunday 13th). It shouldn't interfere with my posting, but it will interfere with my ability to edit the maps since I'll be posting from my phone.

Grand Lodge

I'm putting the game on pause until Sunday 13th, as indicated in the Gameplay thread. It's too complicated to GM a fight without access to the map. Also, Broken Prince, come back! Buying you some time here!

-Posted with Wayfinder

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Yes, seconding that! Broken Prince, come back! England and France are out of the world cup, time to go home...

Seriously, I hope he's ok...

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

Gert and Old Lace stand ready to rush into the fray!

Grand Lodge

This is the last encounter of the scenario, you can already make your day job check.

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Alchemy: 1d20 + 8 ⇒ (13) + 8 = 21 +1 if tools can be used to aid day job checks

People should also think about if they'd like Liam to craft them anything DC20 or lower between this scenario and the next.

Grand Lodge

They can, actually!

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

I think I also read that Crafter's Fortune can be used between scenarios, as well, for an additional +5 (as far as crafting DC's goes, though it might also work for day job rolls, I don't know).

No day job for Anaristiel.

Grand Lodge

No spell can be used for day job cheks if I recall correctly.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

No day Job for Wulfren, unless I can roll my Craft (Alchemy)?

Craft (Alchemy): 1d20 + 5 ⇒ (9) + 5 = 14

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

In this link it's confirmed that you can use Crafter's Fortune for making items, but not day job checks.

Grand Lodge

Let's just remind ourselves of how a day job check works:

Guide to PFSOP 5.0, p.21 wrote:
During these times, you can attempt a trained Craft, Perform, or Profession check to see how much extra money you earn—this is called a Day Job check.

As long as you have at least one rank in a Craft, Perform or Profession, you can roll it as your day job check.

Guide to PFSOP 5.0, p.21 wrote:
Permanent bonuses from equipment, feats, racial bonuses, and traits affect your Day Job check as they would any check for the rolled skill, but temporary bonuses such as those granted by spell effects, other than crafter’s fortune, do not contribute, as the duration over which the Day Job check is made is undefined and represents a longer amount of time than a spell’s duration would permit the bonus to remain. You may take 10 on a Day Job check, but you may not take 20 nor can you aid another.

You were right Ana, crafter's fortune is the one exception to the rule. It can be used, as well as masterwork tools, and so on.

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Hmm, somehow I managed to misread that when I was initially creating Liam. Oh well, after this scenario I'll buy a scroll of Crafter's Fortune and copy it into my formula book, so I guess that means it won't apply to this day job check, but it will in the future: Day Job: 22

This also means I'll be able to craft things up to DC25, if anybody has requests.

Grand Lodge

I still need a day job check (or confirmation that they don't have one) for Gert and Ic, please.

Grand Lodge

Just to let you know, I'll be at the GardenCon from Thursday to Sunday. I'll try to check the boards as much as I possibly can, butI don't expect to be able to keep the pace for these four days.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic just sits by idly, watching Wulfren create his alchemical concoctions

No day job

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

No day job.

Grand Lodge

I'm back! The scenario is now at an end, except for your final report to Gandros, which is purely for your amusement and fun.

The chronicle sheets are ready, but unfortunately you missed the secondary success condition. It's a pain to do, to be honest - you had to catch Randalan (the bard / Steel Wyvern leader in the Almsman's Sanctuary encounter) or kill him (plus half the thugs, but that part was easy enough).

Here are the CS:
Liam
Ic
Gert
Wulfren
Anaristiel

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