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Thinking about the ghostie thingies, Rathan gets angry and starts muttering to himself "freeze doesn't work, freeze doesn't work, FREEZE DOESN'T WORK."
Will save: 1d20 + 2 ⇒ (11) + 2 = 13

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Rathan's irritation does the trick and the chest springs open revealing a collection of ancient stone miniatures, which have the look of a Viking army.
The next safe is made of stone, its lid carved with a relief of ivy. Everyone save Ennoia is able to make out the words of a riddle amidst the leaves.
Ennoia Perception: 1d20 ⇒ 9
Rathan Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Miette Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Eleanor Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Naiyra Perception: 1d20 + 6 ⇒ (11) + 6 = 17

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intelligence check: 1d20 + 4 ⇒ (8) + 4 = 12
david is lousy about riddles. If you allow an intelligence check then maybe I have a chance, otherwise not a clue.

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When Eleanor says dove the safe opens revealing dozens of bags of incense and a book entitled "The Scent of Meditation".
The penultimate safe is a huge smooth stone chest with no visible lock or hinges. Careful examination reveals nothing.
Ennoia: 1d20 + 2 ⇒ (4) + 2 = 6
Rathan: 1d20 + 2 ⇒ (8) + 2 = 10
Miette: 1d20 + 2 ⇒ (8) + 2 = 10
Eleanor: 1d20 + 4 ⇒ (8) + 4 = 12
Naiyra: 1d20 + 2 ⇒ (2) + 2 = 4

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Miette examines the chest again sure that something is up, and sure enough her gnomish experience of illusions pays off allowing her to see normal hinges and no lock. On a hunch she simply tries opening the real chest, and while the illusion remains closed the reality opens easily revealing it to be packed with weird and wonderful ingredients that look so bizarre they must be spell components.
The final safe is rectangular with ten small pores, and strange stylized writing wrapping around its exterior. Everyone save Eleanor notices a small hidden panel on one side of the box, but no means to open it.
Rathan and anyone who succeeds on a DC 7 linguistics, or musical Perform recognizes the writing as a simple musical tune and concludes that someone could "play" the safe using its pores like a simple wind instrument.
Miette: 1d20 + 2 ⇒ (18) + 2 = 20
Ennoia Perception: 1d20 ⇒ 7
Rathan Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Miette Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Eleanor Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Naiyra Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Rathan Linguistics: 1d20 + 4 ⇒ (9) + 4 = 13

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"Master Torch! I believe little Miette Thermogauge has finished the task you requested be done! I am likewise certain you are keeping an eye on us. Please consider this task done, and let us know the information we seek?

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The half-orc comes in and gathers up the items from the safes with care, before reporting to Grandmaster Torch who smiles at the group,
"An excellent, job, for exceeding my expectations I think a reward is in order. 100 gold pieces each seems fair," one of the servants stops pouring water over Torch's burns momentarily and steps forward handing each of you two heavy coin purses, before going back to his task.
"Now as for the information, Nessian now lairs in a base of operations dubbed The Pyramid of the Dog. Carved it out of the ruins of several collapsed siege towers, just outside the city," he goes on to give them specific directions, and then adds, Finally I must point out that if Nessian were to learn that I gave you this information I would consider it extremely unprofessional, and I would spread the word."

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"I have already forgotten anything you may have said. I do wish I had a better memory. As I child I would sit upon the crumbled siege towers outside of town. I will go there to ponder where we might find our target. I am sorry you couldn't be of any assistance."

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Let us make haste, Absalom's fate is in our hands.
Ennoia leads the party to the said pyramid.

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As the group emerge from the sewers the sun begins to rise for Oathday. They hurry through the dimly lit streets earning a few odd looks from those citizens out and about at this hour.
Then everyone save Ennoia, whose eyes are downcast again, sees another display of lights. This time an interplay of green and orange lights coming from the cliffs in the distance. Yargos's face drains of colour,
"Gods that is one of the final signals. It will send a team of Black Echeleon to attack the Metro-Cathedral, that great old Abadar Cathedral in Puddles... They perform a ritual tune on their enormous pipe organ every Oathday morning to remind Absalom of its pacts, stopping that performance was the signal for the armada of The Silent Tide to begin their assault on the city! If they stop the priest's music we are all dead men!"
Ennoia Perception: 1d20 ⇒ 10
Rathan Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Miette Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Eleanor Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Naiyra Perception: 1d20 + 6 ⇒ (14) + 6 = 20

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"Damn it. If that is true we have get to the Metro-Cathedral and protect it. Nessian will ahve to wait a little longer. Back to Puddles it seems. This time though, I suggest we fire our first volley of arrows and magic together so that the mist doesn't affect our aim." she says and without waiting for an answer she rushes towards puddles.
"If these Black Echeleons take over the city I doubt there will be much gold to be made here and the heroes will be well rewarded." she thinks a smile spreading accross her face as she runs, pulling her greenwood bow as she makes her way through the streets.

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"To the cathedral!" Esmeralda hastily mounts her wolf companion, and makes ready to fly to the Metro-Cathrdral. "Hail a taxi if you need, but let us make haste!"
Both gnomes can fit on Song without getting to heavy encumbrance if we need to get to the cathedral faster than 20' move allows.

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Jumping on Song:
Does Song always smell this bad? Errr, I meant to say Thank you for the lift.
Ride: 1d20 + 3 ⇒ (9) + 3 = 12
To the group:
My bolts seemed to do no damage to these creatures. I think Ill need to slash with my dagger this time.

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As you race through the streets of Puddles, with the sun just cresting the horizon, a magnificent tune begins to play from the Cathedral. As you catch sight of the great building, still fine, for all that the district has fallen far since its flooding, the sounds starts to splutter, becoming patchy and discordant. Then it becomes a simply cacophony of off-key noise and comes to an abrupt end.
"Hells! Hurry if we do not get that music going in seconds the Silent Tide will be unleashed, tens, hundreds of thousands will die!" Yargos screams, spittle flying from his beat red face as he forces himself to keep running.

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Feeling the sense of urgency, Ennoia hastens her pace through the Puddles, only hoping they won't arrive too late.

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Make sure you are familiar with the rules in the spoiler below before posting. Remember Black Echeleon project an aura of silence in a 5ft. radius around themselves - so any pipes they are on or adjacent to are silenced.
• The Metro-Cathedral’s massive organ is played by dancing upon the gigantic white keys. Traveling from white key to white key requires a DC 5 Acrobatics, or Perform (dance) check. The DC increases by 2 for each additional key someone attempts to cross in a given round.
• To play the more slender black keys, one either needs to stand on an adjoining white key and reach up and yank the key down with a DC 5 Strength check, or climb directly on top of the black key (Climb DC 10). Leaping from black key to black key requires a DC 10 or 20 Acrobatics check depending on the distance between the keys as indicated on the map.
• Anyone who successfully depresses multiple keys in a round may also make a Perform (keyboard) check as a free action. A success of 10 or more contributes to the hymn and keeps the music alive. The higher the result, the more melodious and impressive the contribution. Provide each PC with a +2 circumstance bonus to their check for each key they manage to depress in a single round. If the same PC can further succeed on a DC 5 Knowledge (Religion) check, they can actually play the correct popular morning hymns.
• The organ keys are elevated 15 feet off of the ground. Anyone bull rushed off the keys falls to the stone church floor below, taking 1d6 damage.
• Climbing the giant twisting maze of brass pipes requires a DC 10 Climb check each round.
The Pathfinders burst into the Metro-Cathedral, now eerily silent. A young woman in the robes of a supplicant is curled up in a ball at the feet of the great altar, clutching her knees and praying fervently to Abadar, eyes scrunched firmly shut. Beyond the gigantic organ is covered in blood, and the corpses of a dozen priests of Abadar lie dead at the foot of the bloodstained organ, having fallen the fifteen feet or so from the keys above.
Two Black Echeleon stand atop the keyboard itself, while another four of the remorseless undead have climbed up amidst the pipes using their silent auras to prevent the passage of sound - though clearly there are not enough of them to prevent it entirely... Yet.
The pipes provide cover, so these Black Echeleon are clearly harder to hit.
Panting along behind you Yargos calls, "If they can keep it silent for a minute or so all is lost! Must make the music!" Before collapsing exhausted.
Everyone is up!
Ennoia Init: 1d20 + 6 ⇒ (6) + 6 = 12
Rathan Init: 1d20 + 7 ⇒ (3) + 7 = 10
Miette Init: 1d20 + 5 ⇒ (11) + 5 = 16
Eleanor Init: 1d20 + 5 ⇒ (18) + 5 = 23
Naiyra Init: 1d20 + 6 ⇒ (14) + 6 = 20
Black Echeloen: 1d20 + 1 ⇒ (4) + 1 = 5

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Naiyra rushes forward down the isle with her bow in hand. She takes aim at at the Echeleon on the left and fires.
Bow attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
-Posted with Wayfinder

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Eleanor attempts a quick dismount Ride: 1d20 + 5 ⇒ (7) + 5 = 12 and gets a little tangled up, taking as long as normal to accomplish her goal. Once off the mount, she waits for Miette to dismount before ordering her wolf to attack the nearest enemy, then moves forward 20 feet, attempting to use the pews as cover.

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Ennoia moves forward, takes aim and shoots a cold iron arrow at the Black Echelon on the right-hand side of the keyboard:
Attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 2 ⇒ (5) + 2 = 7

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Naiyra's shot flies wide of the mark clanging off the pipes. Ennoia's arrow strikes her target, but though some damage is done again the piercing shaft fails to do full damage against her foes strange misty flesh.
Rathan and Miette are up!

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Rathan moves up taking cover behind the altar. While up on the keys the Black Echelon shroud themselves in mist.
Same rules for mist as before ranged attacks face a 20% miss chance, as would reach attacks, but there is no miss chance for those attacking adjacent squares.
Everyone is up!

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Ennoia moves forward, going right of the altar, and extends her hand forward. By the grace bestowed to me by my own mother, be revealed!
Using my glitterdust spell-like ability, Will DC 15 for the three BE in the middle.
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.

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Following Ennoia's lead, Naiyra knocks another arrow and takes a shot at the Echeleon on the right and then moves forward behind the Paladin.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Hit Chance: 1d100 ⇒ 66
GM I made a move action on my last turn but I think you might have missed it on the map.

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The idea is for you to be moving yourselves on the map are any of you having issues with that?
-Posted with Wayfinder

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Eleanor keeps low, using the pews as cover, and attempts to move up to the giant organ.
As she moves, she orders her wolf to move up and attempt to get close enough to an echelon member to attack.
SONG: Acro to altar: 1d20 + 4 ⇒ (10) + 4 = 14
SONG: Acro to keys: 1d20 + 4 ⇒ (1) + 4 = 5

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Back from our out of town visit with relatives, so can post daily now.
Question? - If Rathan moves, on the ground level, in front of the ghostie thingy just to the right of the altar, will his burning hands be able to get both of the ghostie thingies, including the one 15 feet and 30 feet high? The "spread" pattern is correct, but I don't know about the height stuff.

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Ennoia's golden sparkling dust, is shaken off by two of the undead, but one on the pipes begins scrabbling at its eyes blinded by the magic.
Naiyra's arrow strikes true, but it passes through the fog-like flesh of her foe doing no harm.
BE Keyboard Will: 1d20 + 2 ⇒ (14) + 2 = 16
BE Will: 1d20 + 2 ⇒ (18) + 2 = 20
BE Will: 1d20 + 2 ⇒ (1) + 2 = 3

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DM - Ok. Also, can not move my token on the map.
Rathan decides that he can only burn one of the ghostie thingies, so he climbs on the altar and moves to a spot where his spell will reach a ghostie thingie on the keys, and casts burning hands on it.
"BURN" he yells and flames shoot from his fingertips at the ghost.
Burning Hands: 3d4 + 1 ⇒ (2, 4, 2) + 1 = 9
The least damaged one, whichever way that is.

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Rathan's flames consume the undead sendings its skull and sickle tumbling to bounce from the keys and then crash onto the tiles at the evoker's feet.
Miette is up! I'll just move her forward in a few hours so we can progress - no problem with this time of year, etc.
Hmmm, the permissions seem to be set correctly, are you using a tablet to post or something Rathan? I'd like to get the kinks ironed out so feedback on your ability to use the maps is appreciated.
BE Reflex: 1d20 + 1 ⇒ (12) + 1 = 13

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Well, it works this morning. Not sure why it didn't yesterday, or perhaps I was too tired from all the driving on Sunday to do it correctly. Don't know, but it is ok now.

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@Broken GM:
1) Map movement apologies, was posting from tablet. Now that I'm on laptop I've moved via Google Doc yet after spinning Miette's position I can only access larger icons, i.e. glitterdust circle.
2) Which BE is dead?
Miette pipes up with:
"I have this overwhelming urge to bounce around on these keys!"
then throws a dagger (slashing) at the remaining key standing BE:
Ranged Dagger: 1d20 + 4 ⇒ (3) + 4 = 7Dmg: 1d3 ⇒ 1
....and narrowly misses Song.

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Whoops sorry, the one before Rathan which I've just removed. If you cannot access an icon just be careful to click on it exactly, if you have trouble right click and then select move backwards for the in the way item until you can see your icon clearly. But for the most part just click carefully on your icon.
Three more undead emerge from a side room ahead, and climb the side ladder up onto the keyboard in eerie silence.
Everyone is up!

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Ennoia takes aim and shoots at the most damaged black echelon within 30 feet.
Miss chance: 1d100 ⇒ 42
Attack: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

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Naiyra sees an opening on the left flanking k and makes a break for it, switching from her bow to her sword.
Double move, on my phone so I can't move myself. She is trying to climb the left side.
-Posted with Wayfinder

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Eleanor calls Song Free, Move for Song, and attempts to mount the wolf quickly Ride:Quick Mount: 1d20 + 4 ⇒ (1) + 4 = 5, failing yet again Move for Eleanor, and rides her mount to the ladder on the western edge of the organ Guide with knees, auto success. Standard action for Song Ride: Quick Dismount: 1d20 + 4 ⇒ (18) + 4 = 22 Free. Finally successful at a graceful dismount, Eleanor scrambles up the ladder. Standard action for Eleanor

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"Only one more Burn. Freeze just HAS to work this time, mutters the wizard as he casts Ray of Frost at the ghostie on the keyboard in front of Ennoia.
Miss %: 1d100 ⇒ 48 If needed, I am a bit lost on that piece of information.
Ray of Frost;att;dmg: 1d20 + 3 ⇒ (2) + 3 = 51d3 + 1 ⇒ (2) + 1 = 3 good grief

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Miette follows her fearless companions towards the ladder in hopes of playing a local and timeless rendition of "Dirty Deeds Done Dirt Cheap".
40' double move for her turn

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Two of the Black Echelon on the keyboard advance upon the party, while the other two attempt to climb up into the pipes, though neither is able to get up amidst the complicated array of copper. The lead undead swings a rusty sickle at Eleanor giving her a nasty gash across the cheek, which would have been much worse had she not pulled back at the last moment.
BE vs Eleanor: 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d6 - 1 ⇒ (1) - 1 = 0
BE Climb: 1d20 ⇒ 3
BE Climb: 1d20 ⇒ 3
Eleanor takes 1 damage.
Everyone is up!

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"BURN" Rathan yells, as he casts his last burning hands at the two ghostie thingies in front of him.
Burning Hands: 3d4 + 1 ⇒ (1, 3, 3) + 1 = 8

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Naiyra rapidly scales the giant instrument all the way to pipes confronting the first the Black Echeleon upon reaching the top. Sword and buckler at the ready she take a swipe at the creature keeping her guard up, ready for the counter attack.
Clmb(Accelerated): 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6