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Ah, didn't see him. Can I take that back and still have the bow in hand? Attack's still a miss, it's only that I'd have taken the dagger only to help flanking, otherwise I prefer the bow - even if it means an AoO. By the way if you're okay with me keeping my bow in hand, you have an AoO.

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Naiyra sees Rathan guide the young girl to safety and relaxes. She has one foe to face and though she is tired, she gathers the last of her reserves to fight of the evil Black Echealon.
Naiyra climbs forward and in a skilled display of swordsmanship duals with the creature who is of no match for her. Her blade easily slips through its defenses...
Climb: 1d20 + 6 ⇒ (16) + 6 = 22
Climb: 1d20 + 6 ⇒ (10) + 6 = 16
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Attack: 1d6 + 2 ⇒ (4) + 2 = 6

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Naiyra finishes the last undead upon the pipes with ease, leaving only the two on the keys. They lash out at Ennoia and Ravadiana, the aasimar easily avoiding the sickle that comes for her, but Ravadiana taking a nasty gash across the calf.
Ravadiana takes 4 damage.
Everyone is up!
BE vs Ennoia: 1d20 + 1 ⇒ (10) + 1 = 11 Damage: 1d6 - 1 ⇒ (1) - 1 = 0
BE vs Ravadiana: 1d20 + 1 ⇒ (19) + 1 = 20 Damage: 1d6 - 1 ⇒ (5) - 1 = 4

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Eleanor again dashes about on the keys, trying to keep the music going...
Acro: 1d20 ⇒ 6
Acro: 1d20 ⇒ 19
Acro: 1d20 ⇒ 4
Acro: 1d20 ⇒ 16
Acro: 1d20 ⇒ 18
Acro: 1d20 ⇒ 7
Acro: 1d20 ⇒ 19
Acro: 1d20 ⇒ 3
K. Religion: 1d20 + 1 ⇒ (20) + 1 = 21
Perform: 1d20 + 5 ⇒ (17) + 5 = 22
I believe that is 5 successes? for another +10 or something to the Perform check

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With the Black Echeleons on the pipes vanquished and sounds from the massive instrument able to be heard freely once more Naiyra attempts to climb down and assist with the music.
Climb: 1d20 + 6 ⇒ (7) + 6 = 13
Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Full round action

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Ennoia lets loose another arrow on the Black Echelon in front of her, eager to see this through quickly.
PBS: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 121d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
AoO provoked

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Both Ravadiana and Ennoia wound their foes badly, but neither is destroyed. But the ladies are simply too nimble for the clumsy undead's rusty sickles to come anywhere near them!
Eleanor keeps the music going seeming to mimic the tune near perfectly, the pipes blaring out the music without obstruction.
Everyone is up!
BE AoO vs Ennoia: 1d20 + 1 ⇒ (8) + 1 = 9
BE vs Ennoia: 1d20 + 1 ⇒ (1) + 1 = 2
BE vs Ravadiana: 1d20 + 1 ⇒ (6) + 1 = 7

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Ennoia shoots again, wishing this madness to be over.
PBS: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 201d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Attack provokes an AoO.

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Ennoia takes a sickle to the side, but manages to destroy her for with an arrow that shatters its skull and dissipates the misty form.
BE AoO vs Ennoia: 1d20 + 1 ⇒ (19) + 1 = 20 Damage: 1d6 - 1 ⇒ (4) - 1 = 3

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I'm guessing Naiyra didn't make the climb down to the keys. Full round action.
Climb: 1d20 + 6 ⇒ (11) + 6 = 17
Climb: 1d20 + 6 ⇒ (13) + 6 = 19
-Posted with Wayfinder

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"I know the tune I could help guide you in finishing it," she replies sniffling.
Ravadiana's strike downs the last Black Echelon just as a wheezing Yargos staggers into the Cathedral, and pants, "You must finish it!"
You can take ten following instructions and succeed so no rolls needed.

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"Well, lets go back to the front now that all those things are dead, and you can show the others what to do!" and he gently grabs the girls arm and leads her back to the front.
Once there, "She can tell you what to do" he lets the others know.

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The girl guides the group through finishing the tune, which they do with some aplomb. Yargos nodding approving says,
"I suppose we have a little more time before we must stop Nessian now, but I do not know what other mischief he might be able to bring should we delay too long. I must continue to burden you with my presence alas, I have to get that abort code."
If you wish to purchase anything you may, but I'll move things along so just retcon it in your next post please.
The Pyramid of the Dog is not a pyramid at all, but rather four ancient battered siege towers, three of which have collapsed inward towards the largest forming a giant, teepee-like wreck.
Please tell me how you wish to approach and move your "minis" into the appropriate position on the edge of the MAP.

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We have to stop him now! Onwards to the pyramid. I'm no good at prowling, so I'll arrive in front of the main entrance. However, I know that some resourceful women in this group could use some subtlety.

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Naiyra approaches from the south trying to be as silent as possible, her bow in hand, carefully listening and watchful for the sound of anyone or anything else.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Stealth: 1d20 + 10 ⇒ (11) + 10 = 21

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Using a CLW charge on myself.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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The group approach the Pyramid of the Dog from the south, Yargos holding well back behind some rocks until the threats have been dealt with, "I'd only get in your way, otherwise."
As they close they notice two of Nessian's tattooed thugs manning the towers before them wielding crossbows! The thugs angles looks poor though, and they will clearly have difficulty hitting the party in certain positions due to the positioning of their windows..
Everyone is up!
Ennoia Init: 1d20 + 6 ⇒ (20) + 6 = 26
Rathan Init: 1d20 + 7 ⇒ (20) + 7 = 27
Miette Init: 1d20 + 5 ⇒ (13) + 5 = 18
Eleanor Init: 1d20 + 5 ⇒ (7) + 5 = 12
Naiyra Init: 1d20 + 6 ⇒ (6) + 6 = 12
Warhounders: 1d20 ⇒ 7

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Ennoia moves to get a clear line of shooting at one of the thugs, and lets her arrow loose.
Composite Longbow (cold iron arrows, PBS): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

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Rathan delays till he can actually see one of the folks coming at them, and then "Freeze, damnit!.
Ray of Frost: 1d20 + 3 ⇒ (6) + 3 = 91d3 + 1 ⇒ (2) + 1 = 3

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The two men are still inside the building. I did not think that I could see them. If I can, then I will wait till everyone else goes: initiative = 11, then move behind someone and then cast the spell

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They are the only visible foes - they are in windows peering out with crossbows. And given current positioning and your spells range you might not be able to hit them from behind someone, you would also take a -4 for cover.

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Ennoia and Naiyra's arrows fly just wide of the mark, Naiyra having to fire around her companions ahead of her.
Eleanor is up!
I'm looking to finish things up nice and swiftly so I'll be taking actions as stated and moving on. If you cannot move yourself on the map just ask someone to move you OOC in your post.

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Eleanot casts cure light wounds on herself, ordering her wolf into combat. "I am sorry, friend, but I do not have the stamina to charge in without some healing. Not sure I have the stamina even with some healing."
Concentration if needed: 1d20 + 6 ⇒ (18) + 6 = 24
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

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[spoiler=The "Windows"]The scenario makes me think these are supposed to be elevated, but does not actually say so calling them "tower openings" that benefit from cover. So I'm going to assume there is basically a small wall between you and them granting cover, but that they are on the ground.[/spoiler]
One of Nessian's thugs loads and fires at Ennoia, bellowing, "Boss we've got company!" The agile aasimar easily dodges his bolt, while in the other tower Song snaps at the Warhounder, but is just dodged. The thug then steps back and fires his crossbow at Eleanor, the bolt catching her on the cheek as it shoots by, but not doing much damage.
Ravadiana hears shouts from the tower before her, from behind the closed wooden door.
Eleanor takes 1 damage.
Everyone is up!
WH vs Ennoia: 1d20 + 1 ⇒ (12) + 1 = 13
WH vs Eleanor: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16 Damage: 1d8 ⇒ 1
Song vs WH: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

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Whoops! Apologies, I've made an error after filling off the maps serial numbers I'm afraid. There is a large mastiff tethered to a thick flagpole. If anyone wishes to reposition themselves given this information they may do so.
There is a large mastiff resembling the dogs on the Warhounder's tattoos tethered to the flagpole in front of the pyramid. It snarls as the party approach, and would clearly like to go for them, but its heavy rope tether keeps it within five feet of the pole.

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And once again, the wizard tries to shoot a Ray of Frost at the man in the window. "Freeze."
Ray of Frost; ranged touch; dmg: 1d20 + 3 ⇒ (10) + 3 = 131d3 + 1 ⇒ (1) + 1 = 2 -- Really dice roller! I maybe hit for minimum damage!

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Eleanor directs Song to attack the mastiff so that her allies may pass more easily. After doing so, she moves quickly to get out of the firing arcs of the bandits with crossbows.

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I assumed they were elevated. No problem, I'll move to get a better shot.
Naiyra moves quickly switching to her sword as she approaches the mastiff. She sees a chance to deliver an unsuspecting blow, flanking the dog with Eleanor's wolf
Attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Sneak Attack: 1d6 ⇒ 6

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Ennoia moves to get a clearer shot, and releases:
Composite Longbow (cold iron arrows): 1d20 + 6 ⇒ (8) + 6 = 141d8 + 2 ⇒ (5) + 2 = 7

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Ennoia's arrow, catches against her foes cover loosing some of its momentum and deflects off his armour. Her opponent reloads, but obviously does so poorly as his bolt flips awkwardly out of the mechanism coming closer to wounding him that Ennoia.
The other Warhounder reloads staying in his tower, unable to see any targets.
Ravadiana hears more movement inside, but the door remains closed - it does not appear to be locked from what she can see.
Everyone is up!
WH vs Ennoia: 1d20 + 1 ⇒ (1) + 1 = 2

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Ennoia breaks combat and hurries inside, seeing that her position on the battlefield is exposed and inefficient.
Is the door unlocked? If not feel free to put my token in front of the door.

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Naiyra moves for the door and tries to open it, ready to pull out her thief's tools if she finds it locked.
Readied action drop sword and pull out thief's tools from her belt if the door is locked.
-Posted with Wayfinder