Cleric of Pharasma

Naiyra's page

159 posts. Organized Play character for Lord Zekk.


Full Name

Naiyra Treliss

Race

Human

Classes/Levels

Bard/4 (HP 25/25 | AC:18 | T:14 | FF:14 | CMD:20 | Fort:+3 | Ref:+9 | Will:+3 | Init:+4 | BP 10/10 | Spells L1 -4/4 | Perception +4

Gender

Female

Size

5'8", 110 lbs

Age

19

Alignment

Chaotic Neutral

Languages

Common

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 7
Charisma 18

About Naiyra

STATS:

Character Name: Naiyra Treliss || Race: Human || Class: Bard || Deity: Erastil || Alignment: CN

Str:14 || Dex:18 || Con:12 || Int:10 || Wis:7 || Cha:18

HP: 26/26 || Speed: 30/30

AC/FF/T: 18/14/14 || Fort: +3 || Ref: +9 || Will: +3 || CMD: 20 || CMB: +6 || BAB: +3

ABILITIES:

FEATS: Point Blank Shot (1) Focused Study (Human) Precise Shot (3)

TRAITS:
Deadeye Bowman - Benefit(s) When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.
Hunter's Eye - Your parents had you blessed by the god Erastil as a youth, and you are a prodigy with a bow. You do not take any penalties for the second range increment when using a longbow or shortbow, and you are always considered proficient with one of these weapons (your choice).

LANGUAGES: Common

SKILLS:
+8 Bluff (1 Rank +3 CS +4 CHA)
+6 Climb (1 Rank + 3 CS + 2 STR)
+6 Knowledge (Arcana) (1 Rank + 3 CS + 1 INT +1 Bard)
+6 Knowledge (Dungeoneering) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (Engineering) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (Geography) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (History) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (Local) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (Nature) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (Nobility) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (Planes) (1 Rank + 3 CS +2 Bard)
+6 Knowledge (Religion) (1 Rank + 3 CS +2 Bard)12
+5 Perception (4 Rank + 3 CS - 2 WIS)
+14 Performance, Orator (4 Rank +3 CS +4 CHA, +3 SF Talented)
+8 Slight of Hand (1 Rank + 3 CS + 4 DEX)
+10 Stealth (3 Rank + 3 CS + 4 DEX)
+6 Spellcraft (3 Rank +3 CS +0 INT)
+10 UMD (3 Rank +3 CS +4 CHA)

SPELLS:

Level 0
Detect Magic
Ghost Sound
Mage Hand
Mending
Prestidigitation
Read Magic

Level 1 - 4 per day
Charm Person
Grease
Slient Image
Comprehend Languages

Level 2 - 2 per day
Tongues
Glitterdust

EQUIPMENT:

Pouch (Coins 3108 gp, 9 sp, 10 cp)

Masterwork Greendwood Compound Longbow +2 STR +7 (1d8+2/x3/110 ft.) 2 lbs 2 PP
Arrows, Common (15/20)
Arrows, Cold Iron (Durable) (20/20) 5 lbs 22 gp
Arrows, Blunt (Durable) (20/20) 5 lbs 22 gp
Arrows, Silver (Durable) (20/20) 5 lbs 23 gp
Arrows, Adamantine (Durable) (5/5) 305 gp
Masterwork Cold Iron Longsword +5 (1d8+3/19-20x2) 330 gp

Gear:
Cold Weather Clothing - 8 gp
Courtier's Outfit 30 gp - 6 lbs
Jewellery - 50 gp - 4lbs
Pouch Belt 1 gp - 1/2 lbs
Flint & Steel 1 gp - 0 lbs
Canteen 2 gp - 1 lbs
Wrist Sheathe, Spring Loaded 5 lbs
Wrist Sheathe, Spring Loaded 5 lbs

Armour
Masterwork Chainshirt - 250 gp, 25 lbs

Total Weight Carried = 40.5 lbs

14 Str - Light Load 59 lbs, Medium Load 116 lbs, Heavy Load 175 lbs

BACKSTORY:

Slim, attractive, above average height with piercing green eyes. She is nimble and quick, streetsmart, able to stand out or blend in perfectly as per her need. She can be sadistic and cruel when it comes to making those suffer who she deems deserving of punishment, always happy to enrich herself at their expense. Proud and impatient, focused. She has trouble opening up to people, and will easily puts on whatever facade is required to achieve her goals, but is fiercely loyal to those few she calls friends.

The second child and only daughter of a successful merchant family she was always more interested in tales of heroism and adventurers than her studies and the family business.

Soon after her 15th name day, she heard of a group of daring mercenaries

Naiyra quickly became a skillful thief and started stealing for the joy of depriving the nobles of their precious luxuries than to provide for her mother and herself. One time she went too far and nearly got caught, worse still she had been recognized and was forced to flee the city so that her mother was not made to suffer for her actions.

She joined up with a mercenary company, where she was trained with a number of weapons which she mastered and quickly earned a reputation as an excellent scout. She could scope out an entire camp or acquire intelligence in taverns and inns with a mix of her charm, diplomacy and good dose of violence as needed. One night in camp a drunken sergeant tried force himself on her, though stronger than her, he was no match for the nimble Naiyra, especially in his state. She killed him slowly and silently, making him suffer for many hour as punishment before she sent him from this world. After that she had no choice but to run away once again.

Now she moves from town to town, never staying in the same place too long, using her talents and training, to find the scum which exists in every town and city, turning them in for whatever reward is offered. She says she does it for the money though she actually enjoys tormenting them, and things from noble houses always tend to go missing when Naiyra is in town.

Purchase/Sell:

Purchase
Wand of Cure Light Wounds - 2 PP (6/50)
Wands Endure Elements - 2PP (10/50)
Wand of infernal healing - 2PP (8/50)
+2STR Greenwood Compound Bow - 2PP
+1 Cloak of Resistance - 1000 gp
Headband of Charisma 4000 gp
Wayfinder 250 gp
Camel
Light Horse, war trained - 110 gp
Arrows, Cold Iron (Durable) (20/20) 5 lbs 22 gp
Arrows, Blunt (Durable) (20/20) 5 lbs 22 gp
Arrows, Silver (Durable) (20/20) 5 lbs 23 gp
Arrows, Adamantine (Durable) (5/5) 305 gp
Masterwork Cold Iron Longsword +6 (1d8+3/19-20x2) 330 gp

[[d20+4.4 &{tracker}]]