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It's hard to keep track which BE is wounded, etc. Wou it be possible to make a list, or use comments in the googledocs to clarify, please?
Ennoia shoots an arrow at the closest BE.
Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Confirmation roll: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 112d8 + 4 + 2 ⇒ (1, 7) + 4 + 2 = 14
Miss chance: 1d100 ⇒ 42

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Rathan's flames destroy the exposed undead, but fail to down the other which is able to take some cover amidst the pipes - though it is still clearly badly burned.
Eleanor and Miette are up!
Sure thing Ennoia, its the one in combat with Eleanor. I'll start adding a red squiggle to wounded foes, I don't like showing players exact amounts of damage, but knowing which ones have been hurt is fair.
BE Reflex: 1d20 + 1 ⇒ (3) + 1 = 4
BE Reflex: 1d20 + 1 ⇒ (20) + 1 = 21

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Eleanor attempts to climb onto the keys, Climb: 1d20 - 1 ⇒ (12) - 1 = 11 and carefully as to avoid Attacks of Opportunity Acrobatics: 1d20 ⇒ 7, makes to jump across the keys to play a tune. Acrobatics: 1d20 ⇒ 7. Unsure what kind of action it is to jump on a key, if I can do more than one, please assume I do so and make any requisite rolls.

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Ennoia's arrow pierces through the misty flesh of a Black Echelon, but simply passes straight through doing no damage.
Eleanor its just 5ft of movement, so with a speed of 20ft. you could make 4 as a move action. But there is still an undead right in front of you blocking your way. You were already on the first key, so please give me another action, you could try to climb the pipes - provoking - or act against the undead.

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The Black Echelon takes the opportunity to swing at Eleanor and then lashes out again, but she is able to dodge both swings of the rusty sickle.
The undead burned by Rathan manages to ascend into the pipes, while the other fails to find purchase amongst the pipes.
Everyone is up!
BE AOO vs Eleanor: 1d20 + 1 ⇒ (1) + 1 = 2
BE vs Eleanor: 1d20 + 1 ⇒ (9) + 1 = 10
BE Climb: 1d20 ⇒ 15
BE Climb: 1d20 ⇒ 2

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Seeing her arrows don't have much of an effect, Ennoia climbs onto the keyboard, tries to yank one of the black keys, then attempts to jump to another key to maintain the hymn alive.
Strength DC 5: 1d20 + 2 ⇒ (4) + 2 = 6 Success -> +2
Acrobatics DC 10: 1d20 + 2 ⇒ (9) + 2 = 11 Success -> +2
Perform (Keyboard): 1d20 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9 Fail...
Knowledge (Religion): 1d20 - 2 ⇒ (2) - 2 = 0
I am cursed...

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Oh, sorry about that! It actually makes me feel a little better about those lousy rolls.

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Rathan shoots a Ray of Frost at the one that he burned last round. "Freeze you dang ghostie thingie!"
Miss %; att; dmg: 1d100 ⇒ 451d20 + 3 ⇒ (19) + 3 = 221d3 + 1 ⇒ (1) + 1 = 2

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Naiyra take deftly takes a step away from the edge and thrusts at the Black Echeleon with her blade as she passes. (5' step NE)
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

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Eleanor again attempts to tumble past the undead, Acrobatics: 1d20 + 0 ⇒ (12) + 0 = 12. If she makes it past, she continues to dash across keys:
Acrobatics: 1d20 ⇒ 10
Acrobatics: 1d20 ⇒ 9
Acrobatics: 1d20 ⇒ 13
Acrobatics: 1d20 ⇒ 13
Perform: 1d20 + 5 + 2 + 2 + 2 ⇒ (9) + 5 + 2 + 2 + 2 = 20
K. Religion: 1d20 + 0 ⇒ (14) + 0 = 14

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Hanging amidst the pipes Naiyra manages to swing at the Black Echelon beside her dispatching it with a well aimed blow that clangs off the pipes as the creatures misty form disintegrates and sound comes flowing back around her.
No 5ft. Naiyra, you are clinging on to a mass of pipes not on a solid surface.
Eleanor again attempts to dodge around the undead before her, but is unable to do so and earns a wild slash that flies far over her head for her trouble, trying again she is again defeated by the narrow space blocked by her foe.
Miette begins to climb up onto the keys from below.
The Black Echelon takes another slash at Eleanor connecting this time and raking its rusty blade across her neck and shoulder leaving a blazing line of agony that soaks the gnome in her own gore!
Eleanor takes 5 damage.
Everyone is up!
BE AoO vs Eleanor: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d6 - 1 ⇒ (6) - 1 = 5
BE vs Eleanor: 1d20 + 1 ⇒ (19) + 1 = 20 Damage: 1d6 - 1 ⇒ (6) - 1 = 5

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Rathan tries one more time to hit the ghostie thingies with Freeze.
Rathan shoots a Ray of Frost at the one that he burned last round. "Freeze, damnit! you dang ghostie thingie!"
Miss %; att; dmg: 1d100 ⇒ 91d20 + 3 ⇒ (4) + 3 = 71d3 + 1 ⇒ (2) + 1 = 3
Next round, Rathan grabs the two pom-pom's from his pack and he starts a cheer leading routine to help the rest of the group! (lol!) (j/k)

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After an arduous climb and much complaining to herself Miette moves toward the wounded BE:
Acro: 1d20 + 7 ⇒ (11) + 7 = 18
and slashes:
Dagger: 1d20 + 1 ⇒ (3) + 1 = 4Dmg: 1d3 ⇒ 3
If we weren't in a dire situation Miette's dagger attacks would be comical.

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I'm assuming the creature in front of me isn't supposed to be there since I vanquished it as stated above, so I'm deleting it and moving forward.
"I'll take care of the ones on pipes so that the sound isn't stopped. You lot try and keep the music going." calls out Naiyra.
Niayra moves towards the remaining Echeleons on the pipes ready to attack if any of them approach. Moved at half speed due to difficult terrain, correct me if I'm mistaken.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

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Quite right Naiyra, thanks. But its not difficult terrain, its still climb checks so DC 10 climb, for 1/4 speed, or DC 15 for half. You are not on a surface you are clinging to a mass of twisting and twining organ pipes.

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Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Climb: 1d20 + 6 ⇒ (18) + 6 = 24
Climb: 1d20 + 6 ⇒ (7) + 6 = 13
Climb: 1d20 + 6 ⇒ (12) + 6 = 18
Climb: 1d20 + 6 ⇒ (8) + 6 = 14
Climb: 1d20 + 6 ⇒ (10) + 6 = 16
Feel free to move me as far as you think that takes me. Same readied attack.

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Ennoia yanks a key, then moves across the keyboard to create music and keep the tune alive.
Strength DC 5: 1d20 + 2 ⇒ (12) + 2 = 14 Success! +2
Acrobatics DC 5: 1d20 + 2 ⇒ (16) + 2 = 18 Success! +2
Acrobatics DC 7: 1d20 + 2 ⇒ (3) + 2 = 5 Failure
Knowledge (Religion) DC 10: 1d20 - 2 ⇒ (12) - 2 = 10 Success!
Perform (Keyboard) DC 10: 1d20 + 3 + 2 + 2 ⇒ (16) + 3 + 2 + 2 = 23 Success!

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As the music begins again escaping the pipes and even matching the proper tune Ennoia feels as rightness settle upon her as if she has earned the favour of the gods.
All Lawful characters are treated as if they have a bless spell cast upon them while the music is in effect.
Naiyra, you failed one check, so no movement, then spent another move action and succeeded in an accelerated climb so 15ft. total.

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"Well, last time I let myself be knocked unconscious. I think I will err on the side of caution." Eleanor mutters, more to herself than to anyone else, and casts 'Cure Light Wounds'.
Concentration: 1d20 + 6 ⇒ (3) + 6 = 9
A couple swift curses leave the gnome as she prepares for the worst.

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Luckily for Eleanor the wounded Black Echelon before her fails to capitalize on her spell fizzling and swipes nothing but air with its sickle. Eleanor also realizes that she would not be able to speak the words of her spell in her foe's silent aura.
The other undead on the keyboard ceases attempting to climb and engages Ennoia, but its rusty blade clatters of the aasimar's armour making no sound as she is now enveloped in its silent aura.
Everyone is up!
BE vs Eleanor: 1d20 + 1 ⇒ (7) + 1 = 8
BE vs Ennoia: 1d20 + 1 ⇒ (14) + 1 = 15

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Ennoia takes a step back, and unleashes a deadly arrow on the Black Echelon that just attacked her.
Attack (Pb shot, bless): 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 141d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Miss chance: 1d100 ⇒ 8
I'm hopelessly useless in this fight...

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Rathan, realizing that his spells are no longer helpful, moves to the other side of the altar and waits, while keeping a sharp eye on the ghostie thingies.

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"Rathan help the girl get out safely!" Naiyra calls out as she climbs closer to one of the injured Black Echeleons, preparing to send it from this world. As she approaches she swings on the last pipe, leading with her blade as she attempts to strike the evil with her steel. "How many more of these do I need to kill?"
Climb: 1d20 + 6 ⇒ (15) + 6 = 21
Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Climb: 1d20 + 6 ⇒ (10) + 6 = 16
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

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attempting to capitalize on the undead's absence, Eleanor tries her luck at acrobatics once again, dashing 20 feet east across the keys, then 20 feet back.
Acrobatics: 1d20 ⇒ 16
Acrobatics: 1d20 ⇒ 11
Acrobatics: 1d20 ⇒ 5
Acrobatics: 1d20 ⇒ 20
Acrobatics: 1d20 ⇒ 2
Acrobatics: 1d20 ⇒ 12
Acrobatics: 1d20 ⇒ 19
Acrobatics: 1d20 ⇒ 8
Perform: 1d20 + 5 ⇒ (15) + 5 = 20
K. Religion: 1d20 + 1 ⇒ (8) + 1 = 9

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Naiyra takes out another Black Echelon with a well aimed slash and swings from pipe to pipe advancing upon the next. The silent aura is swiftly filled by music as Eleanor dances across the keys continuing the tune.
Up in the pipes the Black Echelon besides her swings at Naiyra, but nearly slips from its perch and has to abort its attack to catch itself. The last undead on the keys steps up to Ennoia and swings, but the agile aasimar easily avoids its blow.
Everyone is up!
BE vs Naiyra: 1d20 + 1 ⇒ (4) + 1 = 5 Damage: 1d6 - 1 ⇒ (5) - 1 = 4
BE vs Ennoia: 1d20 + 1 ⇒ (11) + 1 = 12 Damage: 1d6 - 1 ⇒ (6) - 1 = 5

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Naiyra starts to grow slightly fatigued as the encounter draws on but her military training and experience helps her focus. She counter attacks fiercely seeking to vanquish this monster quickly before she is beset by another.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 2 ⇒ (6) + 2 = 8

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Ennoia looks behind her swiftly, and a ghastly look comes across her face - she can't retreat further without falling. Aware that whatever she does she will open her guard to attacks, she decides to rely on her bow.
Provoking an AoO, but at least I don't get miss chance that way...
Attack: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 211d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

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Ennoia's arrow pierces her foe taking a good sized tendril of fog-flesh with it and obviously injuring the undead despite the shaft passing through. The Black Echelon takes advantage of her distraction to strike, but its rusty blade is deflected away by her armour.
BE AoO vs Ennoia: 1d20 + 1 ⇒ (15) + 1 = 16 Damage: 1d6 - 1 ⇒ (3) - 1 = 2

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Rava dashes along the key board in the hopes of assisting Ennoia
Attempting 40' run, full move
Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26
Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
Acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10 Grrrr Rava growls at herself
Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 Ooof
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11 Hang in there pretty lady, I'm commin...slowly but Ima commin'
Correct me if I'm wrong but Rava succeeded moving 20'.

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"Let us go to the back of the cathedral. If some of those things approach us, I will hold them off and you run." and he and the girl head towards the doors.

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Not to be outdone, Eleanor attempts to play dueling pianos with Ravadiana.
Acrobatics: 1d20 ⇒ 9
Acrobatics: 1d20 ⇒ 2
Acrobatics: 1d20 ⇒ 14
Acrobatics: 1d20 ⇒ 12
Acrobatics: 1d20 ⇒ 12
Acrobatics: 1d20 ⇒ 14
Acrobatics: 1d20 ⇒ 9
Acrobatics: 1d20 ⇒ 1
K. Religion: 1d20 + 1 ⇒ (13) + 1 = 14
Perform Keyboard: 1d20 + 5 ⇒ (18) + 5 = 23
"How much longer should we keep the tune going? Is it needed constantly? My legs will get tired soon."

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The Black Echelon on the keys swings at Ennoia, but she dodges aside to take only a glancing blow which deflects off her armour. The others seeing their plan in ruins begin trying to descend, one succeeds while the other gets tangled amidst the pipes.
Everyone is up!
BE vs Ennoia: 1d20 + 1 ⇒ (13) + 1 = 14 Damage: 1d6 - 1 ⇒ (1) - 1 = 0
BE Climb: 1d20 ⇒ 5
BE Climb: 1d20 ⇒ 11

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Getting no answer yet, Eleanor dashes across the keys, and orders her companion to the ladder on the other side of the keyboard.
Acrobatics: 1d20 ⇒ 1 DC 5 Fail
Acrobatics: 1d20 ⇒ 15 DC 7 Success
Acrobatics: 1d20 ⇒ 16 DC 9 Success
Acrobatics: 1d20 ⇒ 6 DC 11 Fail
Acrobatics: 1d20 ⇒ 16 DC 13 Success
Acrobatics: 1d20 ⇒ 11 DC 15 Fail
Acrobatics: 1d20 ⇒ 17 DC 17 Success
Acrobatics: 1d20 ⇒ 16 DC 19 Fail
K. Religion: 1d20 + 1 ⇒ (10) + 1 = 11
Perform Keyboard: 1d20 + 5 ⇒ (15) + 5 = 20

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Blade drawn Ravadiana clambers toward Ennoia's "rescue" once more.
Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
Attacking recently descended BE: Slashing Dagger: 1d20 + 2 ⇒ (7) + 2 = 9
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5

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Seeing she's not alone in the fight anymore, Ennoia drops her bow and unsheathes her dagger to flank her opponent.
Cold Iron Dagger: 1d20 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 71d4 + 2 ⇒ (2) + 2 = 4
Oh well... at least I provide flanking for Ravadiana.