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Kelson runs up to one of the guards, turns the blade of his longsword and shouts "Curse you and your foul devotion to a madman!" His swing flattens the guard knocking him out.

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Mareq stares at the remaining guard. "Husarq, I believe your abode requires maintenance. He appears to be a satisfactory houseman."
Mareq tips his head at the guard. Husarq smiles a fiendish smile, something out of place on the normally chastised efreet thrall. The guard pales.
Husarq strides forward, smashing the guard's blade from his hands. "Come here, you," he intones in his otherworldly bass voice. He grabs him by the neck and then with a <woosh> he and the guard disappear into a brimstone cloud that immediately vanishes into the brass beer stein on Mareq's belt.
Moments later Husarq alone emerges from the brass stein. "Thank you, Master. He shall busy himself with sweeping and cleaning. If he knows what's best for him."
Janitor-slave. I imagine this may cause problems later on with the Freedom's Edge faction, should they hear of it.

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"Damm it looks like we need Harrows strength again"
"Thrall! The doors. Break them down!" cries Mareq at Husarq, pointing at the barred doors.
How big are these doors. Small enough that the "bar" on the other side can be undone by a single person? I'm thinking D Door through and then open from the inside.

Husarq |

Husarq bows his head in acquiescence and then proceeds to batter the doors.
Str check: 1d20 + 6 ⇒ (16) + 6 = 22

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Harrow casts shield of faith on himself, then moves next to the door and pushes with his might.
str aid: 1d20 + 5 ⇒ (10) + 5 = 15

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Berosius completes his summoning. A glowing celestial bison appears beside the two warriors and slams into the door.
Bison Aid STR check: 1d20 + 8 ⇒ (15) + 8 = 23

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The moment you breach the doors, various dignitaries start to pour out from the senate floor. The fleeing people are intent on escaping the ongoing massacre and don't even slow down to thank you--their saviors.
The flood of people leaving the senate once the doors are broken open count as a crowd (Pathfinder RPG Core Rulebook 436). The crowd remains as a hazard for 15 rounds. You can reduce this duration by providing other means of egress for the fleeing people.
Directing Crowds: It takes a DC 15 Diplomacy check or DC 20 Intimidate check to convince a crowd to move in a particular direction, and the crowd must be able to hear or see the character making the attempt. It takes a full-round action to make the Diplomacy check, but only a free action to make the Intimidate check.
If two or more characters are trying to direct a crowd in different directions, they make opposed Diplomacy or Intimidate checks to determine to whom the crowd listens. The crowd ignores everyone if none of the characters’ check results beat the DCs given above.

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Is there a different place we can direct the crowd to, or is that only if we open another door? I'm thinking of the Directing Crowds option.
You'd have to open another door.
However, as the crowd tries to escape, you notice three figures flying above the fracas. One is a human woman, the other two are obviously from another plane.
1d4 + 3 ⇒ (4) + 3 = 7
There are 8 of her in her square (1 "real" person and 7 images); she's clearly under the effects of Mirror Image.
The woman shrieks, "Pathfinders! Kill them!"
I'm going to give you all some time to come up with a strategy, in out of character discussions. Innocent people are dying, you've got an enemy who has targeted you, and this crowd isn't helping. Please don't take any standard actions just yet. My intention here is to let you plan because there are a lot of moving parts.

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Who can fly?
Ideas:
0) Solve Crowd problem; open door; diplomacy
1) ProEvil
2) Haste us; slow them
3) Take out the caster
3a) Grapple her - I can Dimension Door above her, then Transpose with Husarq, who will then grapple
3b) Ranged attacks?
3c) Dispel Magic on her
4) Summon Lantern Archons en masse (Berosius, how many can you summon? I can summon 1d3) - concentrate fire on the caster; then on the devils
5) Siphon Might on the devils
6) Final Sacrifice on the devils; low DC (scroll)

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Gah! I just summoned a bison! I could've summoned archons!
GM E: If I make the DC can I know the resistances, etc. of the outsiders?
Knowledge (Planes): 1d20 + 13 ⇒ (18) + 13 = 31
"Host Devils! Greater Host Devils at that! Watch out!"
Standard Action: Cast haste on the party and its summoned creatures.

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Standard Action: Cast haste on the party and its summoned creatures.
@Berosius, wait for Haste until we've got all of our allies on the board?

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GM E: If I make the DC can I know the resistances, etc. of the outsiders?
Okie dokie.
http://paizo.com/pathfinderRPG/prd/bestiary4/devil.html#devil-host
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 17

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I like Mareq's plan, with the exception that step 0) should probably be Harrow using intimidate to herd all the crowd somewhere safe.
Harrow looks at the crowd and looks for somewhere safe they could go. Putting his hands up to his mouth, he yells "EVERYBODY MOVE!" and points toward the exit.
"WHEN HARROW SAY 'EVERYBODY MOVE,' HE MEAN IF ANYONE TRAMPLE ANYONE, PUSH, SHOVE, OR RUN, HARROW GET VERY UPSET!!! SO EVERYBODY MOVE ORDER-LIKE!"
intimidate: 1d20 + 27 ⇒ (11) + 27 = 38

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OK, so it sounds like we're going to:
1) Summon flying lion
2) lion delays
3) cast Haste
4) Intimidate the crowd out
5) glitterdust a host devil
6) lion attacks
But what then, team? What ranged capabilities do we have?

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Harrow's tactical toolbox is fairly limited. I think I'll just have to quaff my potion of fly once we get the crowd herded to safety. I think we'll have to rely on our magix to keep things going until I can get into melee range with them.

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I guess we're good. In general, move crowd out. Neutralize caster with a grab and dispel magic. Attack devils from range and via the Flying Master of the Brown Note.

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Harrow Init: 1d20 + 4 ⇒ (15) + 4 = 19
Kelson Init: 1d20 + 2 ⇒ (10) + 2 = 12
Mareq Init: 1d20 + 2 ⇒ (5) + 2 = 7
Karina Deckland Init: 1d20 + 6 ⇒ (11) + 6 = 17
Host Devil Red Init: 1d20 + 4 ⇒ (14) + 4 = 18
Host Devil Blue Init: 1d20 + 4 ⇒ (10) + 4 = 14
Sorted Initiative Order:
Harrow Init: 1d20 + 4 ⇒ (15) + 4 = 19
Host Devil Red Init: 1d20 + 4 ⇒ (14) + 4 = 18
Karina Deckland Init: 1d20 + 6 ⇒ (11) + 6 = 17
Host Devil Blue Init: 1d20 + 4 ⇒ (10) + 4 = 14
Kelson Init: 1d20 + 2 ⇒ (10) + 2 = 12
Berosius Init: 1d20 + 3 ⇒ (8) + 3 = 11
Mareq Init: 1d20 + 2 ⇒ (5) + 2 = 7
--------------------
ROUND 1:
Harrow is up first.
From the posts above, I presume that Harrows turn is:
Free Action: Intimidate Crowd
Move Action: Draw Potion
Standard Action: Drink Potion
Anything I'm missing?

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Perfect!
Harrow tries to get the crowd to safety using his outside voice, then draws and drinks a potion of fly.
intimidate: 1d20 + 27 ⇒ (11) + 27 = 38

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Please forgive the "potty" humor. But, it's Harrow. And, they're Taldan nobles...
Harrow screams for the people in the senate room to clear out. Every single politician within 30' of Harrow immediately releases their bowels.
:-)
----------
Unfortunately, all the bad guys go next. They're all flying.
Karina Deckland, being the jerk that she is, targets the "weaker looking" members of the party.
Who, alphabetically. 1=Berosius, 2=Kelson, 3=Mareq: 1d3 ⇒ 2
The three enemies fly down to Kelson and strike at the bard. (They're all 5 feet above Kelson.)
Sorry, Kelson. :(
----------
Kelson, Berosius, and Mareq are up!
This is still round 1.
Deckland: 1d20 + 11 ⇒ (20) + 11 = 31
Deckland Crit Confirmation Roll: 1d20 + 11 ⇒ (18) + 11 = 29, Damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17
Devil: 1d20 + 12 ⇒ (11) + 12 = 23, Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Devil: 1d20 + 12 ⇒ (4) + 12 = 16, Miss!
Kelson takes a grand total of 28 HP of damage!

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Per previous planning posts, Mareq summons his ally first, then Berosius casts Haste, then the ally attacks.
Mareq concentrates, using his will and the fiery power flowing through him to tear a hole in the planar walls, summoning forth one of the Caliph of Air and Sky's lion guardians!
A silver and blue-hued lion, its mane crackling with electricity, appears just as Berosius casts Haste. The lion immediately flies directly into Karina Deckland, attacking!
Pounce attack sequence:
bite: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 bite dmg: 1d8 + 1d6 + 7 ⇒ (3) + (4) + 7 = 14
Hasted bite: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 bite dmg: 1d8 + 1d6 + 7 ⇒ (8) + (6) + 7 = 21
claw1: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 claw1 dmg: 1d4 + 1d6 + 7 ⇒ (2) + (3) + 7 = 12
claw2: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 claw2 dmg: 1d4 + 1d6 + 7 ⇒ (4) + (1) + 7 = 12
rake1: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 rake1 dmg: 1d4 + 1d6 + 7 ⇒ (3) + (2) + 7 = 12
rake2: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 rake2 dmg: 1d4 + 1d6 + 7 ⇒ (4) + (4) + 7 = 15
Grab CMB15: 1d20 + 15 ⇒ (18) + 15 = 33
First time using grapple. Have avoided for 10 years. GME, please correct any errors.

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Rake only happens when grappling. It cannot happen in the same round that a grapple is started. (Link to source)
____________________________________________________________
I'm perfectly fine with the grab if the sequence is:
(1) Bite
(2) Claw
(3) Claw
(4) Hasted Bite
(5) Grab
Cool?
____________________________________________________________
Also, Karina is under the effects of Mirror Image. (Link to post) So, we'll roll to see if any of the potential hits actually get her. The potential hits are one claw and the hasted bite.
Does the claw hit? Let's say yes on a 1: 1d8 ⇒ 5, no hit, but 1 image is "popped"
Does the bite hit? Let's say yes on a 1: 1d7 ⇒ 3, no hit, but another image is "popped"
Karina remains unharmed and free of the grapple attempt. But there are only 6 of her, now.
____________________________________________________________
This is still round 1.
Harrow--Yell, draw potion, drink potion
Host Devil Red--Move, attack
Karina Deckland--Move, attack
Host Devil Blue--Move, attack
Kelson--Go! <===
Berosius--Go! <===
Mareq--Summon, attack
Kelson and Berosius are up!

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Kelson does a hand spring back to avoid the claws of the demons.
acrobatics: 1d20 + 13 ⇒ (11) + 13 = 24
He calls a spell to blind his enemies. casting glitterdust DC 16 will bard song too +2/+2
"I hope this blinds them!"
He keeps singing.

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Rake only happens when grappling. It cannot happen in the same round that a grapple is started. (Link to source)
Ah. How does Pounce factor into that then?

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GM Engleaktig wrote:Rake only happens when grappling. It cannot happen in the same round that a grapple is started. (Link to source)Ah. How does Pounce factor into that then?
As far as I can tell, pounce doesn't factor into rake. Pounce means you get bite, claw, claw, bite (hasted), and grab instead of just bite.
__________Kelson, is that your final answer for the acrobatics check?

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As far as I can tell, pounce doesn't factor into rake. Pounce means you get bite, claw, claw, bite (hasted), and grab instead of just bite.
Pounce says it enables a full attack on a charge, "including rake attacks if the creature also has the rake ability". My question was, does pounce enable the rakes in addition to the grab, or does the grab preclude or replace rake? I thought the Grab was part of the bite (per the monster entry). Not that any of this matters, since those rakes likely missed anyway.

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"Hang on, Kelson!"
Berosius ignores Ionnia and rushes to Kelson's side, bringing him the succor of Milani.
Concentration check (Casting Defensively)(DC 23): 1d20 + 13 ⇒ (18) + 13 = 31
Cure Critical Wounds: 4d8 + 8 ⇒ (3, 7, 5, 1) + 8 = 24

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As Kelson dives to the side to avoid further attacks, Berosuis calls forth the power of Milani. The spirits that constantly surround the halfling become temporarily conscripted as agents of the Everbloom. They reach out and support Kelson, closing almost all of his wounds. (Kelson now has only 4 HP of damage.)
__________
Unfortunately, the bard wasn't quite nimble enough to avoid the enemy. (The devils' CMD is 26.)
Devil aoo: 1d20 + 12 ⇒ (9) + 12 = 21, Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Devil aoo: 1d20 + 12 ⇒ (12) + 12 = 24, Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10
Their ranseurs, having already tasted Kelson's blood, thirst for more! (Kelson takes 21 HP of damage from the 2 aoo hits, and now has a total of 25 HP of damage.)
__________
However, in a strategic move that may turn the tide of battle, the bard begins his supernaturally inspiring performance.
That is the end of round 1
__________
This is the start of round 2
Harrow--Go! <===
Host Devil Red
Karina Deckland
Host Devil Blue
Kelson
Berosius
Mareq

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Harrow leaps into the air, charging the one that looks like the biggest jerk.
"FOR RAGATHIEL AND FREEDOM FROM ATTACK DURING POLITICAL DEBATES OR WHILE EATING!!!"
+1 cruel keen nodachi (adamantine)(studied target, CHARGE!): 1d20 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 191d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10