[PFS] Race to Seeker's Folley, Destiny of Sands Part 2, (Inactive)

Game Master Curaigh

Seeker's Folley


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Core Helms ! Wizards Wanted Gameday X

Ser Willem determines the space beyond the doors is very large, but he can hear nothing to indicate any creatures or other threat.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

"Let's see what is this way..", Ser Willem says as he attempts to open the big doors.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Yeah, it's kinda lame, summoners are supposed to have read and studied books and/or been trained by those who have in order to gain their power, yet they only get 2+Int skills/lvl, and none of their abilities are based on Int, so it doesn't behoove them to waste points getting high Int scores. And with only 3 skill points I wasn't going to waste one on K Planes. One of the few SMH rules in Pathfinder that I've found so far.

Tugo says to Mazon and Badriyah, "If Badriyah doesn't want the belt, I'll take it."

Then, relieved to be leaving the headache the fountain room afforded--if only temporarily--follows Willem to the double doors.

Silver Crusade

Male Half Elf Hunter 3 | HP 27/27 | AC 17 | Touch 13 | FF 14 | Fort +5 | Ref +6 | Will +2 | CMD +4 | Init +5 | Perc +12 | Sense Motive +1
Waylander:
Tiger hp 16/16 | AC 14 | touch 14 | FF 13 | Fort +4 | Ref +7 | Will +3 | Stealth +8 | Perc. +7

He watched the reactions from the Water Elemental and then regarded Ser Willem. Seeing as noone was interested in the hidden door he followed the rest of the party and waited for them to open the door. Curiosity filled his mind but he waited.


Core Helms ! Wizards Wanted Gameday X

The ceiling of this natural cavern sparkles with thousands of tiny crystals, while the center of the cave is split by a chasm that wends deeper underground. A stone bridge stretches over the gap. At the center of the bridge rises a black granite obelisk, covered with gems and hieroglyphics. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past. Large double doors provide an exit to the north while an open archway to the south is covered with wall carvings and leads to a hallway.
Two different perception checks needed.

DC 15:
A faint glow emanates from the bottom of the chasm.

DC 18:
The jeweled eyes of the obelisk turn to look at you.

Tugo puts the magical belt on.

Tugo:
and feels suddenly less hale. -2 to constitution.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Perception 1 (Tugo; Lotti): 1d20 ⇒ 151d20 + 4 ⇒ (6) + 4 = 10
Perception 2 (Tugo; Lotti): 1d20 ⇒ 101d20 + 4 ⇒ (2) + 4 = 6

Tugo feeling drained and weakened suddenly after wearing the belt makes an educated guess that this belt is in fact the source of the feeling and, deciding he rather doesn't like that feeling, removes the belt post-haste. Throwing it on the ground he says, "Nobody touch the belt, it's not quite what we thought it was."

Tugo and Lotti look around the great hall, and Tugo notices something in the chasm, "Don't look now everyone, but the chasm is glowing."

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Perception 1: 1d20 + 1 ⇒ (15) + 1 = 16 Perception 2: 1d20 + 1 ⇒ (9) + 1 = 10

Ser Willem looks in awe at the scene before him. This is why he became a Pathfinder. His reverie broken by Tugo's remark, he nods. "Yes, yes it is. What do you make of it?"

-Posted with Wayfinder

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Following the others into the chamber Badriyah pauses to scan the room, but her eyes take some time to adjust. "What? What is it?" She says trying to follow the gaze of Tugo and Willem.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Lotti trots up to the gap and gazes in, Tugo crawls up her back to do the same.

More Focused Perception (Lotti; Tugo): 1d20 + 4 ⇒ (7) + 4 = 111d20 ⇒ 3

"I haven't the foggiest."

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Perception 1d20 + 6 ⇒ (11) + 6 = 17
Perception 1d20 + 6 ⇒ (2) + 6 = 8

Belvica says, "Mesa goes two botum diesa kaazm"

She then unspools her rope and connects her grappling hook to a sturdy rock and tries to climb down with her rope 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Perception 1: 1d20 + 3 ⇒ (15) + 3 = 18 Perception 2: 1d20 + 3 ⇒ (14) + 3 = 17
"Maybe the glowing is magical?" Mazon wonders. She casts detect magic to see any magic popping up in the room or down in the chasm.

Silver Crusade

Male Half Elf Hunter 3 | HP 27/27 | AC 17 | Touch 13 | FF 14 | Fort +5 | Ref +6 | Will +2 | CMD +4 | Init +5 | Perc +12 | Sense Motive +1
Waylander:
Tiger hp 16/16 | AC 14 | touch 14 | FF 13 | Fort +4 | Ref +7 | Will +3 | Stealth +8 | Perc. +7

Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 12 ⇒ (14) + 12 = 26

He regarded his surroundings for a moment, noticing the chasm and then the eyes turning to regard them. This was going to be interesting. "So we have a glowing chasm and a statue that just turned to watch me... anyone feeling lucky?"

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Perception at bottom 1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

"Statue?" He says surprised, he looks at the obelisk, dismounts, kneels and says, "Good day, what may we call you?"


Core Helms ! Wizards Wanted Gameday X

OK! lots for me to catch up on in a single night :)
The party watches Tugo flail about and then point passionately to a spot on the floor. He shouts about a belt, but there is nothing on the floor. Realizing he did not remove it he tries again, and though his fingers go through the motions, his hands are empty each time he throws something to the ground.

Belvica climbs over the ledge as the others move to the edge to watch. As she gets closer she realizes the light is from a nearly spent wayfinder flickering like a candle. At the bottom of the chasm are the dry, crumpled remains of another Pathfinder. On the body of this halfling female she finds not only the wayfinder, which is embossed with scarabs, but also other gear. Sorting through it, Mazon is able to tell the ranger that the wayfinder, a wand, a ring, and a gem all glow with magic. The non-magical gear include a lute and light armor, but have crumbled into uselessness. The west end of the cavern ends quickly but the east side continues for what looks to be a very long way.

As the dwarf climbs back up her rope Tugo studies the obelisk. Beautiful carvings detail the history of Osirion as they knew it. The hieroglyphics are masterfully rendered, and the gems set in the figures’ eyes gleam in the light.

As the halfling bows to the monument, spirits pour out of the obelisk, and a wave of desert heat washes over the area. Even Belvica can feel the heat which contrasts incredibly with the cool shade Seeker's Folly offers.
"REMEMBER!" the spirits moan.

The spirits then dive at the summoner. 1d20 + 3 ⇒ (5) + 3 = 8

Everyone sees visions of the dead rising up from ancient tombs, armies of divs marching forth from a massive structure of black stone, and a plague of locusts sweeping over the land.


Core Helms ! Wizards Wanted Gameday X

I moved everyone into the room, but feel free to adjust the specifics. Belvica I will let you decide if you are in the chasm, climbing the rope, or have made it to the top. Everyone, please roll iniative, and post an action if you beat a 10. This is a surprise round.

EDIT:

KN (religion) DC 13:
These dead have been collected here to help sages remember history. They haunt the area to 'share' their history.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Ser Willem is taken aback by the sudden turn of events. Now things get exciting., he thinks to himself.

-Posted with Wayfinder

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica puts on the ring and throws the rest in her pack and climbs back up the rope.

Initiative 1d20 + 2 ⇒ (8) + 2 = 10

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Although her fingers itch to find out what the items are that were found on the body down in the chasm, she knows that there are more important things to worry about at the moment. "Sorry about that Tugo, I couldn't tell that it was cursed." She says abashed. She then casts her fortune hex on him to help with his first action in this fight.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

"You weren't to know, fair Witch." Tugo answers before being flooded by a rush of spirits...
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Seeing the spirits begin to flow from the obelisk, Badriyah shouts a warning and draws her sickle.


Core Helms ! Wizards Wanted Gameday X

The spirits moan, the large cavern adding echoes to make the fill the place with their haunting cries. "RrRreMmMeMmBbErRr!" They fly and flit around the obelisk.

Surprise Round
Mazon (19): hexes Tugo
Badriyah (17): draws a sickle
Belvica (10+2): rejoins her allies
spirits (10): miss Tugo
Tugo (9):<--here now
Ser Willem (6):<--here now
Tenaka (RETRO an action if you beat a 10)<--here now
After everyone gets their surprise round action, the others can start round one. The spirits fill the area around the obelisk.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

"Remember what? ", Ser Willem says as he reflexively draws his sword.

-Posted with Wayfinder

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

With visions of locusts and undead armies still floating in her head, Badriyah tries to get a closer look at the obelisk itself. "Are these visions of the ancient pharoh's beginning or the end of the empire?" She wonders aloud while looking to obelisk for other clues to the demands of the spirits.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

Male Half Elf Hunter 3 | HP 27/27 | AC 17 | Touch 13 | FF 14 | Fort +5 | Ref +6 | Will +2 | CMD +4 | Init +5 | Perc +12 | Sense Motive +1
Waylander:
Tiger hp 16/16 | AC 14 | touch 14 | FF 13 | Fort +4 | Ref +7 | Will +3 | Stealth +8 | Perc. +7

He blinked at what he saw and pulled his bow in defense. He frowned for a moment and then regarded the spirits as they spoke.

Hold action for Tenaka and Waylander

ugh, sorry for the not posting, lack of sleep, work etc


Core Helms ! Wizards Wanted Gameday X

The spirits continue to moan, and a vision of a black structure opens to release an army of demonic creatures seeking to ruin all things mortal made.

R1
Mazon (19): <--here now
Badriyah (17): <--here now
Belvica (10+2): <--here now
spirits (10):
Tugo (9): surprise round action??
Ser Willem (6):
Tenaka (delays-jump in whenever):

Surprise Round:

Mazon (19): hexes Tugo
Badriyah (17): draws a sickle
Belvica (10+2): rejoins her allies
spirits (10): miss Tugo
Tugo (9):delay
Ser Willem (6): draws sword.
Tenaka: delay

Badriyah:
If I ask for a knowledge (history) check you will have your answer, but that is what I should be doing *winkwink*

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Sorry for the delay, I got Hero Lab for my birthday...I've been distracted...
Tugo draws his cold iron longspear and stabs into his incorporeal assailants. Attack: 1d20 - 1 ⇒ (3) - 1 = 2Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Lotti cries out in fear, feeling useless against such an enemy.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica attacks with her cold iron war axe, ranger's focus 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 if hits 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Knowledge(History): 1d20 + 3 ⇒ (11) + 3 = 14

Badriyah tries to remember her history lessons, but the spirits keep her from truly concentrating as she continues to watch the scene unfold. Seeing the others attack the spirits, she raises her hand to her companions. "I'm not sure these spirits wish us harm. It seems they may be trying to teach us something." She says. Reflexively ducking away from one of the ghostly creatures as it flits by, she quickly adds, "Although, I could be mistaken..."


Core Helms ! Wizards Wanted Gameday X

The spirits flit in and out of the visions from Osirion's ancient history as it plays out. Tugo draws a spear as Belvica swings her weapon, but whether she misses or the strike connects and her weapon is ignored is hard to tell. Contrary to the Keleshite's guess the spirits do press the attack, this time focusing on Badriyah as she draws closer to the obelisk to study its carvings. One slams into her body stretching it unnaturally as it passes through her!
tch: 1d20 + 3 ⇒ (13) + 3 = 16

R1
Mazon (19): <--here now oops I was waiting for three, Mazon still as an action
Badriyah (17): <--here now the knowledge check is not an action, you can still do something this round.
Belvica (10+2): swings at spirits
spirits (10): attacks Badriyah, Please make a Will save.
Tugo (9): <--here now
Ser Willem (6): <--here now
Tenaka (delays-jump in whenever):

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Dodging some of the spirits, Mazon calls out "Can't anyone figure out what to do against these things? Maybe they are like other undead? Maybe different types of weapons hurt them better than others?" She then casts her fortune hex on Tenaka.No one has knowledge(religion)?

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem shakes his head. "All the undead abominations I've encountered were easily dispatched with this. ", he says as he attempts to attack the ones going after Badriyah.
Mwk longsword: 1d20 + 4 ⇒ (3) + 4 = 7
Damage?: 1d8 + 2 ⇒ (6) + 2 = 8

-Posted with Wayfinder

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

"The man who sold me this longspear told me it would work against the undead, but I've never seen or heard of spirits like these before." He thrusts the spear into the cloud of ghosts.

Longspear, Cold Iron: 1d20 - 1 ⇒ (10) - 1 = 9
Damage: 1d6 - 1 ⇒ (4) - 1 = 3


Core Helms ! Wizards Wanted Gameday X

Tugo misses. Ser Willem misses!

-Mazon- wrote:
No one has knowledge(religion)?

Nope, and there is only one person to roll history checks, which is kind of hurting you also. That said, when you were in Pathfinder class you learned undead were negative energy. The opposite of negative is...

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)
Venture Teller Play b'Post wrote:
Nope, and there is only one person to roll history checks.

*Blushes*...actually...

Remembering the visions, Mazon tries to remember her history lessons but she doesn't remember much more than Badriyah.
Knowledge(history): 1d20 + 8 ⇒ (9) + 8 = 17

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Will: 1d20 + 1 ⇒ (13) + 1 = 14

Well, that's another theory of yours proven wrong. Badriyah winces as the spirit passes into her body. Feeling the undead's menace and power trying to overwhelm her, she desperately tries to free herself from the spirit's presence.


Core Helms ! Wizards Wanted Gameday X

The spirits continue acting out scenes of ancient history and at times attempt to interfere with the living. Though one passes through Badriyah, she manages to escape with only a feeling of deep, deep cold.

R1 (still :)
Mazon (19): <--here now
Badriyah (17): <--here now
Belvica (10+2): swings at spirits
spirits (10): attacks Badriyah, Please make a Will save.
Tugo (9): misses spirits
Ser Willem (6): misses spirits
Tenaka:<--here now

Please note the history checks are not an action, they simply show you bits and pieces of one of the oldest of human civilizations. It is not even specific bits, it is just a montage. They do continue to moan REMEMBER!

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I did act. I casted my hex onto Tenaka.


Core Helms ! Wizards Wanted Gameday X

my bad. Indeed you did, sorry :)
Technically Badriyah also moved & Tenaka delayed. So...

R2
R1 (still :)
Mazon (19): <--here now
Badriyah (17): <--here now
Belvica (10+2): <--here now
spirits (10):
Tugo (9):
Ser Willem (6):
Tenaka: <--here now

R1:

Mazon (19): hexes Tanaka
Badriyah (17): <--here now moved (standard?)
Belvica (10+2): swings at spirits
spirits (10): attacks Badriyah, Please make a Will save.
Tugo (9): misses spirits
Ser Willem (6): misses spirits
Tenaka:<--here now delayed

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Knowledge Dungeoneering 1d20 + 5 ⇒ (2) + 5 = 7 about the monsters

Belvica attacks again with her cold iron war axe, ranger's focus 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 if hits 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Looking like she is deep in thought, Mazon gives a surprised expression. "Positive energy!" she shouts, then murmurs "Where is a cleric when you need one to channel energy? But wait a minute..."
She thinks a little more than says louder "Of all the days that I don't have it set up. Can someone cast cure light wounds? My familiar has it but I did not get the spell ready for today. I think that spell is the key to our passage."
Mazon will then delay until someone else is able to use something.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Badriyah shakes her head. "I've only got formula's and I don't have a cure light prepared." She says to Mazon. Then swings her sickle at the closest spirit, more out of frustration, than any expectation that it will affect the creature.

Attack with Sickle: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 - 1 ⇒ (5) - 1 = 4


Core Helms ! Wizards Wanted Gameday X

The women swing their weapons at their assailants. The spirits continue their onslaught, returning their attention to Tugo. A particularly tall form stretches into the halfling's harm. His veins turn a shadowy black and stretch toward his chest, his neck and face distort weirdly under the touch.

touch: 1d20 + 3 ⇒ (9) + 3 = 12

R2
Mazon (19): delays
Badriyah (17): misses spirits
Belvica (10+2): misses spirits
spirits (10): attack Tugo, please make a Will save (remembering that you get the best of two rolls from Mazon's Hex)
Tugo (9): <--here now
Ser Willem (6): <--here now
Tenaka: <--here now

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Noticing what is happening to Tugo, Ser Willem runs towards him and attempts to pull him away. .

-Posted with Wayfinder

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

will: 1d20 + 2 ⇒ (1) + 2 = 3 +2 more if it's a fear effect

Tugo dismisses Lizelotti for fear she might get hurt in a fight with an enemy she can't easily hurt. And seeing his own futility, tries to escape the onslaught with the help of Ser Willem.

Silver Crusade

Male Half Elf Hunter 3 | HP 27/27 | AC 17 | Touch 13 | FF 14 | Fort +5 | Ref +6 | Will +2 | CMD +4 | Init +5 | Perc +12 | Sense Motive +1
Waylander:
Tiger hp 16/16 | AC 14 | touch 14 | FF 13 | Fort +4 | Ref +7 | Will +3 | Stealth +8 | Perc. +7

cure light wounds: 1d8 + 3 ⇒ (4) + 3 = 7

Seeing the ghost and then hearing Badriyah he frowned before he used his cure light on the ghosts

never used CL like this so hope I did it right


Core Helms ! Wizards Wanted Gameday X

Ser Willem rushes to the halfljng and pulls him toward the door. Tugo sees a slave driver in archaic clothes pushing him toward a quarry pit where other workers are cutting stones for a nearly completed pyramid on the nearby horizon. Tugo sends the gryphon to her home and returns to the main entrance where he sees a caravan of camels drinking water at a fountain in a sandstone fortress. "Remember," echoes in his head.

Taneka pulls a small item from his shirt and chants a quick prayer. The item glows with pure light driving the shadowy spirits away. As they disappear their haunting demand echoes in the cavern.

Afterward Tugo continues to do just that. Every where he looks he sees ancient buildings being built or torn down by invading armies. Flooding of the river Sphinx leads to bountiful harvests. Phaeroes are born, temples dedicated, phaeroes die and are reborn.

The spirits dancing in front of Tugo's vision impart a -2 penalty to perception and initiative checks. Any one more than 10 feet away has concealment. Any one want to hazard a guess?

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

It was a haunt. Only positive energy can disrupt it, then it comes back at a later time.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

"Does anyone else still see the visions?" Tugo asks reentering the now calmer room, hands forward so as not to run into anything real.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

"I do not, Tugo. I believe the spirits are gone, you are just feeling the aftereffects. Now! Let me take a look at those magical items and see if I can identify them."
Spellcraft wayfinder: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft wand: 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft ring: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft gem: 1d20 + 8 ⇒ (16) + 8 = 24
...

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