[PFS] Race to Seeker's Folley, Destiny of Sands Part 2, (Inactive)

Game Master Curaigh

Seeker's Folley


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Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

i will post now be it a bit early

Belvica moves to flank if possible even attacks again with her Cold Iron War axe 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Hit 1d10 + 4 ⇒ (10) + 4 = 14


Core Helms ! Wizards Wanted Gameday X

R1
Tenaka (21): shoots creature Waylander fascinated 2d4 ⇒ (4, 2) = 6
Tugo (20): fascinated 2d4 ⇒ (2, 3) = 5, Lotti: fascinated 2d4 ⇒ (1, 4) = 5
Yjalk (20): fascinated 4
Ser Willem (19): fascinated 2d4 ⇒ (2, 4) = 6
Signe (14): flees, Wind: 1d20 + 12 ⇒ (16) + 12 = 28
Mazon (13):fascinated 2d4 ⇒ (3, 1) = 4 <--here now
Belvica (13): misses darkness
Babbling murkiness with claws (10): misses Belvica
corpse (13): stands, moves to Ser Willem
Gjeirn? (4):moves to defend
Badriyah: saves <--here now

R2
Tenaka (21):<--here now & Waylander fascinated 5
Tugo (20): fascinated 4, <--here now& Lotti: fascinated 4
Yjalk (20): fascinated 3
Ser Willem (19): fascinated 5 <--here now
...

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

As his head clears, Ser Willem realizes that one of the creatures is attacking him. His blade comes up in fast arc towards its head.
using the bard's roll to get clear, attacking.
longsword: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d8 + 2 ⇒ (3) + 2 = 5

-Posted with Wayfinder

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Shaking off the magical effect, Badriyah lashes out with her sickle while taking a step back in order to ready a bomb.

Sickle Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

Silver Crusade

Male Half Elf Hunter 3 | HP 27/27 | AC 17 | Touch 13 | FF 14 | Fort +5 | Ref +6 | Will +2 | CMD +4 | Init +5 | Perc +12 | Sense Motive +1
Waylander:
Tiger hp 16/16 | AC 14 | touch 14 | FF 13 | Fort +4 | Ref +7 | Will +3 | Stealth +8 | Perc. +7

Bow attack, point blank shot, precise shot: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

He shook his head and grabbed another arrow and unleashed it, wondering why Waylander wasn't attacking


Core Helms ! Wizards Wanted Gameday X

Yjalk wakes from his stupor and takes stock of the situation. He then moves out of the room toward the bridge. "By the frozen skies! What madness have you awakened?" Signe retreats with him, but continues to play the flute. Tenaka shoots again, but again his arrows fly harmlessly through the creature.

cleaning up the last post ;)

R2
Tenaka (21): shoots at creature & Waylander fascinated 5
Tugo (20): fascinated 4, <--here now& Lotti: fascinated 4
Yjalk (20): retreats
Ser Willem (19): misses zombie
Signe (14): continues her song knowledge: 1d20 + 1 ⇒ (20) + 1 = 21
Mazon (13): <--here now
Belvica (13): misses darkness
Babbling murkiness with claws (10):
corpse (13):
Gjeirn? (4):
Badriyah:

R1:

Tenaka (21): shoots creature Waylander fascinated 2d4 ⇒ (4, 2) = 6
Tugo (20): fascinated 2d4 ⇒ (2, 3) = 5, Lotti: fascinated 2d4 ⇒ (1, 4) = 5
Yjalk (20): fascinated 4
Ser Willem (19): fascinated 2d4 ⇒ (2, 4) = 6
Signe (14): flees, Wind: 1d20 + 12 ⇒ (16) + 12 = 28
Mazon (13):fascinated 2d4 ⇒ (3, 1) = 4 <--here now
Belvica (13): misses darkness
Babbling murkiness with claws (10): misses Belvica
corpse (13): stands, moves to Ser Willem
Gjeirn? (4):moves to defend
Badriyah: misses zombie

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon takes a step back sends off a burning hands: 1d4 ⇒ 3 DC 15 at the shadows and loads her crossbow.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Sorry for the delay, I'm in another game that's going ridiculously fast...might have to drop it.

The bard's song snaps Tugo and his steed out of the trance. He then speaks in Halfling to Lotti, flash of light.

Lotti bounds around outside of the new (thin border) creature's reach, flanking it, and attacks it with beak and talon.

Attack (Bite; Claw 1; Claw 2) Flanking: 1d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (6) + 5 = 11

Damage (Bite; Claw 1; Claw 2): 1d6 + 4 ⇒ (1) + 4 = 51d4 + 4 ⇒ (3) + 4 = 71d4 + 4 ⇒ (3) + 4 = 7

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Badriyah draws a vial from her belt a throws it at the zombie, hoping the alchemical fire within will have a stronger effect than her last feeble attack.

Attack Zombie with Alchemical Fire: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 5


Core Helms ! Wizards Wanted Gameday X

Lotti moves around the zombie and bites. The zombie loses a huge chunk of putrid flesh to the griffon-creature.
"It's incorporeal! You'll never hurt an allip without magic!" Signe shouts. Doings so ends her song, and though the babbling fills in the echoes it seems quieter.

Belvica's blow slices through the creature, but seems to have no effect. Mazon steps back and throws fire at the creature.

The creature swipes its claws at Belvica again reaching for her psyche. The zombie turns toward the griffon with a fist dripping with pus.

Gjeirn readies an action after Yjalk shouts something. Badriyah lobs a bomb at the zombie which destroys the creature and spreads flames on Ser Willem and Lotti. The zombie explodes in burst of decay splashing the two next to it with bits of pus and flesh.

R2:

Tenaka (21): shoots at creature & Waylander fascinated 5
Tugo (20): casts (what?) spell on lotti, & Lotti: bites zombie
Yjalk (20): retreats
Ser Willem (19): misses zombie
Signe (14): continues her song
Mazon (13): casts burning hands 1d4 ⇒ 2
Belvica (13): misses darkness
Emerald allip (10): R: 1d20 + 4 ⇒ (19) + 4 = 23, claw: 1d20 + 4 ⇒ (19) + 4 = 23 v tch. Need Will Save
corpse (10): swings slam: 1d20 + 4 ⇒ (14) + 4 = 18, dmg: 1d6 + 4 ⇒ (2) + 4 = 6 need Fort Save.
Gjeirn? (4): moves to cover Yjalk, readies.
Badriyah: finishes zombie with a bomb.

Lotti and Ser Willem hear a slight sizzling sound then a bolt of red lightning shoots from Mazon's pack! It catches the allip in a sizzling charge. Unfortunately it also hits the ranger as Belvica is standing in its path.

Lotti & Ser Willem take each 4 points of splash damage. Lotti gets one attack if she moves.
Once successfully saving against the babble madness, a creature is immune for 24 hours.
The zombie's attack requires a Fort save (Lotti) and it's death throws require another one (Lotti & Ser Willem). The allip's attack requires a Will save (Belvica). Should I roll those when the attack is successful Or do you the player want to roll them?

R3
Mazon's pack: fires bolt of red lightning 2d6 ⇒ (2, 5) = 7 (reflex 13 for half)
Tenaka (21): <--here now & Waylander fascinated 4
Tugo (20): <--here now & Lotti:
Yjalk (20):
Ser Willem (19): <--here now
Signe (14):
Mazon (13): <--here now
Belvica (13): <--here now
Emerald allip (10): 1,1 R: 1d20 + 4 ⇒ (16) + 4 = 20
corpse (10): gone
Gjeirn? (4):
Badriyah:

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon thinks back at the pool and the water elemental and remembers the sword in the bottom of the pool. "If only we had tried to get that sword from that water elemental, we would have something to attack this thing with. The only spell I have left at the moment is something that can possibly make it flee for a while. No other spells that can harm unfortunately."
If a familiar attacks, it doesn't count as a magical attack, right?

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I have been meaning to upgrade my war axe to magical... i will do that for part three...

Belvica says "Runss fer de bigzzz dolchsss, mesa fightssasim..."

Belvica attacks again with her war axe 1d20 + 10 ⇒ (4) + 10 = 14,

most likely a miss...

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Shaking off the effects of the allip, Ser Willem grimaces in sheer determination through the flames around him, again attacking the zombie near him.
Fortitude: 1d20 + 3 ⇒ (18) + 3 = 21
Longsword Attack: 1d20 + 4 ⇒ (2) + 4 = 6
1d1d8 + 2 ⇒ (7) + 2 = 9

Just can't seem to hit anything...

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Tugo casted Mage Armor on Lotti. Same as he wanted to before.

2 x FORT Save (Lotti): 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (4) + 3 = 7

So I'm a little confused, has Lotti taken six, or ten points of damage? The answer will certainly effect my actions...PS: if you'd roll them, I'd be grateful, but also I can roll them if you prefer.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Don't i get a reflex save vs. burning hands ?

Reflex 1d20 + 5 ⇒ (6) + 5 = 11


Core Helms ! Wizards Wanted Gameday X

oops, I've checked in a half-dozen times, but never actually posted... :P
Mazon, not without magic fang, though there may be feats in UM or ACG that do so.
Tugo, Lotti has taken 6 from zombie, 4 from splash.
Belvica, lightning bolt yes, but burning hands missed you. since it is a spell, you only take half damage (3 pts.) I also need a Will save from the allip's attack.
More coming....


Core Helms ! Wizards Wanted Gameday X

Belvica's axe again slices through the creature's form, again with no discernable effect. Yjalk reaches into his pack producing something silvery and light like. Signer switches songs to an uplifting miltary jig. He applies it to an axe. Ser Willem swings his sword again, but seems to be struggling in the dark.

R3
Mazon's pack: fires bolt of red lightning 2d6 ⇒ (2, 5) = 7 (reflex 13 for half)
Tenaka (21): <--here now & Waylander fascinated 4
Tugo (20): <--here now & Lotti:
Yjalk (20): pulls things from his pouch, applies oil.
Ser Willem (19): misses
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): <--here now
Belvica (13): swings with her axe.
Emerald allip (10): 1,1 R: 1d20 + 4 ⇒ (16) + 4 = 20
corpse (10): gone
Gjeirn? (4):
Badriyah:

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Feeling Lotti dying on the ground, Tugo dismisses her, seeing that she'll not have any effect on their current enemies.

Tugo then moves carefully toward the sound of Belvica's voice, cold-iron spear drawn, bumping into Ser Willem on the way.


Core Helms ! Wizards Wanted Gameday X

Tugo moves into combat, while Tenaka decides where to aim. The creatures swings a third time at Belvica reaching deep into her head and grating bony fingers along her spine. Gjeirn grabs the axe from Yjalk and rushes at the allip. He stops a little short realizing the alchemist is about to go again. "Try this dwarf." he says raising the axe.

Will save Belvica: 1d20 + 1 ⇒ (19) + 1 = 20 (from R2) damage negated
allip vs. touch: 1d20 + 4 ⇒ (20) + 4 = 24, EDIT: confirm crit?: 1d20 + 4 ⇒ (15) + 4 = 19
Will save Belvica: 1d20 + 1 ⇒ (4) + 1 = 5 Wis damage: 1d4 ⇒ 2+1 Wis drain.

R3
Mazon's pack: fires bolt of red lightning 2d6 ⇒ (2, 5) = 7 (reflex 13 for half)
Tenaka (21): <--here now & Waylander fascinated 4
Tugo (20): dismisses Lotti, move
Yjalk (20): pulls things from his pouch, applies oil.
Ser Willem (19): misses
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): <--here now
Belvica (13): swings with her axe.
Emerald allip (10): crits Belvica (1,1, +5) R: 1d20 + 4 ⇒ (16) + 4 = 20
corpse (10): gone
Gjeirn? (4): moves to engage
Badriyah:<--here nowPlease note the damage your splash can do to allies, but also realize your bombs are a magical (Su) attack.

Start round four after Badriyah, or if no post in 30 hours or so.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon casts her hex at Badriyah. "Hopefully this'll help."

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica attacks with even more fury 1d20 + 10 + 1 + 2 ⇒ (9) + 10 + 1 + 2 = 22 for Signe's inspire courage and flank if hits 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Core Helms ! Wizards Wanted Gameday X
Belvica Insnare'ba wrote:
Belvica attacks with even more fury 1d20+10+1+2 for Signe's inspire courage and flank if hits 1d10+4+1
Venture Teller Play b'Post wrote:
... Gjeirn grabs the axe from Yjalk and rushes at the allip. He stops a little short realizing the alchemist is about to go again. "Try this dwarf." he says raising the axe....

do you want the offered axe?

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Ok..does the ring give me any bonuses?


Core Helms ! Wizards Wanted Gameday X

Bonuses to...? but... (in case my word choice looked like he was threatening you)

sense motive DC 10:
Yjalk doesn't quit trust the new allies. While he is not afraid of battle, he is unwilling to sacrifice his follower who is greatly outmatched by such a creature. Instead he offers what aid he can: an oil of magic weapon.

The Ulfen axe cuts into the allip. The creature's shadowy form seems to stick to a coating on the axe. The coating gives it more than a shiny look, but there is the faint glow of magic about the blade.

The creature seems to solidify just a bit as it turns to regard the ranger. As it does a smoky turban forms on the creature's head. In the center, above the creature's eyes the shadowy vapors coalesce into an emerald jewel.

Silver Crusade

Male Half Elf Hunter 3 | HP 27/27 | AC 17 | Touch 13 | FF 14 | Fort +5 | Ref +6 | Will +2 | CMD +4 | Init +5 | Perc +12 | Sense Motive +1
Waylander:
Tiger hp 16/16 | AC 14 | touch 14 | FF 13 | Fort +4 | Ref +7 | Will +3 | Stealth +8 | Perc. +7

Bow attack, point blank shot, precise shot: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Growling in frustration he held back his fire and then when he saw the emerald he decided to shoot at that in hopes of giving them some aid seeing as he was unable to hit the creature in it's current form...


Core Helms ! Wizards Wanted Gameday X

Tenaka's bow remains ineffective.

R4
Tenaka (21):<--here now & Waylander fascinated 3
Tugo (20): <--here now
Yjalk (20): pulls things from his pouch, applies oil.
Ser Willem (19): <--here now
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): <--here now
Belvica (13): <--here now
Emerald allip (10): (1,1, 4, +5)
Gjeirn? (4):
Badriyah:
R3
Mazon's pack: fires bolt of red lightning 2d6 ⇒ (2, 5) = 7 (reflex 13 for half)
Tenaka (21):shoots but misses Waylander fascinated 4
Tugo (20): dismisses Lotti, move
Yjalk (20): pulls things from his pouch, applies oil.
Ser Willem (19): misses
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): hexes Badriyah
Belvica (13): swings with her axe.
Emerald allip (10): crits Belvica (1,1, 4, +5) R: 1d20 + 4 ⇒ (16) + 4 = 20
corpse (10): gone
Gjeirn? (4): moves to engage
Badriyah: <--here now

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem, seeing how ineffective his friends' attacks were decided to assist them by distracting the creature.

Aid Another +2

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Round 4
Mazon decides to hex Belvica this time, since she has the magic-coated axe.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica attacks with even more fury 1d20 + 10 + 1 + 2 ⇒ (18) + 10 + 1 + 2 = 31 for Signe's inspire courage and flank if hits 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13 for magic weapon damage.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Tugo lends feeble aid with a mightless thrust into the apparition with his cold-iron spear.

Attack: 1d20 + 0 + 1 ⇒ (12) + 0 + 1 = 13 Damage: 1d6 - 1 ⇒ (3) - 1 = 2


Core Helms ! Wizards Wanted Gameday X

Now we're getting somewhere :)

Gathering themselves into a fighting force the Pathfinders focus on Belvica. The ranger takes their support and cuts a hissing swatch through the Emerald Sage's shadowy form.

The allip strikes back at her as its foul presence causes another plague corpse to rise. The puss-oozing undead moves to the hunter.

touch of insanity: 1d20 + 4 ⇒ (14) + 4 = 18, wis damage: 1d4 ⇒ 3
Belvica's Will: 1d20 + 1 ⇒ (1) + 1 = 2, Belvica's Will reroll thanks to Mazon's Hex: 1d20 + 1 ⇒ (20) + 1 = 21 EDIT: negates Wis dmg! (talk about extremes :)

R4
Tenaka (21):<--here now & Waylander fascinated 3
Tugo (20): misses with spear
Yjalk (20): pulls things from his pouch, applies oil.
Ser Willem (19): aids Belvica
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): hexes Belvica
Belvica (13): chops allip
Emerald allip (10): (1,1, 4, 6, +5)
zombie: stands, moves to Tenaka
Gjei?rn (4): stays on guard.
Badriyah: <--here now

Please update the map, (ask me to if you cannot). Sir Willem & Tugo closed with the Allip, which should give Belvica flank, but that is not what the map shows. It is relevant if Badriyah is going to be able to throw another bomb.


Core Helms ! Wizards Wanted Gameday X

Pathfinders, acting as a team, continue to fill the ancient halls with the sounds of battle.

I am going to DMPC Badriyah, she will ready a bomb so the three people flanking the Emerald Sage can step back. Someone asked earlier about holy water, does anyone in the party have healing/positive energy?

R5
Tenaka (21): <--here now & Waylander fascinated 2
Tugo (20): <--here now do you summon celestial creatures or fiendish?
Yjalk (20):
Ser Willem (19): <--here now
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): <--here now
Belvica (13): <--here now
Emerald allip (10): (1,1, 4, 6, +5)
zombie:
Gjei?rn (4):
Badriyah:

R4:

Tenaka (21):<--here now & Waylander fascinated 3
Tugo (20): misses with spear
Yjalk (20): pulls things from his pouch, applies oil.
Ser Willem (19): aids Belvica
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): hexes Belvica
Belvica (13): chops allip
Emerald allip (10): (1,1, 4, 6, +5) attacks Belvica
zombie: stands, moves to Tenaka
Gjei?rn (4): stays on guard.
Badriyah: readies bomb

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I don't have the spell readied but I have it stored in my familiar. :( Seeing that it came in handy last time, Mazon casts her hex at Belvica again.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica attacks with even more fury1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29 for Signe's inspire courage and flank, probably some other bonuses I am missing if hits 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Reroll the damage roll. :)

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Celestial, but do they count as magic? I didn't think they'd be any different from my Eidolon.

If they do:

Tugo takes a 5' step back as he begins speaking in Halfling, his symbol glowing gold as he does so. Summon Monster I

If they don't:

Tugo attacks the spectre again, this time hoping to distract the ghoul in order to give Belvica a better shot (even if she doesn't seem to need it).

Aid Another Attack, Inspire Courage: 1d20 + 1 ⇒ (16) + 1 = 17

Silver Crusade

Male Half Elf Hunter 3 | HP 27/27 | AC 17 | Touch 13 | FF 14 | Fort +5 | Ref +6 | Will +2 | CMD +4 | Init +5 | Perc +12 | Sense Motive +1
Waylander:
Tiger hp 16/16 | AC 14 | touch 14 | FF 13 | Fort +4 | Ref +7 | Will +3 | Stealth +8 | Perc. +7

Bow attack, point blank shot, precise shot: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Changing his focus from the Alip to the zombie he unleashes one of his arrows at the creature

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem continues to distract the allip so his allies can get a better moment to attack it.

Continuing to Aid Another +2


Core Helms ! Wizards Wanted Gameday X

Tenaka shoots at the zombie but misses. Tugo & Ser Willem distract the creature allowing Belvica to cut into its incorporeal body. Mazon's magic changes a clipping blow into a decent slice. As these step back, Badriyah hurls an alchemical mixture which bursts into flame. The bomb scores a direct hit and the emerald shadows briefly glow red! The creature screams in a multitude of incoherent voices.

Then it strikes at the dwarf. The recently animated zombie strikes at Tenaka.

Yjalk shouts at the Pathfinder's coordination and the screams this coordination causes the creature to utter. "You fight more impressively than I would have thought. Would you like more of my help vanquishing this foe?"

clutter reduction:

Badriyah's bomb: 1d20 + 2 ⇒ (18) + 2 = 20, dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Emerald Sage Reflex: 1d20 + 4 ⇒ (4) + 4 = 8 Confirm Crit!:: 1d20 + 2 ⇒ (10) + 2 = 12, dmg: 1d6 + 3 ⇒ (1) + 3 = 4

touch of insanity: 1d20 + 4 ⇒ (12) + 4 = 16, Wis dmg: 1d4 ⇒ 2
Belvica's Will: 1d20 + 1 ⇒ (9) + 1 = 10

zombie slam: 1d20 + 4 ⇒ (7) + 4 = 11, dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Tenaka's Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25 Misses no save needed.

R6 rolls:
Mazon's backpack 2d6 ⇒ (2, 4) = 6
Emerald Sage Reflex: 1d20 + 4 ⇒ (10) + 4 = 14, Belvica's Reflex: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Top of R6 (Belvica had to delay to miss everyone with splash damage so you are all together now.

A woman's voice cuts through the babble and clamor of battle. A bright bolt of ruby energy shoots out from the pack Mazon dropped straight toward the Emerald Sage! catching Belvica for 2 more points

Pathfinders <-- here now

R5:

Tenaka (21): shoots zombie & Waylander fascinated 2
Tugo (20): aids Belvica
Yjalk (20): delays
Ser Willem (19): aids Belvica
Signe (14): inspire courage: +1 to attacks & damage
Mazon (13): hexes Belvica
Belvica (13): cuts Emerald Sage
Badriyah (12): throws bomb.
Emerald allip (10): (1,1,4,6,6,8,2, +5 +5) attacks Belvica
zombie: attacks Tenaka
Gjei?rn (4): delays

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon says "Yes, we would appreciate some more help. Maybe you or someone else would be kind to draw it's attention for a little while aka draw an aoo from the allip I can cast a spell on it from point blank range to hopefully stop it from attacking for a while. aka cast chill touch on it to flee in terror for 1d4+1 rounds"

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Now I am confused. ... 2 more points of what? wisdom or hp... if HP, i don't really care.
Belvica says, with Diplomacy 1d20 - 1 ⇒ (3) - 1 = 2 "Pleaszzzz!

Belvica attacks 1d20 + 10 + 1 + 2 ⇒ (6) + 10 + 1 + 2 = 19 if hits 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13


Core Helms ! Wizards Wanted Gameday X

Sorry for the confusion. 2 more hp from the lighting (4 total?)
2 more Wisdom damage from the allip touch attack (4 total? and 1 Wis drain from the crit).

Also I said Belvica was going to throw a bomb, but I meant Badriyah. Sorry I get the B names confused.

Silver Crusade

Male Halfling Summoner/1 Ini +3 PERC: +0 NG AC: 14 CMD: 11 F: 1, R: 3, W: 2 HP 9 (8)

Tugo circles around the creature and distracts it from behind Flank.

Aid Another, Inspire Courage, Flank: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

"Any help at all would be much appreciated!", Ser Willem yells over the sounds of combat, continuing to stay beside Belvica and assist her in fighting the creature.
Aid Another +2


Core Helms ! Wizards Wanted Gameday X

I am going to assume Belvica and Ser Willem will take steps back after attacking. The allip will close with them, but Badriyah's bomb will not hit them with splash. Tugo, on the other side, will have to move to attack, meaning every other round he will take splash damage. Or rather, Badriyah will only bomb every other round. Does that sound about right?

Yjalk closes with the creature going to the far side and fulfilling Mazon's request. "This will only work once," he gleefully shouts. and swings his sword at the creature. A pale substance covers the blade, but as he swings it sparks and crackles against the shadowy form. Signe comes a little close, but continues her singing.

Belvica's trio continue to cut down the creature who is now screaming as much as babbling, but with the multitude of voices it is hard to really tell.

Tugo:
Your weapon passes harmlessly through the allip's incorporeal form. You can continue to harry it helping Belvica (+2) but you do not need to keep making attack rolls to do that. You are welcome to, your character will eventually figure it out and you can keep playing this way if you want to. :)

allip AoO: 1d20 + 4 ⇒ (5) + 4 = 9, wis dmg: 1d4 ⇒ 3
Yjalk: 1d20 + 5 ⇒ (13) + 5 = 18, greatsword: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Mazon, Tenaka are up.

R6:

Ruby sage: shoots electricity at emerald sage
Tenaka (21): <-- here now & Waylander fascinated 1
Tugo (20): aids Belvica
Yjalk (20): charges past allip, attacks
Ser Willem (19): aids Belvica
Signe (14): inspire courage: +1 to attacks & damage, moves
Mazon (13): <-- here now
Belvica (13): cuts Emerald Sage
Badriyah (12): <-- here now or delays
Emerald allip (10): (1,1,4,6,6,4,2,6 +5 +5)
zombie:
Gjei?rn (4): delays

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Mazon steps up and reaches out to touch the allip.
Touch Attack: 1d20 ⇒ 16 DC 15 Will save. If fail, allip must flee as if panicked for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.


Core Helms ! Wizards Wanted Gameday X

1d20 + 4 ⇒ (5) + 4 = 9
The Emerald sage is stricken with fear by the emerald-skinned witch! It flees from her heedless of the weapons her allies are wielding.

Belvica (& others) gets an attack of opportunity. Tenaka still gets the chance to act before it flees.

I am glad that worked :)

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Attack of opportunity: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 2 ⇒ (5) + 2 = 7

-Posted with Wayfinder

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

confirm: 1d20 + 4 ⇒ (6) + 4 = 10
critical damage: 1d8 + 2 ⇒ (6) + 2 = 8

-Posted with Wayfinder

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