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Shocked, you watch the many shadows of the assassin flee. Suddenly an ear-piercing whistle sounds! Without warning, the stained glass windows of the cathedral simultaneously shatter inward in a colorful barrage of flying glass. After instinctively covering your faces, you look up to find surrounded by cultists, weapons drawn!
Glass Shards!: 2d6 ⇒ (4, 4) = 8
Everyone, take 8 damage from the shards or make a DC 14 Reflex save for half.
Fingalad: 1d20 + 6 ⇒ (10) + 6 = 16
Reaper: 1d20 + 0 ⇒ (18) + 0 = 18
Vogue: 1d20 + 7 ⇒ (17) + 7 = 24
Pazacku: 1d20 + 2 ⇒ (15) + 2 = 17
Grey: 1d20 + 2 ⇒ (2) + 2 = 4
Bennybeck: 1d20 + 3 ⇒ (6) + 3 = 9
Foe: 1d20 + 1 ⇒ (14) + 1 = 15
You are torn. The assassin has fled with the key, and it will take all of the groups of Pathfinders to follow his many shadows, but leaving the cultists with the unarmed auction attendees will likely lead to many deaths.
You can exit the building through any door or window (all of the glass has been shattered) if you wish to ignore the cultists and pursue the key. Leaving without defeating the cultists, however, would likely result in the deaths of many other auction attendees. Be careful to keep a keen eye on the map, for there are a lot of obstacles to move around/over.
Meanwhile, the cultists are closing in, with their own nefarious motives.
The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time. The map has been updated!
Fingalad
Pazacku
Vogue
Reaper
Foe
Bennybeck
Grey

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Reflex vs church glass: 1d20 + 4 ⇒ (10) + 4 = 14
Ok, made it for half damage
"By Shelyn's undulating swagger! What manner of foul play is this? The key may be gone but these civilians are in danger here and now! I say we clear this present threat first!" to which he adds just a tad bit more softly, "And I need to see to it that Zamandi Kaddren is alright, she seemed so upset and is surely in need of my personal attention..."

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reflex save: 1d20 + 8 ⇒ (13) + 8 = 21
Fingalad avoids the worst of the shards. In a smooth motion he pulls out his bow, take a step away from the pew, and looses an arrow at the cultist to his right.
longbow, point blank, arcane pool: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

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Pazacku draw his katana, "We must defend the innocent. We will find the key later on."
Pazacku moves up to blue and attempts to cut down a cultist.
attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 3 ⇒ (1) + 3 = 4
reflex: 1d20 + 5 ⇒ (4) + 5 = 9

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Reflex SV: 1d20 + 1 ⇒ (9) + 1 = 10
Reaper is covered with the shards of glass.
Ignoring the damage for now, he lumbers up to the yellow hooded cultist, drawing his flail, and then swings at the invader
Flail PA: 1d20 + 8 ⇒ (12) + 8 = 20
Flail Damage: 1d10 + 10 ⇒ (3) + 10 = 13

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Vogue carefully avoids the rush of screaming auction attendees as he steps alongside Pazacku and whips his spear from his back in one stylish flourish as he attempts to subdue the blue attacker.
"You! Who are you and what do you hope to gain here by interfering with the Pathfinders?"
Spear reach attack on blue: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 2 ⇒ (7) + 2 = 9

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EDIT: Ninja'd by Vogue! Waiting on Bennybeck and Grey's turns.
The tension in the air is thick, and the Pathfinder's attacks are rising to the challenge. Both Pazacku and Fingalad strike home, viciously wounding their opponents. The cultists cry out in pain from their wounds, a little blood pooling at their mouths.
Meanwhile, Reaper unleashes his ancient flail on the enemy, crushing the cultist's rib cage before he could utter a word. The man's body falls to the ground, unconscious.
Then, coming up with what can only be described as a cat walk, Vogue stabs his (mildly phallic) spear into the cultist's chest, where Pazacku struck. The man's eyes widen. Perhaps at the pain, or the beauty of the moment. He falls unconscious before he can explain his inspiration.

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Am I up? Because I am not in bold and bold is how I know. But While I am here I will give you a reflex.
reflex, Grey: 1d20 + 5 ⇒ (20) + 5 = 25
reflex, Lucy: 1d20 + 4 ⇒ (16) + 4 = 20
"Lucy hold still!" barks Grey while attempting to pull a few shards of glass free of Lucy.

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And... I'm a terrible person. I forgot the Foe outrolled you. Sorry Bennybeck and Grey. False alarm.
The two remaining cultists show alarm at the deadly show of force from the supposed unarmed auction attendees. The blonde, who seems to be the leader shouts at the crowd. "NOBODY LEAVES THIS PLACE! " They both run for cover behind the pillars. It's hard to see, but they seem to be casting spells.
They are casting summon monster III and V.
The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.
Fingalad 24/28
Pazacku 17/25
Vogue 27/31
Reaper 35/43
Bennybeck 19/23
Grey 13/17
Lucy 4 dmg
Green 10 dmg
Orange

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Lucy being faster on her feet than her pet monkey (and better looking) easily catches up to the cultist and precedes to do what she does best; runs into him tusk first.
Gore Attack, outflank: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Gore Damage: 1d6 + 4 ⇒ (6) + 4 = 10

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After downing the one cultist, Reaper begins to slowly stride across the hall to one of the casters.
Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
"Hit the those summoners before the call more fiends to this field."
He makes a gesture and a warhammer shaped object of force manifests and flies towards the blonde mage.
Spiritual Weapon: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

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Wont make it to him fast enough.
Pazacku moves to the side to get an angle on the one in orange. He reaches to the small of his back and reveals a kunai. He takes a chance and tosses it.
Looking at -8 to the throw
attack: 1d20 + 5 - 8 ⇒ (10) + 5 - 8 = 7 And it clangs to the ground.

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"These maniacs are destructively suicidal! This one practically threw himself on my weapon rather than answer my questions! You saw it! And you saw it!" shouts an exasperated Vogue.
Upon taking note of Reaper's assessment of the enemies' spellcasting and knowing full well the results if allowed to complete their ritual, the sharply-dressed Pathfinder quickly weighs his options. He glances down at his spear, knowing it won't aid him in any way regarding the distance between him and his adversaries as well as the longbow on his back will, he tries to drop the instrument of melee mastery yet finds difficulty in doing so. Solemn practicality finally takes hold and he drops the masterwork weapon that has been very much an extension of his self to the ground and brings forth his longbow and advances to a better location for his shot.
Stiff upper lip, man, stiff upper lip; Shelyn comforts you in her ample bosom.
Longbow attack on Orange with cover: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage: 1d8 ⇒ 2
Damn, shouldn't have been thinking so much about bosoms...

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With the green-cloaked summoner surrounded, Fingalad takes a step to get a clear shot at the blonde, studies him for a moment, and then looses an arrow at him.
studied target
longbow, arcane pool, studied target: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
confirm crit: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26 for piercing, cold iron, magic: 2d8 + 8 + 2 + 2 ⇒ (1, 4) + 8 + 2 + 2 = 17
yyyyyeeeessss

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Grey and Lucy charge into the fray, working as one. The cultist is focused on his incantation, knowing that one wrong twitch of the finger could get him eaten by a Daemon. Unfortunately, he didn't count on Lucy's speed! With a tusk through the gut, he falls to the ground unconscious, with his spell left unfinished.
Reaper sends a magical weapon flying towards the final enemy, but it glances off the stone pillar and dissipates. Similarly, Pazacku's last ditch effort to throw his dagger ends with the weapon bouncing off the stone. Vogue, in a trance, finds himself missing as well. Bennybeck's bolt shatters against the pillar in a fantastic fashion as well.
It all comes down to Fingalad who takes a moment to breath deep and sights the small piece of shoulder he can see behind the corner. He lets loose the arrow and it flies true! The tip pierces a major artery and blood sprays across the floor.
DC 39 concentration check? Ya, he fails that. Lol.
The cultist screams and grabs at his wound. Too late, he realizes he interrupted his spell and his efforts were ruined. He curses in some unholy language and raises his hands. Suddenly, the air grows cold and clouds appear within the building! Within seconds, driving sleet is pouring down onto the group! The ground is slick and icy, and you can't see the cultist.
Now things get interesting! Read the spoilers for spell info.
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.
Everyone in this area has Total Concealment. If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.
Fingalad 24/28
Pazacku 17/25
Vogue 27/31
Reaper 35/43
Bennybeck 19/23
Grey 13/17
Lucy 15/19
Blonde 24 damage

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acrobatics: 1d20 - 3 ⇒ (8) - 3 = 5
Pazacku attempts to move through the sleet to the last position of the cultist, but loses his footing and falls.

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Seeing Grey cut off the exit, Fingalad opts to move around the storm to cut off the shattered stain glass windows at the opposite end of the cathedral.

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Reaper surveys his surroundings. And with the sleet storm around him he takes a cautious step towards the edge
Acrobatics: 1d20 - 5 ⇒ (7) - 5 = 2
And falls down.
From his position just eyes the area for any target.

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Vogue holds his arm up to shield his eyes and face from the driving force of the magical ice effect and stumbles forward to retrieve his spear, storing his bow on his back.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
He successfully keeps his footing on the slick floor and finds where he dropped his weapon, picking it up.

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Fingalad: 1d20 + 7 ⇒ (4) + 7 = 11
Reaper: 1d20 + 8 ⇒ (9) + 8 = 17
Vogue: 1d20 + 13 ⇒ (19) + 13 = 32
Pazacku: 1d20 + 0 ⇒ (17) + 0 = 17
Grey: 1d20 + 7 ⇒ (11) + 7 = 18
Bennybeck: 1d20 + 7 ⇒ (9) + 7 = 16
The ice and sleet continue to pour down, quickly drenching the three pathfinders still within the storm. The auction attendees snap out of their stupor and begin to run around screaming. Apparently a little water is more frightening than dagger wielding cultists!
However, despite the loud noise of hail on concrete, Vogue hears a specific noise. Almost like an incantation, the whispered words come from near the cultist he recently speared. The smiley face represents the cultist, with total concealment.
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
Vogue, you may attempt a Spellcraft check

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Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
But a big splash of ice slips down his collar, sliding down his back, distracting him from properly noting the incantations nearby.

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Vogue's voice can be heard through the downpour. "The coward is hiding by his fallen ally! He is casting a spell! Stop him! "
You know he is in the smiley face square.
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.
Everyone in this area has Total Concealment. If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.
Fingalad 24/28
Pazacku 17/25
Vogue 27/31
Reaper 35/43
Bennybeck 19/23
Grey 13/17
Lucy 15/19
Blonde 24 damage

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Fingalad steps around the column in his way and snaps off an arrow in the direction Vogue indicated.
longbow, arcane pool, studied target: 1d20 + 9 + 1 + 1 ⇒ (6) + 9 + 1 + 1 = 17 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

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concealment, 2 is a hit: 1d2 ⇒ 1

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Reaper slowly gets back up to his feet, but does not try to move again. Not having any visual on the remaining caster, his spiritual weapon just hovers nearby. He then pull out three stones and imbues them with his Oread Magic. Oread cast magic stone
"And at the end of times we will be resulting to throwing stones at each other"

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Pazacku, using his katana, stands back up. He then slowly moves across towards Vogue's voice.
acrobatics to move: 1d20 - 3 ⇒ (13) - 3 = 10

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Fingalad shoots an arrow into the storm, blindly. He is rewarded by a soft clink as the head strikes the rock wall. The rest of the group prepares for whatever the caster is about to unleash.
SUDDENLY, a tear in reality opens by Grey and Lady Lucy. A roiling wave of flesh gushes out of the portal, entering the material plane full of hatred and hunger. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face smiles at his offered meal. The crowd of auction attendees scream as one and run from this new horror. One particular woman trips on her dress and falls before the beast.
Laughter echoes from the sleet storm, and some more arcane words spit out at the group. A gas begins pouring out of the newly summoned demon, spreading throughout the hall. All it touches begin coughing, many falling to their knees to beg for their life.
Living creatures in the cloud must pass a DC 18 Fortitude save or become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. Any creature that succeeds on its save but remains in the cloud must continue to save each round. This is a poison effect. It's the green circle.
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.
Everyone in this area has Total Concealment. If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.
Those with two turns may not attack with their delayed turn, but may move into position.
Fingalad 24/28
Pazacku 17/25
Vogue 27/31 x2
Reaper 35/43
Bennybeck 19/23 x2
Grey 13/17 x2
Lucy 15/19
Blonde 24 damage
Lemure

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fort, Grey: 1d20 + 4 ⇒ (15) + 4 = 19
fort, Lucy: 1d20 + 5 ⇒ (16) + 5 = 21
"Lucy Go!" shouts Grey while coughing on the gas emitanting from the creature.
Doing his best to push its effects to the side, the hunter digs deep and finds new strength to fight the effects of the fog.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Once in position ith Lucy Grey brings his greatsword to bare.
GS Attack, AF: Bull, outflank: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
GS Damage, AF: Bull: 2d6 + 6 ⇒ (1, 1) + 6 = 8
"I am not sure what is happening in there, but kill that bloody mage already! I am knee deep in someones regurgitated lunch out here!"

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Lucy was moving before the monkey spoke, using her speed to swing wide of the creature and come at it from behind. Than waiting to time her attack with that of Grey.
Gore Attack, outflank: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
Gore Damage: 1d6 + 4 ⇒ (6) + 4 = 10

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The two hunters move as one, flanking the lump of flesh and sinew. They strike deep blows, sure that they will fell the dark beast. However, something resists their blades, some unholy power which does not wish to leave this realm. The creature does not evaporate back to it's home plane, but instead screams in pain and thrashes in place.
Lemure 8 damage

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Not risking any movement, Reaper takes out his sling, then hurls one of the magic stones at the last known position of the mage
Sling Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Sling damage: 1d3 + 5 ⇒ (2) + 5 = 7
Concealment % Low miss: 1d100 ⇒ 27

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I've got two actions to take to catch up, right?
Vogue, feeling whole again now that he is gripping his spear with both hands once more, plans his advancement towards the source of the sound of the enemy. Before attempting his footing on the slick floor, he casts divine magic upon himself to improve his balance.
Cast Guidance on himself and use the bonus for the acrobatics check to move ten squares.
Acrobatics check: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Shelyn hears his prayer and the half-elf with the sharp fashion sense is able to advance across the ice by the slimmest chance. He blinks his eyes against the driving snow and ice while gauging his unseen target and jabs ahead.
Attacking the smiley face square, 50/50 miss chance if there is still anything there to even attack.
Attack, melee: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 2 ⇒ (1) + 2 = 3
miss chance on 1-50, hit on 51-100: 1d100 ⇒ 93

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With a grimace, Fingalad tries again.
longbow, arcane pool, studied target: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
concealment, 2 is a hit: 1d2 ⇒ 1

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acrobatics: 1d20 - 3 ⇒ (12) - 3 = 9
Pazacku turns about and start towards the demon, but slips and falls into the snow.

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Acrobatics, DC 10: 1d20 + 1 ⇒ (13) + 1 = 14
Fort Save, DC 18: 1d20 + 4 ⇒ (6) + 4 = 10
Those nearby can hear the cultist swearing. "Darn sleet, I can't see a thing! Stupid spear guy... " Within moments, the cultist pops out of the storm and walks into the gas cloud. After a few steps, he bends over, nauseated. "Oh... That's worse than I remember... "
The pile of flesh has no such qualms. It reaches forward and slaps at Grey's chest.
Slap 1: 1d20 + 2 ⇒ (8) + 2 = 10
Slap 1: 1d20 + 2 ⇒ (18) + 2 = 20
Damage @ Grey: 1d4 ⇒ 3
The second arm connects, leaving the Pathfinder with a bruised, possibly broken, rib.
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.
The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.
Those with two turns may not attack with their delayed turn, but may move into position.
Fingalad 24/28
Pazacku 17/25
Vogue 27/31
Reaper 35/43
Bennybeck 19/23
Grey 10/17
Lucy 15/19
Blonde 24 damage, Nauseated
Lemure 8 damage

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Hearing the cultist leave the sleet storm, Fingalad begins to make his way back around it, but pauses momentarily to fire another arrow in the direction of the cultist.
longbow, arcane pool, studied target: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
concealment, 2 is a hit: 1d2 ⇒ 1

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Grey grimaces at the hit and seems to favor his right side when he brings his sword up and down towards the creature.
GS Attack, AF: Bull: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
GS Damage, AF: Bull: 2d6 + 6 ⇒ (4, 6) + 6 = 16

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While the skinny monkey with the pointy ears and her favorite monkey are dancing around making fools of themselves, Lucy takes action. Why must my companions be so incompetent? At least Favorite Monkey has treats. I'll keep him. The Lady Lucy sees the monster react to her monkey's thrust and leaps forward. Her tusks stab the beast dead center. However, some dark power pushes her backwards, so her tusks barely penetrate the fleshy mass. This guy is tougher than he looks!
Lemure 10 damage