[PFS] Race For The Runecarved Key, Tier 3-4 - GM Ewok (Inactive)

Game Master EwokBanshee

Maps


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Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

1d20 + 9 ⇒ (1) + 9 = 10 Perception

I will go and sneak over and see what I can see as he sneaky sneaks over.
1d20 + 10 ⇒ (12) + 10 = 22

Grand Lodge

Slides

Bennybeck, are you the crouching token? Is that where you want to be? Also, Vogue, I see you're moving pretty close, but don't see a post.

Vogue, Stealth: 1d20 + 3 ⇒ (20) + 3 = 23
Vogue, Perception: 1d20 + 13 ⇒ (10) + 13 = 23

Pazacku and Piggy were placed in the Northwest corner of the map, to represent that they are keeping their distance during this scouting/ambush segment.

Reaper, from his distant position, identifies this as the correct caravan. However, he doesn't see much besides he three sleeping bodies.

Bennybeck, with his sharp eyes, from his distant side position, sees that the first wagon is empty save one box. It could easily fit the entirety of the sum the Society is looking for. Obviously, that chest of gold is one of the primary purposes of this caravan. Getting into that caravan would take both stealth and acrobatic skill, to avoid waking the sleeping guards.

Vogue, getting closer than his Halfling counterpart, can see much more of the sleeping campsite. He sees what looks like two sleeping unarmed commoners on the ground Orange and Brown, and a sleeping mercenary. There is a fourth sleeping roll by the fire, with a pack beside it. Just as he is turning to head back, he hears a crack. To the east, he sees a second mercenary scouting out the woods. He will be coming this way soon.

Unfortunately, neither scout is able to see into the covered wagon to the south.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

He is the crouching one. I dont like the options they have for halflings in the forum

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

I didn't quite realize I placed myself too close to the camp but sure, I'm a dexy finesse build character so my stealth doesn't stink horribly per se.

Vogue will attempt to sneak back to the party.

Stealth: 1d20 + 3 ⇒ (1) + 3 = 4

Aaaand there's where I probably woke up the whole camp. Damn it, I knew he shouldn't have ate those little pickled oyster puffs back at the Key gala...

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

You have killed us all! :)

Grand Lodge

1 person marked this as a favorite.
Slides

I'm going to let that bad stealth roll go. Vogue makes it back to camp stealthily. Since you didn't mean to be that close, and they are all sleeping, I'm fine with you going back.

Alright, what's the plan? We have 5-6 real days left for this encounter. It doesn't have to be a violent end. Though it easily could be.

Grand Lodge

Male LN Oread Warpriest (Torag) 5 | HP 35/43 | AC 21 T 11 FF 21 | CMB +7, CMD 18 | F: +6, R: +1, W: +7 | Init: +0| Perc: +8, SM: +7 | Speed 20ft | Fervor 3/5, Sacred Weapon 5/5, Blessing 5/5 | Spells: 1st 5/5, 2nd: 1/3 | Active conditions: None

Reaper whispers as he looks over his companions. "Not the most quiet of bunch we are. I recommend just walking up and asking them surrender their goods. Maybe a small show of force will make them consider that fighting is not their best option."

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

"We could disguise ourselves as mercs, call ourselves the Black Boars. Parade Lucy around as a mascot, she loves to be the center of attention." Grey says flippantly.

Grand Lodge

Slides

The group huddles around the tree, discussing the best plan to get the treasure chest. While the rest of the Pathfinders are talking, Vogue is busy at work. Within a few seconds, he has conjured up the ugliest Aspis badge you have ever seen. But, in the dark, from a distance, it may stand up to scrutiny.

Several options are brought up by the Pathfinders:

1. Starting a fight, by asking nicely.

2. Starting a fight, by asking them not so nicely.

3. Bluffing your way into the camp.

Meanwhile, Bennybeck is gone. Like, you he just walked off gone. The Halfling moves around the campsite, getting a better view.

Bennybeck Perception: 1d20 + 9 ⇒ (6) + 9 = 15

From his closer position, Bennybeck can smell the heavy stench of alcohol coming from the firepit. Those boys were having quite the time before they fell asleep. In the firelight he looks into the treasure wagon and sees nothing of note. Just a chest that looks perfect to store some treasure in.

However, as he gets within 30 feet of the covered wagon, he hears a low growl come from beneath the fabric. A man's voice speaks, sleepily. "Shut it, you." The growling stops.

Less than 5 real-life days until that dove comes to tell you it's not safe anymore...

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

glad I didn't miss all the action! Fingalad is perfect for this! He has +11 stealth and acrobatics, reduced penalties for using stealth while moving,and he might even have vanish prepared. I'll make a post in about half an hour.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

that took me a lot longer than I expected. Post incoming.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad smiles at the party and whispers a spell detect magic , then gazes at the nearest cart for a little while. If he finds no magic there, he puts a finger to his lips, and with a whispered spell... He disappears.

He makes his way invisibly to the wagon and retrieves the chest, then heads back.

stealth, invisible, moving: 10 + 11 + 20 = 41 no penalty for moving at full speed thanks to silent Hunter racial trait

acrobatics, if necessary for some reason: 10 + 11 = 21

invisibility will last for 4 rounds. Since he can move at full speed, hopefully that's enough to retrieve the chest.

hopefully this isn't an alarmed decoy chest; hopefully the real treasure isn't in the other wagon.

Grand Lodge

Slides

Holy stealth... we'll keep that roll, but first to decide what you do.

Before the guard moves forward, Fingalad sneaks up to the open cart and focuses on it's magic aura. After a few seconds he feels a single faint aura coming from around the chest.

Knowledge Arcana, DC 16:

There is a faint Abjuration aura coming from around the chest.

He moves back to the group and discusses what he found, as the guard moves West. To his current location.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

He will get a little closer to see what is going on under the fabric.
1d20 + 10 ⇒ (18) + 10 = 28 stealth
perception 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Slides

Hehehe good thing you had a good roll. That could have been really funny...

Bennybeck walks closer to the wagon and gingerly lifts the flap. His eyes adjust to the darkness and he realizes that he is face to face with a sleeping basilisk!
.
.
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The basilisk is smaller than the tales he's heard, but Benny has no interest in finding out if the Stony gaze of the basilisk is as real as the stories say. He takes another quick glance and sees two sleeping figures behind the monster's cage. Then, he speaks back to the woods. Peeking is a swift action, so I had you move back out of the guard's vision.

Also, please move your tokens on the slide when you move on your turn. we're in semi-combat mode, so it's good to know where everyone is. That being said, Bennybeck you can take another turn. The guard has moved.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

He is going to go back to the party, avoiding the guard and letting them know that he found a little basilisk.

Grand Lodge

Slides

Benny, please move your token on your turn. I moved it to where you described.

Bennybeck comes back to the party and reveals that this caravan has some more company than they previously thought. Meanwhile, the guard continues his rounds.

Plan time! You know there is a spell on the chest and a caged basilisk asleep in the wagon. With two more people.

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

Vogue will use his Sleeves of Many Garments to change his clothing from Shelynite clergy colored fashionable robes to dark, outdoors-type clothes (but still a very fashionable cut!).

"I say we try to bluff them. A change in plans per the boss. Between the darkness obscuring the features of this crude Aspis symbol and even saying Sloan warned us of the basilisk ahead of time should give us enough of an edge to our story to fool them into handing over the money. Shelyn has empowered me to give her blessing unto whoever does the talking."

Approach openly, everyone else attempt an aid on the main bluff that Vogue puts Bit of Luck on. If we need additional bluff checks, then we do the same again, he can do BoL a few times. It fails, we fight.

Grand Lodge

Male LN Oread Warpriest (Torag) 5 | HP 35/43 | AC 21 T 11 FF 21 | CMB +7, CMD 18 | F: +6, R: +1, W: +7 | Init: +0| Perc: +8, SM: +7 | Speed 20ft | Fervor 3/5, Sacred Weapon 5/5, Blessing 5/5 | Spells: 1st 5/5, 2nd: 1/3 | Active conditions: None

Reaper, having the social skills of a rock, nods to Vogue. "Go forwards with the blessing of Torag, I will wait here should we need more force." Reaper touches Vogue and casts guidance +1 on next d20 roll in the next minute

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

"I guess we could talk it out..." says Grey with doubt in his voice

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

knowledge, arcana: 10 + 7 = 17

Fingalad's smile fades. He whispers to the party, "It is as I feared... The chest has an abjuration aura around it. An alarm, if not a more powerful protection. I might be able to retrieve the chest after some of you set up a distraction."

you don't need to "keep" the rolls. They're just take 10. I actually couldn't "keep" them if we were to go into combat or something similar, since you can't take 10 in combat.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

I can go with Vogue, in case things turn sour the halfling suggests.

Grand Lodge

Male LN Oread Warpriest (Torag) 5 | HP 35/43 | AC 21 T 11 FF 21 | CMB +7, CMD 18 | F: +6, R: +1, W: +7 | Init: +0| Perc: +8, SM: +7 | Speed 20ft | Fervor 3/5, Sacred Weapon 5/5, Blessing 5/5 | Spells: 1st 5/5, 2nd: 1/3 | Active conditions: None

Takes position for the smash and grab

Grand Lodge

Slides

Ok, it's been 24 hours since I posted, and Reaper is the only one who has set up his next move. I'm not going to bot 5 of you. Everyone needs to check in and ready or take an action.

If this special's posting rate is to high for you, let me know if you want to drop out.

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

Vogue advances with his longbow in hand and an arrow knocked.

Silver Crusade

Male LG Tengu Paladin(Shining Knight) of Shizuru 6 | HP 46/46| AC 20; T 12; FF 18; CMD 22(24 if wielding Katana) | Fort +8; Ref +6; Will +7 | Init: +2 | Perc: +1, SM: +6 | Speed 20ft | Smite Evil 2/2; Lay on Hands 5/5; Razor Sharp 9/9; Aura: Courage 10ft | Spells: See Character Sheet | Active conditions:

I moved...post must not have gone through.

Pazacku sets up beside Reaper, ready to repel chasers if needed.

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

Grey and Lucy position themselves on the other side of the wagon opposite of Reaper.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I don't see anyone on the other side of the camp, but we've spent too much time talking about this to talk about it more. I'll just go for it.

Fingalad disappears and makes his way to the fire. Once there, he shouts, "Sleepers, awake!" When their eyes are open, he murmurs a spell and a flash of color swallows them!

stealth, silent Hunter, invisible: 10 + 11 + 20 = 41
casting 4-round vanish, moving at full speed to the fire. Then, with no diversion to wake them, he shouts as a free action and casts color spray DC14.

Grand Lodge

Slides

Driver, Will Save, DC 14: 1d20 + 2 ⇒ (1) + 2 = 3
Mercenary (Green), Will Save, DC 14: 1d20 + 1 ⇒ (20) + 1 = 21
Mercenary (Purple), Will Save, DC 14: 1d20 + 1 ⇒ (4) + 1 = 5

While his team gets in position to support him, from a distance, Fingalad approaches the camp. Being the honorable sort, he gives them a fair chance before he attacks them. With a shout he awakens them and then are sprayed in the face with magical paint about .2 seconds later.

Unconscious: 2d4 ⇒ (2, 1) = 3
Stunned: 1d4 ⇒ 1 Out of the fight for 4 rounds. Might as well be dead. I'm leaving them on the map, in blue, but considering them out of the fight.

Two of the men by the fire fall back to the forest floor, unconscious. The closest man, however, was sleeping with his back to the wagon. He stands, taken aback at the man who just appeared a few feet away. Not for long though, as he draws his bow and fires a blunt arrow into the intruder.

Green @ Fingalad: 1d20 + 5 ⇒ (1) + 5 = 6
Non-Lethal Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Luckily for Fingalad, the shot goes wide, hitting the wagon. The unarmed man takes one look at his unconscious companions and screams. "Attack! Save me!" With that he stands up and runs into the woods.

Coming out of the wood is another guard, with a pink feather in his cap. He draws his bow and nocks a blunt arrow to it. "Halt, bandit! This caravan will not bend to your lawlessness!" He fires a single shot at Fingalad.

Green @ Fingalad: 1d20 + 5 ⇒ (16) + 5 = 21
Non-Lethal Damage: 1d8 + 2 ⇒ (2) + 2 = 4

The arrow comes home with a thud. That will leave a bruise!

Perception, Fingalad: 1d20 + 7 ⇒ (15) + 7 = 22

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

You all get the same feeling. Time is running out. We need to get this gold quickly.


Fingalad 24/28 HP (4 Nonlethal)
Grey
Pazacku
Vogue
Bennybeck
Reaper

Green
Pink
Yellow
Blue
Red

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I thought only melee weapons could make non lethal attacks. Does color spray count as an offensive spell that would end the invisibility effect? It doesn't cause damage. EDIT: nevermind, it was a spell "whose area or effect includes a foe."

Fingalad grabs the wagon and pulls himself over the side with one hand. He grabs the chest and jumps over the other side with it, then makes his way back towards the party's origin point.

don't know how much of that I can do in one round, so I will let the GM move my token as appropriate.

acrobatics to jump in the wagon: 1d20 + 11 ⇒ (16) + 11 = 27
GM, you be my permission to roll any additional acrobatics checks required for my stated action, using that same modifier

Grand Lodge

Male LN Oread Warpriest (Torag) 5 | HP 35/43 | AC 21 T 11 FF 21 | CMB +7, CMD 18 | F: +6, R: +1, W: +7 | Init: +0| Perc: +8, SM: +7 | Speed 20ft | Fervor 3/5, Sacred Weapon 5/5, Blessing 5/5 | Spells: 1st 5/5, 2nd: 1/3 | Active conditions: None

Casts Bulls strength and then Hussles to assist Fingalad with the chest.

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

Vogue leaves his hiding spot and skirts the edge of the camp, eyeing the bowman who attacked Fingalad.

"Good evening! Terribly sorry for the unannounced visit but you're behind on your alimony payments and you know how cranky your ex gets when she can't properly spend at the casinos," quips the Pathfinder as he lets loose an arrow at the man.

Attack, longbow on Green: 1d20 + 6 ⇒ (17) + 6 = 23

Damage: 1d8 ⇒ 4

Grand Lodge

Slides
Fingalad Eldahir wrote:
I thought only melee weapons could make non lethal attacks.

Blunt arrows can make non-lethal attacks. HOWEVER, I to subtract the -4 to make it non-lethal. And they have to use non-lethal. So, the archer missed you! Yay, mild retcon.

Fingalad jumps into the wagon, like a ballet dancer, full of grace and poise. As his feet touch the floor, an incredibly loud clanging begins. It sounds like Fingalad just started ringing a cowbell as loud and as fervently as possible. Everyone in earshot can hear this cacophony. A loud roar leaves the covered wagon. Someone didn't like being woken up...
.
.
.
*

Fingalad lifts the chest with ease and jumps down from the wagon. He runs at full speed, the chest clanging all the way.

First time I've had to look up the weight of a treasure chest full of gold! Surprisingly low at this level. The other four are still up.

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

"Know might be the time to run!" Grey announces taking up position behind Fingalad to cover his retreat.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

Was the roar human or more reptilish?

Grand Lodge

Slides

Very basilisk-ish.

Grand Lodge

BOOT BOOT, BOT BOT

Pazacku draws his weapon and moves to protect the chest.

Bennybeck moves around the side of the party, to cover the flank.

Grand Lodge

Slides

The group forms up around Fingalad and the chest, with Reaper watching the vanguard.

As the Pathfinders prepare to run, thick spider webs begin to appear from every direction. They seem to reach out, wrapping around your legs and costing the ground. Reflex Save or be Grappled.

Web:

Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn’t cause you to become grappled.

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

Looking around, you can see two men in wizard's robes appear from nowhere. The man in a garish yellow hat shouts. "Thieves! Stop now and we shall spare your lives! Stop, or the basilisk will do it for you! " His words are prophetic as the source of the growling and roars becomes clear. A small basilisk leaps out of the wagon and barks at the moon. It takes center stage by the camp fire and looks at the Oread who the wizard is pointing at. Reaper, give me a Fortitude Save...

Meanwhile, the conscious driver screams like an 8 year old girl and runs as fast as he can, only tripping once. He disappears into the woods. One of the last mercenaries runs away from the fire. It isn't clear whether he is running towards you, or away from the man-eating monster. He pulls around the wagon and fires another blunt arrow. He aims at Vogue, but ends up hitting a tree instead.

Pink @ Vogue: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4

Non-Lethal Damage: 1d8 + 2 ⇒ (1) + 2 = 3

The last guard switches to pointed arrows, and fires at the head thief. His aim was true, but the arrow bounces off a boar tusk instead!

Green @ Fingalad: 1d20 + 5 ⇒ (12) + 5 = 17

Lethal Damage, Through Cover: 1d8 + 2 ⇒ (5) + 2 = 7

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Fingalad

Grey

Pazacku

Vogue

Bennybeck

Reaper

Green

Pink

Yellow

Blue

Red

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Fingalad hopefully? I think? avoids being grappled by the webs. He tries to get out of them, then clenches his jaw in frustration as they catch him.
CMB to move through webs: 1d20 + 6 ⇒ (3) + 6 = 9 Crap. This spell sucks! I presume that "moving through the webs" goes for creatures already free in the webs, and is not just describing what happens to creatures outside of the webs that attempt to move in?
I moved Fingalad's token 5' NW. If I misunderstood and he's actually free, please have him do a double move NW from his original spot

Grand Lodge

Male LN Oread Warpriest (Torag) 5 | HP 35/43 | AC 21 T 11 FF 21 | CMB +7, CMD 18 | F: +6, R: +1, W: +7 | Init: +0| Perc: +8, SM: +7 | Speed 20ft | Fervor 3/5, Sacred Weapon 5/5, Blessing 5/5 | Spells: 1st 5/5, 2nd: 1/3 | Active conditions: None

Reflex SV: 1d20 + 1 ⇒ (20) + 1 = 21

Reaper is not amused by web and is unaffected by that, and with a steady and solid gait walks up to the Basilisk.

Fort Sv: 1d20 + 6 ⇒ (5) + 6 = 11
Okay Not liking that roll and Basilisk gaze is usually very bad, so Shirt Re-roll.

Fort SV (re-roll): 1d20 + 6 ⇒ (16) + 6 = 22

Much better, assuming that will work

Reaper calls upon his inner reserves and avoids the gaze of the Basilisk. He steps out of the Webbed area and up to the lizard.

He was on the edge so I am not sure if I "walking though" since I just step out but here is the roll.

CMB: 1d20 + 9 ⇒ (1) + 9 = 10

Well if that does work then:

With a quick payer Swift action Fervor to cast divine favor he swings at the lizard.

Heave Flail Attack, Power attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 14 ⇒ (10) + 14 = 24

Active spells: bull's strength, divine favor

In Terran he says something to the effect of "Bad Kitty" to the basilisk. He turns to the mage and common. " I will deal with you in a moment"

IF he is stuck
Bound by the webs he calls on the favor of Torag and lights his flail on fire and strikes at the Web. Swift action to add flaming to flail and then attack the webs around him as a standard

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

Reflex save: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Slides

Web DC: 13

Fingalad dodges the first strand, moves five feet then is enveloped in more spider silk. You are correct in your understanding. However, you still have a standard action, Fingalad. You can use it to attempt to escape the grapple. (CMB or Escape Artist VS DC 13)

Reaper, without fear of the web or basilisk, walks forward. He looks directly into the Basilisk's eyes and, possibly through the hand of a friendly god, resists it's curse. That reroll may have saved your character's life. He steps out of the web. No need to roll to get out of the web, but thank you for doing it. The man of stone brings his enormous flail onto the lizard's back. The basilisk gives out a mighty roar of pain, but manages to stay on it's feet somehow.

Vogue is caught in the initial netting, Grappled stuck in place by the arcane magic. Vogue, you have your turn still. I suggest using your standard to escape the grapple.

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

refelx: 1d20 + 5 ⇒ (16) + 5 = 21

Grey stumbles thru webs, a bit surprised he made it thru. The hunter remains behind Fingalad cover his retreat.

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

reflex: 1d20 + 4 ⇒ (5) + 4 = 9

Lucy does not seem to have the same luck as her human.

cmb: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Slides

Grey, I see you haven't moved your token yet. Please make a CMB check if you want to move. You still have a whole turn available.

Reaper, I moved your token to where you described.

Lucy gets her horn stuck in the evening but soon shakes it free. Her standard action was to escape the grapple, she still has a Move action remaining.

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

Vogue reacts in disgust to the engulfing flood of webs holding him in place. "Urrggh, it will take forever to clean this stuff off and may whatever god you pay lip service to extend mercy on your soul if these webs leave a stain!"

Swift action to activate judgement of purity for +1 to saves, standard action to do a combat maneuver to break free of the web grapple.

CM: 1d20 + 4 ⇒ (2) + 4 = 6

"I'm not through with you yet, just wait until I get out of this!"

Grand Lodge

Slides

Alas, his god must be looking in the mirror at the moment, because Vogue remains stuck in the grappling webs. You still have a Move action, if you want to use it.

The PCs in bold may act. Anyone, in bold, who does not act within 12 hours will be botted, for sake of time.

"
Fingalad (Grappled), Standard remaining

Grey

Pazacku

Vogue (Grappled), Standard remaining

Bennybeck
"

Reaper

Green

Pink

Yellow

Blue

Basilisk (Red) 24 DMG

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |
GM Ewok wrote:

Alas, his god must be looking in the mirror at the moment, because Vogue remains stuck in the grappling webs. You still have a Move action, if you want to use it.

I do believe I will take you up on that mention of a move action as desperate times call for desperate measures.

Realizing his dire situation, Vogue drops his bow and reaches into his pack to retrieve a flask of alchemists fire, a grim look crosses his face.

Free action to drop the bow (in an adjacent square outside the web if possible), move action to retrieve a stored alchemists fire. Let the self-inflicted shenanigans of pain commence on his next turn.

Silver Crusade

Male LG Tengu Paladin(Shining Knight) of Shizuru 6 | HP 46/46| AC 20; T 12; FF 18; CMD 22(24 if wielding Katana) | Fort +8; Ref +6; Will +7 | Init: +2 | Perc: +1, SM: +6 | Speed 20ft | Smite Evil 2/2; Lay on Hands 5/5; Razor Sharp 9/9; Aura: Courage 10ft | Spells: See Character Sheet | Active conditions:

Pazacku moves around the wagon, waiting to cut off pursuit.

Double move to get there.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

ooc] Thanks for the info. damn basiliosk[/ooc]

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