Kenku

Pazacku's page

311 posts. Organized Play character for Z...D....


Race

| HP 46/46| AC 20; T 12; FF 18; CMD 22(24 if wielding Katana) | Fort +8; Ref +6; Will +7 | Init: +2 | Perc: +1, SM: +6

Classes/Levels

| Speed 20ft | Smite Evil 2/2; Lay on Hands 5/5; Razor Sharp 9/9; Aura: Courage 10ft | Spells: See Character Sheet | Active conditions:

Gender

Male LG Tengu Paladin(Shining Knight) of Shizuru 6

About Pazacku

Pazacku
Male tengu paladin (shining knight) 6 (Pathfinder RPG Advanced Player's Guide 117, Pathfinder RPG Bestiary 263)
LG Medium humanoid (tengu)
Init +2; Senses low-light vision; Perception +1
Aura courage (10 ft.)
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Defense
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AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 46 (6d10+6)
Fort +8, Ref +6, Will +7
Immune fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 holy reliquary razor-sharp katana +12/+7 (1d8+5/18-20) or
. . adamantine naginata +11/+6 (1d8+6/×4) or
. . heavy blade scabbard +10/+5 (1d6+4) or
. . kunai +10/+5 (1d4+4) or
. . mwk cold iron wakizashi +11/+6 (1d6+4/18-20)
Space 5 ft.; Reach 5 ft. (10 ft. with adamantine naginata)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect evil
Paladin (Shining Knight) Spells Prepared (CL 3rd; concentration +5)
. . 1st—divine favor (2)
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Statistics
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Str 18, Dex 15, Con 12, Int 12, Wis 10, Cha 14
Base Atk +6; CMB +10; CMD 22
Feats Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Mounted Combat, Two-weapon Fighting, Weapon Focus (katana)
Traits altruistic diplomat, fate's favored
Skills Acrobatics -3 (-7 to jump), Diplomacy +13, Handle Animal +7 (+11 to force this mount into an Unnatural Aura.), Knowledge (religion) +9, Linguistics +6, Perception +1, Ride +11 (+15 to force this mount into an Unnatural Aura., +13 to stay in the saddle), Sense Motive +6; Racial Modifiers +4 Linguistics
Languages Common, Hwan, Minkaian, Tengu, Tien
SQ deft swords, divine bond (mount), gifted linguist, lay on hands 5/day (3d6), mercies (diseased, fatigued), skilled rider
Combat Gear wand of cure light wounds (10 charges), wayfinder, shining; Other Gear +1 champion tatami-do armor[UC], +1 holy reliquary razor-sharp katana[UC], adamantine naginata[UC], heavy blade scabbard, kunai (5), mwk cold iron wakizashi[UC], belt of giant strength +2, backpack, bedroll, belt pouch, cleats[APG], cold weather outfit, flint and steel, grappling hook, hemp rope (50 ft.), holy text (Shizuru's Teachings)[UE], mess kit[UE], pot, signet ring, snowshoes[APG], soap, trail rations (5), waterskin, whetstone, wooden holy symbol of Shizuru, 4,492 gp
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Tracked Resources
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Detect Evil (At will) - 0/0
Detect Evil (At will) (Sp) - 0/0
Kunai - 1/5
Lay on Hands (3d6 hit points, 5/day) (Su) - 0/5
Light (At will) - 0/0
Mounted Combat (1/round) - 0/1
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) - 0/2
Protection from Evil (1/day) - 0/1
Smite Evil (2/day) (Su) - 0/2
Summon Mount (1/day) (Sp) - 0/1
Trail rations - 0/5
Wand of cure light wounds (10 charges) - 6/10
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Deft Swords +2 dodge bonus to CMD while wielding a swordlike weapon.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Skilled Rider (Ex, Su) Ride does not have an armor check penalty. Your mount gains the benefit of your divine grace class feature.
Smite Evil (2/day) (Su) +2 to hit, +6 to damage, +2 deflection bonus to AC when used.

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Chronicles

Journal Faction Cards:

Silver Crusade Season 8: 5 goals
Purifier(2+ goals): When attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down). You can also apply this benefit when others attempt caster level checks to remove such conditions from you.
Miracle Worker(4+ goals): Once per adventure, you can use the lay on hands class feature as though you were a paladin whose level equals the number of goals you have completed.

Silver Crusade Season 9: 2 goals
Purifier(2+ goals): When attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down). You can also apply this benefit when others attempt caster level checks to remove such conditions from you.