[PFS Quest] gfvelastegui's "Phantom Phenomena" (Inactive)

Game Master gfvelastegui

Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains.

We are going to play the six adventures in order, just for flavour.

Maps and stuff .


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"Skulls on a table." Amiri mutters. "That's not familiar at all"

Are there any lanterns or the like that she can light?
If so, she'll light some and put the torch away for her sword. Otherwise, she keeps the torch out.

She makes her way over towards the northern doorway, ready for more trouble.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male human Human fighter 1, HP 15/15, AC/T/FF 19/12/17, F +4, R +2, W +3, Perc +3, INit =4

Kyra reaches out with her magical senses and searches the room. She follows Amiri.

cast detect magic...i cant move my token right now...stuck using my phone...router troubles....


Female Human Psychic 01 HP 09/09 AC 11/T:11/FF:10 - Perception: +6 - Fort: +4, Ref: +3, Will: +4; - CMB: +0, CMD 11 - Speed 30 ft. - Init. +1

Rivani folloes closely behind Amiri

"This place is probably infested too..."

Perception check: 1d20 + 6 ⇒ (16) + 6 = 22


I am waiting to know where are Mavaro and Erasmus. Are they in the room? Are they in the hallway? What do they do?


They both said they are following Amiri.
Not everyone can access the maps, so sometimes a description is as good as you get =)


No problem then.

Lady Illirigarde appears in the table’s reflective surface, though she appears tired. A box carved with skulls is closed behind her as she furiously tries to align two delicate silver disks etched with compass directions. She looks down at a book, and lightning flashes brightly outside. When it subsides, the box is open, and the tiny winged creature is hanging from the nearby bookcase. It leaps at her throat with hate in its eyes, and the vision fades.

Amiri Will save: 1d20 + 1 ⇒ (3) + 1 = 4
Rivani Will save: 1d20 + 4 ⇒ (4) + 4 = 8
Kyra Will save: 1d20 + 5 ⇒ (7) + 5 = 12
Adowyn Will save: 1d20 + 2 ⇒ (12) + 2 = 14
Leryn Will save: 1d20 + 1 ⇒ (19) + 1 = 20
Erasmus Will save: 1d20 + 2 ⇒ (13) + 2 = 15
Mavaro Will save: 1d20 + 4 ⇒ (17) + 4 = 21

Amiri and Rivani are shaken for 10 minutes.

Rivani is the only one who discovered the hidden creatures that lure this room. She is the only one who can act in this surprise round.

Amiri Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Rivani Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Kyra Initiative: 1d20 + 0 ⇒ (15) + 0 = 15
Adowyn Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Leryn Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Erasmus Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Mavaro Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Andolf Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Mite red Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Mite yellow Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Mite blue Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Surprise Round

Andolf 21
Amiri 19
Leryn 16
Mite red 16
Mite blue 15
Kyra 15
Mite yellow 13
Adowyn 10
Rivani 6
Erasmus 5
Mavaro 4

Andolf leaps at Amiri and bites her, just like in the vision. Bite: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Mite red casts doom on Amiri. Will save: 1d20 + 1 ⇒ (14) + 1 = 15

Mite Blue casts doom on Rivani. Will save: 1d20 + 4 ⇒ (1) + 4 = 5

Mite red casts doom on Kyra. Will save: 1d20 + 5 ⇒ (12) + 5 = 17

Rivani is now frightened for one minute and then shaken for 9 minutes more. Rivani flees.

Let me know if everything is correct, to proceed with the first round.


- PREGEN -

3 rounds remaining on Legacy Weapon
6 rounds remaining on Lead Blades

sorry, I have been following along, but have had a really busy day and did not see a way to drive the action forward further than Amiri had already done


Female Human Psychic 01 HP 09/09 AC 11/T:11/FF:10 - Perception: +6 - Fort: +4, Ref: +3, Will: +4; - CMB: +0, CMD 11 - Speed 30 ft. - Init. +1

Fun

Rivani runs away...


- PREGEN -

let me know when I am up

-Posted with Wayfinder


Mavaro, no problem.

Rivani, sorry.


I will post tomorrow the next turn.


Firts round

Andolf 21
Amiri 19 Shaken
Leryn 16
Mite red 16
Mite blue 15
Kyra 15
Mite yellow 13
Adowyn 10
Rivani 6 Frightening
Erasmus 5
Mavaro 4

Andolf attacks again to Amiri. Amiri can see hate in his eyes Bite: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Amiri and Leryn, your turn.

Who is carrying the two crystal boxes?


Amiri snarls in anger. Partly at being attacked by the tiny creature, partly in response to the feelings of dread she can't quite explain.

Dropping the torch, she pulls out her sword, and takes that anger out on the thing trying to bite her.

Move action: draw weapon, Rage, Standard: attack. No power attack, because already taking a negative from being shaken

Melee Attack, Rage, shaken: 1d20 + 3 + 2 - 2 ⇒ (15) + 3 + 2 - 2 = 18, for 2d8 + 6 + 3 ⇒ (4, 2) + 6 + 3 = 15

If that hits and takes it out, she will then 5' step to the right


Amiri is too powerful. Her attack divides in two parts to Andolf. He is dead.

I will wait for Leryn.


hp 13/13; AC 14 t12 f12; F 5, R 5, W 1; bab 1 +4 melee; cmb 3(4 w/ bite) cmd 15; init +2 wolf
skills:
, perc 5, stealth 6

If Adowyn can give Leryn the attack sign, Leryn will attack red... if not, he'll wait for Adowyn's turn to get teh signal.

to hit, red: 1d20 + 4 ⇒ (11) + 4 = 15
dmg if hits: 1d6 + 3 ⇒ (1) + 3 = 4

trip: 1d20 + 4 ⇒ (20) + 4 = 24


Leryn is in ready action, waiting for Adowyn's signal.

Mite red moves 5' and throws a dart to Kyra. Dart: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Mite blue moves closer and attacks to Adowyn. Dart: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d3 - 1 ⇒ (1) - 1 = 0

Kyra can act now.

Grand Lodge

Male human Human fighter 1, HP 15/15, AC/T/FF 19/12/17, F +4, R +2, W +3, Perc +3, INit =4

Kyra swings her scimitar at the mite.

attack: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 3 ⇒ (4) + 3 = 7


Kyra swings her scimitar, the same cuts the air over the head of the mite.

Mite yellow moves forward and throws a dart to Adowyn. Dart: 1d20 + 2 ⇒ (19) + 2 = 21Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Adowyn, Erasmus, Mavaro and Amiri can act now. Also Leryn.


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

Erasmus moves forward, and tosses a chakram at one of the mites.

Let's say Blue.

Chakram: 1d20 + 6 ⇒ (10) + 6 = 16, for 1d8 + 4 ⇒ (8) + 4 = 12 damage.


- PREGEN -

Mavaro moves forward to stand by Kyra, then swings his one-eyed sword at the mite closest to Adowyn.

Crunch:
move, attack

one-eyed sword, legacy weapon, lead blades: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 for slashing, magic: 2d6 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11

3 rounds remaining of Legacy Weapon
6 rounds remaining of lead blades

-Posted with Wayfinder


Female Human Psychic 01 HP 09/09 AC 11/T:11/FF:10 - Perception: +6 - Fort: +4, Ref: +3, Will: +4; - CMB: +0, CMD 11 - Speed 30 ft. - Init. +1

Meanwhile, Rivani keeps running


Aw, Erasmus moved in my way... was going to throw a chair at it =)

Guess its the sword then...

Single move, than swing! At blue, unless Erasmus took it out, otherwise at yellow (which might have some cover, not sure)

Still fuming, Amiri skirts around the table moving up to, and past, Erasmus to take a swing at one of the mites.

Melee, rage, shaken: 1d20 + 3 + 2 - 2 ⇒ (15) + 3 + 2 - 2 = 18, for 2d8 + 6 + 3 ⇒ (8, 7) + 6 + 3 = 24 damage.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn gives Leryn the signal to attack.

handle animal: 1d20 + 8 ⇒ (18) + 8 = 26

She herself shoots at yellow.

to hit: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
dmg if hits: 1d8 ⇒ 5


hp 13/13; AC 14 t12 f12; F 5, R 5, W 1; bab 1 +4 melee; cmb 3(4 w/ bite) cmd 15; init +2 wolf
skills:
, perc 5, stealth 6

Leryn leaps at the nearest mite (yellow) and attacks.

use rolls previously made or do you want me to roll again?


I will use previous rolls.


Adowyn gives Leryn the signal to attack and Leryn attacks killing to the red mite. Then she shoots, but fails.

Rivani keeps runing, fear is presented on her face.

Erasmus moves forward, and tosses a chakram at one of the mites. He kills to the blue one.

Mavaro moves forward to stand by Kyra, then swings his one-eyed sword at the mite closest to Adowyn. Unfortunately, he fails.

Amiri kills the last one.

The table’s mirrored surface once again reflects Lady Illirigarde holding one of the silvery disks in each hand. In a whispering voice "Why have you come?"

Grand Lodge

Male human Human fighter 1, HP 15/15, AC/T/FF 19/12/17, F +4, R +2, W +3, Perc +3, INit =4

We are assisting a professor in investigating some unexplained happenings.
Could you enlighten us as to what happened here?


Actually, we're looking for the compass things, right?

Amiri snorts. "She tortured the creature. The creature killed her." She mutters.

Amiri glares at the strange reflection suspiciously, as she goes to pick up the torch she dropped before something lights on fire.

She otherwise does not interact with the strange apparition at all.

Suppose someone should go make sure Rivani's ok =)


"I was investigating some unexplained happenings too. I am sure you all saw what was my end. Please, you should track down the source and end it". Then, she offers her two compasses. "You will need these compasses".

Who has the crystal boxes?


Don't think we ever really said. Amiri would not have wanted to carry them, unless they're heavy and require her too


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Figuring some knowledge of nature or survival might go well with the compasses, Adowyn reaches out and takes one.

I don't think Adowyn would have taken a crystal box... she needs both hands free to use her bow... unless one would have fit in her pack.

Grand Lodge

Male human Human fighter 1, HP 15/15, AC/T/FF 19/12/17, F +4, R +2, W +3, Perc +3, INit =4

Kyra will take one


- PREGEN -

Mavaro would be fine carrying one, but he has been using his sword with two hands


Ok, Kyra has one crystal box and Mavaro the other one. Both of them are in the bags. As soon as Adowyn takes the compass, this one starts to evaporate.


- PREGEN -

"How do we find the source, m'lady?"


Female Human Psychic 01 HP 09/09 AC 11/T:11/FF:10 - Perception: +6 - Fort: +4, Ref: +3, Will: +4; - CMB: +0, CMD 11 - Speed 30 ft. - Init. +1

Can we assume Rivani has recovered?


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

"Quick! Put them in the cases!"


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

Adowyn does so... putting it in a box as soon as one is produced, hopefully before it dissolves completely.

Grand Lodge

Male human Human fighter 1, HP 15/15, AC/T/FF 19/12/17, F +4, R +2, W +3, Perc +3, INit =4

Kyra does the same...


With fortune you put both compasses in the boxes and they are in an acceptable condition. It takes you 2 days to travel to find to Dr. Quolorum. "Thank you, guys. This is a good advance against this misterio. I hope we can solve it soon. You should keep going to the monolith."

And so, you explore a nearby ruin — a monolith about an hour’s hike from the sleepy village of Dunhob.

Mavaro Knowledge history: 1d20 + 7 ⇒ (9) + 7 = 16
Rivani Knowledge history: 1d20 + 8 ⇒ (17) + 8 = 25

Mavaro and Rivani:

Kellid barbarians ruled this land before it was Ustalav, and, depending on the tribe, they both worshipped and warded against powerful ancient evils.

When the undead Whispering Tyrant conquered this part of Ustalav, he killed all the living but left many of the ancient Kellid sites untouched. After he was defeated, the Ustalavs reclaimed the land.

Rivani:

Tales tell of a group of Ustalavic nobles who fled deep into the earth through a well below the monolith to escape the Whispering Tyrant—a well that the ancient Kellids knew to be a gateway to evil. After the Whispering Tyrant was defeated in the Shining Crusade, crusaders sealed the well, trapping any surviving nobles below.

The great monolith of the ancient Kellids towers over the barren hillside. A distant flash of red lightning silently illuminates the muggy air, revealing a hole that gapes in the slope like a toothless mouth. Several dozen feet away rises a low mound of dirt and loose rock.


Female Human Psychic 01 HP 09/09 AC 11/T:11/FF:10 - Perception: +6 - Fort: +4, Ref: +3, Will: +4; - CMB: +0, CMD 11 - Speed 30 ft. - Init. +1

Barely recovering from her previous experience Rivani mumbles:"Seems like the place where we are going isn't all that happy. At this point small surprise I'd say. Anyway in ancient times Kellid tribes ruled the area and created sites to defend against evil beings... or in some cases to worship them. It's must have been somewhat effective because even the Whispering Tyrant left these sites untouched. Anyway there are tales of a group of ustalavic nobles who fled the Tyrant hiding under the same monolith we're going to visit. Apparently they knew there was some sort of well under the monolith and hoped to use it to escape the Tyrant. Unfortunately when the Shining Crusade finally managed to crush Tar Baphon the nobles never reemerged and the site was sealed".

Rivani pauses for a moment allowing her words to sink before adding:"If you are wondering, there's a catch: the Kellids considered the well under the monolith to be a gateway to evil of some sort..."


Amiri relegates Rivani's history lesson to background noise as they walk. Not familiar with most of the names, events and places the vudran woman is referencing, Amiri decides to ignore most of it.

"We Kellid's are fond of our superstitions." She says eventually.


hp 11/11; AC 17 t14 f13; F 4, R 6, W 2; bab 0 +0 melee +4 (+2/+2) range; cmb 0 cmd 14; init +4 human hunter/1
skills:
climb 3, handle anml 4(8 for Leryn), kn nature 5, perc 6, stealth 7, surv 6, swim 3

"Well, it looks like someone's been digging here recently..."


- PREGEN -

Mavaro looks into the hole and then studies the mound of loose dirt.

-Posted with Wayfinder


Amiri will study the area for signs of recent activity.

Survival: 1d20 + 5 ⇒ (3) + 5 = 8

Then, assuming nothing untoward, will pull out another torch, light it, and move to the entrance to peer in.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

"If any of my ancestors were here, they've long moved beyond this realm." She says with a shrug, than frowns slightly at the implications.


When Mavaro comes close to the hole he sees an eye within an elongated hexagon on the wall, at both sides of the entrance. There are other signs around it.

Amiri can't determine if there was recent activity in this place. With the torch Amiri lights part of the hallway in front of Mavaro. The tunnel extends only a few feet through the soil before meeting a stone, partially collapsed hallway. The passage to the northwest is choked with fallen rubble, and it extends to the east.

Grand Lodge

Male human Human fighter 1, HP 15/15, AC/T/FF 19/12/17, F +4, R +2, W +3, Perc +3, INit =4

I think we must dig through to find out what lays beneath


"Manual labor I can do." Amiri says, eyeing the rubble speculatively.

"Someone else will have to provide the light." She adds, putting down her torch. "Will need my hands."

She will do her best to clear out the rubble, and lead the others into the tunnel.

Dunno what it takes to clear the way in, roll something appropriate if needed!


- PREGEN -

is it an eye symbol, or an actual eye, like someone watching us?

-Posted with Wayfinder


Female Human Psychic 01 HP 09/09 AC 11/T:11/FF:10 - Perception: +6 - Fort: +4, Ref: +3, Will: +4; - CMB: +0, CMD 11 - Speed 30 ft. - Init. +1

Rivani casts detect magic on any item or structure looking significant...

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