gfvelastegui |
After few minutes, Amiri and Erasmus get a clean path to the east, a dark corridor.
The eye is a symbol.
Rivani casts detect magic and discovered that this place is full of magic, magic is every where. You could say that kellids casted something to protect and to seal this monolith.
There is a new map.
Rivani the psychic |
Rivani moves behind Mavaro and mumbles:"Protective magic... everywhere. Kellids didn't want something to escape the monolith..."
Perception check: 1d20 + 6 ⇒ (9) + 6 = 15
gfvelastegui |
Sorry, busy weekend.
The walls and ceiling of this eerie chamber are made from row after row of stacked bones, layers of skulls, rib cages, and arm and leg bones piled from floor to ceiling and cemented in place. On the far wall, red dyed skulls have been arranged into the symbol of an eye within an elongated hexagon.
Rivani the psychic |
Entering the chamber Rivani immediately casts a spell to identify what manner of fores are at work here.
Then she focuses on the eye symbol:"I wonder if..." she mutters.
Knowledge check (arcana): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge check (dungeoneering): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge check (history): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge check (religion): 1d20 + 8 ⇒ (5) + 8 = 13
Mavaro, Collector of Esoterics |
whoops. Sorry. Sometimes when I don't see a way to drive the action forward I just don't post.
Mavaro eyes the display. "Gruesome."
-Posted with Wayfinder
gfvelastegui |
Amiri 9
Rivani Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Adowyn Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Mavaro Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Kyra Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Erasmus Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Amiri Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Rivani Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Adowyn Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Mavaro Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Kyra Initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Erasmus Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Red Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Blue Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Order of Initiative.
Amiri 20
Blue 19
Mavaro 19
Rivani 17
Red 14
Erasmus 12
Kyra 6
Adowyn 5
Surprise round.
Amiri can't find the two pale centipedes on time.
Blue comes close to Amiri and attacks. Bite: 1d20 + 2 ⇒ (14) + 2 = 16Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Amiri save Fort: 1d20 + 4 ⇒ (1) + 4 = 5 Dex Damage: 1d3 ⇒ 2
Mavaro listens the fight and is his turn.
Mavaro, Collector of Esoterics |
Mavaro moves to stand by Amiri and tries to slay the centipede that is harassing her.
one eyed sword: 1d20 + 3 ⇒ (8) + 3 = 11 for slashing: 1d8 + 4 ⇒ (6) + 4 = 10
-Posted with Wayfinder
Amiri, Kinslayer |
Im assuming since they moved and attacked in the surprise round, that they charged... so AC is lower?
reason I ask is cause I've been wanting to wack something with all these torches I've been using! (and there's a improvisation penalty for that) =)
So here goes! Rage, swing the torch at the first one that attacked her (blue)
Amiri is caught by surprise as the large insects come at her out of the darkness, one of them taking a good chunk out of her flesh and injecting its venom.
Finally coming to her senses, she lashes out almost instinctively at the first creature. Unfortunately she's holding a torch, not a weapon.
Melee Attack (vs blue), Rage, improvised weapon: 1d20 + 5 + 2 - 4 ⇒ (12) + 5 + 2 - 4 = 15, for 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7 blunt damage plus 1 fire damage.
She then snarls, drops the torch to the ground, and steps around the second creature, drawing her massive sword as she does so.
then, drop torch, 5' step, and draw sword
Adowynn |
Adowyn fires a shot at the one on the east (red) to see if her arrows do any damage to it.
to hit: 1d20 + 4 ⇒ (14) + 4 = 18
dmg if hits: 1d8 ⇒ 1
gfvelastegui |
Erasmus moves in, and punches one of the centipedes. Unfortunatelly, the hit was soft and didn´t cause any damage.
Kyra moves in and slices at one of the bugs. Same story as Erasmus. The centipede has an Attack of Opportunity when Kyra moves in. Bite: 1d20 + 2 ⇒ (19) + 2 = 21Damage: 1d6 - 1 ⇒ (1) - 1 = 0 Kyra save: Fort: 1d20 + 3 ⇒ (4) + 3 = 7Dex Damage: 1d3 ⇒ 3 Kyra was bitten and she feels a little bit slow.
Adowyn fires a shot at the one on the east (red) to see if her arrows do any damage to it. With some luck she hit and deals 1 HP damage.
Amiri uses the torch to attack and to destroy the centipede. Amiri, you need a new save.
Blue is dead. So, it is Mavaro turn and then Rivani.
Mavaro, Collector of Esoterics |
Seeing that his weapon had little effect, Mavaro steps back and casts a spell. legacy weapon
-Posted with Wayfinder
Rivani the psychic |
"They are pretty dangerous critters... but what are "they", exactly?" says Rivani an istant before unleashing her psychic powers again against the red skinned centipede...
Knowledge check (various): 1d20 + 8 ⇒ (10) + 8 = 18
Mind Thrust: 1d6 ⇒ 6
All of Rivani knowledges have a +8 modifier, is there something useful she can learn about these foes?
gfvelastegui |
Seeing that his weapon had little effect, Mavaro steps back and casts legacy weapon on his sword. Please, count the turns of this spell.
Rivani concentrates on the red centipede trying to crush it with her willpower. Unfortunately, his attacks seem to be harmless on that creature.
Rivani knows that this medium vermin is poisonous.
The medium vermin attacks to Erasmus, who tried to punch him. Bite: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d6 - 1 ⇒ (6) - 1 = 5 But it fails.
Amiri save Fort: 1d20 + 4 ⇒ (4) + 4 = 8 Dex damage: 1d3 ⇒ 2
Kyra save Fort: 1d20 + 3 ⇒ (8) + 3 = 11 Dex damage: 1d3 ⇒ 3
Second save failed. Amiri has Dex damage 4, Kyra has Dex Damage 6.
Now can act Erasmus, Kyra, Adowyn and Amiri.
Amiri, Kinslayer |
Ouch, evil poison! Amiri's fort save is 2 higher, due to rage, but a failure regardless. 8(
Amiri grimaces, as the poison works its way through her system, slowing her movements. With an angry cry, she hacks at the creature with her sword.
Melee, flank, rage: 1d20 + 3 + 2 + 2 ⇒ (2) + 3 + 2 + 2 = 9, for 2d8 + 6 + 3 ⇒ (3, 6) + 6 + 3 = 18 damage.
But the poison is causing her problems, and she swings wide!
Adowynn |
Adowyn tries to shoot the creature.
to hit: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
dmg if hits: 1d8 ⇒ 6
to hit: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
dmg if hits: 1d8 ⇒ 3
but finds it's too hard to hit in these tight quarters... yeah, going with that, sounds better than 'she can't hit the broad side of a barn, lol
gfvelastegui |
Erasmus takes another swing at the over-sized vermin. He kills the creature.
2 rounds later:
Amiri saves:
Fort: 1d20 + 4 ⇒ (15) + 4 = 19 Dex Damage: 1d3 ⇒ 1
Fort: 1d20 + 4 ⇒ (2) + 4 = 6 Dex Damage: 1d3 ⇒ 2
Fort: 1d20 + 4 ⇒ (14) + 4 = 18 Dex Damage: 1d3 ⇒ 2
Fort: 1d20 + 4 ⇒ (4) + 4 = 8 Dex Damage: 1d3 ⇒ 3
Kyra saves:
Fort: 1d20 + 3 ⇒ (8) + 3 = 11 Dex Damage: 1d3 ⇒ 1
Fort: 1d20 + 3 ⇒ (14) + 3 = 17 Dex Damage: 1d3 ⇒ 1
Fort: 1d20 + 3 ⇒ (3) + 3 = 6 Dex Damage: 1d3 ⇒ 1
Fort: 1d20 + 3 ⇒ (5) + 3 = 8 Dex Damage: 1d3 ⇒ 1
Amiri doesn´t take more Dex damage. Kyra takes 1 Dex damage more. Please, change your stats.
Rivani the psychic |
Rivani moves near Kyra but there's little she can do to help her. After a while she checks around scanning the room with inquisitive eyes.
Perception check: 1d20 + 6 ⇒ (4) + 6 = 10
Amiri, Kinslayer |
Amiri stands breathing heavily for a while, her muscles still twitching as she shakes off the last of the poison.
"Not spirits at least." She mutters. "Just vermin."
She kicks one of the corpses, then recovers her torch and moves towards the end of the hallway.
"They were nesting down this way."
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
She looks around there, then looks east down the hallway at the end.
"Down here?" She asks, absently, as she shines the light that way.
Mavaro, Collector of Esoterics |
"Perhaps not, but I would see what treasures have been revealed." Mavaro follows Amiri towards the lid.
-Posted with Wayfinder
Patros Randallas |
Well, something is likely not pleased we are here. Be on your guard...
Kyra grips her scimitar a little tighter as she scans the room with her divine sight.
cast detect magic. also, approximately how big is the lid?
gfvelastegui |
A broad well with low sides plunges into the middle of this large chamber. A heavy iron cover leans against the east wall. Near the well, a mound of gnawed bones, scraps of clothing, and discarded possessions speak to some unholy feast. From deep within the well rises a susurrus of faint scratches, scrapes, and breathing.
The map is up to date. Kyra and Amiri, please, change your stats with your new Dex.
Kyra discovered there is no magic in here.
Amiri, Kinslayer |
Amiri's stat summary line is already updated.
She still has 4 points of damage as well.
The large kellid woman frowns at the sight of the well-like opening, and the detritus scattered around it.
Almost unconsciously, her voice drops to a lower volume.
"Perhaps it was capping that?" She asks hesitantly, glancing between the large circular lid and the hole ten feet away from it.
She makes her way over towards the well cautiously, unsure what manner of creature dwells within.
She examines the area closely, trying to determine what manner of beast it might be.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Survival: 1d20 + 5 ⇒ (14) + 5 = 19