Amiri

Amiri, Kinslayer's page

245 posts. Alias of Evil Minion.


Alignment

CN

About Amiri, Kinslayer

Level 1:
Female human barbarian 1

CN Medium humanoid (human)
Init +1; Senses Perception +5

DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 15 (1d12+3)
Fort +4, Ref +1, Will +1; +2 vs. fear

OFFENSE
Speed 30 ft.
Melee Large bastard sword +3 (2d8+6/19–20)
Ranged shortbow +2 (1d6/×3)
Special Attacks rage (6 rounds/day)

STATISTICS
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Exotic Weapon Proficiency (bastard sword)*, Power Attack
Skills Climb +5, Handle Animal +4, Intimidate +4, Perception +5, Survival +5; Armor Check Penalty –3
Traits courageous, killer
Languages Common
SQ fast movement
Combat Gear acid; Other Gear hide armor, Large bastard sword, shortbow with 20 arrows, backpack, bedroll, caltrops, flint and steel, hemp rope (50 ft.), shovel, torches (5), trail rations (4), waterskin, 14 gp

Level 5 (unchained):
Female human unchained barbarian 5

CN Medium humanoid (human)
Init +2; Senses Perception +9

DEFENSE
AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 natural)
hp 58 (5d12+20)
Fort +7, Ref +4, Will +3
Defensive Abilities danger sense +1, improved uncanny dodge

OFFENSE
Speed 30 ft.
Melee +1 Large bastard sword +9 (2d8+7/19–20)
Ranged throwing axe +7 (1d6+4)
Special Attacks rage (14 rounds/day), rage powers (accurate stance, knockback)

STATISTICS
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +9; CMD 21
Feats Exotic Weapon Proficiency (bastard sword), Power Attack, Toughness, Weapon Focus (bastard sword)
Skills Acrobatics +8, Climb +15, Intimidate +8, Perception +9, Survival +9
Languages Common, Hallit
SQ fast movement
Combat Gear potion of cure moderate wounds, potion of cure serious wounds; Other Gear +1 hide armor, +1 Large bastard sword, throwing axes (2), amulet of natural armor +1, cloak of resistance +1, ring of climbing, sunrods (2), 395 gp