Mavaro, Collector of Esoterics |
Mavaro swings at a nearby skull, hoping to shatter it with his sword.
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Harold Wainright |
Surprise Round:
"I hate it when I am right..."
Grimacing, Erasmus shifts to a flanking position, and attempts to punch the floating skull next to him (Blue).
Brass Knuckles: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15, for 1d3 + 4 ⇒ (1) + 4 = 5 Bludgeoning damage.
gfvelastegui |
Erasmus flanks the skull in front of him and his attack destroys it.
Leryn and Adowyn are still perplex with the illusion.
The blue skull, covered with fire, tries to attack to Adowyn but her armor protects her.
Mavaro swings at the nearby skull, but some how the skull avoids the hit.
End of the surprise round.
gfvelastegui |
First round
Initiative order:
E3 Red
EF2 Red
Amiri
Rivani
Kyra
Erasmus
Leryn
Adowyn
EF1 Blue
Mavaro
E3 to Kyra Slam: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d2 ⇒ 1
EF1 to Adowyn Slam: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d2 ⇒ 1 Fire damage: 1d6 ⇒ 5
EF2 to Rivani Slam: 1d20 + 2 ⇒ (2) + 2 = 4 Damage: 1d2 ⇒ 2 Fire damage: 1d6 ⇒ 4
The skulls, E3 y EF2, attack to Kyra and Adowyn but fail obstreperously.
Next in this turn: Amiri, Rivani, Kyra, Erasmus, Leryn and Adowyn.
Amiri, Kinslayer |
The one that attacked Kyra would provoke if these things are size tiny and she has a weapon out.
Kyra snarls at the flying skulls, as she finally draws the massive bastard sword slung over her back.
"This is how steel repels evil spirits." She cries in anger, as she brings her weapon around in a might swing at the flaming skull attacking Rivani.
Rage! Attack flaming skull (red)
Melee Attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22, for 2d8 + 6 + 3 ⇒ (2, 4) + 6 + 3 = 15 damage.
Assuming that takes care of it:
She then steps into the space vacated by that very creature, eyes stalking the remaining skulls.
PS: had to look up 'obstrepariously'!
Harold Wainright |
@Amiri: Tiny creatures can still 5' step...
Erasmus moves around to flank with Kyra, and takes a swing at the pesky flying skull!
Brass Knuckles: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24, for 1d3 + 4 ⇒ (1) + 4 = 5 Bludgeoning damage.
Adowynn |
Adowyn swings her club at the skull that's been attacking her.
to hit: 1d20 ⇒ 16
dmg if hits: 1d6 ⇒ 1
Rivani the psychic |
Rivani takes a step back and then concentrates her mind on the skull that hit her trying to gring it into dust.
Mind Thrust: 1d6 ⇒ 1
5 foot step and then cast mind thrust, DC15 will save for half damage, mind affecting, if by any chance her target was killed she'll try to hit whatever skull was left concentrating with those who survived Kyra's channel
Harold Wainright |
@Amiri: After checking the FAQ, I agree, that entering an opponent's square to attack provokes (well, unless they make an Acrobatics check at CMD+5) if you are tiny, but you would only provoke once - since you can only provoke once from a particular action (in this case, movement).
gfvelastegui |
Amiri destroys the flaming skull with her might swing.
Rivani takes a step back, concentrates, casts, but the skull was destroyed by Amiri just now.
Kyra swings her scimitar at the skull that attacked her and destroys it.
Erasmus moves 25' to destroy the last skull.
I don't know what happened with Rivani, she disappeared from the map.
Please, rules discussion in discussion area. This is for gameplay. Thanks.
End of this fight.
On the harrow table you find a deck of cards surrounded by a faint glow.
gfvelastegui |
The tavern has alcohol, tables, chairs, napkins, glasses and more stuff used in this business. Everything is old, and probably, in not good condition. There are three doors. One is located behind the bar, the others two are close to the north east corner of this room. One on the north wall, the other on the east wall.
Rivani the psychic |
I moved Rivani down 1 space (5 ft step) and she's still on the map as I see it, as for the spell, had I been able to do do this normally I would never had casted a spell on a destroyed enemy (doubt you actually can do that), does Rivani need to lose a spell anyway?
I think we should check the rst of the haunted tavern before we start investigating it. Much safer that way although knowledge is always enticing" says Rivani to the others, pointing at the rest of the establishment
Mavaro, Collector of Esoterics |
Mavaro's lustful gaze is drawn away from the deck by the realization that there is liquor at the bar. Think How long it has had to age! He looks back at the deck for a moment before going to the bar and looking for some quality spirits to stow for later. "Kyra, can you tell me anything about that deck?"
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Patros Randallas |
The deck still has some psychic energy remaining on it. This style of deck is one of those that people tell fortunes with...I only know a little about that. It was outside my studies during my schooling. I wonder if the deck might have bonded with the person who died there. she says pointing to the remains sitting in the chair
I too think we should check the rest of the building out first....I dislike surprises....
She points to the bar
May as well start there....as long as none of us gets distracted by anything..... she says, looking directly at Mavaro.
Mavaro, Collector of Esoterics |
Mavaro doesn't turn away from browsing the liquors as he replies. "I am not distracted, Kyra. I'm exploring the bar."
after he is done at the bar he will pocket the narrow deck
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Patros Randallas |
Let me hold the torch, Amiri...you need your hand for your sword.
Kyra takes note of the kitchen and heads to one of the doors.
I can't quite make out the doors on the map, so I will start with the one closest to the top of the map...
Amiri, Kinslayer |
Amiri shrugs. "Was just going to whack it with this." she says, looking at the torch.
"Though I guess too much of that might burn this place down anyway." She adds with a grim smile, as she hands the torch to the cleric.
Doesn't Kyra have the light cantrip? =)
"Wouldn't want that." Its clear by her tone that she still thinks doing just that would solve a lot of people's problems with the place.
She pulls her sword out once more before continuing.
gfvelastegui |
Amiri and Kyra find an old room with rotten meat, the other is a room with rotten food like bread. Then, they start to open the other doors. The building seems to be empty, but when they are losing their faith to find something else, they found a body in a corridor.
All that is left of this man now are his items and broken bones. His bony hand still clutches a single harrow card he took from the reading table— It is the Demon’s Lantern. He was ready for fight, so he is also outfitted with leather armor, a masterwork rapier, and 2 vials of holy water.
There you are, you cleaned the building. Let me know what you take from here.
Mavaro, Collector of Esoterics |
Mavaro takes all the heavy liquors and then follows Kyra and Amiri into the rest of the building. He adds the last harrow card to the deck. "You know, I think this deck is lucky. I'll definitely be keeping it."
can Mavaro determine,anything about how the deck works or if he can use it for anything?
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gfvelastegui |
When Mavaro completed the deck, all of you unlocked a boon. Soon, it will appears in Maps and stuff. For simplicity, the boon will last until the end of the adventure. For Mavaro and Kyra the boon is already given. Please, do the changes in your characters and when everyone is ready we will start the second part.
Adowynn |
so do we each roll for our character individually, do you roll, how do you want us to do this... or is the boon for the character we're going to give the xp to?