PFS Quest Fane of Fangs (private) (Inactive)

Game Master Paladin of Baha-who?

--Map--


1 to 50 of 89 << first < prev | 1 | 2 | next > last >>
Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Discussion thread for dotting pleasure.

As there is no publically available PDF of the pregens for this Quest, please see the campaign information tab, once I finish putting them there.


I just downloaded the PDF, being careful to avoid spoilering myself...


Still have the Amiri info from the last time I did this, so good to go. =)

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Keen to join in.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

*snags Sajan* This is Dien, and I might as well dust off this alias that was supposed to be a monk. Sajan, Sanjay, close enough. Will update the sheet later.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Regarding Sajan, I've gotten confirmation that his HP is an error in the pregen. He should have d10 hit dice and 54 hp, rather than 46. Linky

-Posted with Wayfinder


Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8

Introducing the second Merisiel. Hopefully, there won't be too many monsters immune to sneak attacks.


Finally read to go :). Let's start this off. I'm sorry for being the last one.


I spoke in the other thread about buying scrolls. Balazar only got the money for one scroll himself, but the rest of you got more. Who are willing to chip in? Enlarge person would be great on both Sajan and
Amiri. Reduce Person would be decent on Merisiel (+2 AC +2 hit +1 damage, reduce die by 1, CMD -1). Long Arm meanwhile would be decent on all of you. Mage Armor would be great on Sajan and Padrig (Though with the nerfed unchained eidolon I'm not sure actually using Padrig is such a great idea). Infernal healing might be decent to have for healing as well. I'm not sure how much time we'll have to prebuff, but Mage Armor and Infernal healing should be possible to get off for a decent duration at least. So, so anyone of you feel like chipping in gold that could be potentially used to buff you?


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

Mage armor is by far my preferred choice for my resources. I find Enlarge to kinda be more of a hassle than it's worth, often, especially for a mobility char. Anyway, I'm willing to turn my 100 gold into 4 scrolls of mage armor, and we can parcel those out between Balazar and Sajan as needed?

(That leaves 20 GP here in change that could be pooled towards another scroll.)

...huh, yeah, we have no healing, do we? Besides potions. Infernal healing as a preemptive buff is sort of a dicey tactic to me, it's only a minute's worth and that can be tricky to time. I would not mind picking up one scroll to keep as an emergency heal tactic in Balazar's toolbox, but for the most part I'm happy to rely on the potions.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Please finalize purchases within 48 hours, to make sure we've got a set group before any encounters begin.

And yes, the quest completely hand-waves the retrieval of the arrow. It's annoying, but there you go.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

For my part, it'll definitely be the 4 scrolls of mage armor; I'll give the remaining 20 GP over to Balazar to help buy whatever he wants. Of course, Balazar will also be carrying the scrolls of mage armor, since I can't cast them. :P

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

I'm more than happy to donate my 103gp towards a wand we can all use.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

Problem is, even if we pool all gold, it's 647-- short the cost of any level 1 wand. And a wand of mage armor is only really good for me and maybe Balazar's eidolon, and none of us can use a wand of CLW.

eta: Oh, wait, with two Merisiels that puts us at exactly 750, I believe-- but the same issue as above applies. We can't use a CLW wand, and I wouldn't want the group's main purchase to be just for my benefit.

So, we either pick up a wand of Infernal Healing for out of combat heals and emergencies-- and nothing else-- or we divvy the gold around on smaller purchases like more potions and scrolls.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Maybe potions would be best for us then. I didn't twig on the inability to heal. Not good. Guess we have to win by speed and stealth and hitting hard and fast.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Keep in mind that this quest is not the same length as a full PFS scenario. Purchasing a wand will almost certainly result in the vast majority of its charges going unused, and it won't carry over. It has on the order of 1-3 total encounters, depending on how exactly you define 'encounter'.

Each pregenerated character has several potions. Those are probably your most reliable way to heal, and of course you can purchase more. I would recommend putting the coin towards other protective measures as well, such as scrolls or other potions. In addition, I would like to call your attention to the fact that none of you have any means of bypassing cold iron, adamantine, or silver DR. These are all things you should consider when it comes to making purchases.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

good point.
Light silvered mace (25gp)
cold iron dagger 4gp
potion of protection from evil (50gp)

24gp left to lend to others.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

Good point re: DR.

Looks like we also have no way to deal with swarms, though if one of the three-ish encounters in a 'you must use these characters' scenario has swarms when the pregens can't deal with them, I'll go kick a designer. ;) (Nah, not really.)

Okay, rather than go back and forth, how about I propose a list of purchases using our full 750 GP, and if anyone suggests something needs changing, go for it:

5 potions of cure light wounds = 250
2 scrolls of mage armor = 50 gp
2 scrolls of infernal healing for out-of-combat max heal = 50 gp
2 alchemical silver light maces = 50 gp
2 flasks of holy water = 50 GP
5 acid flasks = 50 gp
1 cold iron medium bastard sword = 70 GP (it's twice the cost for Large, which seems more than we might want to spend)
2 cold iron rapiers = 80 GP
1 scroll of protection from evil = 25 GP (good if someone gets mind-whammied)
1 scroll of grease = 25 GP (good if someone gets grappled)

That's 700 gp right there, leaving us a little bit of slack if someone else wants to suggest something I'm forgetting for the remaining 50 GP.

Adamantine is outside our budget short of a weapon blanch, and even that's 100 GP... I think we may just have to cope with it the Amiri way if there is adamantine DR coming up.

edit ninja'd, but my post more or less stands. Maybe the last 50 on a potion of Prot Evil?


Merisiel Level5 wrote:

good point.

Light silvered mace (25gp)
cold iron dagger 4gp
potion of protection from evil (50gp)

24gp left to lend to others.

Protection from evil I actually do have as a spell though. But if Balazar gets controlled it would be useful.

RPG Superstar 2015 Top 16

If Balazar gets controlled, we have no way of uncontrolling you, because nobody else is a caster, and nobody has UMD. :P

(Well, we have the Martial way: we grapple you and pour a potion down your throat!)


Way to overprepare =)

Amiri has almost 400 gp... I shall spend none of it! So do with it what you will.

For the record, I've played this once before (as Amiri in fact), so am staying out of any purchasing decisions.


Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8

For my part, I will take a cold iron rapier, an acid flask and a potion of CLW and I suggest buying an oil of bless weapon with the remaining 50 gp or in place of something else.

Overall, I would choose:

Cold iron rapier
Acid flask
Potion of CLW
Oil of bless weapon

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Sounds good. I'll grab the silver mace, potion of CLW and acid flask and cold iron rapier then. That is probably a little more than my share, so could drop something if someone else wants them.


Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5

I wouldn't worry about the "more than our share" thing. This is a one-shot, and Amiri is contributing like four times as much gold as anyone else, so... :P

Okay, so let's use that last 50 GP on the oil of bless weapon. So our final s the list posted above, with addition of one oil of bless weapon. Obviously, Balazar will be carrying all the scrolls, as the only caster. ;)

I'll take my obvious 1 potion of CLW, 1 holy water, 1 acid flask. Can't use the spare silver mace (I intended it for somebody else), so Amiri or Merisiel #1 should take it.

I'm not worried about giving myself DR-piercing items; if we run into stuff we need it on; I'll aid AC and attacks for others, or do combat maneuvers or things. Honestly, the unchained'd rogue's d6+9 is a lot more damage than I can crank out, so the rogues and barbarian are our damage dealers, and I'm more tank and mobility and things.


Did I get anything other than the scrolls? I'll change the scroll of protection from evil for another mage armor if that's ok?

Looks like we are finally all set to go :)

RPG Superstar 2015 Top 16

Everyone gets 1 CLW and 1 acid flask, since we got five. Other than that, yeah, just scrolls for Balazar. And sure, swap the prot-e to mage armor if you like.


Updated sheet.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

One final bit of logistics: who's got the spear, and is Padraig summoned?

-Posted with Wayfinder

RPG Superstar 2015 Top 16

As I can't use it, not me. :) My vote would be Amiri just because it seems like the sort of thing a big strong barbarian who uses oversized weapons should carry.


Padrig is not summoned.


What kind of knowledge is required to identify the creatures? Planes?
knowledge planes: 1d20 + 13 ⇒ (15) + 13 = 28

Also, I'm curious, how do you change your text into that?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Zalgo Text generator

Aberrations are Knowledge(dungeoneering). I'll add some spoilered knowledge DCs to my post.


Can I use the above roll or do I need to roll again? The result then would be 23.

And this is why I should start with padrig summoned eh?


We can use this thread for such discussions instead of flooding the main thread. I do know the difference between delaying and readied actions. Sadly flanking doesn't work very well unless you ready actions.

RPG Superstar 2015 Top 16

Sure. And yeah, I assume you do; I was simply trying to clarify it for Five, in case it was an area she hasn't had much rules-exposure to. Anyway, at this point, I think it's a satisfactorily dead horse. :P

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

I'm familiar with the rules, but sometimes use lose vocab. Which is poor of me.

Feel free to point out the great new unchained stuff though, as that is new to me.

And yes, as I played 3.x for years, I sometimes slip back into those rules without realising it (esp with skills).

No issues with being pedantic between delay and ready, that is fine by me. One of the issues with PbP is that something that can be resolved around the table in about 10s can take days to work through. I tend to post contingent actions to try and get around that.

All this is low impact though as this is a 0xp quest with pre-gen characters, so little repercussions even if things go badly wrong.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You can use that roll, Balazar.


@Meresiel: Why not wait to try to flank with the other meresiel so you get sneak? PBP really makes communication and coordination awkward sometimes...

Since Balazar doesn't threaten and you went on the right side instead of the left the other Meresiel doesn't have much opportunity for flanking either. Ah well, who cares about 6d6 extra damage? It's not like one party member is halfway dead already?

So I read over the grab ability, and wow must I say it's poorly worded. The -20 is only for breaking or maintaining a grapple. However the +4 to CMB is also only to start or maintain a grapple (stranfely it doesn't make it harder to escape). So it seems like neither of these affect concentration at all (at least RAW).

I'm a bit confused about whos turn it is? Balazar? Meresiel?


Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8

Balazar, I think I can't wait for the other Merisiel because she is readiyng an action to attack when she's got a flank and so she's already used her action for the round.

When she takes her readied action, she will be able to get into a flank position with me and deals sneak attack damage.


Its all gotten kinda of confusing, hasn't it. =)

I think part of the problem is the tokens were not in the right spot... for what was being described.

If Five moved then readied... and her token was where she moved to, she could never have gotten flanking due to be directly opposite the grappled Balazar. (She also moved, then readied... so she could no longer 5' step as part of the readied action, either.)

So either Five did not move herself to the right square, or hadn't moved herself yet. I'm not sure where she started out, so can't say one way or the other =)

Optimally, the two rogues would have been able to easily work out this maneuver. =) It just got all confusing due to the pedantry and token placement.


Merisiel the rogue wrote:

Balazar, I think I can't wait for the other Merisiel because she is readiyng an action to attack when she's got a flank and so she's already used her action for the round.

When she takes her readied action, I suppose she will be able to get into a flank position with me and deals sneak attack damage.

Well, you go before her in initative. She started NWW of the monster, so she couldn't actually flank with anyone. If you moved to SE of the monster and readied to strike it when she comes to flank you would both have flank. Since you just moved and attacked you don't get flank, but she might. She'll have to tumble to NE of the monster to do so though (instead of simply 5' stepping to NW). She never said she readied, and from her current position on the map that doesn't make a whole lot of sense either since it would never trigger due to Balazar not threatening anything.

People moving themselves instead of stating where they are moving on the grid when they are not up in iniative yet makes things REALLY confusing.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Generally in PBP, and with block initiative, folk post when anyone in the party in the same block as them can act and leave it up to the GM to work out details from the intent in the post, otherwise rounds can take a very long time to get through. IF people can only post once a day, and there are five folk in the party, it can take a week to do one round.

The intent of the Merisiel's is more or less clear - moving to provide flanking for each other and the first readying an action to attack once flanking is provided.


Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8

In that case, Five, I think your initial action was rather to move NW or NE of the monster and ready an action to attack once flanking is provided instead of flanking with Balazar.

Which gives me the opportunity to deliver a sneak attack on my turn.


Merisiel Level5 wrote:

Generally in PBP, and with block initiative, folk post when anyone in the party in the same block as them can act and leave it up to the GM to work out details from the intent in the post, otherwise rounds can take a very long time to get through. IF people can only post once a day, and there are five folk in the party, it can take a week to do one round.

The intent of the Merisiel's is more or less clear - moving to provide flanking for each other and the first readying an action to attack once flanking is provided.

Well the other Meresiel didn't post much in this direction at all, though that might be because she didn't think it was possible. I'm fine with this and would certainly have made it work this way, but I'm not the GM. Anyway, I'm waiting to see if my concentration check goes through or not (assuming there are still enemies around) before I finish my round.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Right. Time to cut the Gordian knot. The color of the FS tokens was my fault so PCs who were confused by it get a do-over. I've moved the tokens on the map and now the Meris are flanking.

Balazar, for a third - level spell, your concentration check succeeds.

-Posted with Wayfinder


GM Paladin wrote:

Right. Time to cut the Gordian knot. The color of the FS tokens was my fault so PCs who were confused by it get a do-over. I've moved the tokens on the map and now the Meris are flanking.

Balazar, for a third - level spell, your concentration check succeeds.

-Posted with Wayfinder

It's not actually a Gordian knot. As the GM you have the power to solve any problem in any manner you might want. Thank you for such a generous solution :).

I placed my earth elementals and will roll for them, but uh, if the thing is already dead by the time we get that far...

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Well done Mr GM.


Since Balazar can't communicate with the summons I assume they'll just be following him and attacking any enemies they see. Will you control them or should I? Termor sense and earth glide are kinda an odd combination. I've seen it used (and allowed) to charge through walls before. Will you allow that? They have termorsense 60 feet, though I have no clue how they identify what might be hostile or not.


Amiri, I think you are doing 1 damage less than you should. You only counted +2 for rage while it should have been +3 due to raging. It probably didn't matter though ;).

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I believe she is correct, as the unchained barbarian receives a straight bonus to damage, rather than a bonus to strength. I don't see anything in the uBarb's rage feature that says the increase works like strength or power attack and gives 1.5x damage when using a two-handed weapon.

1 to 50 of 89 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / PFS Quest Fane of Fangs (private) Discussion All Messageboards

Want to post a reply? Sign in.