Full Name |
Sanjay Gupachandra |
Race |
Human Monk 5 | AC 22/18/19 - CMD 26 | HP 50/54 | Per +11 | F+7 R+7 W+5 |
About Sanjay Gupachandra
Unchained Monk 5
Dutiful and dedicated to the arts of battle, Sajan is precise in both combat and interaction. His search for his sister Sajni defines his life.
SAJAN
Male human monk 5
LN Medium humanoid (human)
Init +6; Senses Perception +11
DEFENSE
AC 19, touch 18, flat-footed 16 (+1 armor, +1 deflection, +2 Dex, +1 dodge, +1 monk, +3 Wis)
hp 54 (5d10+20)
Fort +7, Ref +7, Will +5; +2 vs. enchantments
Defensive Abilities evasion; Immune disease
OFFENSE
Speed 40 ft.
Melee +1 temple sword +10 (1d8+4/19–20) or
unarmed strike +8 (1d8+3)
Ranged shuriken +7 (1d2+3)
Special Attacks flurry of blows, style strike (flying kick), stunning fist (5/day, DC 15)
STATISTICS
Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +5; CMB +8; CMD 26
Feats Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Stunning Fist, Toughness, Weapon Focus (temple sword)
Skills Acrobatics +10 (+19 when jumping), Climb +11, Knowledge (religion) +8, Perception +11, Sense Motive +11
Languages Common, Vudrani
SQ fast movement, ki pool (5 points, magic), ki power (high jump)
Combat Gear potion of cure moderate wounds, potion of cure serious wounds; Other Gear +1 temple sword [APG], bracers of armor +1, cloak of resistance +1, ring of protection +1, ring of jumping, 120 gp
SPECIAL ABILITIES
Flurry of Blows Sajan can make a flurry of blows as a full-attack action, which allows him to make two attacks at his highest base attack bonus. When using this ability, Sajan can make these attacks with any combination of his unarmed strikes, temple sword, and shuriken. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so.
Style Strike Sajan knows one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen.
Flying Kick: Sajan leaps through the air to strike a foe with a kick. Before the attack, he can move 10 feet. This movement is made as part of his flurry of blows attack and does not require an additional action. At the end of this movement, Sajan must make an unarmed attack against an adjacent foe using a kick. This movement may be between attacks, and it provokes an attack of opportunity as normal.
Combat Reflexes Sajan may make up to three attacks of opportunity per round (instead of just one). With this feat, he may also make attacks of opportunity while flat-footed.
Evasion Sajan can avoid damage from many area-effect attacks. If he succeeds at a Reflex saving throw against an effect that would normally deal half damage on a successful save, he instead takes no damage. Evasion can only be used if Sajan is wearing light armor or no armor. If he is helpless, he does not gain the benefit of evasion.
Improved Unarmed Strike Sajan’s unarmed strikes don’t provoke attacks of opportunity, and can deal lethal or nonlethal damage as he chooses.
Ki Pool Sajan has a pool of 5 ki points, supernatural energy he can use to accomplish amazing feats. As long as he has at least 1 point in his ki pool, he can make a ki strike, allowing his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 point from his ki pool as a swift action, Sajan can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack (in addition to the extra attack granted by flurry of blows).
Ki Power Sajan has gained a new way in which he can spend his ki points to perform extraordinary feats.
High Jump: Sajan adds his level as a bonus on all Acrobatics checks to jump. In addition, he is always treated as having a running start when attempting an Acrobatics
check to jump. By spending 1 point from his ki pool as a swift action, Sajan gains a +20 bonus on Acrobatics checks to jump for 1 round.
Mobility Sajan gains a +4 dodge bonus to Armor Class against attacks of opportunity caused when he moves out of or within a threatened area. A condition that makes him lose his Dexterity bonus to Armor Class (if any) also makes him lose this dodge bonus.
Potions of Cure Wounds Sajan has two potions that recover hit points he has lost. His potion of cure moderate wounds cures 2d8+3 points of damage. His potion of cure serious wounds cures 3d8+5 points of damage.
Stunning Fist Four times per day before making an attack roll with an unarmed strike, Sajan can use this feat. If a foe is damaged by the attack, it takes damage as normal and must attempt a Fortitude save (DC 15). If it fails, it’s stunned for 1 round (it drops what it holds, can’t take actions, loses its Dexterity bonus to AC, and takes a –2 penalty to AC).