PFS Quest Fane of Fangs (private) (Inactive)

Game Master Paladin of Baha-who?

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Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

That is my understanding too. Makes TWF barbarians viable, but Two handed less good.


GM Paladin wrote:
I believe she is correct, as the unchained barbarian receives a straight bonus to damage, rather than a bonus to strength. I don't see anything in the uBarb's rage feature that says the increase works like strength or power attack and gives 1.5x damage when using a two-handed weapon.

UC barb.. Right, that's what we are testing out...


=)

47 seemed enough!

The straight +2 to to hit and damage also makes ranged barbarians more attractive.

All in all, I think its a good tradeoff for that 1 point less from strength on a 2-hander.


Amiri, Kinslayer wrote:

=)

47 seemed enough!

The straight +2 to to hit and damage also makes ranged barbarians more attractive.

All in all, I think its a good tradeoff for that 1 point less from strength on a 2-hander.

It doesn't actually improve hit rate with a bow though. As for two weapon fighting, for that you probably want two weapon slice anyway, so it would work out to be roughly the same. Though if path of war is allowed it does make a dex based barbarian viable.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

It makes the chakram barbarian (aka Xena) pretty attractive though.

I'm sure you're aware of this, Balazar, but 1 Con damage does pretty much nothing. Unless you take more, it doesn't apply any penalties.


Balazar Unchained wrote:
Amiri, Kinslayer wrote:

=)

The straight +2 to to hit and damage also makes ranged barbarians more attractive.

All in all, I think its a good tradeoff for that 1 point less from strength on a 2-hander.

It doesn't actually improve hit rate with a bow though.

of course it does.

Old rage: +4 to strength... no change to attack rolls, and +2 to damage IF you had an appropriate composite bow.

New rage: +2 to hit and damage straight up, not tied to strength anymore... so your hit rate with the bow improves, and you still get the +2 to damage, and all without the composite bow requirement.
So it works on all ranged stuff including stuff like crossbows and the like that strength had no affect on at all before.

Better across the board.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Amiri, Kinslayer wrote:
Balazar Unchained wrote:
Amiri, Kinslayer wrote:

=)

The straight +2 to to hit and damage also makes ranged barbarians more attractive.

All in all, I think its a good tradeoff for that 1 point less from strength on a 2-hander.

It doesn't actually improve hit rate with a bow though.

of course it does.

Old rage: +4 to strength... no change to attack rolls, and +2 to damage IF you had an appropriate composite bow.

New rage: +2 to hit and damage straight up, not tied to strength anymore... so your hit rate with the bow improves, and you still get the +2 to damage, and all without the composite bow requirement.
So it works on all ranged stuff including stuff like crossbows and the like that strength had no affect on at all before.

Better across the board.

While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

Nothing in there about hit chance with a bow.

@GM Paladin: Aye, I know.


hmm... coulda sworn it was just a +2 to ranged and melee...

didn't realize it was just thrown stuff.

Still... better then before I suppose. Just not as nice as I'd thought. 8(

edit: actually just reread that again... not even a + on thrown stuff to hit, just damage. Bah. Even less interesting =)


Amiri, Kinslayer wrote:

hmm... coulda sworn it was just a +2 to ranged and melee...

didn't realize it was just thrown stuff.

Still... better then before I suppose. Just not as nice as I'd thought. 8(

edit: actually just reread that again... not even a + on thrown stuff to hit, just damage. Bah. Even less interesting =)

The main benefit is the temporary HP, which is actually really nice. They've also altered quite a few rage powers, introducing the concept of stances, which are a move action to activate. I'm not sure I like the stances. A move action is a high cost in a world of iteratives. Without the stances, the rest of the rage powers are usually just worse.

RPG Superstar 2015 Top 16

....I now find myself curious to see if anyone's done a bow-centered barbarian archetype. Don't think anything from Paizo fills that, but there's so much third-party stuff out there...

*jots down some ideas absently*


There is the hurler line of rage powers that lets you throw large objects at people.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The Urban Barbarian is pretty good with bows, as she can give herself a bonus to strength and dexterity. The Savage Technologist can too, although thematically it's more of the swords-and-laser-pistols kind of fantasy.


Speaking of swords and laser, I really dislike that aspect of pathfinder. I played trial of the machine and it's not my thing at all.

RPG Superstar 2015 Top 16

Yeah, I'm aware of Hurler and of Urban, but neither of those are bow-focused. :P


There is a 3.5 feats that allows using STR to hit with thrown weapons. I'm using that along with regular barbarian for a pretty decent thrower.

RPG Superstar 2015 Top 16

*nods* Thrown weapons are fun, for sure. I'm just trying to imagine what a bow-barbarian would feel like, and how you'd capture 'barbarian' with it, and make it feel different from every generic archer build. I rarely play bow-archers because while they arguably have some of the best DPS in the game, I find 'stand in place and fire arrows the entire battle' to be boring to play.

I'm idly envisioning a class feature that makes your bow adaptive for purposes of STR enhancements coming from your rage (but not adjustments from other sources), and maybe a 'barrage' cone of arrows ability-- an attack roll at a -5 versus all foes in a 15 ft cone, a single roll, vs each creature's AC...

/babble. RPGSS is getting to me. :P

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Note: Although Merisiel's pregen doesn't include thieves' tools, the Disable Device skill doesn't appear to include a penalty for lacking tools. I'll let you assume you have ordinary thieves' tools.


From the Disable Device skill wrote:
Open Locks: The DC for opening a lock depends on its quality. If you do not have a set of thieves' tools, these DCs increase by 10.

Which is odd, since the text for the thieves' tools says

From the description for Thieves' Tools wrote:
Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.

Which I can only assume means with just your hands, its -10, if you can improvise something to use (like a dagger, or a paper clip) its just a -2.


Aren't the rogues and Sajan too far apart to be targeted by slow?


Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8

I was asking myself the same question.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You're right, I was misreading the spell. OK, just Amiri and Sajan need to save.


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dien wrote:

*nods* Thrown weapons are fun, for sure. I'm just trying to imagine what a bow-barbarian would feel like, and how you'd capture 'barbarian' with it, and make it feel different from every generic archer build. I rarely play bow-archers because while they arguably have some of the best DPS in the game, I find 'stand in place and fire arrows the entire battle' to be boring to play.

I'm idly envisioning a class feature that makes your bow adaptive for purposes of STR enhancements coming from your rage (but not adjustments from other sources), and maybe a 'barrage' cone of arrows ability-- an attack roll at a -5 versus all foes in a 15 ft cone, a single roll, vs each creature's AC...

/babble. RPGSS is getting to me. :P

There is actually an archtype for this. the Primal Hunter

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

In regarding to jump height, I realize it's not entirely realistic, but after all, Amiri with her giant-sized sword has the same reach as Merisiel with one of her daggers. I had to pick an acrobatics DC to jump high enough to attack the creature. I picked 20.

So, we're wrapping this up here. Please let me know what PFS# character and name you'd like this applied to. Since it's no XP and no GP, I don't think I end up reporting it on the site, but I'll double check. If you're not sure what character you want to apply it to, I can leave that part blank.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

You should probably do the reporting, if for no other reason as to get your GM credit :-) It also means we can't apply the sheet to another character :-(

What are the rules for the character level that we can apply this to? Does it have to be fifth?


Ya, I was fine with the DC 20.

More fun when you 'just miss' sometimes =)

As for the chronicle, its listed as tier 4-6... so I assume it has to be character in that level we assign it to (or lower).

So umm... I'll go with PFS# 84637-11


11 characters:). I still only have one...
Character name: Avril Axiel
PFS# 149136-1

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

Character: Rhuul Irontoe
PFS#: 100387-5

RPG Superstar 2015 Top 16

Huhnmmm, I guess it's cheating if I ask what the boons are and if they're better for a specific class. ;)

I'll just throw it on Dorn. #30341-8

Thanks for running this little warmup!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You can assign it to a lower-level character, but you won't gain its benefits until that character reaches the level. You can't assign it to a character above 6th level.

There's a one-time-use boon giving you a boost against fiends, and it gives you access to purchase a version of the spear/arrow used in the quest, either as an arrow or as a spear, that uses the scaling magic item rules from Pathfinder Unchained. As those are not normally PFS legal, it's pretty unique.

It's not cheating at all, since this is replayable and can be assigned to multiple characters. (Any chronicle that gives no XP or coin, including this one and the Pathfinder Tales chronicles, can be assigned to as many of your characters as you want.) If you decide you want to assign it to a different character, I'll be happy to change the number on the chronicle for you.


You can't get it as a lance right? :(

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Nope, just as a spear.

RPG Superstar 2015 Top 16

That is indeed kinda cool! I'll leave it on Dorn.

Oh, and good catch with the bow-barian archetype. I had looked through the archetypes on D20 for barbs but I must have missed it.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Just waiting for the last PFS number.

Amiri: 84637-11

Balazar: 149136-1 Avril Axiel

Dien: 30341-5 Dorn Gritstone

Five: 100387-5 Rhuul Irontoe

Let me know if anyone can't read and download their sheet, or if I made any mistakes.

Grand Lodge

Female HP 50/50; Reroll 1/1 @+2; INT damage 3 Rogue 6 (unchained): AC 23, touch 17, flat-footed 18; Init +8; Senses low-light vision; Perception +12; Stealth +13

It looks good, thanks.


Female Elf Rogue 5 (Unchained), hp 41/41, AC 20 (T 16, FF 15), Fort +3, Ref +9, Will +3, Perc. +11, Init. +8

Thanks for running this, Paladin.

Character name: Belka
PFS# 21768-2

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

No problem. I'll send all of you a PM when the gameday start date approaches. I'll also take into consideration feedback you've given me during this run.

Here's your chronicle, Belka: 21768-2 Belka

RPG Superstar 2015 Top 16

Sorry, minor issue, but Dorn's number is: 30341-8, not -5. Thanks!


dien wrote:
Sorry, minor issue, but Dorn's number is: 30341-8, not -5. Thanks!

Here you go. Sorry about that.

I'm going to mark this campaign inactive in about 24 hours.

RPG Superstar 2015 Top 16

Not a problem! Thanks!

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