[PFS] Crypt of the Everflame (Inactive)

Game Master StephNyan


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Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

As the party makes their way back towards the entrance, Kyra stops as they still hear the sound of the wailing. "Perhaps we could look into that first?"

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

I have a few more tricks up my sleave if you want to try that.


Seems like Crystal seconds Kyra's suggestion, so we'll be heading toward the wailing before we'll take a rest.

Kyra heads over to the locked door, the sound of wailing becoming louder as she approaches it. The others head after her, their rest momentarily postponed.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri simply refuses to go further into the dungeon and heads outside.
"Trrroo weak."

Giri is down to 5 str. Should he hit anything, than the penalty would negate any dmg he did. Besides that he went from moderate strength to being an old man.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Typical, just when you need someone to open a door, they claim it's too hard. Crystal mutters softly to herself.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra will gingerly walk up to the door and knock on it. "Hello? Who is there?" She will attempt to open the door again. It was barricaded, correct? "We mean you no harm if you mean us no harm. We are from the village, come to gather the flame. Please open and speak with us so that we can know what happened in this place."

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Kendra stumbles along and sort of slumps against the wall next to the door that Kyra is knocking on. I'm down to 7 Str

Whew huff huff... y'think there's friendly in there, maybe have a bed? I could use a nap.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Crystal glances over at Kendra then turns to Kyra.
Be careful. She nods at Kendra. She looks even worse then usual. So it may be just us two when you open that door.


Kyra attempts to open the door again, but the door appears to be both locked and barricaded.

When you call out to the wailing person inside, the wails abruptly stop.

DC 20 Perception:
You hear a crossbow's being loaded inside the room.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Oh it stopped, it must be listening to you.... I wonder who locked and barricaded the door? It seems a bit excessive.

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17

"I know you can hear us in there. Please, open the door, we mean you no harm. We have come to this place on behalf of the town and found a slaughter. Were you part of this group that ventured forth? Please, we seek only information and your safety. What say you?"


It stays quiet behind the door. Whoever's hidden behind it doesn't seem to be convinced by your words.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

She glaces at the others. "Well, do we try to break it down? Or shall we rest up for now?"

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

The beast, and the one with no fashion sense, look exhausted. I suggest we let them rest.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri sits outside in his comfy tree, waiting for everyone to come out. He watches the entrance closely, to see if anyone is watching him. If he sees a moment no one is watching he quickly grabs a small thing from his pack.

If anyone should be watching:

Giri grabs a small frog from his pack, nearly shaking. He holds it in front of him and licks it before returning it to his pack. His eyes go wide and a smile appears on his face.


Those of you who are still inside the crypt head outside to join the others. You're able to find a safe place to rest, and spend the remainder of the day and night there. You head back into the crypt when the next day arrives.

Back to the door with the wailing human? The wailing will stop as soon as you reach the door, and you may try the Perception check again.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

So, shall we try to save the wailing creature, or head into the unknown? Crystal asks Kyra.

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

"The wailer sorta is still unknown. So makes no difference." Kendra saus, still pretty weak but she has some fight in her.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"I would like to try once more with the man behind the door. Perhaps the night may have calmed him down some. If he refuses to open still, then I say we push onward. There may be others below still in need of our aide."

What spells would you all like Kyra to memorize today? Want me to focus on healing?

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

I'm good with whatever.

OK that sounds like a plan. Lead on.

The group heads back to the moaning door.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Healing might be good, seeing we lost a lot of firepower.
@GM have we restored any ability damage?

Giri nods, feeling weak but able to go on. He follows the others to the door, pulling his daggers out just in case.


The door's still locked and barricaded.

If you want in, you'll have to force the door open.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

It's barricated from this side. Which means it was done to trap whatever is in there, in there.

Crystal doesn't lift a finger to help open the door. Instead she stands back and watches.


It's barricaded from the inside, not the outside. There's a human inside who doesn't want anyone in and doesn't want to communicate.

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Kendra bangs on the door just once, the thud is very weak and she says "Listen pal...whew... we don't want to hurt you, we just wanna get outta this hole to and could use an extra hand, so come on out or we're gonna... whew... leave you behind yeah."

She gasps a little catching her breath and waits for an answer.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

"Come now, open the door." Kyra feels wasted on the man's stubbornness and her attempt is half-hearted. "Let us spend no more time here. We have a job to do!"

Ready to move on. We'll come back later if we can. Also, I decided on one Bless and two Cure Light Wounds for spells.


There's no reaction, and you decide to move on.

We've been going at this door for over a real life month now. If you're not going to force the door open, please let me know where you're going.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Lets go down to the door we haven't looked at yet.

Crystal tries to get the others to head to the door.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri nods, hops onto the wall and stealth's to the next door.

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28

Once at the door he listens closely to see if someone is on the other side. He also takes a quick poke around for traps.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


You head over to the only other door you haven't inspected yet, and discover it doesn't even have a door handle. On closer inspection, you figure it's most likely the kind of door that can only be opened from one side and you're on the wrong side.

You realize there are currently four options:
- Force open the locked door in the room with the pool.
- Force open the one-way door you're now at.
- Force open the locked and barricaded door with the human behind it.
- Go fight the shadow creature that's not going to come after you if you leave it be.

No matter what door related option you choose, either lockpicking or brute force will be required.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Hmmm... Do force open the barricaded door we were just at or Pick the lock back by the pool? Either would probably be the best option.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

"I agree. That shadow creature is beyond us at this point. I fear we would waste more time and resources now than we have. Should we have the ability to face it again once we have completed our mission, then so be it. Same with that fool who barricaded himself."

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Not liking the wailing human Giri moves back to the party and beckons them to go back to the pool.
"Mrrrre try brrrribit dooooor, wreeep to rrrropen it."
He moves over to the rightmost locked door and tries to pick the lock.

Disable device: 1d20 + 6 ⇒ (10) + 6 = 16


Giri tries, but fails to open the door. So he tries again, and fails. And again, and fails. And so on, and on, and on. After a great amount of attempt to unlock the door you all get fed up by it and combine your strength to bust it open.

Figured you'd get to the point of trying that eventually, so in order to move us forward...

A small stone bench sits in the center of the dusty chamber that's revealed. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.

DC 15 Perception while studying the mural:
You notice that both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Crystal looks at the mural for a moment then says:
Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Ahh, to be in the company of heroes such as Kassen. It would be good to get input from another competent person.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

"An interesting mural, but meaningless at this point. Let us continue to investigate this place. I do not like remaining here any longer than we must."

Kyra will move further down the hallway unless the others stop her.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Crystal shoos the others to follow Kyra, bringing up the back of the group.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Giri walks up to the mural and traces his finger along the golden necklaces.
"Whaaaat are wreeep these haaaangers?"

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Kendra trails a lottle bit behind everyone but eventually catches um huffing and puffing but she's not giving up.

"Those are necklaces Giri. Um.. whew..

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

What is he croaking about? Crystal asks as she walks past the mural.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri groans, irritated. He grabs a piece of chalk and encircles all the amulets he sees on the wall, making it plain for everyone.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Oh... There is something there. Crystal walks over to see if the amulets can be taken off the wall.


The amulets on the mural are fake and part of the mural, but you can't shake the feeling they're important.

You head down the corridor, up to another door. This door's another one-way door, but this time you're on the good side to open it. A single pillar in the center of the room supports the wide, domed chamber beyond the door. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Point of clarification, are the arrows pointing out of the pillar (like they are ready to fire) or stuck in like someone shot the pillar?

Why does this seem like a puzzle and a trap?

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri takes a good look around for traps, not wanting to have several arrows inside him.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Would it be possible for a small person to crawl to the pillar and not be hit by the arrows?


@Crystal: They're pointing out of the pillar.

@Giri: You'd have to try to find out.

Giri takes a good look before deciding whether or not to move in. He notices the arrows all have blunt tips, and it looks like the pillar with the arrows is the only possible trap inside the room.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Be careful Crystal seems a bit concerned but makes no move to go into the room.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri drops to his belly and slowly crawls into the room, should he get hit by the arrows he immediately backs away. Otherwise he makes his way to the pillar.

Once/if at the pillar he tries to jam some bits and pieces into the arrow holes, trying to block the arrows from coming out.

Disable device: 1d20 + 6 ⇒ (1) + 6 = 7


Giri's barely moved into the room when the pillar begins to rotate, firing the blunt arrows in every direction.

1d4 ⇒ 4
Blunt Arrow: 1d20 + 10 ⇒ (3) + 10 = 13 Nonlethal Damage: 1d8 ⇒ 8
Blunt Arrow: 1d20 + 10 ⇒ (6) + 10 = 16 Nonlethal Damage: 1d8 ⇒ 8
Blunt Arrow: 1d20 + 10 ⇒ (18) + 10 = 28 Nonlethal Damage: 1d8 ⇒ 5
Blunt Arrow: 1d20 + 10 ⇒ (19) + 10 = 29 Nonlethal Damage: 1d8 ⇒ 2

Giri dodged one of the arrows, but is hit by the three that follow. He's knocked out before he gets the chance to escape the room.

We'll enter initiative now. Take your turns.

Round 1:
Trap
Crystal
Giri 7/11HP 11NL (Unconscious)
Kendra
Kyra

About nonlethal damage:
- When your nonlethal damage exceeds your current hit points, you fall unconscious.
- If a creature’s nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage.

The arrows deal a total of 15 NL damage, but Giri has only 11 HP. Therefore Giri takes 11 NL damage, and the remainder of the damage becomes lethal. Thus he ends up with 7/11HP and 11NL damage.

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