Carmilla Caliphvaso

Crystal Rime's page

140 posts. Organized Play character for ScrubKai.


Race

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3

Classes/Levels

Daily:
Cold Ray 4/7, 1st 1/4

About Crystal Rime

Crystal Rime
Human (Taldan) sorcerer 1
CG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee dagger -2 (1d4-2/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—elemental ray (1d6 cold)
Sorcerer Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—grease, snowball (DC 16)
. . 0 (at will)—acid splash, dancing lights, mage hand, prestidigitation
. . Bloodline Elemental (water)
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Statistics
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Str 7, Dex 14, Con 14, Int 12, Wis 12, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Eschew Materials, Rime Spell[UM], Spell Focus (conjuration)
Traits fashionable, magical lineage
Skills Diplomacy +8, Knowledge (arcana) +5, Knowledge (planes) +5, Spellcraft +5
Languages Common, Kelish
SQ bloodline arcana (change energy damage spells to match bloodline energy)
Other Gear Wand of Magic Missles (8 Charges), dagger, bedroll, belt pouch, courtesan's kit[ACG], courtier's outfit, masterwork backpack[APG], trail rations, wrist sheath, spring loaded, 50 gp, 14 sp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Elemental Ray (1d6 cold, 7/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.