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Crystal looks at the storm of arrows in the room and stays firmly put in the safety of the corridor.
Hmmm.... I'm not going in there, but maybe.
She casts Mage Hand and directs the floating hand over to the pillar and tries to see if it can pull out any of the arrows out of the pillar to drop them on the ground.

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Kendra quickly moves to the front of the hallway and pulls Giri out of the arrow trap room, bringing him to safety.
Kyra, worried the little frog might die, casts CLW on him. Saving him from death.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

StephNyan |

Crystal uses her mage hand to remove one out of one hundred arrows from the pillar.
Kendra quickly moves up to Giri and pulls him out of the room, while Kyra's heals Giri back to consciousness.
The arrow trap continuous to shoot arrows for over a minute, finally stopping once it's out of arrows.
Out of initiative!
@Giri: Magical healing removes an equal amount of NL damage, so you're at 11/11HP and 3 NL damage.
@Crystal: This trap runs for 10 rounds, shooting 1d4 arrows every round at everyone inside the room. I liked your action, but it would've had very little impact. I would've probably shot 1d4-1 arrows at Giri during the second round.

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Well.... I really am beginning to believe these peasants truly hate their children.
She just shakes her head at the scattered room full of arrows.
Hopefully it is safe to cross the room now?
Crystal indicates for the others to head into the room but makes no move to move in herself.

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"No. I'll go."
Kendra says then waves her hand in front of her as a purpleish pink clear shimmering shield appears.
School abjuration [force]; Level alchemist 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner 1; Subdomain defense 1; Elemental School void 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range personal
Target you
Duration 1 min./level (D)
DESCRIPTION
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.
AC is now 19
And Kendra slowly starts forward towards the arrows of DOOOOOOM!!

StephNyan |

Kendra moves in, and nothing happens. The others follow, and still nothing happens. The south door doesn't look like it's trapped or locked, and you push it open.
You enter a corridor and pass it to enter another room. A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room. Also, there are four skeletons covered in blood.
Giri: 1d20 + 6 ⇒ (9) + 6 = 15
Kendra: 1d20 + 2 ⇒ (6) + 2 = 8
Kyra: 1d20 + 0 ⇒ (20) + 0 = 20
Bloody Skeleton, Blue: 1d20 + 6 ⇒ (6) + 6 = 12
Bloody Skeleton, Green: 1d20 + 6 ⇒ (8) + 6 = 14
Bloody Skeleton, Red: 1d20 + 6 ⇒ (2) + 6 = 8
Bloody Skeleton, Yellow: 1d20 + 6 ⇒ (7) + 6 = 13
Round 1:
Kyra
Giri
Bloody Skeleton, Green
Bloody Skeleton, Yellow
Bloody Skeleton, Blue
Crystal
Bloody Skeleton, Red
Kendra

Faelyn's Pregen |

Channel Positive Energy: 1d6 + 1 ⇒ (4) + 1 = 5 Will DC 12 for half damage.
Kyra enters the room in a rush to destroy the undead monstrosities. "By the Light I have seen enough of these foes! Dawnflower clear my way past these abominations!"

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Kendra holds her hand up towards the skeletons and a bright purple ray erupts from it.
"Undead are the worst!"
Disrupt Undead: 1d20 + 2 ⇒ (1) + 2 = 3 Ah Kendra's rolls are reliable as always.I'm so gonna retire this character I swear.
Damage: 1d6 ⇒ 6
Then backs away by 15ft to try get another ray off before they close ranks.

StephNyan |

@Kendra: Not that it matters much, but you're not up yet. I'll save your actions for when you're up, unless you then decide to do something completely different.
As Giri draws both of his daggers, Kyra runs past him and channels positive energy to harm all of the bloody skeletons inside the room.
Will, Green: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Will, Yellow: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Will, Blue: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23
Will, Red: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
The skeletons resist most of the energy and are only slightly harmed. As blood then pours over their damaged bones, the bones are largely restored.
Claw, Green: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw, Green: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw, Yellow: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw, Blue: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
The nearest skeleton steps up to Kyra and attacks her twice. Kyra's able to dodge one of its claws, but not the second. Two more skeletons move up to her, and one of them also hurts her with its claw.
Kyra's now disabled.
Round 1:
Kyra 0/13 Disabled
Giri
Bloody Skeleton, Green -1HP
Bloody Skeleton, Yellow -1HP
Bloody Skeleton, Blue -1HP
Crystal
Bloody Skeleton, Red -2HP
Kendra

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I clearly need to lean how to freeze bones, as nobody else is making them fall...
Crystal raises her fingers and let’s out a small stream of fist freezing the floor under the skeletons ahead.
Casts Grease Ref 16 on the skeletons ahead of Kira. She’ll get the three if possible.

StephNyan |

I'm back from vacation! :)
Ref, Blue: 1d20 + 2 ⇒ (15) + 2 = 17
Ref, Red: 1d20 + 2 ⇒ (11) + 2 = 13
Ref, Yellow: 1d20 + 2 ⇒ (2) + 2 = 4
The small layer of ice that Crystal creates causes two of the skeletons to fall flat on their hipbones.
Acrobatics, Red: 1d20 + 2 ⇒ (15) + 2 = 17
One of the fallen skeleton manages to get back up, and moves closer to poor, disabled Kyra.
Kendra holds her hands up toward the ceiling and shoots a purple ray at it. The ceiling doesn't really care.
Round 2:
Kyra 0/13 Disabled
Giri
Bloody Skeleton, Green -1HP
Bloody Skeleton, Yellow -1HP & Prone
Bloody Skeleton, Blue -1HP
Crystal
Bloody Skeleton, Red -2HP
Kendra

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Welcome back! Had a nice break?
Giri hops onto the wall and moves above Kendra, attacking the red skeleton from an angle.
Atk: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg: 1d3 + 1 ⇒ (3) + 1 = 4

Faelyn's Pregen |

Sorry! I forgot I was still Conscious at 0 HP.
Barely standing and wobbling upon her feet, Kyra sees no other option than to hold up her holy symbol once more and call out to her goddess in desperation. "Sarenrae, save me!" A burst of golden, positive energy blasts out once more into the skeletons. She then immediately collapses to the ground!
Channel Positive Energy (Harm Undead): 1d6 + 1 ⇒ (6) + 1 = 7
So, I forgot that due to the Sun Domain, undead do NOT get their Channel Resistance bonus against Kyra. That would only affect one of the skeletons last round, but I'm hoping with this much damage this round it'll be enough to at least drop that one even if it makes the save this round.
Will save DC 12.
Stabilization DC10: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6

StephNyan |

Will, Blue: 1d20 + 2 ⇒ (7) + 2 = 9
Will, Green: 1d20 + 2 ⇒ (8) + 2 = 10
Will, Red: 1d20 + 2 ⇒ (2) + 2 = 4
Will, Yellow: 1d20 + 2 ⇒ (2) + 2 = 4
In a last, desperate stand Kyra grabs hold of her holy symbol and beseeches her goddess to destroy the undead surrounding her. As Kyra drops to the floor, the burst of golden, positive energy that blasts out incinerates the skeletons, turning them to four neat piles of ashes.
Out of combat!

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Heal (First Aid - Untrained): 1d20 + 1 ⇒ (14) + 1 = 15
Crystal rushes over to try to stop the bleeding from the claw marks on Kyra.
I don't suppose either of you know any healing? If not I suppose we will have to retreat to a safe place for this one.
She looks at her companions not expecting much from them.

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Giri sits very still on the wall for a moment before getting out of his stupor and shaking his head at Crystal. He drops down and inspects the undead for any loot and/or hints. Afterwards swipes the room.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
He patiently waits for a plan to form, to wait or to descend.

StephNyan |

It's been a loooong time, so I'll remind you of some items you received at the start of the game.

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It has been a long time, thanks for the reminder Steph!
Crystal sighs in exasperation.
Well since you two are incapable of helping... She reaches into her pack, pulls out the potion of Cure Light Wounds and feeds it to Kyra.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

StephNyan |

While Kyra's eyes pop back open, Giri discovers one of the skeletons was wearing a tarnished silver necklace.
After Kyra's had a moment to tend to her own wounds, you descend the stairs on the other end of the room. At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.
The floor bears an inscription spiraling out from the pillar and written in Common. It reads: “To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.”
There's a new map for this floor! :)

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Perception: 1d20 + 7 ⇒ (9) + 7 = 16
"Eeeast is bribbit swim, aaaand monster."
Giri looks at the three entrances and seems to make a decision, he points at the southern entrance.
"Wreeee rest?"

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Yes, some of you clearly need to rest. So I suppose we shall do that.
South it is.
She motions for the others to go ahead.

Faelyn's Pregen |

Kyra grips her holy symbol as her eyes flutter open. "Are they gone?" She notices the piles of ash and sighs in relief before spending a moment to heal up her remaining wounds. "It is not surprise there were no survivors to return from this place. The undead filth have overrun it."
"Yes, let us go south for now. Perhaps we will find somewhere safe to rest up a moment, but my injuries have been healed. I'm prepared to continue with our mission."
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

StephNyan |

Giri feels rejuvenated after taking a good swallow of the water, as does Crystal when she concludes Giri didn't just drop dead.
With nothing else to do inside this room, you head back to the previous room. There are two options left: east or west.
If the others want to drink from the water they can still do so.

Faelyn's Pregen |

Kyra will join the others in taking a drink and sees about filling her waterskin with the refreshing draught. "I wonder if the enchantment will remain potent if stored within." She muses aloud.

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Giri nods and takes the lead, hopping onto the wall and moving ahead as quiet as possible.
stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Perception, is someone/something ahead?: 1d20 + 7 ⇒ (3) + 7 = 10

StephNyan |

Kendra, Strength Damage Healed: 1d4 ⇒ 2
As she takes a gulp, Kendra feels some of her strength return.
The corridor to the west opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, and it soon becomes evident why. As you step into the room four walking corpses emerge and start making their way to you.
Giri: 1d20 + 6 ⇒ (10) + 6 = 16
Kendra: 1d20 + 2 ⇒ (8) + 2 = 10
Kyra: 1d20 + 0 ⇒ (15) + 0 = 15
Zombie, Blue: 1d20 + 0 ⇒ (13) + 0 = 13
Zombie, Green: 1d20 + 0 ⇒ (14) + 0 = 14
Zombie, Red: 1d20 + 0 ⇒ (10) + 0 = 10
Zombie, Yellow: 1d20 + 0 ⇒ (5) + 0 = 5
Round 1:
Giri
Kyra
Zombie, Green
Zombie, Blue
Kendra
Zombie, Red
Crystal
Zombie, Yellow

Faelyn's Pregen |

Kyra shifts into a better position and readies herself for combat. "Giri, once you have thrown your net take two steps backward. Kendra, you should take Crystal's position. Lady Rime' get behind us. That way one one of them can come at us at a time and all over us can attack that one. I go weary of giving the mindless undead advantage over us."

StephNyan |

While Kyra gets in position and tells the other ladies where to stand, Giri moves forward and stands ready to throw a net.
The first of the zombies appears from around the corner. Giri throws his net at the undead, but his throw's clumsy and the net lands in front of the zombie.
Slam: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
The zombie tries to slam its fist into Giri, but Giri dodges the attack. A second zombie appears behind the first.
Round 1:
Giri
Kyra
Zombie, Green
Zombie, Blue
Kendra
Zombie, Red
Crystal
Zombie, Yellow
Anyone wants to post for Kendra, because she's currently unavailable?