[PFS] Crypt of the Everflame (Inactive)

Game Master StephNyan


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Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

"Bwaaaaa~!"
Giri yells as he goes down.

Oke... Crawling was not effective...

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Crystal looks at the storm of arrows in the room and stays firmly put in the safety of the corridor.

Hmmm.... I'm not going in there, but maybe.

She casts Mage Hand and directs the floating hand over to the pillar and tries to see if it can pull out any of the arrows out of the pillar to drop them on the ground.


Anyone wants to post for Kendra and Kyra? It's been 5 days since all of you were up.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Kendra quickly moves to the front of the hallway and pulls Giri out of the arrow trap room, bringing him to safety.

Kyra, worried the little frog might die, casts CLW on him. Saving him from death.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Sorry my bad. My laptop died on me.

"Giri you okay? Anyone got any ideas how to pass this deathtrap? I'm out of ideas here?"

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Did my Mage Hand Work to make the arrow trap unload?


Crystal uses her mage hand to remove one out of one hundred arrows from the pillar.

Kendra quickly moves up to Giri and pulls him out of the room, while Kyra's heals Giri back to consciousness.

The arrow trap continuous to shoot arrows for over a minute, finally stopping once it's out of arrows.

Out of initiative!

@Giri: Magical healing removes an equal amount of NL damage, so you're at 11/11HP and 3 NL damage.

@Crystal: This trap runs for 10 rounds, shooting 1d4 arrows every round at everyone inside the room. I liked your action, but it would've had very little impact. I would've probably shot 1d4-1 arrows at Giri during the second round.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Well.... I really am beginning to believe these peasants truly hate their children.

She just shakes her head at the scattered room full of arrows.

Hopefully it is safe to cross the room now?

Crystal indicates for the others to head into the room but makes no move to move in herself.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri looks at Kendra, not wanting to go down again. He massages some feeling into his muscles again, some spots still sore from where the arrow hit him.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

She looks at the others. "I will go first, I suppose, but I do not believe any of you have a way to heal me should I go down in a hail of arrows."

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

"No. I'll go."

Kendra says then waves her hand in front of her as a purpleish pink clear shimmering shield appears.

Casts Shield:

School abjuration [force]; Level alchemist 1, bloodrager 1, magus 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner 1; Subdomain defense 1; Elemental School void 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Target you
Duration 1 min./level (D)

DESCRIPTION

Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

AC is now 19

And Kendra slowly starts forward towards the arrows of DOOOOOOM!!


Kendra moves in, and nothing happens. The others follow, and still nothing happens. The south door doesn't look like it's trapped or locked, and you push it open.

You enter a corridor and pass it to enter another room. A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room. Also, there are four skeletons covered in blood.

Initiative:
Crystal: 1d20 + 2 ⇒ (9) + 2 = 11
Giri: 1d20 + 6 ⇒ (9) + 6 = 15
Kendra: 1d20 + 2 ⇒ (6) + 2 = 8
Kyra: 1d20 + 0 ⇒ (20) + 0 = 20

Bloody Skeleton, Blue: 1d20 + 6 ⇒ (6) + 6 = 12
Bloody Skeleton, Green: 1d20 + 6 ⇒ (8) + 6 = 14
Bloody Skeleton, Red: 1d20 + 6 ⇒ (2) + 6 = 8
Bloody Skeleton, Yellow: 1d20 + 6 ⇒ (7) + 6 = 13

Round 1:
Kyra
Giri

Bloody Skeleton, Green
Bloody Skeleton, Yellow
Bloody Skeleton, Blue
Crystal
Bloody Skeleton, Red
Kendra

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

More of the Living Dead! Something is clearly bringing them back!

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri uses his time to grab both his daggers, watching what the other will do.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Channel Positive Energy: 1d6 + 1 ⇒ (4) + 1 = 5 Will DC 12 for half damage.

Kyra enters the room in a rush to destroy the undead monstrosities. "By the Light I have seen enough of these foes! Dawnflower clear my way past these abominations!"

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Kendra holds her hand up towards the skeletons and a bright purple ray erupts from it.

"Undead are the worst!"

Disrupt Undead: 1d20 + 2 ⇒ (1) + 2 = 3 Ah Kendra's rolls are reliable as always.I'm so gonna retire this character I swear.
Damage: 1d6 ⇒ 6

Then backs away by 15ft to try get another ray off before they close ranks.


@Kendra: Not that it matters much, but you're not up yet. I'll save your actions for when you're up, unless you then decide to do something completely different.

As Giri draws both of his daggers, Kyra runs past him and channels positive energy to harm all of the bloody skeletons inside the room.

Will, Green: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Will, Yellow: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
Will, Blue: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23
Will, Red: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22

The skeletons resist most of the energy and are only slightly harmed. As blood then pours over their damaged bones, the bones are largely restored.

Claw, Green: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw, Green: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw, Yellow: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw, Blue: 1d20 + 2 ⇒ (5) + 2 = 7 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The nearest skeleton steps up to Kyra and attacks her twice. Kyra's able to dodge one of its claws, but not the second. Two more skeletons move up to her, and one of them also hurts her with its claw.

Kyra's now disabled.

Round 1:
Kyra 0/13 Disabled
Giri
Bloody Skeleton, Green -1HP
Bloody Skeleton, Yellow -1HP
Bloody Skeleton, Blue -1HP
Crystal
Bloody Skeleton, Red -2HP
Kendra

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

I clearly need to lean how to freeze bones, as nobody else is making them fall...

Crystal raises her fingers and let’s out a small stream of fist freezing the floor under the skeletons ahead.

Casts Grease Ref 16 on the skeletons ahead of Kira. She’ll get the three if possible.

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Thanks just use my same action, I won't change it on my turn.


I'm back from vacation! :)

Ref, Blue: 1d20 + 2 ⇒ (15) + 2 = 17
Ref, Red: 1d20 + 2 ⇒ (11) + 2 = 13
Ref, Yellow: 1d20 + 2 ⇒ (2) + 2 = 4

The small layer of ice that Crystal creates causes two of the skeletons to fall flat on their hipbones.

Acrobatics, Red: 1d20 + 2 ⇒ (15) + 2 = 17

One of the fallen skeleton manages to get back up, and moves closer to poor, disabled Kyra.

Kendra holds her hands up toward the ceiling and shoots a purple ray at it. The ceiling doesn't really care.

Round 2:
Kyra 0/13 Disabled
Giri

Bloody Skeleton, Green -1HP
Bloody Skeleton, Yellow -1HP & Prone
Bloody Skeleton, Blue -1HP
Crystal
Bloody Skeleton, Red -2HP
Kendra

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Welcome back! Had a nice break?

Giri hops onto the wall and moves above Kendra, attacking the red skeleton from an angle.

Atk: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg: 1d3 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Hope you had a nice break.... Steph you are up right, or are we waiting for Kyra?


I had! :)

It seems we're waiting for Kyra. I know there are issues with threads not always showing updates, so I'll send a PM about the continuation of the game.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Sorry! I forgot I was still Conscious at 0 HP.

Barely standing and wobbling upon her feet, Kyra sees no other option than to hold up her holy symbol once more and call out to her goddess in desperation. "Sarenrae, save me!" A burst of golden, positive energy blasts out once more into the skeletons. She then immediately collapses to the ground!

Channel Positive Energy (Harm Undead): 1d6 + 1 ⇒ (6) + 1 = 7

So, I forgot that due to the Sun Domain, undead do NOT get their Channel Resistance bonus against Kyra. That would only affect one of the skeletons last round, but I'm hoping with this much damage this round it'll be enough to at least drop that one even if it makes the save this round.

Will save DC 12.

Stabilization DC10: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6


Will, Blue: 1d20 + 2 ⇒ (7) + 2 = 9
Will, Green: 1d20 + 2 ⇒ (8) + 2 = 10
Will, Red: 1d20 + 2 ⇒ (2) + 2 = 4
Will, Yellow: 1d20 + 2 ⇒ (2) + 2 = 4

In a last, desperate stand Kyra grabs hold of her holy symbol and beseeches her goddess to destroy the undead surrounding her. As Kyra drops to the floor, the burst of golden, positive energy that blasts out incinerates the skeletons, turning them to four neat piles of ashes.

Out of combat!

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Heal (First Aid - Untrained): 1d20 + 1 ⇒ (14) + 1 = 15

Crystal rushes over to try to stop the bleeding from the claw marks on Kyra.
I don't suppose either of you know any healing? If not I suppose we will have to retreat to a safe place for this one.

She looks at her companions not expecting much from them.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Whew, thank goodness for those failed saves! These undead are kicking our ass.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri sits very still on the wall for a moment before getting out of his stupor and shaking his head at Crystal. He drops down and inspects the undead for any loot and/or hints. Afterwards swipes the room.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

He patiently waits for a plan to form, to wait or to descend.


It's been a loooong time, so I'll remind you of some items you received at the start of the game.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

It has been a long time, thanks for the reminder Steph!

Crystal sighs in exasperation.

Well since you two are incapable of helping... She reaches into her pack, pulls out the potion of Cure Light Wounds and feeds it to Kyra.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


While Kyra's eyes pop back open, Giri discovers one of the skeletons was wearing a tarnished silver necklace.

DC 15 Appraise:
The necklace is of a style that is about 200 years old.

After Kyra's had a moment to tend to her own wounds, you descend the stairs on the other end of the room. At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.

The floor bears an inscription spiraling out from the pillar and written in Common. It reads: “To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.”

DC 15 Perception:
Investigating the eastern passage you find that it begins to slope down a bit after leaving this chamber and that water has collected in the corridor, growing deeper as the passage continues. This is the source of the dripping noise, as the ceiling appears to be leaking in many places. A strange echoing gurgle comes from the east as well, but it is relatively faint.

There's a new map for this floor! :)

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

"Eeeast is bribbit swim, aaaand monster."
Giri looks at the three entrances and seems to make a decision, he points at the southern entrance.
"Wreeee rest?"

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Yes, some of you clearly need to rest. So I suppose we shall do that.
South it is.

She motions for the others to go ahead.

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

"Sounds good to me."


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra grips her holy symbol as her eyes flutter open. "Are they gone?" She notices the piles of ash and sighs in relief before spending a moment to heal up her remaining wounds. "It is not surprise there were no survivors to return from this place. The undead filth have overrun it."

"Yes, let us go south for now. Perhaps we will find somewhere safe to rest up a moment, but my injuries have been healed. I'm prepared to continue with our mission."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


The short passageway south takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri moves to the fountain and takes a good swallow. Afterwards he takes some rest against the far wall.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Crystal waits for the others to drink before she consideres touching the water herself.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Crystal waits for the others to drink before she consideres touching the water herself.


Giri feels rejuvenated after taking a good swallow of the water, as does Crystal when she concludes Giri didn't just drop dead.

With nothing else to do inside this room, you head back to the previous room. There are two options left: east or west.

If the others want to drink from the water they can still do so.

Sovereign Court

Female Human Sorcer Lvl 1 (HP 9/9 | AC:12 | T:12 | FF:10 | CMB:-2 | CMD:10 | Fort:+2 | Ref:+2 | Will:+3 | Init:+2 | Perc:1 | Speed 30) PFS#: 172834-3
Daily:
Cold Ray 4/7, 1st 1/4

Lets go that way.

Crystal points West.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra will join the others in taking a drink and sees about filling her waterskin with the refreshing draught. "I wonder if the enchantment will remain potent if stored within." She muses aloud.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri nods and takes the lead, hopping onto the wall and moving ahead as quiet as possible.

stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Perception, is someone/something ahead?: 1d20 + 7 ⇒ (3) + 7 = 10

Dark Archive

NG human Magus 1 Init +2; Perception +2, AC 15, touch 12, flat-footed 13, CMD 13, HP 10/10, Fort +3, Ref +2, Will +3

Kendra takes a gulp as well. "Yeah lets get going. This place is getting on my last nerve."


Kendra, Strength Damage Healed: 1d4 ⇒ 2

As she takes a gulp, Kendra feels some of her strength return.

The corridor to the west opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, and it soon becomes evident why. As you step into the room four walking corpses emerge and start making their way to you.

Initiative:
Crystal: 1d20 + 2 ⇒ (7) + 2 = 9
Giri: 1d20 + 6 ⇒ (10) + 6 = 16
Kendra: 1d20 + 2 ⇒ (8) + 2 = 10
Kyra: 1d20 + 0 ⇒ (15) + 0 = 15

Zombie, Blue: 1d20 + 0 ⇒ (13) + 0 = 13
Zombie, Green: 1d20 + 0 ⇒ (14) + 0 = 14
Zombie, Red: 1d20 + 0 ⇒ (10) + 0 = 10
Zombie, Yellow: 1d20 + 0 ⇒ (5) + 0 = 5

Round 1:
Giri
Kyra

Zombie, Green
Zombie, Blue
Kendra
Zombie, Red
Crystal
Zombie, Yellow

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri moves forward a bit and grabs one of his nets. He stands ready to throw the net once one of the skeletons come into view.


Keleshite 1st Level Cleric | HP 13/13 | AC 14 | T 10 | FF 14 | CMD 12 | Fort +3 | Ref +1 | Will +5 | Init +0 | Perc +3 | CPE: 3/5

Kyra shifts into a better position and readies herself for combat. "Giri, once you have thrown your net take two steps backward. Kendra, you should take Crystal's position. Lady Rime' get behind us. That way one one of them can come at us at a time and all over us can attack that one. I go weary of giving the mindless undead advantage over us."


@Giri: Please add a roll for your readied action.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Sorry!

Atk: 1d20 + 5 ⇒ (2) + 5 = 7 Ouch...


While Kyra gets in position and tells the other ladies where to stand, Giri moves forward and stands ready to throw a net.

The first of the zombies appears from around the corner. Giri throws his net at the undead, but his throw's clumsy and the net lands in front of the zombie.

Slam: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The zombie tries to slam its fist into Giri, but Giri dodges the attack. A second zombie appears behind the first.

Round 1:
Giri
Kyra
Zombie, Green
Zombie, Blue
Kendra
Zombie, Red
Crystal
Zombie, Yellow

Anyone wants to post for Kendra, because she's currently unavailable?

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