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Your orders are simple. Infiltrate the market square outside of Whitethrone, Irrisen and find information about Baba Yaga's Dancing Hut.
Your journey has brought you to Logrivich's Clock Tower. An entry point to the market place. To gain further entry you will need to make sure the White Queen is not alerted to your presence.
You may roll any applicable knowledge or social skills in order to gain further entry.
A small courtyard stands outside the clock tower behind a delicate-looking white picket fence made of bones. A single step leads to a landing and a recessed set of large double doors to the north, while to the east and west stand two stone statues depicting two women in identical poses , reaching skyward as if to catch a snowflake. Neatly trimmer evergreen bushes surround the statues.
I will get a map up by Monday.

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The small angular man walks his wolf mount through the city trying to get a feel for the place. The wolf has the gleam of intelligence in its eyes. Those very close to it might swear they heard it mutter something in the goblin tongue.

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Knowledge (local): 1d20 + 7 ⇒ (6) + 7 = 13
The gruff-looking tiefling looks around him, his tail twitching from side to side uncertainly. He wears very fine robes, slightly reinforced, and carries a small dagger at his waist. His large lower teeth make his underbite all the more prominent. "Hmm... I've only read a little about this place. Just the basics, really."

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The other gruff-looking Tiefling, decked in elaborate Tian-style armor with a demonic face and horns, frowns. "Did we bring an infiltrator?" he asks.
Gather information roll 1d20 + 9 ⇒ (18) + 9 = 27

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Narvik knows nothing.
Vordrek knows that the tower was a gift to one of Queen Elvanna's guards.
Ki, Sarion and Marcus understand that said guard was in fact a young white dragon.
As you approach the doors to enter into the clock tower. The statues move to intercept, their hands raised, poised to strike.
Init
Caryatid Columns (2) 1d20 - 1 ⇒ (8) - 1 = 7
Marcus 1d20 + 7 ⇒ (15) + 7 = 22
Ki 1d20 + 2 ⇒ (5) + 2 = 7
Narvik 1d20 + 1 ⇒ (15) + 1 = 16
Vordrek 1d20 + 1 ⇒ (9) + 1 = 10
Sarion 1d20 + 2 ⇒ (4) + 2 = 6
I will post a map tomorrow evening EST. Though I am not good at how to put pieces on it will at least give you an idea of the layout.

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Way is usually do maps is to use a google docs drawing and allow everyone to edit it. Then I just copy the avatar images of the players and paste them in. I also copy images either from the module or wherever else on the net for critters.
Activate kirin style.
Shoot at closer target.
Deadly aim, rapid shot, many shot (point blank shot if valid)
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 2d8 + 24 ⇒ (5, 7) + 24 = 36
to hit: 1d20 + 12 ⇒ (5) + 12 = 17 damage: 1d8 + 12 ⇒ (8) + 12 = 20
to hit: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d8 + 12 ⇒ (8) + 12 = 20
No, I don't have clustered shot, so that is actually 4 arrows and DR applies 4 times (cold iron, durable arrows).

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Having just recently fought such creatures His last adventure Ki pulls his Adamantine lance and charges one of the statues, power attacking and riding well past it after the hit.
Spirited Charge, Ride By Attack: 1d20 + 14 + 4 - 2 ⇒ (12) + 14 + 4 - 2 = 283d6 + 21 + 18 ⇒ (6, 3, 2) + 21 + 18 = 50
Note that with Wheeling Charge, Ki can ride through his allies. And with his mount's Minotaur Belt he can charge even tough difficult terrain.

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I think I did that right, if not you are currently at L1 fighting the statues.
With lightning quick reflexes Marcus fires three arrows focused on a single target. Each one taking a piece of the stone "flesh" from the construct until it crumbles over in a heap. The fourth arrow also takes a chunk from the construct (15 damage)
In a spirited charge Ki Amon blazes past his allies on a pig I believe from your adventures with Julian. and shatters the Caryatid Column.
Damage to Marcus' arrows
3d6 ⇒ (1, 4, 4) = 9
3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (2, 2, 6) = 10
Damage to Ki's Lance
3d6 ⇒ (6, 3, 3) = 12
Combat Over

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Vordrek chuckles as the animated statues are quickly smashed by his teammates. "I doubt that infiltration will matter much anymore."

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Sarion had reached for his Falchion when the statues animated, but let his hand drop when his allies defeated the threat before he could even touch the pommel. "Good work. Let us hope that the rest of the guardians are similarly easy to defeat. I doubt so much, but the Dawnflower is with us thus far." he says. He advances towards the entrance cautiously, readying his shield. "I believe we have knocked already. Shall I open it?" he asks, glancing at the others.

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I found one of those before I purchased this fine adamantine lance. Striking the creature damaged my party's weapons with every hit. After a single hit my lance was broken.

Kyra, PreGen Cleric of Sarenrae |

I'll use Kyra as my pregen since I've playing her in another game at level 1. Plus healing is good.
Seems you didn't need me in that battle! I hope our good fortune continues. Kyra listens to the sounds heard in the background. What do you suppose that is?

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Knowledge (engineering): 1d20 + 7 ⇒ (17) + 7 = 24
"That's just the clockwork above us, nothing to worry about. Unless, of course, the clock animates too." His chuckle sounds more like a grunt. "Though it certainly wouldn't be the strangest thing I've seen."

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going on to L3...
This large room contains little in the way of furniture other than five beds sized for giants and two large chests. A fivefoot- square extrusion runs from floor to ceiling near the southeast corner with a small rectangular access door at its base. A heavy, pervasive musky smell fills the entire room.
Two ice trolls lay on the bed, seemingly asleep. Upon your entrance in the room one growls out Ruhig Sein!
You have one round of prep time.

Kyra, PreGen Cleric of Sarenrae |

I'm hoping to not have to use a second forum name for Kyra, I'll set up a different header for the level 7 version or, if you want, I'll create a new one.
Kyra shrugs, not knowing what the creature had said.

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Initiatives
Marcus: 1d20 + 7 ⇒ (1) + 7 = 8
Ki: 1d20 + 2 ⇒ (15) + 2 = 17
Kyra: 1d20 + 1 ⇒ (19) + 1 = 20
Vordrek: 1d20 + 1 ⇒ (5) + 1 = 6
Sarion: 1d20 + 2 ⇒ (11) + 2 = 13
Ice Troll: 1d20 + 4 ⇒ (3) + 4 = 7
The large creature rolls over, it's skin is a light blue-green complemented by its cold, piercing eyes. They are dressed in rough furs, their tusked jaws jut forth in a long overbite. One announces Sie gehoren nicht hierher. They fumble for their battle axes rising out of bed.

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Ki spends his free round to grab his lance and ready a charge should the trolls do anything other than talk to his group. When they reach for weapons Ki lowers his lance and changes to or past one of them. Not sure exactly where in the room they are.
Spirited Charge: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 383d6 + 21 + 18 ⇒ (5, 5, 1) + 21 + 18 = 50

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Marcus will do the kirin style identification on the other troll as a swift action the fire away.
all my knowledge skills to identify critters have the same bonus except planes and religion which are +17)
knowledge: 1d20 + 15 ⇒ (12) + 15 = 27
rapid shot, deadly aim, manyshot
+1/+1 if within 30'
to hit: 1d20 + 12 ⇒ (17) + 12 = 29 damage: 2d8 + 22 ⇒ (3, 6) + 22 = 31
to hit: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d8 + 11 ⇒ (2) + 11 = 13
to hit: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d8 + 11 ⇒ (2) + 11 = 13

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Vordrek rubs his hands together in preparation. His tail grabs his dagger and pulls it from its sheath. He takes it with one hand, placing the other on Sarion. He chants in Draconic for a few brief seconds as magic pours through him and enhances the other tiefling's muscles.
Casting bull's strength.

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Sarion, his shield already readied, draws his Scimitar and steps into the fray, bolstered by both arcane and divine magic. He slashes at the most wounded Troll.
Move while drawing weapon, Attack Defensively, Power Attack, 1d20 + 10 + 1 + 2 - 2 - 4 ⇒ (1) + 10 + 1 + 2 - 2 - 4 = 8
1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12
AC is 29

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Sorry for the brief post, tonight is getting unexpectedly busy.
Ki pierces one of the trolls straight through the heart. It still lies on the bed unmoving.
Two arrows strike the other trolls hide. While Sarion closes the distance and misses his attack due to the troll rolling out of bed. It withdraws to the door to (L4) where it begins banging on the door yelling through it.

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Sarion swings at the Troll as it moves away from him.
Attack, Power Attack 1d20 + 10 + 1 + 2 - 2 ⇒ (18) + 10 + 1 + 2 - 2 = 29
1d6 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
Crit threat 1d20 + 10 + 2 + 1 - 2 ⇒ (20) + 10 + 2 + 1 - 2 = 31
1d6 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16
He then moves up begin it and slashes again.
Attack, Power Attack 1d20 + 10 + 1 + 2 - 2 ⇒ (2) + 10 + 1 + 2 - 2 = 13
1d6 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16

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Pointing his dagger at the same troll Sarion is targeting, he lets fire a bolt of pure energy which veers unerringly toward the troll.
Force missile damage: 1d4 + 1 ⇒ (2) + 1 = 3