About Marcus the taxidermist
Marcus
Male human (taldan) fighter (lore warden) 5/monk (master of many styles, sohei) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide; Pathfinder RPG Ultimate Combat 59, 60)
LN Medium humanoid (human)
Init +7; Senses Perception +10
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 dexterity)
hp 58 (5d10+2d8+14)
Fort +11, Ref +10, Will +8; +4 vs. effects that cause you to lose your grip on weapons, +2 vs. the attacks of creatures you have identified through Kirin style
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee unarmed strike +7/+2 (1d6+1)
Ranged +1 composite longbow +15/+10 (1d8+7/×3)
Special Attacks weapon training (bows +3)
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Statistics
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Str 12, Dex 19, Con 14, Int 16, Wis 10, Cha 8
Base Atk +6; CMB +9; CMD 23 (27 vs. disarm, 27 vs. sunder)
Feats Combat Expertise, Deadly Aim, Improved Unarmed Strike, Iron Will, Kirin Strike[UC], Kirin Style[UC], Manyshot, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits reactionary, schooled inquisitor
Skills Acrobatics +8, Climb +5, Intimidate +5, Knowledge (arcana) +13 (+15 to identify creatures), Knowledge (dungeoneering) +13 (+15 to identify creatures), Knowledge (engineering) +7 (+9 to identify creatures), Knowledge (history) +7 (+9 to identify creatures), Knowledge (local) +13 (+15 to identify creatures), Knowledge (nature) +13 (+15 to identify creatures), Knowledge (nobility) +7 (+9 to identify creatures), Knowledge (planes) +13 (+15 to identify abilities and weaknesses of creatures, +15 to identify creatures), Knowledge (religion) +13 (+15 to identify abilities and weaknesses of creatures, +15 to identify creatures), Linguistics +7, Perception +10, Profession (tanner) +4, Survival +4, Swim +5
Languages Abyssal, Common, Daemonic, Dwarven, Osiriani, Ancient
SQ devoted guardian, fuse style
Combat Gear cold iron arrow, durable (50), alchemist's fire (3); Other Gear +1 mithral chain shirt, +1 composite longbow, belt of incredible dexterity +2, boots of the cat, cloak of resistance +2, gloves of dueling, handy haversack, dungeoneering kit, deluxe, 432 gp, 5 sp
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Special Abilities
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Boots of the cat When falling, always land on feet and take the minimum damage.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Devoted Guardian +1 (Ex) At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei's
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Kirin Strike (+6) Gain +2 insight bonus to identify a creature
Kirin Style May make Knowledge check against opponent as swift action to gain bonuses
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Weapon Training (Bows) +3 (Ex) +3 Attack, Damage, CMB, CMD with Bows