Paladin of Sarenrae (Warrior of the Holy Light) 6 | HP 46/49 AC 25 | F +11 R +9 W +9 | I +3
Gender
Male
Size
M
Age
87
Special Abilities
Soul Seer, Fiendish Sprinter, Smite Evil, Aura of Good, Detect Evil, Divine Aura, Lay on Hands, Divine Health, Aura of Courage
Alignment
Lawful Good
Deity
Sarenrae
Location
Magnimar
Languages
Common, Abyssal
Strength
19
Dexterity
14
Constitution
12
Intelligence
8
Wisdom
8
Charisma
18
About Sarion Minos
Stat Block:
Sarion Minos
Male Pitborn Tiefling Paladin of Sarenrae (Warrior of the Holy Light) 4
LG Medium Outsider (Native)
Init: +3, Perception: +1
Senses: Darkvision 60ft
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Defense
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AC 27 (+2 Dex, +1 Def, +9 Armor, +2 Shield, +3 Natural), touch 13, flat-footed 25
HP 49 (6d10+6 +3 Favored Class)
Fort +11, Ref +9, Will +9 (7)
Resistances: Resist Fire 5, Cold 5, Electricity 5
Immunities: Fear, Disease
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Offense
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Speed: 20ft (30ft on Charge, Run, Withdraw)
Melee: MW Scimitar +11/+6 (1d6+4, 18-20/x2), +1 Cold Iron Falchion +12/+7 (2d4+7 18-20/x2) Kukri +10/+5 (1d4+4, 18-20/x2), Light Hammer +10/+5 (1d4+4), Spiked Heavy Steel Shield +10/+5 (1d6+4)
Ranged: +3 Strength MW Composite Longbow +9/+4 (1d8+3, 20/x3), Kukri +8/+3 (1d4+4, 18-20/x2), Light Hammer +8/+3 (1d4+4)
Special: Smite Evil (2/day, +4 attack, +6 Damage, +4 Def AC vs target, +12 damage vs Undead, Dragons, Evil Outsiders), Detect Evil (At Will), Deathwatch (At Will), Aura of Good, Aura of Courage (+4 morale bonus to saves VS Fear for allies in 10ft), Lay on Hands (8/day, 3d6 healing, standard touch, swift action to use on self, Mercy: Removes Fatigue, Remove Disease), Power of Faith (Standard action, +1 Morale bonus to AC, attacks, damage, saves vs fear to all allies in 30ft radius for 1 minute, expends uses of Lay on Hands), Channel Positive Energy (3d6, expends 2 uses of Lay On Hands, 30ft radius, Standard to activate, DC 17 Will half) Divine Bond (Weapon, +1, 1 min/lev, 1/day)
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Statistics
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Str 19, Dex 14, Con 12, Int 8, Wis 8 (5), Cha 18
Base Attack: +6, CMB +10, CMD 22
Feats: Armor of the Pit, Power Attack, Weapon Focus: Falchion
Traits: Dangerously Curious (+1 Use Magic Device, Use Magic Device a Class Skill), Bully (+1 Intimidate, Intimidate a Class Skill)
Skills: Climb -3, Diplomacy 2 +9, Intimidate 2 +10, Knowledge: Religion 2 +4, Perception +1, Perform: String (Fiddle) 1 +5 (+7 with MW Fiddle), Ride -4, Sense Motive -1, Stealth -4, Swim -3, Use Magic Device 2 +9
Gear and Coin:
2480gp, 6sp
MW Scimitar, Kukri, +3 Strength MW Composite Longbow, Light Hammer, +1 Cold Iron Falchion, MW Spiked Heavy Steel Shield, +1 O-Yoroi Armor, Handy Haversack, Bedroll, Belt Pouch, Clay Mug, 2 Fishhooks, Flint & Steel, Sewing Needle, 50ft String, 50ft Thread, Waterskin, 7 Trail Rations, Whetstone, Magnet, Signal Horn, Grappling Hook, 6 Pitons, Crowbar, Mess Kit, Holy text, Wooden Holy Symbol of Sarenrae, Sack, Antiplague, Antitoxin, Holy Water, Alchemist's Fire, Potion of Cure Light Wounds, Wand of Cure Light Wounds (39 Charges), Weapon Cord, Spring-Loaded Wrist Sheath, 50ft Silk Rope, Potion of Feather Step, Masterwork Fiddle, 2 Potions of Fly, Air Crystals, Oil of Bless Weapon, Potion of Protection from Evil, Ghost Salt, Cloak of Resistance +1, Belt of Giant Strength +2, Ring of Protection +1, Amulet of Natural Armor +1, Oil of Magic Weapon, Jade Wayfinder (Guidance), Cracked Dusty Rose Prism Ioun Stone (+1 Competence bonus to Initiative), Ring of Feather Fall, Potion of See Invisibility
Pathfinder Society #61161-1
Fame: 24
Prestige: 18
Faction: Silver Crusade
Chronicles:
1. Rise of the Goblin Guild
2. First Steps Part 1. (DM Credit)
3. First Steps Part 2. (DM Credit)
4. We Be Goblins (DM Credit)
5. The Cyphermage Dilemma
6. The Temple of Empyreal Enlightenment (DM Credit)
7. The Sanos Abduction
8. The Dalsine Affair
9. Silent Tide
10, 11, 12. Carrion Crown Part 1. The Haunting of Harrowstone
13. Siege of the Diamond City
14, 15, 16. The Shackled Hut
Boons:
Year of the Risen Rune: Slayer of Sloth (You may Smite Evil using half your character level as your effective character level. When you use this boon, cross it off your character sheet.)
You be Goblin (+2 to Bluff, Diplomacy, Intimidate and Sense Motive vs. Goblins)
Debt of Cyphers (When in Riddleport, you gain a +2 bonus on Knowledge: Arcana and Linguistics checks and a +2 on Diplomacy checks to Gather Information)
Haunt Sense (You may use this boon before attempting a Knowledge: Religion or Perception check to spot a Haunt as it manifests. Roll the check twice and take the highest result. In addition you gain a +2 insight bonus on Saving Throws and a +2 insight bonus to AC against the haunt's effects. When you use this boon, cross it off your Chronicle Sheet.
Siege Hardened (You gain a +1 bonus on weapon damage rolls against creatures with the Demon subtype. Before rolling a Caster Check to overcome a demon's spell resistance, you may cross this boon off your Chronicle Sheet to gain a +3 on this check.
Defender of Nerosyan (While in Mendev or the Worldwound, reduce the cost of purchasing a Prestige Award while outside a settlement of 5000 residents or more by 4. You gain a 10% discount on any magical items that require a spell with the Good descriptor as a spell prerequisite. This does not stack with any other discounts.
Mantle of the Black Rider (Once per day before rolling initiative you may gain a +1 insight bonus on that initiative check. For every Mantle of the Black Rider boon that you have for this character, the bonus increases by +1)