PFS PbP Thornkeep (The others) (Inactive)

Game Master Revvy Bitterleaf

Thornkeep level 1

Thornkeep level 1 - part B

Thornkeep the next part

The door of Seven Stars


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Silver Crusade

|HP 10/13| |AC 17 T 12 FF 12| |F +4 R +5 W +0| |Init +2| |Perc +4| (AC+4 mage armor) (AC-1 Power Attack)

Lasher will bsck up Marcel in case anything jumps out at us.

Just for kicks: detect magic on door.

Scarab Sages

Marcel doesn't detect a trap on the door.

As Merrick takes a look around she notices that both doors in this room have a magic aura..when she studies them for a while she finds out both are protected by a arcane lock spell (the now open one you came in through as well - it seems to not have protected the door opening into the balcony.)

Looking down the staircase you don't seen anything - other then some stairs leading down and then turn around a corner.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel congratulates his allies on their success over their shadow attacker.

"Well fought my friends, I only regret I could not be more use in assisting against that 'creature'."

Moving back to the front, Samuel takes point moving down the stairs.

Scarab Sages

After moving down the stairs and standing in front of a rough tunnel you see this;

A framework of old timbers shores up this hallway's cracked and uneven ceiling. From the west comes the sound of falling water. In the middle of the hall, a large stone block lies on top of the corpse of a crushed goblin.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Not good.
Search for traps: 1d20 + 3 ⇒ (20) + 3 = 23

Scarab Sages

Sam notices the weakened ceiling before entering the danger area.

He thinks it's either possible to make some pieces of the ceiling more sturdy (Disable device check) or you can try to move carefully through the area to prevent vibrations (acrobatics checks for everyone moving)

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I'm assuming Sam points out the ceiling to make things quicker
Disable Device: 1d20 + 9 ⇒ (8) + 9 = 17 That probably fails...
Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20 Incase the 17 failed by less then 5

After being pointed out the ceiling, and ensuring that the others are outside of the danger zone, Marcel attempts to make the route safe.

Scarab Sages

Marcel thinks it's safe to travel through now.

In case you do you'll end up walking through a short tunnel that leads to;

This large chamber appears to be a natural cavern with small yellow crystals glittering in the walls. A level flagstone path clings to the
western wall, but most of the room is an open chasm. Uneven columns of rock jut from the chamber's depths, matching the height of the flagstone floor to the north and south. Water streams down from the roof of the cave and pools thirty feet below around the bases of the rock columns. A rickety ladder lies on the ledge of the cliff at the room's northern exit, along with torches and a barrel full of pitch.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"A queer cavern." Aviendha notes
"I wonder who brought in those barrels torches and that barrel of pitch. What were they looking for."

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan lights one of the free torches and tries to take some yellow crystals. He waves the torch around, enjoying the shadows it casts on the cavern.

Scarab Sages

The free torches are on the other side of the cavern, not on your side

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Stepping into the cavern, Samuel ignites the Light spell on his wayfinder to further illuminate the room.

"Perhaps the goblins used this room as a store room?"

Pulling his shield up in front of him, the Andoran moves forward through the chamber.

Scarab Sages

Just in case it's unclear from the description given above....there's a pretty big and deep chasm between you on one side of the room and the other side which has another exit, the torches and a ladder. You can jump from pillar to pillar to cross to the other side if you'd want, but then I'd need acrobatics checks for each such move you're taking.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

How deep is the chasm?

Scarab Sages

30ft (Water streams down from the roof of the cave and pools thirty feet below around the bases of the rock columns) The water is 5ft deep on average and filled with rocks..so no reduced falling damage for a yielding surface.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

And how far apart are the pillars? Additionally, how many pillars would one have to jump on to cross?

Scarab Sages

My apologies, I made the map...but I either forgot to link it or forgot to save, link is up now so you'll have a better idea of what it looks like

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

That looks easy enough
Perception: 1d20 + 5 ⇒ (4) + 5 = 9 Just to see if there looks like it would be any more difficult then it appears at first
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19 Jump to the one under A11
Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17 Jump to the one above A11
Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24 Jump to the other side.

Marcel takes a quick look before leaping onto one of the pillars, he then pauses before jumping to the next and then finally jumping to the other side.

Unless there is something special about these pillars that I'm not seeing according to the RAW of acrobatics, I made it with those rolls.

Scarab Sages

As Marcel studies the area he's to focus on the pillars to notice anything else in the room (Sorry ,your perception wasn't high enough to spot the hidden creatures)

Convinced that they are safe to jump across he easily makes it to the first pillar and just as he's in midair jumping to the next one he hears a buzzing sound coming from somewhere above his head looking up you see;

This insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis..and there's 3 of the creatures

Scarab Sages

Init Marcel: 1d20 + 3 ⇒ (12) + 3 = 15
Init Aviendha: 1d20 + 1 ⇒ (17) + 1 = 18
Init Sam: 1d20 + 2 ⇒ (10) + 2 = 12
Init Merrick: 1d20 + 4 ⇒ (13) + 4 = 17
Init Samuel: 1d20 + 2 ⇒ (16) + 2 = 18
Init Calistan: 1d20 - 5 ⇒ (11) - 5 = 6
Init Insects: 1d20 + 4 ⇒ (8) + 4 = 12

Init
Marcel, Aviendha, Merrick+Kasher, Samuel
Insects
You guys again

To give you some better info in case you start to try doing stuff so you don't have to wait for me to tell you if you made to DC to do it or we'd have to alter the rest of your actions afterwards;
The jump from either ledge to the first rock column is pretty easy, requiring only a successful DC 5 Acrobatics check, since the paths are dryand there is room for a running start. However, jumping from column to column is notably harder, requiring a successful DC 12 Acrobatics check to clear each gap. Characters attacked while they are on the columns are considered flat-footed. The walls of the chasm are rough but wet (Climb DC 15 to scale). The sides of the columns are smoother, and thus harder to climb (DC 20).

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

No worries, I didn't expect it to be high enough for anything, just thought it needed to be included.

Marcel pulls out his sword and swings at the creature closest to him.

Aldori: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 2 ⇒ (4) + 2 = 6
MA:Draw weapon, SA:Attack I hope these guys don't have levels in rogue...

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha takes out her whip and starts cracking at one of the over-sized mosquito's.

scorp whip: 1d20 + 8 ⇒ (9) + 8 = 17
dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Can she stand on the ledge without issue? Otherwise she waits until one comes within reach.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves behind Aviendha and draws his longspear.

Scarab Sages

Marcel seeing the creatures are still orientating themselves in the air takes advantage of an opening in one of their defenses and slashes it out of the air.

Aviendha steps closer and using the reach of her whip accomplices the same thing.

init
Merrick+Lasher, Samuel
Bug
You guys again (Sam moves closer with his longspear)

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Merrick will load her crossbow and move closer to the ledge.

Scarab Sages

NPC-ing Samuel in

Samuel stands ready to swipe at one of the bugs is it comes closer to him while Merrick loads her crossbow.

The remaining weird bug flies a bit closer and tries to wrap it's legs around Marcel's body To hit flatfooted touch AC Marcel: 1d20 + 7 ⇒ (12) + 7 = 19 and as it does so sticks it's long needle-sharp proboscis deep into Marcel's flesh and start to drain some blood (1 con damage and you are grappled now).

init
you guys (Sam moves closer with his long spear)
Bug

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha slashes the last one with her whip.

scorp whip: 1d20 + 8 ⇒ (17) + 8 = 25
dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Aldori: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 231d8 + 2 ⇒ (5) + 2 = 7
Confirm: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 191d8 + 2 ⇒ (3) + 2 = 5

Intensely angered by the creature biting him, Marcel swats at it with his sword.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam also stabs the remaining creature with his longspear.
Attk: 1d20 + 1 ⇒ (7) + 1 = 8
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Merrick stands ready to shoot if the creature gets near, but won;t shoot quite yet. Wouldn't want to hit her ally instead.

Scarab Sages

Aviendha with one fell swoop from her whip is able to separate the bug from Marcel..and most of it's legs at once.

Out of combat

What do you want to do now?

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

I think Marcel went across the pillars, Aviendha will wait on this side as her armor will make it hard to jump across.

Scarab Sages

If Marcel jumps across to the other side he finds that the ladder looks just about sturdy enough to be used by one person at a time to cross the chasm. And that the torches there are ready to be used.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I was hoping that Aviendha's hit wouldn't be enough and that my critical would confirm and drop it so I could get my panache back, but oh well, I can gain it back later.

Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8 Folio reroll, actually, GM star reroll
Acrobatics: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

I believe that is plenty to get me to the other side.

"Hey guys, there's a ladder over here that I think we can use to let the rest of you cross the chasm." Marcel says, picking up the ladder and lying it over the chasm. "Just make sure you don't all try to come over at once."

While the others are taking their time to get over, Marcel will T20 Perception: 20 + 5 = 25 to look for traps.

Scarab Sages

Marcel doesn't notice any traps while he waits for the others to show up.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan is amazed at the quickness of his compatriots! He crosses the bridge as soon as he is able.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha moves over to the other side as well.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Carefully Sam crosses the improvised bridge to meet the others.

Scarab Sages

I'll just assume everyone makes it across to the other side

The lower portion of this chamber is a pool of still, green water.
Large rectangular columns support a series of shallow stone steps and landings, climbing from the southern part of the chamber toward a rough, recently excavated tunnel to the north.

The pool is 20ft deep. The stone landings are 5 feet above the water level at the lower end, is 5 feet above it in the middle, and 25 feet above it at the highest end.
Three goblin guards are posted in this chamber, guarding the northern (uppermost) landing. They make for a poor watch, since they are engaged in a heated game of dice. As soon as they see you enter they start to get up and draw their weapons.

Init Marcel: 1d20 + 3 ⇒ (13) + 3 = 16
Init Aviendha: 1d20 + 1 ⇒ (12) + 1 = 13
Init Sam: 1d20 + 2 ⇒ (11) + 2 = 13
Init Merrick: 1d20 + 4 ⇒ (16) + 4 = 20
Init Samuel: 1d20 + 2 ⇒ (18) + 2 = 20
Init Calistan: 1d20 - 5 ⇒ (3) - 5 = -2
Init Calistan: 1d20 + 6 ⇒ (4) + 6 = 10

init
Marcel, Aviendha, Sam, Merrick, Samuel
Goblins
You guys again

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan got a 10! And a +11 bump in Initiative! He's feeling quick today!

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

I think Aviendha can move up to here and attack even with the stairs correct? If not she readies her attack instead of making it at the closest goblin

Aviendha moves up and draws her whip, cracking it at the nearest goblin.

whip: 1d20 + 8 ⇒ (10) + 8 = 18
dmg: 1d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Apologises for my silence atm. Having a few personal issues atm. I should be back in a day or two.

Scarab Sages

Calistan the Wanderer wrote:
Calistan got a 10! And a +11 bump in Initiative! He's feeling quick today!

Sorry, I copied your init since you are last and forgot to change the name to goblins..all though I did change the modifier. I didn't even notice till now ;)

Aviendha moves forward and smacks one of the goblins down with a twirl of her whip
Samuel moves forward, readying an attack if one of the goblins comes closer

init
Marcel, Aviendha, Sam, Merrick+Lasher
Goblins
You guys again

@Samuel, take your time. Personal stuff comes first, thanks for letting us know though

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Marcel moves in and attacks the nearest goblin

Aldori: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 2 ⇒ (4) + 2 = 6

Scarab Sages

@Marcel, sorry that's the one that Aviendha killed, I just took it off the map a bit to late..it's gone now. Also the stairs going up are difficult terrain, so it's possible you couldn't make it in one move there..I've moved you adjacent to the 2 goblins for now with a double move and use your attack for a parry? If you want to do something else let me know

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

No panache, so I cannot parry right now, guess I'll have to wait until next turn to do anything other then move in.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam double moves to the second pair of stairs

Scarab Sages

Sam moves up the stairs as well

init
Merrick+Lasher
Goblins
You guys again

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Merrick will double move to the third stair platform. Lasher will move in front of her.

Scarab Sages

In return both goblins try to stab Marcel with their swords

to hit Marcel's AC: 1d20 + 2 ⇒ (3) + 2 = 5
to hit Marcel's AC: 1d20 + 2 ⇒ (18) + 2 = 20

one fails, but his set up made Marcel step right into the next oné's attacks stabbing him in the side

damage for Marcel: 1d4 ⇒ 1

init
You guys
Goblins

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