
Full Name |
Lasher - Eidolon of Merrick |
Classes/Levels |
|HP 10/13| |AC 17 T 12 FF 12| |F +4 R +5 W +0| |Init +2| |Perc +4| (AC+4 mage armor) (AC-1 Power Attack) |
Size |
Med |
Strength |
16 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
7 |
Wisdom |
10 |
Charisma |
11 |
About Lasher - Eidolon of Merrick
Lasher
Male Quadruped
CN Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 13 (+2)
Fort +4, Ref +5, Will +0
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+6) and
. . 2 claws +3 (1d4+4)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +3; CMD 16 (20 vs. trip)
Feats Power Attack
Skills Acrobatics +4 (+8 jump), Escape Artist +4, Perception +5, Stealth +7
Languages Common
Other Gear bedroll, bedroll, flask (11), flint and steel, ink, black, ink, colored, inkpen, mess kit, pack saddle, exotic, parchment (5), silk rope (50 ft.), spell component pouch, summoner's kit, trail rations (5), waterskin, 35 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Pounce (Ex) You can make a full attack after a charge.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.