PFS PbP Thornkeep (The others) (Inactive)

Game Master Revvy Bitterleaf

Thornkeep level 1

Thornkeep level 1 - part B

Thornkeep the next part

The door of Seven Stars


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Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"Perhaps we should stay near the wall in larger rooms if there seems to be no imminent threat." Marcel suggests as the move on.

Scarab Sages

The party makes it back past the pit trap and since the corridor gets wider moves into a 2 person wide marching order

A pool of luminous blue water lies in the center of this grand chamber. A spectacular fountain pours into the pool from the image of a winged beast, perhaps a sphinx, low on the north wall. From there, a pair of steep stone stairs ascend in switchbacks to the north, flanked by ornamental pillars and terminating at a stone doorway.

The pool is 5 feet deep. The landings are 10 ft high..so first landing 10t, second one 20 ft

Four skeletons guard this chamber-two on the middle landing and two on the highest landing-and each is armed with a shortbow and broken scimitar.

Init Marcel: 1d20 + 3 ⇒ (8) + 3 = 11
Init Aviendha: 1d20 + 1 ⇒ (16) + 1 = 17
Init Sam: 1d20 + 2 ⇒ (18) + 2 = 20
Init Merrick: 1d20 + 4 ⇒ (10) + 4 = 14
Init Samuel: 1d20 + 2 ⇒ (20) + 2 = 22
Init Calistan: 1d20 - 5 ⇒ (10) - 5 = 5
Init Calistan: 1d20 + 6 ⇒ (17) + 6 = 23

As soon as the see you come around the corner the skeletons start to let fly arrows in your direction

Two against Samuel and 2 against Aviendha
To hit Samuel vs flat footed AC: 1d20 + 2 ⇒ (8) + 2 = 10
To hit Samuel vs flat footed AC: 1d20 + 2 ⇒ (8) + 2 = 10
To hit Aviendha vs flat footed AC: 1d20 + 2 ⇒ (4) + 2 = 6
To hit Aviendha vs flat footed AC: 1d20 + 2 ⇒ (8) + 2 = 10

but all arrows in the barrage either hit the floor in front of you or bounce of your armor.

init
You guys
Skeleton

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Marcel will double move to get closer to the skeletons.

Parry/Riposte if attacked:
Parry: 1d20 + 6 ⇒ (7) + 6 = 13Riposte: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 2 ⇒ (7) + 2 = 9

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha walks up closer and draws her greatsword while dropping her shield. She knows skeletens need some hard hits from blunted weapons.

Scarab Sages

The skeleton is 10 ft higher then you are Marcel (and there's a low wall between you as well)....it would need a reach weapon to attack you in melee..and although I think you'd be able to parry it..I think you'd need a reach weapon yourself to be able to make a ripost..all though I'll admit I'm not that sure how swashbucklers work

Dropping your shield while it's equipped is an move action..it seems like you double moved Aviendha..so you'd still have your shield (or you moved less)

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I was thinking more of if it moved to the bottom of the stairs, but yes if it can attack me from where it is in melee, I can parry, if its not a melee attack, I cannot parry. And I cannot riposte unless I threaten.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

It is a throwing shield (linked) so I can throw it at something as a free action (yes it seems kind of broken but you can hardly hit anything with it unless you are really lucky, believe me I have tried). Now she just wants to throw it in a corner (without breaking it) so that she can free up her hand quickly.

Scarab Sages

Ah..in case it moves and attacks, check

Ah...a throwing shield..didn't think of that, gotcha

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Merrick will move just inside the room in order to give the others room.

Silver Crusade

|HP 10/13| |AC 17 T 12 FF 12| |F +4 R +5 W +0| |Init +2| |Perc +4| (AC+4 mage armor) (AC-1 Power Attack)

Lasher double moves to the eastern stairs.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel moves forward across from Aviendha.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves into the room and fire his crossbow.
Attk: 1d20 + 1 ⇒ (6) + 1 = 7
Dmg: 1d8 ⇒ 3

Scarab Sages

Merrick, Lasher and Samuel move further into the room as Sam walks into the room behind them and fires his crossbow in the general direction of the skeletons but his bolt just manages to hit the ceiling above one of them.

init
Calistan
Skeletons
You guys again

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan double moves into the room. I shall vanquish these foes!!!

Scarab Sages

In return the skeletons start to fire arrows again

One will hang over the edge of the wall to try to hit Marcel from Above

To hit Marcel AC: 1d20 + 2 ⇒ (1) + 2 = 3

One will try to hit Aviendha ..since she did toss away her shield

To hit AC Aviendha: 1d20 + 2 ⇒ (3) + 2 = 5

The other 2 will keep trying to fill Samuel with arrows

To hit AC Samuel: 1d20 + 2 ⇒ (11) + 2 = 13
To hit AC Samuel: 1d20 + 2 ⇒ (9) + 2 = 11

But all arrows hit either the floor in front of their targets feet or bounces of armors harmlessly

init
You guys
Skeletons

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan doubles moves once more, brandishing the Pharasman holy symbol in his left hand and his shield in the right. The might of Pharasma is coming for your abominations!

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

I thought Calistan could not speak ;)

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

I think he's just deaf with burnt hands isn't he? Some deaf people can speak, my aunty is deaf and she can speak.

Scarab Sages

Calistan double moves forward again.

init
Samuel, Aviendha, Merrick+Lasher, Sam, Marcel
Skeletons

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Ok, so parry didn't go off because he made a ranged attack.
And yes, deaf people can speak, but they often don't, as they cannot hear themselves.

Aldori: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 2 ⇒ (5) + 2 = 7

Marcel moves up to the skeleton that attempted to attack him and slashes at him with his sword. Which isn't going to do much.

Scarab Sages

Marcel moves next to one of the skeletons and manages to put a tiny scratch in one of it's bones (hit's AC, but reduced damage)

init
Samuel, Aviendha, Merrick+Lasher, Sam
Skeletons

Damage skeleton 4: 2

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel moves into one of the skeletal enemies, drawing his light mace as he moves and holding his shield before him to rebuff any attacks from the creature.

"Marcèl, I fought these creatures during my Confirmation. You'll find something blunt far more effective than your saber!

Giving the swashbuckler a friendly smile, the Andoran prepares to face off against the undead before him.

Silver Crusade

|HP 10/13| |AC 17 T 12 FF 12| |F +4 R +5 W +0| |Init +2| |Perc +4| (AC+4 mage armor) (AC-1 Power Attack)

acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23

Lasher jumps to flank the skeleton.

Power attack, flank. All attacks B/P

Bite: 1d20 + 4 - 1 + 2 ⇒ (5) + 4 - 1 + 2 = 10

and fails effect the bone.

Not sure if I get claw attacks here since I jumped. If so...

Claw1: 1d20 + 4 - 1 + 2 ⇒ (11) + 4 - 1 + 2 = 16
Claw1 damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Claw2: 1d20 + 4 - 1 + 2 ⇒ (1) + 4 - 1 + 2 = 6
Claw2 damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha moves up but is unable to pass Marcel.
"Stand aside Marcel, these creatures need a powerful swing to properly damage them. Your sword may word well on squishy targets but it is a bad fit for skeletons."

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Noticing that his foil does not seem very effective against the skeletons, Marcel drops prone so that Aviendha can stand above him. Dropping prone is a free action, I've already used my Standard and move so it's the best I can do this round.

Scarab Sages

Samuel moves next to a skeleton

No claws...also it get's a bit iffy if the skeleton get's an AOO and I can't remember where you started from which will matter as well ..but if he gets it he will just not take it. I think you could have gotten there with a tumble as well..so let's just roll with it

Lasher jumps up and tries to chew on a tasty leg bone..but fails to shut his jaws around the bone

Aviendha also moves closer to the fray

You can't end your movement in the same square as another creature unless it is helpless (or have some weird feats or have a huge size difference). Also standing up will provoke from the skeleton....so all though I like the idea of what you are trying to do....the rules won't allow it (unless it's some swash buckler thing I'm not aware of)..I'm fine with you not dropping prone and still standing though.

init
Sam
Skeletons

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam steps forward, reload his crossbow and fires on the back line of skeletons.
Attk: 1d20 + 2 ⇒ (14) + 2 = 16
Attk: 1d8 ⇒ 5

Scarab Sages

Samuel steps forward and shoots his crossbow at the back row of skeletons to have his bolt get deflected by the low wall next to the staircase.

The skeleton between Lasher and Samuel drops his bow and goes for 1L2S: 1d2 ⇒ 1 Lasher with a flurry of claw attacks

To hit Samuel vs AC: 1d20 + 2 ⇒ (15) + 2 = 17
To hit Samuel vs AC: 1d20 + 2 ⇒ (19) + 2 = 21

both of the bony claws finding their marks inside the catlike entity's flesh like substance

Damage vs Lasher: 1d4 + 2 ⇒ (1) + 2 = 3
Damage vs Lasher: 1d4 + 2 ⇒ (4) + 2 = 6

The one in front of Marcel drops his bow as well and starts clawing away

To hit Marcel vs AC: 1d20 + 2 ⇒ (12) + 2 = 14
To hit Maecel vs AC: 1d20 + 2 ⇒ (11) + 2 = 13

But he's to afraid to get near the nimble man with the twisting sword to get a decent hit in.

One of the skeletons on the back row leans forward and tries to shoot an arrow into Lasher

To hit Lasher AC: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 but it only manages to hit the floor.

The last skeleton tries to shoot an arrow into Sam

To hit AC Sam: 1d20 + 2 ⇒ (11) + 2 = 13 but the arrow bounces of a magical force surrounding Sam

init
You guys
Skeletons

@Marcel and Aviendha ;For when you find yourselves fighting in such thight space such as this..if Aviendha readies for when Marcel steps away from the skeleton Marcel could attack and step back 5ft, then Aviendha could move forward and stop in front of Marcel and still attack. I think you can do it all though it get's a bit iffy since you are not allowed to end your movement in the same square as someone else..but you are both moving at the same time..so by the time you stop moving the square should be empty.

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Ouch! Time for some Life Conduit

Merrick moves closer to her Eidelon

Life Conduit: 1d6 ⇒ 6

and imbues Lasher with healing energy.

Silver Crusade

|HP 10/13| |AC 17 T 12 FF 12| |F +4 R +5 W +0| |Init +2| |Perc +4| (AC+4 mage armor) (AC-1 Power Attack)

Power Attack + Flank

Bite: 1d20 + 4 - 1 + 2 ⇒ (4) + 4 - 1 + 2 = 9

Bite damage: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Claw1: 1d20 + 4 - 1 + 2 ⇒ (1) + 4 - 1 + 2 = 6

Claw1 damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Claw2: 1d20 + 4 - 1 + 2 ⇒ (20) + 4 - 1 + 2 = 25

Claw2 damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Confirm Crit: 1d20 + 4 - 1 + 2 ⇒ (5) + 4 - 1 + 2 = 10 Nope

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha readies an attack for when Marcel moves out of the way

attackroll: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Its a powerful swing, but it misses unfortunately.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0
Revvy Bitterleaf wrote:


@Marcel and Aviendha ;For when you find yourselves fighting in such thight space such as this..if Aviendha readies for when Marcel steps away from the skeleton Marcel could attack and step back 5ft, then Aviendha could move forward and stop in front of Marcel and still attack. I think you can do it all though it get's a bit iffy since you are not allowed to end your movement in the same square as someone else..but you are both moving at the same time..so by the time you stop moving the square should be empty.

I could be wrong, but I don't *think* you can do that. I'm sure there's a feat that allows you to do something similar.

Samuel watches as the skeleton rakes at the cat like creature, concerned for its safety. Taking advantage of the distraction, he brings his light mace down at the back of the skeletons skull.

Light Mace: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d6 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I have a better idea anyway.
Acrobatics/Derring-do: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (2) = 22I trust that beats cmd+5
Aldori: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d8 + 2 ⇒ (4) + 2 = 6Confirm: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 271d8 + 2 ⇒ (5) + 2 = 7

Marcel leaps through the air to the other side of the skeleton and scores a telling blow!

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Angry at the inefectiveness of his crossbow Sam moves all the way up to the stairs stopping just behind Aviendha.
Double move

Scarab Sages

I'll look into if it's allowed, I'm not 100% sure if you could do it..but it seemed like it could work

Merrick takes some of the wounds away from Lasher while Lasher goes into a flurry of attack..missing most of it..but still is able to get a decent enough hit in to bring one skeleton down

So Samuel's attack doesn't take place

Marcel tumbles past the skeleton that's in from of him (and as a ready) Aviendha steps forward and attacks ..but fails to hit the skeleton ..then from the other side Marcel takes a very precise swing at the skeleton that brings it down as it's spine is cut in half.

init
Samuel (with a different action), Calistan
Skeletons

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Marcel looks down at the destroyed skeleton and asks Aviendha "Now what were you saying about my sword?"

Pure luck that I crit the skeleton and obliterated it, but a swashbuckler needs his fair deal of luck.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Sorry, Calistan was in a hurry to update all of his PbPs and forgot about his new characters muteness/deafness. Let's just say it was inner monologue... ;)

Calistan continues to charge forward, shield and holy symbol drawn!

Twenty foot move speed is a pain...

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"A lucky hit against his spine. Let's see you get lucky again against the other two!"

Scarab Sages

Calistan boldly walks towards the skeletons

In response one of them turns towards him and releases an arrow

To hit Calistan AC: 1d20 + 2 ⇒ (20) + 2 = 22
to confirm: 1d20 + 2 ⇒ (7) + 2 = 9

it hit Calistan damage: 1d6 ⇒ 5

The other one leans forward over the low wall and takes aim 1l2m: 1d2 ⇒ 1 at Lasher

To hit Lasher: 1d20 + 2 ⇒ (7) + 2 = 9 but it's aim isn't spot on and he fails to hit.

init
You guys
Skeletons

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Okay, Samuel will use his first turn to double move north to engage that skeleton (can someone move me on the map, I'm at work again so don't have access.) Then he'll take this rounds action to attack the undead.

As the eidolon pulls the skeleton apart, Samuel moves past the remains and pushes further up the stairs with haste. Engaging the first skeleton he encounters he brings his light mace to bare against the creature.

Light Mace: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Moved you

Samuel takes a swing at one of the skeletons with his light mace but the blow isn't hard enough to deal any damage to the bones under the armor the skeleton is wearing (doesn't hit AC)

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha (double)moves up the stairs towards the other skeleton. She will show Marcel how it is really done! Next turn though ;)

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Acrobatics/Derring-Do: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (3) = 20

Marcel moves to just behind Aviendha and then tumbles past the skeleton in front of her if that beats CMD+5.

I would have tried to simply jump over the skeleton and the ledge, but then I realized it's DC40 to jump 10 feet up, I'd have to roll a nat 20 and some 6s to hit that.

Scarab Sages

This get's pretty weird..since you fails your acrobatics check to pass the skeleton (you don't beat it's CMD+5+2 for the other skeleton) so you lose the move action and provoke an attack of opportunity...but since Avienhda is in the square you would have to end your movement in...just to keep things going, ruling that you end up in the square behind Aviendha (or rather never left it..)

As Marcel tries to tumble through the legs of one of the skeletons he get's sidetracked by the legs of the skeletons next to it..unable to move further he has no choice but to roll back..which exposes his back to one of the skeletons claws

AOO vs Marcel: 1d20 + 2 ⇒ (2) + 2 = 4 but it seems to be a bit distracted by someone trying to tumble under him.

init
Sam, Merrick+Lasher, Calistan
Skeletons

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam climbs up the stairs to join Aviendha.
Double move to get behind Aviendha again.

Silver Crusade

F Aasimar Summoner 2 |HP 21/21| |Init +4| |AC 15 T 12 FF 13| |F +3 R +2 W +3| |Perc +1|

Lasher will move down the steps so that Merrick can tap him with a CLW wand.

Merrick move closer to Lasher

CLW: 1d6 + 1 ⇒ (6) + 1 = 7

Lasher is at full HP

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan moves behind Samuel and begins to glow with divine energy. He raises his arms and releases the energy in a 30' burst.

Channel Energy: 1d6 ⇒ 2
Will save for half, DC 16

Scarab Sages

Sam, Merrick, Lasher and Calistan all move..and Calistan at the end of his movement also channels some positive energy into the area.

Will save: 1d20 + 2 ⇒ (16) + 2 = 18
Will save: 1d20 + 2 ⇒ (1) + 2 = 3

Both skeletons drop their bows and start to rake both of their claws across either Samuel or Aviendha

Claw vs Samuel AC: 1d20 + 2 ⇒ (4) + 2 = 6
Claw vs Samuel AC: 1d20 + 2 ⇒ (10) + 2 = 12
Claw vs Aviendha AC: 1d20 + 2 ⇒ (5) + 2 = 7
Claw vs Aviendha AC: 1d20 + 2 ⇒ (9) + 2 = 11

but all bony finger tips scratch harmlessly across armor (and even for some weird reason skipping over Aviendha's exposed midriff)

init
You guys
Skeletons if they make it for another round

Damage left: 1
Damage right: 2

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Don't you need to use use magic device for that Merrick? CLW is not on your spell list.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha swings her big greatsword at the skeleton to keep those dirty claws away from her exposed midriff.

attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
dmg: 2d6 + 6 ⇒ (6, 1) + 6 = 13

if missed:

Alas she pays too much attention at keeping those grabby claws away from her busty bosom that she fails to hit the skeleton properly

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