PFS PbP Thornkeep (The others) (Inactive)

Game Master Revvy Bitterleaf

Thornkeep level 1

Thornkeep level 1 - part B

Thornkeep the next part

The door of Seven Stars


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Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Aldori: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 2 ⇒ (1) + 2 = 3
Marcèl swings his sword at the creature which scored a hit on him, bur cannot manage a hit.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan does what he does best! DOUBLE MOVE!

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha whips up another goblin!

scorp whip: 1d20 + 8 ⇒ (7) + 8 = 15
dmg: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Thanks for being understanding.

Samuel moves up to Marcels left, swinging down at any goblins remaining on the duellist.

Masterwork Longsword: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam claws one of Marcel's attackers. East goblin
Claw1: 1d20 + 1 ⇒ (16) + 1 = 17
Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Claw2: 1d20 + 1 ⇒ (18) + 1 = 19
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

As Calistan moves closer to the action Marcel and Samuel fails to hit their targets, but Aviendha is able to take another one of the goblins while Sam claws his way through the last one.

The "pot" for the dice game stands at a potion, a pair of silver earrings 60 gp, and 110 sp.

Appraise DC 15 - earrings:
worth between 20 and 30 gp each

DC 17 Spellcraft for the potion:
lesser restoration

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Appraise (untrained): 1d20 + 1 ⇒ (1) + 1 = 2
Perception (taste-test): 1d20 + 5 ⇒ (14) + 5 = 19 DC is 15+Caster Level of the potion, I'm assuming it's minimum caster level which would make it DC 18 perception, which I beat.

"Well, I have no idea what these earrings are worth, but the potion seems to be a potion of lesser restore, which if no one objects, I could use right about now."

Scarab Sages

(what do you want to do now?)

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

I could use it too, lost some str. But its not my primary attribute. If you need it more go for it.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Well, the 1 con damage is -2 HP, -1 fort saves, which is why I said I could use it.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Go for it

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Odds numbers of Ability Score Damage do nothing.

"This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. "

Scarab Sages

Calistan is correct

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan eagerly awaits to move into the next room! This is the best adventure I've ever been on!

He waves about a pretend whip, trying to imitate Aviendha.

Scarab Sages

As you walk through the tunnel you have the feeling it leads back to near where you've already been.... Back on map thornkeep level 1 - part B

Thick, square columns support the low ceiling of this natural cavern, but the walls remain uneven hewn stone and the floor is only partially paved. Rough tunnels and unfinished walls extend for some distance. Tattered furs, foul-looking bedrolls, sacks of food, and battered old crates and casks are scattered around in an improvised campsite.

Init Marcel: 1d20 + 3 ⇒ (16) + 3 = 19
Init Aviendha: 1d20 + 1 ⇒ (4) + 1 = 5
Init Sam: 1d20 + 2 ⇒ (4) + 2 = 6
Init Merrick: 1d20 + 4 ⇒ (9) + 4 = 13
Init Samuel: 1d20 + 2 ⇒ (16) + 2 = 18
Init Calistan: 1d20 - 5 ⇒ (20) - 5 = 15
Init Goblins: 1d20 + 6 ⇒ (13) + 6 = 19

As you enter the room goblins start to appear from all around the pillars shooting arrows at you

to hit flatfooted AC Samuel: 1d20 + 4 ⇒ (4) + 4 = 8
to hit flatfooted AC Samuel: 1d20 + 4 ⇒ (16) + 4 = 20
to hit flatfooted AC Aviendha: 1d20 + 4 ⇒ (7) + 4 = 11
to hit flatfooted AC Aviendha: 1d20 + 4 ⇒ (3) + 4 = 7
to hit flatfooted AC Aviendha: 1d20 + 4 ⇒ (3) + 4 = 7

But other then a few arrows shattering against armor or the floor nothing really happens.

One of the goblins , who is wearing a chain shirt and wielding a spear starts to cast a spell

Aviendha:
DC 12 will save or become shaken for 3 minutes

init
You guys
Goblins

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

will: 1d20 + 6 ⇒ (8) + 6 = 14
cant see map now. Will post action later

-Posted with Wayfinder

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha moves to the indicated position and attacks the goblin who tried to cast a spell on her.

whip: 1d20 + 8 ⇒ (17) + 8 = 25
dmg: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Revvy, 20 hits my flat footed AC.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

dont forget the cover we should have against some of the attacks

-Posted with Wayfinder

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel shifts towards the nearest goblin, keeping his back to the wall as he does.

"You creatures should know better than to stand against a soldier of Andoran!"

Masterwork Longsword: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (8) + 2 = 10

Or not...

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

If the spear haft is metal, Calistan moves into the room and casts Burning Disarm on the Goblin with the Spear.

Burning Disarm, Reflex DC 16, 2d4 fire damage:
A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4).

OR

If the spear haft isn't metal, he will cast Ill Omen on the Goblin with the Spear.

Ill Omen, No Save:
On the next d20 roll the target makes, it must roll twice and take the less favorable result. If the target identifies the spell (DC 16 Spellcraft), then this applies "A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune."

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam moves into the room.
Double moves into the room.

Scarab Sages

Samuel Deland wrote:
Revvy, 20 hits my flat footed AC.

You are right, I somehow messed up AC and flatfooted AC in my head

Damage for Samuel: 1d4 ⇒ 3

Scarab Sages

Aviendha manages even with a goblin dodging in her way to hit the caster goblin with her whip

Samuel threatens one of the goblins but isn't able to damage it

Calistan brings down some ill omen on the caster goblin (Spear haft is wood)
Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

Sam double moves into the room

init
Merrick+Lasher, Marcel
Goblins
You guys again

Damage caster: 8 + Ill omened - and knows it

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15 If there's difficult terrain that prevents me from getting to the square oh well.

Aldori: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d8 + 2 ⇒ (6) + 2 = 8

Marcel will attempt to tumble into flanking with Samuel and miss horribly.

Scarab Sages

Not sure where Merrick went, but skipping her for now

Two of the goblins drop their bows and flanking Marcel draw their swords and try to stab him in his kidneys

to hit AC Marcel: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
to hit AC Marcel: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

One of them even hits it's mark damage Marcel: 1d4 ⇒ 2

Inspired by his success 2 of the others decide to try their luck at Marcel as well shooting arrows at him

to hit AC Marcel: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
to hit AC Marcel: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16

And they are so inspired that one of them manages to hit

damage Marcel: 1d4 ⇒ 3

The last one unable to shoot at Marcel due to a rock between them decides to move first and shoot over one of his buddies to try to hit Marcel ..it's all the rage this round

to hit AC Marcel: 1d20 + 4 - 4 - 4 ⇒ (12) + 4 - 4 - 4 = 8

but he can't be one of the cool kids...

The caster casts another spell at Aviendha

Aviendha:
DC 12 will save or effected by cause fear
before moving a bit away from that scary whip

init
You guys
goblins

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

will: 1d20 + 6 ⇒ (2) + 6 = 8
1d4 ⇒ 2
bye bye guys, good luck! I hate having to run away from mere goblins grmbl. 25% fail chance grmbl

"By Desna what is THAT! OH MY ITS COMING RIGHT FOR ME!" Aviendha screams as she runs out of the room.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

"Aviendha, wait..." The Andorans cries fall on dead ears as their ally withdraws. Samuel returns his attention to the combat, flinching as two blows land against his fellow combatant. Narrowing his eyes the warrior focuses his attack on the goblin in front of him. Masterwork Longsword: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 2 ⇒ (3) + 2 = 5

If that drops the goblin Samuel will move south to the next goblin.

-Posted with Wayfinder

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Aldori: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 141d8 + 2 ⇒ (4) + 2 = 6

Marcel will attack the goblin between him Samuel, and then move out of flank.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan moves forward and waves his shield about! I wonder if Goblins eat tasty food...? I hope they don't eat human. I must look ripe for being shish-kabobed right now.

Scarab Sages

Aviendha runs away from something only she can see. duration: 1d4 ⇒ 2

Samuel hits one of the goblins, but it doesn't drop...yet
Marcel fails to hit the already hit goblin before moving to a safer location

Calistan moves closer, waving his shield around.

init
Sam, Merrick+Lasher
Goblins
You guys again

Damage Goblin: 5
Damage caster: 8 + Ill omened - and knows it

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam steps to the goblin attacking Calistan and claws him.

Claw1: 1d20 + 1 ⇒ (6) + 1 = 7
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Claw2: 1d20 + 1 ⇒ (2) + 1 = 3
Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Sam in an impressive flurry of attacks manages to miss with all of them.

init
Merrick+Lasher
goblins

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Merrick hasn't posted since Monday so maybe delay/bot them?

Scarab Sages

I was going to wait till 24 hours passed since the goblins last turn, but yeah...if Merrick doesn't post soon....going to stop waiting for Merrick's turn when she's the last one to act from now on

Merrick chases after Aviendha trying to calm her down

The 2 goblins flanking Calistan both try to stick their swords into his kidneys before stepping away to more tactical positions

To hit Calistan AC: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
To hit Calistan AC: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
To confirm: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

It seems kidney shots delivered by goblins hurt!

Damage Calistan crit: 2d4 ⇒ (1, 3) = 4
Damage Calistan other hit: 1d4 ⇒ 3

(so total of 7 damage)

The other goblins seeing an oppurtunity try to fill Calistan with arrows

to hit Calistan AC: 1d20 + 4 ⇒ (11) + 4 = 15
to hit Calistan AC: 1d20 + 4 ⇒ (13) + 4 = 17
to hit Calistan AC: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6

but arrows don't seem to work as well as sword in hitting Calistan

The caster goblin says a quick prayer (to get rid of the ill omen) before casting another spell, this one targeted at Sam

Sam:
DC 12 will safe, or be effected by Doom and become shaken for 3 minutes

init
You guys
Goblins

Damage Goblin*: 5
Damage caster: 8 + Ill omened - and knows it

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Will: 1d20 ⇒ 20
Sam continues to claw the goblin.
Claw1: 1d20 + 1 ⇒ (6) + 1 = 7
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Claw2: 1d20 + 1 ⇒ (18) + 1 = 19
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha is still running away.

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan gets a look of anger that his armor isn't working as well as he hoped. He casts Burning Hands the two goblins to the southwest of him.

Fire Damage: 2d4 ⇒ (2, 3) = 5
Reflex DC 16 for half

Scarab Sages

Sam is able to damage one of the goblins while Aviendha runs away for the last round (and then takes 2 rounds to return again)
Calistan summons a sheet of flames to wash over 2 of the goblins

Reflex save: 1d20 + 2 ⇒ (16) + 2 = 18
Reflex save: 1d20 + 2 ⇒ (12) + 2 = 14

which one of them manages to dodge a bit but the other one takes the full force of it.

init
Samuel, Merrick+Lasher, Marcel

Damage Goblin*: 5
Damage goblin0: 5
Damage goblin(: 3
Damage goblin+: 5
Damage caster: 8

Scarab Sages

K, since it's been day...everyone who hasn't acted yet readies an attack against something that will come adjacent to them..which won't trigger this round

The goblin next to Samuel tries to stick a sword into him
To hit AC Samuel: 1d20 + 2 ⇒ (12) + 2 = 14
And the goblin next to Sam tries the same
To hit AC Sam: 1d20 + 2 ⇒ (7) + 2 = 9
but both fail.

The 3 others keep trying to fill Calistan with arrows
To hit Calistan AC: 1d20 + 4 ⇒ (14) + 4 = 18
To hit Calistan AC: 1d20 + 4 ⇒ (15) + 4 = 19
To hit Calistan AC: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
and one even manages to hit Damage Calistan: 1d4 ⇒ 4
before they tactically take a step back

The caster moves forward and casts a burning hands spell all over Calistan and Sam
fire damage: 3d4 ⇒ (2, 1, 2) = 5 DC 12 Reflex save for half damage if the save is failed you are also on fire, taking 1 fire damage for the next [dice=1d4[/dice] rounds or until you put it out as a move action using the same DC 12 reflex save (rolling on the floor grants a +2)

init
You guys
Goblins

Damage Goblin*: 5
Damage goblin0: 5
Damage goblin(: 3
Damage goblin+: 5
Damage caster: 8

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam dances with his goblin.
Claw1: 1d20 + 1 ⇒ (3) + 1 = 4
Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Claw2: 1d20 + 1 ⇒ (8) + 1 = 9
Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Aldori: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 2 ⇒ (8) + 2 = 10
Confirm: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 2 ⇒ (1) + 2 = 3

Marcel takes a step forward and slashes his sword at one of the goblins The yellow border.

Scarab Sages

Sam still needs to make his reflex save vs the burning hands

Sam continues to dance around he goblin he is fighting, toying with it.

Marcel manages to get a very solid hit in on the caster. But it doesn't go down...yet

Scarab Sages

init
Samuel,Aviendha (running back), Calistan, Merrick+Lasher

Damage Goblin*: 5
Damage goblin0: 5
Damage goblin(: 3
Damage goblin+: 5
Damage caster: 21

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Whoops.
Reflex: 1d20 + 1 ⇒ (17) + 1 = 18

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Reflex Save: 1d20 - 1 ⇒ (2) - 1 = 1

Calistan will heal himself and run away on fire. Aghhhhh.... Get it off!

Cure Light Wounds: 1d8 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel swings at his goblin once more, hoping to fell the creature.

Mwk Longsword: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 2 ⇒ (7) + 2 = 9

Scarab Sages

Samuel fails to hit his target while Calistan has to heal himself while still being on fire. Aviendha makes her way back where she meets up with Merrick and Lasher and they continue on their way.

The goblins in return go on the offensive

The caster starts to cast a spell Cast on the defensive: 1d20 + 4 ⇒ (20) + 4 = 24 and another sheet of flames rushes out from her finger tips Fire damage for Marcel, Calistan, Sam: 3d4 ⇒ (2, 4, 1) = 7 Reflex save DC 12 for half damage, if failed you are on fire taking 1 fire damage for the next 1d4 ⇒ 4 rounds or until you put it out as a move action using the same DC 12 reflex save (rolling on the floor grants a +2) before taking a step away from Marcel.

The goblin next to Sam tries to stick his sword into him To hit AC Sam: 1d20 + 2 ⇒ (11) + 2 = 13 but it fails to hit hard enough to get through the magic aura surrounding Sam

The goblin next to Samuel tries to same To hit AC Samuel: 1d20 + 2 ⇒ (12) + 2 = 14 with similar results

The 3 remaining goblins try to fill Marcel will arrows, one of the waiting till the others have fired and moved away from his line of sight before firing
to Marcel AC: 1d20 + 4 ⇒ (9) + 4 = 13
to Marcel AC: 1d20 + 4 ⇒ (6) + 4 = 10
to Marcel AC: 1d20 + 4 ⇒ (1) + 4 = 5
but even using tactics doesn't make any of the arrows hit.

init
You guys (last round for Aviendha to run back)
Goblins

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Reflex: 1d20 + 6 ⇒ (8) + 6 = 14
Aldori: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 2 ⇒ (8) + 2 = 10

Marcèl pursues the caster, attacking it again as he does.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha comes back into the room, her greatsword drawn.
"Damn you you little filth. I will tear your head from you waste and squash it under my foot."

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