PFS PbP Online Gameday - 3-10 Immortal Conundrum (Inactive)

Game Master Aeshuura


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Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

"One girl and two cups, this seems reminiscent of something. Your logic seems sound. I just hope that what we shall receive is an aquamarine and not a drowning."
As Keya is placing the jug back, Aleimare will move behind the statue into a "flanking" position in the off-chance that a threat emerges from the fountain.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keya shrugs, "we will be fine....." hoping.

but I like these kind of things myself

Grand Lodge

Owlbear Rodeo

Upon filling the marid’s goblet with 4 cups of water, the statue’s mouth slowly opens, revealing an aquamarine gem.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Aha! Like ingredient and extract mixing, I should have expected alchemy to play a part in the solution!"

Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

"Seems easy enough, I say we move on to the next." (North?)

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

I'm still here but since I've run this one before I'm purposefully taking a back seat to the rest of you

Grand Lodge

Owlbear Rodeo

Twelve five-foot-diameter darkwood columns jut up at varying heights from this seemingly floorless room. While random, the columns offer a hazardous path to a raised platform thirty-five feet away. Decorating the far wall, a giant carved face leers across the open chasm, mocking potential trespassers.

--

Think the Golden Child! ^_^ There's a floor Monty!

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Hmm. This appears far too simple."

Maximo looks around for any clues indicating danger or the proper path. In the process he drops a copper into the void and listens to see if it is truly bottomless.

Take 20 on perception = 25

Grand Lodge

Owlbear Rodeo

In this instance, you cannot take 20 on Perception unless you drop 20 coins, one by one. You do not seem to hear a bottom.

Perception Maximo: 1d20 + 5 ⇒ (1) + 5 = 6
Perception Aleimare: 1d20 + 10 ⇒ (2) + 10 = 12
Perception Evayne: 1d20 + 6 ⇒ (6) + 6 = 12
Perception Keya: 1d20 + 7 ⇒ (6) + 7 = 13
Perception Kyra: 1d20 + 4 ⇒ (4) + 4 = 8
Perception Terramor: 1d20 + 8 ⇒ (10) + 8 = 18

Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

"I seem to have left my wings in my other pants. Although since the last room was water, I guess this would be wind. And I don't know that I trust that mouth if we fly. I bet it might blow air at a flyer."
Is there a perception or knowledge check I can make to determine if my guess has any basis?
Knowledge(dungeoneering): 1d20 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"I'm sure this bottomless pit is only an illusion." Hand to ear, Maximo listens, his eyebrows rising higher as he expects a sound. When Aleimare breaks the silence he tries to shush him. Flustered, he grabs a sunrod, lights it, then tosses it down.

Grand Lodge

Owlbear Rodeo

Maximo's sunrod falls for a few seconds, until it hits a surface about 60 or 70 feet down. It doesn't make an audible sound as it hits, but doesn't bounce as you would expect it to on a solid floor.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Bottomless indeed!"

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo judges the distances and angles to the platform. Stepping back he begins some stretches and lunges to limber up his old bones.

"So it would seem a little brisk exercise is in order here, hmm? I believe I can handle this."

Acrobatic jump checks to cross? Are we able to judge the difficulty?

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor knows he will be of little help in this challenge, given his heavy armor. He stands aside and looks for opportunities to help.

Grand Lodge

Owlbear Rodeo

The jumps from one column to the next vary from Easy (DC 5) to Challenging (DC 17). The entire first row of columns are Easy jumps. Which one do you plan on jumping to first? Number them 1-3 from left to right.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Would someone please see if any magic resides in these columns?" Maximo asks as he continues his stretches.

I would like someone to detect magic first to see if any of the columns are magical.

Grand Lodge

Owlbear Rodeo

GM Rolls:
Evayne: 1d20 + 7 ⇒ (3) + 7 = 10Keya: 1d20 + 7 ⇒ (9) + 7 = 16

Who is actually in the room, and who is waiting outside?

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo is inside.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keys casts detect magic.


outside, gotta heal the injured somehow!

Grand Lodge

Owlbear Rodeo

Keya:
You detect no magic on the pillars, but when inspecting them for magical auras, you notice that the two pillars on the left of the front row are not structurally sound.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor is inside.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

"Hm, might not be so easy to get across. Look," she says pointing to the two pillars on the left of the front row, "they are not structurally sound."

Dark Archive

Male Human LG Male Human Cavalier 2 / Rogue (Thug/Scout) 4 | AC 22 FF 21 T 12 | HP 52 | F +7 R +7 W +4 | Initiative +2 / Perception +10

Aleimare is inside.

"Should we tie off a rope to whoever is jumping across?"
Can I make some type of belay system with a block and tackle and rope? If we do not tie off a rope, Aleimare will ready his bow in case of any enemies coming out of the pit/face.

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

Evayne will be inside if there's enough room for everybody inside.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

"I don't know if flying would be such a good idea. A bit too ....... easy. But it's just 70 feet down."

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

Evayne speaks in a voice just above a whisper "I can go across if nobody else wants to try. I also know a little bit of magic which might be useful in case someone falls. "

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"I will go." Maximo says as he gets a rope from his pack. "However, if those two are unstable, then others might be as well. Can anyone see the other columns clearly enough to hazard a guess for them?"

He harnesses himself into the rope, then hands the end to the biggest person in the room. He then hops to the closest column.

Acrobatics +5 in armor, so the first column shouldn't even require a check, right?

blind skill check to examining columns: 1d20 ⇒ 11

Grand Lodge

Owlbear Rodeo

Evayne and Keya inform Maximo that they need to get closer to the other columns to check. Within 10' you may make a Knowledge (engineering) check. Once Keya and Evayne help you to know what you are looking for, you may make the check. I will mark your path on the map.

The first jump is easy, then Maximo identifies the next pillar which is higher and 10' away.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

Maximo retrieves a wand from his pack and activates a spell within. He then gets out a potion and drinks it. He then jumps nimbly to the next column.

Wand of expeditious retreat and potion of jump. Total bonus to jump checks is now +27. If a roll is required you can make it for me if needed.

Blind knowledge check: 1d20 ⇒ 18

If that determined a safe column Maximo will jump again.

Grand Lodge

Owlbear Rodeo

Maximo safely and nimbly hops to the next pillar, then looking at the next ones, he determines which to go to next, actually needing to make an effort to hop the steep 8-1/2' height difference. 1d20 + 1 ⇒ (9) + 1 = 10 1d20 + 27 ⇒ (13) + 27 = 40

1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (14) + 1 = 15

In the statue’s mouth, held between its teeth, rests a clear diamond. The way back is a simple effort, 1d20 + 27 ⇒ (17) + 27 = 44 and soon, Maximo is standing next you, diamond in hand.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

"Good work!" says Terramor, slapping the paladin on the back.

"Now let's go get the next one."

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

...with a little front flip flourish at the end.

"And there it is!" He bows and holds up the diamond, his smile gleaming to match.

Silver Crusade

Female Human NG Female Human Bard (Archivist) 2 / Fighter (Lore Warden) 3 | AC 23 FF 18 T 16 | HP 36 | F +5 R +10 W +6 | Initiative +5 / Perception +6

Evayne smiles and claps as he returns to the ledge.

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Let us continue!" Maximo declares after his victory over the columns. He takes a few springing steps down the hall towards the next challenge but then suddenly pratfalls on his face as the temporary magic fades.

Groaning, he pulls himself back to his feet. "East then?"

Grand Lodge

Owlbear Rodeo

Bright crimson, scarlet, and vermilion tiles cover the walls, floors, and ceiling of this otherwise barren room. The tiles differ in shape, size, and texture, creating a giant mosaic depicting a red-skinned, horned man and a woman wreathed in flames leading armies of beasts of fire and golden-haired celestials against one another in an epic struggle. Strange runes ring the room’s circumference.

GM Rolls:

Aleimare Knowledge (planes): 1d20 + 4 ⇒ (6) + 4 = 10
Evayne Knowledge (planes): 1d20 + 7 ⇒ (2) + 7 = 9
Evayne Knowledge (religion): 1d20 + 10 ⇒ (6) + 10 = 16
Keya Knowledge (planes): 1d20 + 10 ⇒ (14) + 10 = 24
Keya Knowledge (religion): 1d20 + 7 ⇒ (3) + 7 = 10
Kyra Knowledge (religion): 1d20 + 10 ⇒ (9) + 10 = 19
Maximo Knowledge (religion): 1d20 + 5 ⇒ (8) + 5 = 13
Maximo Knowledge (planes): 1d20 + 5 ⇒ (17) + 5 = 22
Aleimare Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Evayne Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Keya Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Kyra Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Maximo Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Terramor Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Among the multi-colored tiles that make up a mosaic throughout the room, you all see the bright garnet implanted in the the ceiling.

Evayne & Kyra:
You both recognize the horned man as Asmodeus and the woman with the flaming hair as Sarenrae.

Keya & Maximo:
The fire creatures are efreeti and the celestials are hound archons.

Aleimare & Evayne:
The script has portions that are in celestial and they read, The dawn brings new light.

Aleimare:
The script has portions that are in infernal and they read, The kingdom shall be his.

Who is entering the ring?

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

Keya takes her time to observe everything. take 20 on perception

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"This appears to be a test based on the element of fire. Has anyone brought appropriate protection?"

Grand Lodge

Owlbear Rodeo

Keya doesn't see anything more than has been described.

The Exchange

Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7

"Not me," Keya responds. "If someone wans to cross - I might wanna leave beforehand...., just to let you know: the fire creatures are efreeti and the celestials are hound archons. Might help?"

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

"I see no actual fire," says Sir Terramor. "Has anyone the skill to search for traps?"


I'm sure it's as trapped as anything else in this place, but I'm trying to figure out the relationship between sarenrae and asmodeus here. Fire is a good consideration for what's here between hells flames and heavens retribution... But also in efreeti... although if actual flames will be here is hard to tell preparing can't hurt.

she casts fireshield upon herself and steps into the ring as her body immolates into a violet pillar of flame

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor looks carefully around the room, looking for anything less obvious than has already been seen.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Impressive display!" Maximo laughs as the priestess immolates without injury. Turning to his other companions he says excitedly. "I can not wait to see how she reaches the ceiling."


she turns

I'm sure a solution will present its self just have faith and join me in this circle, I'll stand near Sarenrae

Grand Lodge

Owlbear Rodeo

Before she can turn to respond, a pillar of flame erupts around her, from floor to ceiling!

Kyra Ref Save DC 17: 1d20 + 4 ⇒ (14) + 4 = 18

Kyra's shield absorbs the flame and she is untouched! It seems that Sarenrae smiles upon her this day!


Sarenrae protects!

she smiles

Sovereign Court

Human Gentleman | AC 20 FF 19 T 13 | HP 78/79 | F +15 R +13 W +13 | Init +1 | Perception +5

"Hah! M'lady, Sarenrae might be telling you the fires are harmless, but Shelyn is telling me to stay right here!"


Walks about the circle more

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